Age of Darkness: Final Stand on Steam - User reviews, Price & Information

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Age of Darkness: Final Stand is a dark fantasy survival RTS where you must illuminate, build and defend humanity’s last bastion against hordes of Nightmares. Set in the remnants of a kingdom consumed by a deadly fog, you decide. Will you hide in the light? Or take back your world.

Age of Darkness: Final Stand is a tower defense, action rts and rts game developed and published by PlaySide.
Released on January 15th 2025 is available only on Windows in 8 languages: English, French, German, Polish, Russian, Simplified Chinese, Spanish - Spain and Spanish - Latin America.

It has received 9,463 reviews of which 7,267 were positive and 2,196 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 26.99€ on Steam, but you can find it for 7.33€ on Gamivo.


The Steam community has classified Age of Darkness: Final Stand into these genres:

Media & Screenshots

Get an in-depth look at Age of Darkness: Final Stand through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-10600 or AMD Ryzen 5 3600XT
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 770, 4 GB or AMD Radeon R9 380, 4 GB
  • Storage: 10 GB available space
  • Additional Notes: 8 Mbsp (Download) / 2 Mbps (Upload) is recommended for Online play.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
tl;dr: This is a very tentative "yes" made under the assumption that the bugs get fixed and with the recommendation of only getting it on a very deep discount like it is right now. It's not a bad game by any stretch but it costs almost as much as They Are Billions while only having a fraction of the content. Maybe for some people the multiplayer makes up for the lack of content, for me it really doesn't. The campaign while ok is very short and in a lot of places it feels like it's rushing you due to the time limits and not letting you explore at your leisure. I don't know why some are complaining about difficulty since most missions have a "gimmick" and are pretty easy to turtle in and then methodically wipe out the enemies, especially since the AI always seems to send the same attack force at you and doesn't really scale up as the mission goes on. Most of the maps are interesting but again in plenty of missions you just feel rushed and don't really get to "sit and enjoy the view" so to speak, in some you don't even really get to defeat the enemies either since they're completely optional. It's interesting that they sometimes give you choices on what path you can take but it doesn't really change anything about the final result or the story. The final boss is interesting but easily cheesed. Survival mode is the "meat" of the game, just like with TAB, but while you have new gameplay elements like Warcraft 3 style heroes, hero gear and elites to deal with it just doesn't feel like it makes up for the low choice in terms of towers and units. It feels like they could have done so much more in terms of both since it's a fantasy setting but the content and replay value just aren't there, at least for me. Bugs galore. The pathing in particular is still very bad, even after years of allegedly attempting to fix the issues, you will see your soldiers just splitting in very weird ways when given orders to engage the enemy, getting stuck in place because they can't decide who to go for or even rushing in a weird direction because they couldn't all path properly to the target or location you ordered them to. This was probably the source of most of my frustration with the game in the time i played it and it's definitely something you don't want to see in an RTS. Pathing still seems just as bad on the 1.0 version. I'm also noticing on the 1.0 a lot of times where the enemy melee creatures get stuck trying to move through your frontline to get to the archers essentially walking in place while they get stabbed to death because they're fixated on your archers. I've also had some weird issues with hero abilities not triggering correctly/not doing "what it says on the tin" and control groups breaking. Also on the 1.0 the enemy AoE markers seem to not match the actual size of the ability with the abilities sometimes hitting your units even though they're way out of the marker. I have no interest in the multiplayer so i won't give it a separate section but that also seems to be very buggy for many players and they didn't even bother having a propery lobby system, expecting people to go to their discord to find other players to match with which is a very weird decision. My final gripe is with the Alderin faction, it feels like it's only being cut to be added later as DLC despite the fact that it seems to more or less already have the prerequisites for a full faction. The excuse i've seen give was that the hero selection screens and one extra skin for the main building are very expensive to make and they don't have the extra funds for it. I'd like to focus on the part about the hero selection as i don't even understand why those animated selection screens are even a thing to begin with. This isn't a hero shooter or a moba, it's literally an element that adds nothing to the game and you only see it for a few seconds when selecting your character. Why invest so many resources in a flashy feature that has zero effect on actual gameplay? Why not give us an extra faction on the 1.0 instead?
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Jan. 2025
Honestly a good game. It's a genuine concept - a combination of "They are Billions" with the gameplay style of any number of ageless real time strategy you've played before like Starcraft, Command and Conquer, Etc. Worth every penny. Find myself wanting to race home after work to try another failed attempt at survival mode. Can't wait for full release. 8.3/10 - and I grade pretty harshly
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Dec. 2024
Took me about 280 hours to work up to 'Horrific' difficulty. I've enjoyed this game a lot, having previously played 'They Are Billions!' I wasn't sure how I'd find the fantasy setting, but it works well. If you're looking for a game to come back to every now and then to burn some time, this is a good one. My advice: PAUSE often, see what you can build, where you can expand to, and where resources might be at the edge of the fog of war. Plenty of my early runs ended in a wave because I spent too much time micro-managing my combat expansion units, and didn't build enough.
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Dec. 2024
Absolutely love this game. I have years of playing the Age of Empires, Warcraft, StarCraft, Command & Conquer, etc. franchises and this game feels like an insanely polished warcraft 3 custom.
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Dec. 2024
I have had a blast with Age of Darkness ("AOD") and can happily recommend it to any who are looking for that mix of RTS and Tower Defence that 'They are Billions' ("TAB") is famed for. This game will feel so familiar if you have played TAB before but it does enough things differently to not feel like a reskin. Before getting in to specifics of what I like or dislike, I feel I should first defend the campaign. You will see from many reviews that the campaign is almost universally reviled but I think people are expecting, perhaps, too much. The campaign does exactly what you would want it to: 1) It slowly introduces new mechanics so you get to learn as you play; and 2) It tells an interesting (enough) story that isn't winning awards but equally gives some backstory to this games' setting and world; and 3) It plays significantly differently to the main 'survival' mode that it feels refreshing. To compare the campaigns of AOD and TAB, the former smashes the latter out of the park: TAB's campaign is a series of 'normal' survival maps interspersed with small hero focused missions (that are also generally despised). AOD's campaign is an actual narrative and has you fight against humans and nightmares (the games' horde creatures) over its run time. I have enjoyed my time with the campaign and think that it makes the game stronger, not weaker. Turning to the core of the game: survival mode. Like TAB, you need to survive against increasingly difficult waves of enemies and, when you beat the 5th wave, a massive final wave attacks from all previous entry points together. You are encouraged to expand out into the map as much as possible to horde resources and continue building an elite force to defend you. Much like TAB, towers are actually a noob trap and the best defence is a vast army. Like TAB, once you realise the whole game is made trivially easy with the spamming of a single unit type, it takes something away from the magic. The game has reasonable unit variety but, no matter which faction you play, the only thing you will ever need is T3 walls and Impalers. Nothing else matters; Impalers are everything. This is where I think TAB has the balance down a bit better because, in TAB, whilst certain units are very powerful (and you can spam one unit type to win the game -snipers-) every unit is viable; even at the end of the game. In AOD, if you don't build Impalers, you will likely lose. You can try with other units but you would need thousands of them and an ungodly amount of walls to try and slow the enemy down. Impalers do all that with only tens of them. To sing some praises before concluding: 1) AOD has three factions which adds to the replay-ability (they could do with being a touch more visually distinct but that is not to take away from them) 2) You can call waves early in AOD if you feel ready which gives you more control on events. 3) You get powerful heroes in AOD that TAB doesn't have. They are EXTREMELY powerful and will be your main weapon for most of the game. 4) The voice acting is really high quality. All in all: - Extremely recommended if you loved or liked They are Billions - Recommended if you like RTS or Tower Defence
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Frequently Asked Questions

