A Difficult Game About Climbing on Steam - User reviews, Price & Information

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This is a difficult game about climbing.

A Difficult Game About Climbing is a psychological horror, difficult and adventure game developed and published by Pontypants.
Released on March 06th 2024 is available in English on Windows and MacOS.

It has received 4,546 reviews of which 4,040 were positive and 506 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified A Difficult Game About Climbing into these genres:

Media & Screenshots

Get an in-depth look at A Difficult Game About Climbing through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1+)
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4000 or better
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS
  • OS: MacOS Big Sur
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4000 or better
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
If you liked Getting Over It, than this game is for you. If you do not like Getting Over It, stay away from this game. Simple. A Difficult Game About Climbing (Which i will from now on refer to as "Difficult Climbing") is arguably more difficult than getting over it. What makes it more difficult? What makes it different? Fantastic question. What makes this game different is that while you do still climb a mountain, instead of using a hammer, you use your hands. Here is where the difficulty comes in. To make your hands grab something, you left click for the left hand, and right click for the right hand. As for pulling yourself up and swinging yourself, you do that by moving the mouse itself. For example, you want to pull up. Assuming you are already hanging on with one hand. In this case, the right hand. Move your mouse up. As you do that, left click, which will cause the left hand to grip onto the surface it is hovering over. You have to hang on almost constantly. Let go of your mouse, and the character lets go, and you fall. (Unless if you pause the game while holding on, let go, and unpause it. This way the character will hang on without the mouse) This is significantly more difficult because, unlike in Getting Over It where you can rest wherever you want, in Difficult Climbing you can only rest where the game wants you to rest. (Bodies of water) It's a small change, but it is a huge change at the same time. Because of the way you climb, getting momentum is much harder. One thing i like about the game is that the beginning objects hint towards the obstacles you will face later on. It shows you the functionality of them, because they will be important later. In my opinion this is smart game design, and helps lessen confusion for the player. Another thing i like about the game is the sound design. Regrettably, I failed to mention this in my review of Getting Over It, but the ambient sound design in that game and this game are really good. although I must admit I like the ambient sound design in Difficult Climbing better. If you are at a place where you can rest in this game, I would recommend stopping and listening to the sounds that play in the map. I have already explained in my review of Getting Over It how the frustration factor increases the reward factor. I have no need to explain it again in this review, as it applies just the same to Difficult Climbing. If you do not wish to try out this game, than that is fine. Just like Getting Over It, this game is not for everyone. If you wish to try this game, great. But remember that, just like Getting Over It, your first time playing Difficult Climbing will be one of the most infuriating gaming experiences of your life. With this in mind, feel free to take a break. To prevent your character from falling, I have found that the following works: Pause the game while still holding onto your mouse. Let go of your mouse. Quit the game. When you come back, the guy you play as will still be hanging on, even if your hand isn't on the mouse. This also works if you pause the game while still holding onto your mouse, let go of your mouse, and unpause the game. Once again, good luck. and try not to smash your mouse.
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May 2025
This is probably the only one of the many, many games trying to imitate Getting Over It that actually succeeds . There's legitimate iteration on the themes and ideas Getting Over It presented, yet it feels like Pontypants's own personality has colored the game, giving it a subtly different feeling. There's a greater focus on physics and moving objects, but also softer punishments for falling. If Getting Over It was a dialogue about hostile experiences, A Difficult Game About Climbing feels like a meditation on the joy of creation itself, pains and frustrations included. You'll lose, and be forced to learn, and find strange workarounds to the challenge at hand, but you'll always be close to that next goalβ€”just finish this section and you can move on to the next problem. The skill floor is higher, and the skill ceiling is lower, but after beating the game I had that same drive to beat it again better, going from 5 hours to the top all the way down to just 1. To me, that's the mark of the game's success. If you liked Getting Over It, or even hated it but kept playing until you won, A Difficult Game About Climbing is another mountain to scale that will give the same thrill once more.
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Feb. 2025
I was looking for something to scratch the Getting Over It itch after finishing the golden pot, and saw this listed as a "true spiritual successor" so I gave it a shot. My first run took about 8 hours and I won't be trying to speedrun it or anything, but ADGAC holds true to the characteristics that made Getting Over It shine. I'm going to compare the two often in this review because they're two games that approach the same problem in similar ways that lead to very different experiences. I'll be honest, when I picked up the game (along with Sisyphus, which I returned) I was worried it was a cheap knockoff after the first few sections, and I put it down for a few months. I came back to it when I was looking at Peaks of Yore and decided to give it another shot. The physics of the climber in this game lead to less feeling of precision than Diogenes and his hammer did, but the same satisfying feeling of converging on consistent movements is present and that alone is why I put this game in the same bucket as Getting Over It. You won't get past the first few sections by flailing, and the last few sections require some fairly precise platforming, but I can promise you the mechanics to make those jumps consistently do exist. I played on KB/M and I was able to do everything consistently. After beating the game, I watched a guide to compare approaches and the guide suggested controller, but when I tried controller it felt pretty clunky. That could be because I just learned with KB/M first. You'll want a large surface area for your mouse to move around, I sometimes wound up with my arm completely outstretched. One thing the map in this game does is force you to challenge assumptions. Getting Over It was pretty straightforward, for me at least. I knew where I had to go and I knew I'd need to learn new mechanics, but I never really had to consider if I was approaching an obstacle correctly. ADGAC had multiple moments where I realized I was not only doing the action wrong, I was doing the wrong action. It's what led to me putting the game down the first time and at the end of the day it elevates ADGAC above "clone/knockoff" status and into what I consider a "Foddy-like" peer. The fail nets are very fair, and if they aren't, it feels like the game is intentionally trying to drill a new mechanic into you. It all feels very intentional and doesn't feel at all like the game is cheap or unfair, ever. The only con for me is there's no narration, but no narration is better than bad narration. Overall I give this a 9.5/10, it was very good and it was clearly made as a love letter to Getting Over It, not a cash grab.
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Feb. 2025
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful β˜‘ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good β˜‘ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm β˜‘ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- β˜‘ Kids β˜‘ Teens β˜‘ Adults β˜‘ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint β˜‘ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned β˜‘ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult β˜‘ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress β˜‘ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- β˜‘ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short β˜‘ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale β˜‘ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- β˜‘ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 β˜‘ 9 ☐ 10 ---{ Author }--- β˜‘ https://vojtastruhar.github.io/steam-review-template
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Oct. 2024
What more do you need? Working legs? No, that's stupid. All you need is upper body strength. Your legs might as well be in a cauldron.
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Frequently Asked Questions

