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Aliens: Dark Descent on Steam

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Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.

Aliens: Dark Descent is a strategy, tactical and action game developed by Tindalos Interactive and published by Focus Entertainment.
Released on June 19th 2023 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Japanese.

It has received 15,361 reviews of which 13,364 were positive and 1,997 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 11.99€ on Steam with a 70% discount, but you can find it for 3.08€ on K4G.


The Steam community has classified Aliens: Dark Descent into these genres:


Here is the detailed breakdown of supported languages for Aliens: Dark Descent:

UI Subtitle Audio
English
German
French
Italian
Korean
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Aliens: Dark Descent through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or 11
  • Processor: AMD FX-6300 / Intel Core i3-6100
  • Memory: 8 GB RAM
  • Graphics: 3 GB VRAM, AMD Radeon R9 380 / NVIDIA GeForce GTX 960
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Additional Notes: 30 FPS, 1920x1080 in low

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

64 hours played
Aug. 2026
That's always how it goes.A hidden gem like this comes out,and then it just disappears no updates, no DLC, no sequel. Its such a shame, because this game is absolutely incredible.
198 hours played
July 2026
It is a fun game, but the timer in the end is really annoying and take the fun out of finishing the game.
57 hours played
July 2026
Don't expect a polished experience, but do expect something pretty unique. The game still has a lot of bugs, including some rare campaign breaking ones, graphical glitches, performance issues, and other jankiness. If you can power through that, and I would recommend that you do, you will find a gem in the rough. There isn't a direct point of reference I can make, but it's something of a cross between XCOM 2 and an RTS. Stealth is very important in this game, as moving around undetected is paramount in higher difficulties, and fighting your way through to the objective is generally ill-advised. When combat does break out, it can be very tense and exhilarating, and the fights themselves become more tactical as you progress the campaign and unlock more abilities. On a more strategic level it's a fine balance between treating your wounded, going on missions, managing resources, and making sure that you don't have too much downtime. The strategic level isn't too involved, there is no base building or anything like that, but it's just serviceable enough. There is a doom clock that starts about half-way through the game, but the main thing to worry about is the infestation level. It's a tracker that increases the number of spawns on the planet the more time passes. There is a way to lower it, but it comes very late in the game and requires resources. One of the interesting things about the game is that you can extract and continue the mission later with a fresh squad, but you're incentivized to complete each mission within as few trips as possible. If you're a fan of the Alien franchise, specifically Aliens, this game gets a lot right. Xenomorphs are formidable but if it bleeds, specifically acid, you can kill it. There are some fun toys to play with, like the fan-favorite smartgun, the game has a generally engaging storyline, and there's plenty of cool atmosphere. Aside the bugs and technical issues, there are some additional cons. Some of the later missions can be a slog to get through, and unless you're taking your time, abusing elevators to quicksave, fighting every onslaught wave, etc, the game is fairly hard on a first run through. All of my experience is from the highest difficulty, and while it didn't feel impossible, some parts were very frustrating. I would also say the story finale felt a little flat and didn't explore the themes it was setting up. It wasn't terrible, but it wasn't great either. Is it worth playing though? Oh yeah, absolutely. I would like to see a proper sequel to this game, as Aliens: Dark Descent feels very much like a part 1 to a larger Aliens story.
24 hours played
June 2026
This game is criminally underrated; and was overshadowed by Final Fantasy XVI, Street Fighter 6 and Diablo IV which all released in and around the time it came out. It's atmospheric, stress inducing, insanely frustrating at times - but god has it got soul and passion baked into it and gameplay that punches way above it's weight class. So what is it? Well it's a struggle to describe this to people; it's Part RTS, Part Stealth Game, Part Rogue, Part Horror, Part Tactical game. It's a blend of multiple familiar systems mixed into it's own formula and gameplay loop. Typically the first thing people tend to think when they look at the screenshots is "Oh this is X-Com but with Geiger's Aliens." I can tell you immediately; no it's not. The philosophy behind the game is strikingly different. Where as X-Com is basically a difficulty curve that you start unequipped for and you scramble to level up / research to match and then eventually lead the arms race. In Dark Descent you're in the scenario where you are rarely if ever able to just out-gear and out-last your opponent. Instead you are here to juggle a range of different factors which compound over time and managing these compounding issues and still progress becomes the nature of the game. This is due to the key difference of not being turn based, but rather real-time with slow-motion (or pause depending on your taste). The game emphasises stealth, ambushes and calculated pro/con decision making over aggression, flanking and out-gunning your opponent. At first this is, no pun intended, alien-feeling if you're coming from other squad based tactical/RTS games; and when an enemy shows up your instinct of "shoot it" needs to be recalibrated to "how can I hide or get past this without causing unneeded commotion?" An escalation mechanic drives this approach - the more the aliens have you detected, the more they hunt, the more aggressive they become, and eventually special alien variants show up. This progressively wears you down or gets you in overwhelming situations where injuries and stress rack up and leave your marines either