123 Slaughter Me Street on Steam - User reviews, Price & Information

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Wounded and on the run, trapped in an abandoned building, armed only with a dying flashlight. Navigate darkness, outsmart lurking horrors, and escape before they reach you. A tense, paranoia-driven survival experience where every moment counts.

123 Slaughter Me Street is a horror, indie and action game developed by Nate Sanders and John Kolbek and published by Impulse Game Studios and LLC..
Released on September 25th 2015 is available in English only on Windows.

It has received 378 reviews of which 263 were positive and 115 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 2.99€ on Steam, but you can find it for less on K4G.


The Steam community has classified 123 Slaughter Me Street into these genres:

Media & Screenshots

Get an in-depth look at 123 Slaughter Me Street through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Vista, 8, 10, 11
  • Processor: Intel / AMD 2.4-2.7 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce GT 630M / AMD Radeon HD 7520G
  • DirectX: Version 9.0
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
123 Slaughter Me Street is a compact but unnervingly effective horror experience that builds its tension not through spectacle or elaborate storytelling, but through restriction, atmosphere, and psychological pressure. You play as a criminal whose attempt to escape the authorities goes catastrophically wrong, sending you tumbling into a crumbling apartment complex that quickly reveals itself to be a labyrinth of darkness and predatory figures. The setup is simple but immediately gripping: wounded, panting, and armed with nothing more than a fickle flashlight, you must descend floor by floor through a decrepit building crawling with strange puppet-like creatures. What begins as a desperate attempt to escape soon becomes a claustrophobic nightmare where every step forward feels like an act of courage. The game’s defining feature is its deliberately limited movement and perspective. You cannot run, you cannot turn freely, and you cannot rely on brute force or fast reflexes to survive. Instead, you inch through tight corridors with slow, careful steps, relying almost entirely on your flashlight to identify threats and buy yourself a precious second of breathing room. Each creature you encounter has distinct behavioral cues—some lurk behind doors waiting to pounce, others stalk from a distance, and a few behave unpredictably enough to keep you second-guessing your every move. Because your options are so restricted, the game forces you into a constant state of vigilance: every flicker of movement, every creak of the decaying building, every hint of breathing in the distance feels like it could signal imminent danger. This sensory tension is the heart of the experience. The building is rendered in a style that emphasizes decay and unease—peeling paint, dim bulbs, narrow pathways, and heavy shadows that swallow everything beyond your immediate line of sight. The flashlight becomes both your lifeline and your enemy: its beam reveals danger, but prolonged use worsens your vulnerability, leaving you exposed if it flickers out or fails at a crucial moment. Jump scares exist, but the true fear comes from anticipation—the slow crawl toward the unknown, the awareness that something may be inches away, and the dread of hearing footsteps that you cannot outrun. It’s a horror model that values psychological pressure over constant shock, and when it works, it burrows deep into the player’s nerves. However, the same design choices that make the game terrifying also introduce frustrations. The controls, intentionally sluggish to heighten vulnerability, can sometimes feel more like mechanical obstacles than atmospheric tools. When enemies behave aggressively in later floors, the inability to move more freely can lead to deaths that feel cheap rather than tense. This tension between intentional helplessness and player frustration is a delicate balance the game does not always maintain. Additionally, because each level follows a similar structural rhythm—corridors, staircases, lurking enemies—the repetition eventually diminishes some of the terror once you understand the patterns. The fear of the unknown slowly shifts into a more mechanical process of survival, which may lessen the impact for players returning to earlier stages or replaying the game entirely. The difficulty curve can also be jarring. Early floors build suspense by introducing threats gradually, allowing you to adapt. Later stages, however, escalate enemy aggression and frequency in ways that can overwhelm even cautious players, especially since the game offers no safe zones, checkpoints, or strategic tools beyond the flashlight. The constant vulnerability can become exhausting, and those who prefer horror experiences that offer intermittent relief or empowerment may find the unrelenting pressure a bit too punishing. Yet for players who thrive on high-stakes tension and the thrill of narrowly surviving encounters, this intensity might be exactly what makes the game memorable. Despite its rough edges, 123 Slaughter Me Street succeeds in crafting a uniquely unsettling atmosphere with very limited means. It does not attempt to be cinematic or narratively complex; instead, it focuses on creating a primal, oppressive sense of being hunted in the dark. Its monsters are strange and grotesque, its environments are oppressive, and its mechanics force you to confront fear rather than sprint away from it. For fans of indie horror who appreciate mood-driven, minimalist design and don’t mind a steep challenge, the game offers a compact but powerful descent into dread. It may not appeal to every horror fan—especially those looking for smoother controls or more narrative depth—but for players seeking an experience built on tension, uncertainty, and raw fear, it delivers a surprisingly potent nightmare. Rating: 6/10
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Sept. 2025
Happy 10 years 123 Slaughter Me Street! You have no idea how much this horror game affected my childhood!
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Aug. 2025
harded game just try to remember all of the mechanics trust me it's hard to remember all of them
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May 2025
Kinda sad not many people remember this game tbh. It's an alright game above all that though. Simple gameplay but is quite jank.
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May 2025
I played at 1am on my laptop and it was to scarey too play got jumpscared hell nah good game tho
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Frequently Asked Questions

123 Slaughter Me Street is currently priced at 2.99€ on Steam.

123 Slaughter Me Street is currently not on sale. You can purchase it for 2.99€ on Steam.

123 Slaughter Me Street received 263 positive votes out of a total of 378 achieving a rating of 6.63.
😐

123 Slaughter Me Street was developed by Nate Sanders and John Kolbek and published by Impulse Game Studios and LLC..

123 Slaughter Me Street is playable and fully supported on Windows.

123 Slaughter Me Street is not playable on MacOS.

123 Slaughter Me Street is not playable on Linux.

123 Slaughter Me Street is a single-player game.

123 Slaughter Me Street does not currently offer any DLC.

123 Slaughter Me Street does not support mods via Steam Workshop.

123 Slaughter Me Street does not support Steam Remote Play.

123 Slaughter Me Street is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 123 Slaughter Me Street.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 15:16
SteamSpy data 27 January 2026 11:07
Steam price 28 January 2026 20:47
Steam reviews 27 January 2026 23:59

If you'd like to dive deeper into the details about 123 Slaughter Me Street, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 123 Slaughter Me Street
  • SteamCharts - Analysis of 123 Slaughter Me Street concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 123 Slaughter Me Street compatibility
123 Slaughter Me Street
Rating
6.6
263
115
Game modes
Features
Online players
0
Developer
Nate Sanders, John Kolbek
Publisher
Impulse Game Studios, LLC.
Release 25 Sep 2015
Platforms
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