Afghanistan '11 on Steam - User reviews, Price & Information

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Afghanistan '11 is the sequel to the highly praised and innovative Vietnam '65. It enhances and builds on it: Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay formula!

Afghanistan '11 is a strategy, indie and military game developed by Every Single Soldier and Retro Epic and published by Slitherine Ltd..
Released on March 23rd 2017 is available in English only on Windows.

It has received 388 reviews of which 286 were positive and 102 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 28.99€ on Steam, but you can find it for 7.49€ on Gamivo.


The Steam community has classified Afghanistan '11 into these genres:

Media & Screenshots

Get an in-depth look at Afghanistan '11 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: 2.0ghz CPU
  • Memory: 2 GB RAM
  • Graphics: DirectX 9.0c compatible graphics card (Shader Model 2+)
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Good tabletop style game. Like everyone says, more about supply and areas of control. Its not RTS style but definately good if you like command ops
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March 2026
Afghanistan ’11, developed by Every Single Soldier and Retro Epic and published by Slitherine Ltd., is a strategy game that deliberately avoids the conventional fantasy of military dominance and instead explores the far more complicated reality of modern counterinsurgency. It places the player in the role of a coalition commander operating in Afghanistan, but rather than rewarding brute force or territorial conquest, it demands a careful balance between military action, infrastructure development, and political sensitivity. This shift in focus gives the game a distinctive identity, one that feels less like a traditional war game and more like a simulation of long-term stabilization efforts under constant pressure. The foundation of the experience is a turn-based system played out on a hex-based map, where every decision carries weight and consequences are rarely immediate. Units must be moved with purpose, whether to secure regions, escort convoys, or respond to insurgent threats that emerge unpredictably across the map. Combat is present, but it is not the central solution; insurgent forces are persistent and difficult to eliminate entirely, meaning that victories on the battlefield are often temporary. Instead, success depends on maintaining a favorable “Hearts and Minds” balance, which reflects the support of the local population and acts as the true measure of progress. This mechanic fundamentally changes how the game is approached, forcing players to think beyond tactical engagements and consider the broader impact of their actions. A significant portion of gameplay revolves around logistics and infrastructure, which are treated as essential rather than optional systems. Players must build and maintain supply lines, repair roads, construct facilities, and ensure that villages receive the resources they need. These activities directly influence stability and public perception, creating a constant tension between expanding operations and maintaining what has already been established. Neglecting infrastructure can quickly undo progress, while overextending forces can leave key areas vulnerable. The game excels at illustrating how fragile control can be, and how easily it can slip away if not actively managed. The variety of units reinforces this layered approach to strategy. Infantry units gather intelligence and engage insurgents, engineers focus on construction and repairs, and specialized vehicles handle tasks such as clearing improvised explosive devices or transporting supplies. Air units provide mobility and rapid response capabilities, but they must be used carefully to avoid unintended consequences. Each unit type serves a distinct role, and effective play requires coordinating them as part of a larger system rather than relying on any single element. This emphasis on coordination over raw power adds depth and encourages thoughtful planning. One of the most compelling aspects of Afghanistan ’11 is its long-term structure, particularly the gradual transition from coalition control to local Afghan forces. As the campaign progresses, players are required to train and rely on local units, eventually reducing their own presence and handing over responsibility. This creates a natural arc that mirrors real-world objectives, culminating in a phase where the stability you have built is tested without your direct control. It adds a sense of weight to earlier decisions, as the effectiveness of local forces depends heavily on how well they have been prepared. The game also introduces a range of dynamic events that reflect the unpredictability of the region. Political developments, civilian incidents, and shifting priorities can alter the situation in ways that are often beyond the player’s control. These events add realism and tension, but they also contribute to a learning curve that can feel steep. Understanding how different systems interact—and why certain outcomes occur—takes time, and the game does not always communicate this information clearly. As a result, early sessions may feel opaque or even frustrating until the underlying mechanics become more familiar. Visually, Afghanistan ’11 is understated, focusing on clarity rather than spectacle. The map is clean and functional, making it easy to read terrain and track units, while the interface provides access to a wide range of information without becoming overly cluttered. However, the presentation does feel somewhat dated, and navigating menus or managing multiple units can occasionally feel cumbersome. The pacing is similarly deliberate, with missions unfolding over many turns and requiring sustained attention, which may not appeal to players looking for faster or more immediately rewarding gameplay. Despite these challenges, the game’s strengths lie in its commitment to a complex and often underrepresented perspective on warfare. It does not offer easy victories or clear-cut solutions, instead presenting a system where progress is incremental and setbacks are inevitable. This makes each success feel meaningful, as it is the result of careful planning and sustained effort rather than momentary triumph. The experience can be demanding, but it is also deeply engaging for those willing to invest the time to understand its systems. In the end, Afghanistan ’11 stands out as a thoughtful and ambitious strategy title that prioritizes realism and depth over accessibility. It may lack the polish and immediacy of more mainstream games, but it compensates with a unique approach that challenges players to think differently about conflict and control. For those interested in methodical, systems-driven strategy with a strong thematic focus, it offers a rewarding and memorable experience that lingers long after the final turn. Rating: 7/10
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Oct. 2025
Great game! Brother was in the 10th Mountain Division and I was in the 101st Airborne Division. Deployed to Afghanistan from 2010-2011. Brings back memories both good and bad.
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Aug. 2025
pretty fun, I get to LARP as the ANSDF which is cool, got the game on sale and i get to raze opium fields and bomb taliban fighters. Peak gameplay although it seems the game is a little dated and has a few bugs. Overall it's a really good game and I would play this game if you like RTS games and hate terrorism. (P.S, the game is incredibly accurate as my clearly UN convoy full of humanitarian aid got blown up by a bunch of taliban fighters en route to a village whom promptly dissapeared.)
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June 2025
It's an amazing game but it's incredibly frustrating . I love it and at the same time I could freak out when IEDs spawn for the umpteenth time in areas that are overwatched by SF or trucks in a guarded convoy get destroyed numerous times in a row.
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Frequently Asked Questions

Afghanistan '11 is currently priced at 28.99€ on Steam.

Afghanistan '11 is currently not on sale. You can purchase it for 28.99€ on Steam.

Afghanistan '11 received 286 positive votes out of a total of 388 achieving a rating of 6.98.
😐

Afghanistan '11 was developed by Every Single Soldier and Retro Epic and published by Slitherine Ltd..

Afghanistan '11 is playable and fully supported on Windows.

Afghanistan '11 is not playable on MacOS.

Afghanistan '11 is not playable on Linux.

Afghanistan '11 is a single-player game.

There is a DLC available for Afghanistan '11. Explore additional content available for Afghanistan '11 on Steam.

Afghanistan '11 does not support mods via Steam Workshop.

Afghanistan '11 does not support Steam Remote Play.

Afghanistan '11 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Afghanistan '11.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 April 2026 23:12
SteamSpy data 20 April 2026 19:51
Steam price 29 April 2026 12:41
Steam reviews 28 April 2026 11:52

If you'd like to dive deeper into the details about Afghanistan '11, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Afghanistan '11
  • SteamCharts - Analysis of Afghanistan '11 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Afghanistan '11 compatibility
Afghanistan '11
Rating
7.0
286
102
Game modes
Features
Online players
2
Developer
Every Single Soldier, Retro Epic
Publisher
Slitherine Ltd.
Release 23 Mar 2017
Platforms
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