A Difficult Game About Climbing on Steam - User reviews, Price & Information

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This is a difficult game about climbing.

A Difficult Game About Climbing is a psychological horror, difficult and adventure game developed and published by Pontypants.
Released on March 06th 2024 is available in English on Windows and MacOS.

It has received 4,546 reviews of which 4,040 were positive and 506 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified A Difficult Game About Climbing into these genres:

Media & Screenshots

Get an in-depth look at A Difficult Game About Climbing through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (SP1+)
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4000 or better
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS
  • OS: MacOS Big Sur
  • Processor: 2 GHz Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 4000 or better
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
This is probably the only one of the many, many games trying to imitate Getting Over It that actually succeeds . There's legitimate iteration on the themes and ideas Getting Over It presented, yet it feels like Pontypants's own personality has colored the game, giving it a subtly different feeling. There's a greater focus on physics and moving objects, but also softer punishments for falling. If Getting Over It was a dialogue about hostile experiences, A Difficult Game About Climbing feels like a meditation on the joy of creation itself, pains and frustrations included. You'll lose, and be forced to learn, and find strange workarounds to the challenge at hand, but you'll always be close to that next goalβ€”just finish this section and you can move on to the next problem. The skill floor is higher, and the skill ceiling is lower, but after beating the game I had that same drive to beat it again better, going from 5 hours to the top all the way down to just 1. To me, that's the mark of the game's success. If you liked Getting Over It, or even hated it but kept playing until you won, A Difficult Game About Climbing is another mountain to scale that will give the same thrill once more.
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Feb. 2025
I was looking for something to scratch the Getting Over It itch after finishing the golden pot, and saw this listed as a "true spiritual successor" so I gave it a shot. My first run took about 8 hours and I won't be trying to speedrun it or anything, but ADGAC holds true to the characteristics that made Getting Over It shine. I'm going to compare the two often in this review because they're two games that approach the same problem in similar ways that lead to very different experiences. I'll be honest, when I picked up the game (along with Sisyphus, which I returned) I was worried it was a cheap knockoff after the first few sections, and I put it down for a few months. I came back to it when I was looking at Peaks of Yore and decided to give it another shot. The physics of the climber in this game lead to less feeling of precision than Diogenes and his hammer did, but the same satisfying feeling of converging on consistent movements is present and that alone is why I put this game in the same bucket as Getting Over It. You won't get past the first few sections by flailing, and the last few sections require some fairly precise platforming, but I can promise you the mechanics to make those jumps consistently do exist. I played on KB/M and I was able to do everything consistently. After beating the game, I watched a guide to compare approaches and the guide suggested controller, but when I tried controller it felt pretty clunky. That could be because I just learned with KB/M first. You'll want a large surface area for your mouse to move around, I sometimes wound up with my arm completely outstretched. One thing the map in this game does is force you to challenge assumptions. Getting Over It was pretty straightforward, for me at least. I knew where I had to go and I knew I'd need to learn new mechanics, but I never really had to consider if I was approaching an obstacle correctly. ADGAC had multiple moments where I realized I was not only doing the action wrong, I was doing the wrong action. It's what led to me putting the game down the first time and at the end of the day it elevates ADGAC above "clone/knockoff" status and into what I consider a "Foddy-like" peer. The fail nets are very fair, and if they aren't, it feels like the game is intentionally trying to drill a new mechanic into you. It all feels very intentional and doesn't feel at all like the game is cheap or unfair, ever. The only con for me is there's no narration, but no narration is better than bad narration. Overall I give this a 9.5/10, it was very good and it was clearly made as a love letter to Getting Over It, not a cash grab.
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Feb. 2025
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful β˜‘ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good β˜‘ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm β˜‘ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- β˜‘ Kids β˜‘ Teens β˜‘ Adults β˜‘ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint β˜‘ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned β˜‘ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult β˜‘ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress β˜‘ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- β˜‘ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short β˜‘ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale β˜‘ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- β˜‘ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 β˜‘ 9 ☐ 10 ---{ Author }--- β˜‘ https://vojtastruhar.github.io/steam-review-template
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Nov. 2024
Seeing this game as anything other than a 'getting over it competitor' is slightly difficult for the obvious reasons and so I think it is important to compare the two. Personally I prefer getting over it. I think that part of the genius of getting over it was that despite its utter simplicity and lack of any game mechanics past what you learn in the first 5 seconds; move your mouse to move the hammer, there's still an entire game there and a relatively difficult, frustrating one at that. It's impressive that despite how little you have to keep track of and with nothing to distract you from the one basic control you have, it's still so easy to fall and every time you do, it's all your fault. That's what makes it frustrating, it is as simple as can be and yet you still keep messing up and there is no one else to blame than yourself. I think that is a very important thing to note about what makes getting over it good, no matter how much you want to shift blame onto the game, you are only ever truly frustrated with yourself. This game, while not straying all too far from this very imperative simplicity, complicates things slightly with the fact that you have two arms to control and keep track of. How far your grip slips can feel very random compared with the way the hammer in getting over it interacts so solidly with the obstacles. There were many times in my playthrough (and in other peoples' that I have seen on youtube) where one hand simply falls off of what it is holding onto in a pivotal moment for seemingly no reason at all. I can't say for sure whether or not there is any RNG involved but for a lot of the times I fell, I didn't feel that it was fair to be frustrated with myself. That all being said, I was hooked once I got into the swing of things and I was sad to see the end of the game. The unique mechanics being added as you progress kept the gameplay feeling novel without being overwhelming. Overall I'd say good game.
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Oct. 2024
What more do you need? Working legs? No, that's stupid. All you need is upper body strength. Your legs might as well be in a cauldron.
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Frequently Asked Questions

A Difficult Game About Climbing is currently priced at 9.75€ on Steam.

A Difficult Game About Climbing is currently not on sale. You can purchase it for 9.75€ on Steam.

A Difficult Game About Climbing received 4,040 positive votes out of a total of 4,546 achieving a rating of 8.58.
😎

A Difficult Game About Climbing was developed and published by Pontypants.

A Difficult Game About Climbing is playable and fully supported on Windows.

A Difficult Game About Climbing is playable and fully supported on MacOS.

A Difficult Game About Climbing is not playable on Linux.

A Difficult Game About Climbing is a single-player game.

A Difficult Game About Climbing does not currently offer any DLC.

A Difficult Game About Climbing does not support mods via Steam Workshop.

A Difficult Game About Climbing does not support Steam Remote Play.

A Difficult Game About Climbing is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for A Difficult Game About Climbing.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2025 23:06
SteamSpy data 07 June 2025 07:02
Steam price 15 June 2025 04:18
Steam reviews 14 June 2025 08:02

If you'd like to dive deeper into the details about A Difficult Game About Climbing, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about A Difficult Game About Climbing
  • SteamCharts - Analysis of A Difficult Game About Climbing concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck A Difficult Game About Climbing compatibility
A Difficult Game About Climbing
8.6
4,040
506
Game modes
Features
Online players
12
Developer
Pontypants
Publisher
Pontypants
Release 06 Mar 2024
Platforms