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8-Bit Armies on Steam

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8-Bit Armies is a retro Real-Time Strategy game. With a colorful, blocky voxel art style, 8-Bit Armies is Petroglyph's most fast-paced, friendly, and accessible RTS game to date. Featuring a campaign of 25 single-player missions, 12 co-op missions, multiplayer and skirmish modes.

8-Bit Armies is a strategy, simulation and indie game developed and published by Petroglyph.
Released on April 22nd 2016 is available on Windows, Steam Deck and Steam Machine.

It has received 2,419 reviews of which 1,982 were positive and 437 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 14.79€ on Steam, but you can find it for 4.71€ on Eneba.


The Steam community has classified 8-Bit Armies into these genres:

Media & Screenshots

Get an in-depth look at 8-Bit Armies through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista SP2
  • Processor: 2.6 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTS 250 or ATI Radeon HD 3870
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Oct. 2026
if you played command and conquer back in the day, this is a modern take on it. They couldn't of got it more right. really addictive. Not awkward to control different groups of military units at the same time. Graphics as good as they need to be. Designed for pc gaming. played it on ps5 I think back in the day. The console really struggled with it. Whereas my pc experience was really smooth game play. no matter how many units u where operating. Too many and the camera view on PS was jumping about all over the place. Also clever the way they made replaying the same missions 2/3/4 times like a new mission with the star rating system. Also skirmish mode is class, loads of replay value.
10 hours played
Aug. 2026
Disclaimer I finished regular campaign on normal. It seems DLC is basically the same game just with different units. TL;DR Basic doesn't feel the right word. It's so basic that it's unremarkable. Only worth it on a steep sale if you don't mind playing missions that feel one step above skirmish, but not like actual proper campaign. Will take about 10h to finish it all on normal. Description Classic RTS, has a bit of a C&C feel. 1 faction only. Classic military units. Resources are gathered from oil drills (neutral indestructible buildings) and transported to refinery which turns it to cash. You can expand building range by placing any building close to the current area edge. You can increase production speed for units by building more production facilities for that unit. It also works for the game's superweapon - the nuke. More silos - faster nuke cooldown. Campaign is a linear sequence of missions with 1 main objective and 2 additional objectives you can finish if you play on a normal or hard difficulty. Each objective completed on any mission gives you unlocks. Either ability to train new units, or some more starting units/cash. You can also repeat any past mission. It means you can return to a mission later after you unlock some new stuff in further missions, and finish bonus objectives with more starting stuff and more available units to train. Maps may contain crates with cash or units, crates can only be picked up by infantry. Units Infantry: - gunner, low range, uses grenades against buildings - rocket guys - engineer - repairs other units (including infantry, surprisingly) - commando - cannot be trained, can only be unlocked for your starting force and found in crates, it has a sniper rifle and grenades Ground: - truck - for trucking resources - armored car - machineguns can fire at air - tank - it's a tank, it tanks - artillery - longer range and aoe but projectiles move slower - heavy tank - has bigger gun and rockets to fire at air Air: - transport - it transports units - mg helicopter - good vs infantry - rocket helicopter - good vs vehicles Pros: + Responsive Units do what you order them to do. + Pathfinding Not as good as in StarCraft 2, but hell... it's quite fine. Cons: - Missions Honestly, scenarios you have to play are very basic while also finding a way to be annoying, especially since the bonus objective always requires you to complete the map in a time limit. Sometimes this time limit is reasonable, other time it feel very UN-reasonable. Missions have no triggers or story events or anything it's just a set enemy base that produces units to kill you and you have an objective to do. Last mission takes the cake, where you need to protect all buildings of 2 dumb AI and one of the enemy AIs is constantly sending air drops to his base and he doesn't even bother to repair his ♥♥♥♥♥♥♥ ♥♥♥♥! - Building leapfrogging You can only build 1 structure at a time, including defensive structures, and you cannot expand your build range in any way other than doing a Kongo line towards the next available resource node. C&C has MCVs and resource fields are large. Here each oil drill is important but one drill doesn't increase income by vast amounts, but you need to commit a lot of time to get to it by building a line of structures towards it. It feels... all wrong. Even Red Alert 3 had a better system with the unit that you can set up to construct within it's limit. - Superbasic No interesting units, no real tactical challenge, simple graphics. - Nukes Holy fk are the enemy nukes annoying! You barely get like 2s alarm and it just drops and often times - AI aims it at your unit group. It instantly kills all units except trucks (for some ♥♥♥♥♥♥♥ reason, maybe even devs realized it would be endlessly annoying to have to replace them) and damages like half HP of all buildings. Some units don't even have the speed to leave the area of effect before it lands, which is absolutely retarded design. You can send it anywhere, not even requiring line of sight or any unit to send it. It's dumb, it sucks, I hate it, ♥♥♥♥ it. Lowdown It's not offensive to me, but also barely anything worth playing. I'd give 8-bit Armies a: 4/10 On a deep discount it may be mildly worth playing.
3 hours played
May 2026
really good game but there are no ships sad u got to buy guardins even in ps4 and 5 u can buy it without the need to buy guardins
14 hours played
May 2026
This is a streamlined RTS. It's simple, and that's a good thing. I'lll be playing this with people I want to introduce to RTS games. It doesn't overwhelm beginners and it's still fun for veterans.
4 hours played
April 2026
A fun rts that takes a littel tacticel thinking and reasorce saveing tho diffcult even with beginner ai it can be done. It so retro i love it reminds me of the old rts game like kknd total anialation and even c&c all game of that franchise. Tho i had a hard time and lost alot it is fun the pixelated art and effcts is top notch.

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Frequently Asked Questions

8-Bit Armies is currently priced at 14.79€ on Steam.

No, 8-Bit Armies is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, 8-Bit Armies received 1,982 positive votes out of a total of 2,419 achieving a rating of 7.89.
😊

8-Bit Armies was developed and published by Petroglyph.

Yes, 8-Bit Armies is playable and fully supported on Windows.

No, 8-Bit Armies is not playable on MacOS.

No, 8-Bit Armies is not playable on Linux.

Yes, 8-Bit Armies is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, 8-Bit Armies is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, 8-Bit Armies does not support VR.

8-Bit Armies offers both single-player and multi-player modes.

8-Bit Armies offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for 8-Bit Armies. Explore additional content available for 8-Bit Armies on Steam.

Yes, 8-Bit Armies is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, 8-Bit Armies supports Remote Play Together. Discover more about Steam Remote Play.

Yes, 8-Bit Armies is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 8-Bit Armies.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 04:15 UTC
SteamSpy data 15 October 2026 07:12 UTC
Steam price 28 October 2026 15:05 UTC
Steam reviews 22 October 2026 06:06 UTC

If you'd like to dive deeper into the details about 8-Bit Armies, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 8-Bit Armies
  • SteamCharts - Analysis of 8-Bit Armies concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 8-Bit Armies compatibility
8-Bit Armies
Rating
7.9
1,982
437
Game modes
Multiplayer
Features
Online players
2
Developer
Petroglyph
Publisher
Petroglyph
Release 22 Apr 2016
Platforms
Remote Play
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