Achievement Idler: Red on Steam - User reviews, Price & Information

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Achievement Idler:Red is an Achievement spam "game" that you start up to idle in the background and get the achievements.

Achievement Idler: Red is a casual and idler game developed and published by IHM Studio.
Released on May 13th 2018 is available in English only on Windows.

It has received 369 reviews of which 315 were positive and 54 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 0.79€ on Steam.


The Steam community has classified Achievement Idler: Red into these genres:

Media & Screenshots

Get an in-depth look at Achievement Idler: Red through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10
  • Processor: i3
  • Memory: 2 GB RAM
  • Graphics: GeForce GTX 550 or radeon equivalent
  • Storage: 10 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Achievement Idler: Red, developed and published by IHM Studio, is one of those peculiar titles that exists less as a game and more as a digital curiosity. It stands in the growing subcategory of “achievement spam” titles, which cater specifically to a niche group of players interested in collecting massive numbers of Steam achievements with minimal effort. Released in 2018, the game is upfront about its purpose: it’s designed to run in the background while automatically unlocking thousands of achievements over time. There are no puzzles to solve, no levels to beat, and no story to follow. Instead, Achievement Idler: Red operates as a passive experience, a piece of software that rewards patience—or perhaps idleness itself—with a flood of digital accolades. The game’s design philosophy is unapologetically minimal. Once launched, the program begins its task of gradually dispensing achievements without requiring any input from the player. There’s no visual spectacle, no animation, and no sound design to speak of beyond what’s necessary to indicate progress. It’s intentionally stripped of interactivity, existing purely as a mechanical system that fulfills one very specific function. The presentation mirrors that philosophy: flat, utilitarian menus and a simple interface that gets straight to the point. Its purpose is to simulate the sense of progress that games usually create through effort and skill, but without any of the actual gameplay behind it. This makes Achievement Idler: Red less of a traditional game and more of a self-aware experiment—a comment, whether intentional or not, on the value and meaning of achievements in modern gaming culture. For those who enjoy collecting achievements as a hobby, the game’s appeal is undeniable. It provides an easy and inexpensive way to boost one’s achievement count dramatically, offering five thousand of them in total. The process is automatic, predictable, and efficient. The game is light on system requirements and runs quietly in the background, allowing players to leave it open while doing other things. This makes it perfect for players who view Steam achievements as collectibles or badges of completion, rather than as reflections of skill or challenge. In this sense, the title functions exactly as intended—it does what it promises, without pretense or deception. Many players praise it for that honesty and for the satisfaction of seeing their achievement numbers skyrocket within minutes of launching it. However, when judged by the standards of interactive entertainment, Achievement Idler: Red falls into an entirely different category. There is no gameplay loop to engage with, no sense of discovery or mastery, and no emergent systems to explore. Once you start the program, there is nothing else to do. The experience is entirely passive, and the act of “playing” it becomes a contradiction in terms. As such, it raises questions about what constitutes a game in the first place. Is a title that requires no interaction still a game? Can it still be considered art or entertainment if it eliminates the challenge, narrative, and agency that traditionally define the medium? These are the kinds of questions that hover around Achievement Idler: Red, though the game itself offers no answers—only the quiet hum of background automation as it fulfills its role. The reception from the Steam community reflects this divide. While many players commend it for delivering on its simple premise and providing quick, easy achievements, others criticize it as emblematic of a troubling trend in digital distribution—an influx of low-effort titles designed primarily to exploit the achievement system. To some, it’s a harmless novelty, a cheap way to add a bit of fun to their Steam profile. To others, it represents the dilution of what achievements were meant to symbolize: milestones earned through play, persistence, and discovery. Yet, despite this controversy, Achievement Idler: Red has carved out a small but stable audience. Its “Very Positive” user reviews indicate that its target audience—achievement collectors—find it fulfilling enough to recommend, even if its gameplay value is nonexistent. In the end, Achievement Idler: Red is less a game to be played and more a tool to be used. It’s a minimalist piece of software designed with a singular purpose in mind, and it executes that purpose effectively. Whether you view it as a clever commentary on gaming culture or as a symptom of the medium’s excess depends entirely on your perspective. For those seeking entertainment, immersion, or artistry, it offers nothing. But for those chasing digital completion, it’s a convenient and oddly satisfying shortcut. It stands as both a critique and a product of the modern achievement-obsessed landscape—proof that even idleness can be gamified, rewarded, and sold in the ever-expanding world of Steam. Rating: 8/10
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Sept. 2025
💎 Achievement Idler: Black – The Ultimate Idle Flex Achievement Idler: Black is the kind of game that exists purely to make your Steam profile look wild. You boot it up, let it run, and suddenly you’re unlocking achievements faster than you can blink. It’s not deep, it’s not complicated, but that’s the point—it’s all about the numbers stacking up. There’s a weird satisfaction in watching achievements flood your screen. It’s almost like background noise, but with dopamine attached. You don’t play Achievement Idler: Black for challenge or story—you play it for the flex of having thousands of achievements unlocked without breaking a sweat. Silly? Absolutely. Fun? In its own strange way, yes. Score: 6.5/10
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July 2025
Achievement Idler: Red might look like just another idle clicker at first glance, but there’s something oddly satisfying about how well it leans into its simplicity. It’s straightforward, unpretentious, and knows exactly what kind of experience it wants to deliver—and it does so with surprising charm. This is the kind of game you can have running in the background while working, studying, or just unwinding. The mechanics are minimal: click, earn, upgrade, repeat. It’s not trying to challenge you or offer deep strategy, but that’s part of the appeal. There’s no pressure—just a steady sense of progress and a screen full of achievements unlocking one after another. Visually, it sticks to a clean and consistent red theme that gives the game a distinct identity. It’s simple, sure, but it feels intentional. The minimalist design actually helps make it relaxing—there’s nothing fighting for your attention, and that makes it a perfect game to zone out with. Where it really wins people over is in its sheer volume of achievements. If you’re someone who enjoys watching that number tick higher and higher, this game delivers in spades. It doesn’t waste your time, and it’s upfront about what it is. There’s a sense of humor to it too—it's clearly aware of the kind of niche it's in, and it embraces that without trying to be something it's not. I recommend Achievement Idler: Red because it’s a great little distraction that delivers exactly what it promises. It’s perfect for achievement hunters, idle game fans, or anyone just looking to kill time in a relaxing, low-stress way. It’s not groundbreaking, but it doesn’t need to be—it’s oddly addicting, satisfying, and worth a spot in your library. 7/10
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June 2025
I was in a race to get 100k achievements with a friend. This achievement idler doesn't freeze steam like all the rest normally achievements come so fast it freezes steam but not this one, you start the game it's already in 640x840 resolution a tiny box minimize it and go about your day. I went shopping for a few hours came back and it was done. 5,000 achievements for 99 cents can't beat that and you get another perfect game.
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April 2025
---{ Graphics }--- ☐ You forget what reality is ☐ Perfect ☐ Beautiful ☐ Good ☐ Decent ☑ Okay ☐ Bad ☐ Very stylized ☐ They're what they should be for what the game is ☐ MS Paint could make something better ---{ Gameplay }--- ☐ Fantastic ☐ Good ☐ It's just gameplay ☑ Meh ☐ Bad, but playable ☐ Just go watch paint dry ---{ Audio }--- ☐ Eargasm ☐ Amazing ☐ Very good ☐ Good ☐ Not to bad ☑ Alright ☐ Bad ☐ My ears are bleeding ---{ Audience }--- ☑ Babies ☑ Young kids ☑ Young teens ☑ Older teens ☑ Adults ☑ Old people ☑ Anyone with a decent maturity level ☑ Anyone with a lack of maturity ☑ Anyone that is alive ☑ No one, not even your dog ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Just average ☐ A little better than average ☐ Good ☐ Decent ☐ Better than good ☐ Fancy Pants Rich Boy ☐ NASA ---{ Difficulty }--- ☐ Can choose your difficulty setting ☐ No difficulty needed ☐ Just press 'W" ☑ Easy ☐ Medium ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Hard ☐ Verry Difficult ---{ Grind }--- ☐ Nothing to grind ☐ Only if you like to collect things ☑ Only if you care about steam achievements ☐ Isn't necessary to progress ☐ Only if you care about rankings/placements/leaderboards/etc. ☐ Average grind level ☐ A little grindy ☐ Too much grind ☐ You‘ll need a second life, maybe some macros, & a will to live for grinding ---{ Story }--- ☑ Story? What story? ☐ No Story ☐ Twilight was a better love story than this ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{ Game Time }--- ☑ 1-2 Hours ☐ 2-5 Hours ☐ 5-10 Hours ☐ 10-20 Hours ☐ 20-50 Hours ☐ 50+ Hours ☐ 100+ Hours ☐ To infinity and beyond ---{ Replayablity }--- ☐ You won't even finish it the first time ☑ None, once was enough ☐ Not that kind of game ☐ You don't stop playing this kinda game, ever ☐ Maybe once or twice, to try something new ☐ You'll want to get every single possible ending & secret there is ☐ You'll pick it up every few years, but never finish a whole playthrough ☐ A lot, just to romance everyone, pick new options. try new classes, etc ---{ Price }--- ☐ It’s free! ☑ Worth the price ☐ If you have some money to blow ☐ Wait for it to go on sale for the 100th time ☐ Ask someone to gift it to you instead ☐ You could also just burn your money ---{ Bugs }--- ☐ Circumstantial (PC specs, internet, save/install location, etc.) ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☑ The game itself is a big terrarium for bugs ---{ Game Size }--- ☑ Very low ☐ Low ☐ Average ☐ High ☐ Too much ---{ Worth It }--- ☐ Hell no! ☐ If you have a lot of cash ☐ Worth it! ☐ Get it now! ☐ Life is not complete without this game! ---{ TEXT }--- Just go in and you're done. It's faster to complete than the black version! ---{ 6 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
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Frequently Asked Questions