A Difficult Game About Climbing is currently priced at 9.75€ on Steam.

A Difficult Game About Climbing is currently not on sale. You can purchase it for 9.75€ on Steam.

A Difficult Game About Climbing received 4,040 positive votes out of a total of 4,546 achieving a rating of 8.58.
😎

A Difficult Game About Climbing was developed and published by Pontypants.

A Difficult Game About Climbing is playable and fully supported on Windows.

A Difficult Game About Climbing is playable and fully supported on MacOS.

A Difficult Game About Climbing is not playable on Linux.

A Difficult Game About Climbing is a single-player game.

A Difficult Game About Climbing does not currently offer any DLC.

A Difficult Game About Climbing does not support mods via Steam Workshop.

A Difficult Game About Climbing does not support Steam Remote Play.

A Difficult Game About Climbing is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for A Difficult Game About Climbing.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2025 07:08
SteamSpy data 27 July 2025 12:34
Steam price 30 July 2025 20:18
Steam reviews 29 July 2025 21:50

If you'd like to dive deeper into the details about A Difficult Game About Climbing, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about A Difficult Game About Climbing
  • SteamCharts - Analysis of A Difficult Game About Climbing concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck A Difficult Game About Climbing compatibility
A Difficult Game About Climbing
8.6
4,040
506
Game modes
Features
Online players
22
Developer
Pontypants
Publisher
Pontypants
Release 06 Mar 2024
Platforms