Age of Darkness: Final Stand is currently priced at 26.99€ on Steam.

Age of Darkness: Final Stand is currently not on sale. You can purchase it for 26.99€ on Steam.

Age of Darkness: Final Stand received 7,267 positive votes out of a total of 9,463 achieving a rating of 7.51.
😊

Age of Darkness: Final Stand was developed and published by PlaySide.

Age of Darkness: Final Stand is playable and fully supported on Windows.

Age of Darkness: Final Stand is not playable on MacOS.

Age of Darkness: Final Stand is not playable on Linux.

Age of Darkness: Final Stand offers both single-player and multi-player modes.

Age of Darkness: Final Stand includes Co-op mode where you can team up with friends.

Age of Darkness: Final Stand does not currently offer any DLC.

Age of Darkness: Final Stand does not support mods via Steam Workshop.

Age of Darkness: Final Stand does not support Steam Remote Play.

Age of Darkness: Final Stand is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Age of Darkness: Final Stand.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 June 2025 14:30
SteamSpy data 09 June 2025 03:44
Steam price 15 June 2025 04:48
Steam reviews 14 June 2025 03:49

If you'd like to dive deeper into the details about Age of Darkness: Final Stand, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Age of Darkness: Final Stand
  • SteamCharts - Analysis of Age of Darkness: Final Stand concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Age of Darkness: Final Stand compatibility
Age of Darkness: Final Stand
7.5
7,267
2,196
Game modes
Multiplayer
Features
Online players
293
Developer
PlaySide
Publisher
PlaySide
Release 15 Jan 2025
Platforms
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