Achievement Idler: Red is currently priced at 0.79€ on Steam.

Achievement Idler: Red is currently not on sale. You can purchase it for 0.79€ on Steam.

Achievement Idler: Red received 315 positive votes out of a total of 369 achieving a rating of 7.94.
😊

Achievement Idler: Red was developed and published by IHM Studio.

Achievement Idler: Red is playable and fully supported on Windows.

Achievement Idler: Red is not playable on MacOS.

Achievement Idler: Red is not playable on Linux.

Achievement Idler: Red is a single-player game.

Achievement Idler: Red does not currently offer any DLC.

Achievement Idler: Red does not support mods via Steam Workshop.

Achievement Idler: Red does not support Steam Remote Play.

Achievement Idler: Red is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Achievement Idler: Red.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 02:05
SteamSpy data 26 January 2026 10:49
Steam price 29 January 2026 04:20
Steam reviews 28 January 2026 19:46

If you'd like to dive deeper into the details about Achievement Idler: Red, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Achievement Idler: Red
  • SteamCharts - Analysis of Achievement Idler: Red concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Achievement Idler: Red compatibility
Achievement Idler: Red
Rating
7.9
315
54
Game modes
Features
Online players
0
Developer
IHM Studio
Publisher
IHM Studio
Release 13 May 2018
Platforms