dead or spending time in the medical/therapy ward. Meaning you either end up waiting longer before redeploying; pushing up the difficulty of your next passively by an infestation level mechanic; or making the next run harder by being forced to use less experienced marines. In turn Marines are simultaneously your most valuable and fragile resource; being easy to lose and difficult to replace. If you are a fan of seeing a soldier in X-Com develop and write their own story; you'll love Dark Descents take on it. All your marines come in with character quirks that you have to learn to play around. There's no "recruit en masse and fire the crap ones" here; instead you get a rag-tag squad each bringing their own little problems to the table and somehow you just end up loving each of these a**h**** in their own way. One marine may make recovering between encounters harder; another may reduce the available resources, others may sabotage the squads mental health overtime forcing you to change your pace of progress. You can luck out and get rid of these issues; but marines are human, and being exposed to all the nightmare fuel of the Aliens world racks up so new problems develop. Over time they gain experience, classes and can be kitted out with different weapons and utility upgrades. The squad limit is very tight (4 raising to 5) so you'll very much want a workhorse "A-Team" - but you can't put all your eggs in one basket so it forces you to make a conscious decision of when to bring a newbie along because each new face in the squad means a big gap of capability you'll need to make up for. Narrative wise it's nothing too unfamiliar to any Aliens fan. Aliens show up, things go wrong, the cast need to find a way to escape/survive. However there's a somewhat interesting twist regarding nut-job cultists; meaning this time the Corporation isn't the worst thing trying to screw you over (though inevitably it still is). The Characters are okay. No one particularly stands out but they serve well enough to push the plot forward and frankly it's the squad and what happens on the ground thats the real story; you'll be remembering legendary moments or f-up's by particular marines more than the overall plot of the game. Gameplay wise each mission is a large map that presents new objectives as you progress and lets you clear it either in a single run or break it up into shorter "runs" as it was - with you choosing when to extract once you've achieved whatever objective you were going for. The games not rogue-like per-se (barring random events), but sometimes just popping in to just loot resources you left behind and then bugging-out to come back again later can be the better option. Other times deciding what to leave behind is more important than what you take. This may seem strange at first as it feels like self-imposed friction; however it's actually a key tool in maintaining control of the risk-reward variables you need to deal with. It's also curbed by a deathclock later in the game; so I highly recommend you take advantage of it while you can. Technically, as of date of this review (June 2026), the game is in a pretty good state but still has a couple of rough edges. First is several bugs and broken scripting that pop up; things like soft-locks, tutorial messages disabling controls, and cutscenes causing your squad to stop firing occur. It can be quite infuriating at times especially as manipulating the auto-save feature is really the only way or resolving these. It's also not getting any new content and is in maintenance mode. In a way this is refreshing as a "one and done" kind of experience; but as the core game still could do with a polish here and there it's a bit of a let down. If you can get past these issues it's certainly worth picking up in a sale; and good enough that I hope at some point it leaves steam for other platforms where it can be downloaded as a complete game to keep as it's a genuine gem that doesn't deserve to be lost.
124 hours played
May 2026
This game was surprisingly good and enjoyable! To get it out of the way, I'm not big into the Aliens IP as I'm a chickenshit when it comes to the survival horror aspect the IP is known for and have limited knowledge of the franchise, but this game plays out like an RTS XCOM with slow motion mechanics. After watching a couple of friends play a mission or two, I decided I'd give it a shot. The story is told rather well and is surprisingly lengthy, the atmosphere is immersive, the tension was high, the dialogue is well-written, and I was honestly left wanting more at the end. The game has the right amount of challenge to where it's not a cakewalk on the easiest difficulty but also not impossible on the highest difficulty. Resource and unit micromanagement is something that can make or break a strategy game, and this game has just the right amount to where it's not exhausting. There is also NG+ for those who want to jump right back in after the tutorial and level your Marines even further into the ultimate badasses they were meant to be. My biggest nitpick that annoyed me was not being able to choose who takes point in exploring. Venturing into the unknown fog of war, I wanted to have my Recon with the suppressed sniper rifle able go in first and silently take out enemies, but the game's UI already has a chain of command set that can't be changed. This gets notoriously more challenging in the higher difficulties as enemies detect your squad faster, and more times than not there's nothing you can do but get detected. Despite being fun and challenging, the game has its fair share of bugs that are thankfully not game breaking such as: -One of the achievements is bugged, and the only solution was to downgrade to a previous version of the game. -There's a certain side quest where no matter if you do the right thing or not will always result in the ship sabotage event the next day. -There's a bug where any civilians/Marines you rescue can have a certain negative trait applied to them that takes away some of your hard earned looted materials at the end of a deployment. Overall, I do recommend this game. If you love strategy games and are a fan of the Alien franchise, you'll most likely enjoy this game! It was well worth it for the price, and I'd love to see if the dev team does something else with the IP like a sequel.

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Frequently Asked Questions

Aliens: Dark Descent is currently priced at 11.99€ on Steam.

Yes, Aliens: Dark Descent is currently available at a 70% discount. You can purchase it for 11.99€ on Steam.

Yes, Aliens: Dark Descent received 13,364 positive votes out of a total of 15,361 achieving a rating of 8.50.
😎

Aliens: Dark Descent was developed by Tindalos Interactive and published by Focus Entertainment.

Yes, Aliens: Dark Descent is playable and fully supported on Windows.

No, Aliens: Dark Descent is not playable on MacOS.

No, Aliens: Dark Descent is not playable on Linux.

Yes, Aliens: Dark Descent is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Aliens: Dark Descent is playable and fully supported on Steam Machine.

No, Aliens: Dark Descent does not support VR.

Aliens: Dark Descent is a single-player game.

Yes, there is a DLC available for Aliens: Dark Descent. Explore additional content available for Aliens: Dark Descent on Steam.

No, Aliens: Dark Descent does not support mods via Steam Workshop.

No, Aliens: Dark Descent does not support Steam Remote Play.

Yes, Aliens: Dark Descent is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Aliens: Dark Descent.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 September 2026 21:32 UTC
SteamSpy data 26 October 2026 17:43 UTC
Steam price 27 October 2026 03:34 UTC
Steam reviews 19 October 2026 08:01 UTC

If you'd like to dive deeper into the details about Aliens: Dark Descent, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Aliens: Dark Descent
  • SteamCharts - Analysis of Aliens: Dark Descent concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Aliens: Dark Descent compatibility
Aliens: Dark Descent
Rating
8.5
13,364
1,997
Game modes
Features
Online players
140
Developer
Tindalos Interactive
Publisher
Focus Entertainment
Release 19 Jun 2023
Platforms
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