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Ambidextro on Steam - User reviews, Price & Information

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A multiplayer game for a single player. Learn to control 2 characters at the same time, one with each hand. Achieve ambidexterity and rescue both the prince and the princess simultaneously.

Ambidextro is a precision platformer, action and 2d platformer game developed and published by Majorariatto.
Released on March 28th 2025 is available on Windows, MacOS and Linux in 10 languages: English, Spanish - Spain, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Russian and Simplified Chinese.

It has received 1,055 reviews of which 1,039 were positive and 16 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 7.99€ on Steam, but you can find it for 4.50€ on Eneba.


The Steam community has classified Ambidextro into these genres:

Media & Screenshots

Get an in-depth look at Ambidextro through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Dual Core
  • Memory: 500 MB RAM
  • Graphics: OpenGL 3.3 support
  • Storage: 200 MB available space
  • Additional Notes: Keyboard or Gamepad
MacOS
  • OS: macOS 10.13
  • Processor: x86_64 or ARM CPU (Apple Silicon)
  • Memory: 500 MB RAM
  • Graphics: OpenGL 3.3 support
  • Storage: 260 MB available space
  • Additional Notes: Keyboard or Gamepad
Linux
  • OS: Linux distribution released after 2016 (Achievements currently not working on some distros like Debian or Ubuntu)
  • Processor: x86_64 CPU
  • Memory: 500 MB RAM
  • Graphics: OpenGL 3.3 support
  • Storage: 200 MB available space
  • Additional Notes: Keyboard or Gamepad

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
March 2026
Finished the game then drove to Taco Bell to which I immediately crashed because i forgot which side of the road my body was on.
14 hours played
Jan. 2026
Very fascinating little game. Really makes you feel like your doing something completely new like you felt the first time you picked up a controller and also is such a great example of how human being just cannot do two things at the same time. Also this game single handedly proves the balmer peak is real lmao. The whole game is very challenging, I said to myself "no ♥♥♥♥♥♥♥ way this game expects this of me" and then I challenged myself and succeeded multiple times over. It is very well balanced and respects the player and I don't think introduces anything unfair but constantly challenges the player to improve There is a difficulty slider to give you more time but I really do recommend attempting to beat the game without messing with it, I will admit I relented on level 100 because it was just that hard and I wanted to move on (but I did come back to it and beat it fair and square under the time limit) Really if you like games that are tough as nails that constantly challenges you and you want the serotonin hit for when you finally achieve greatness I can't recommend it enough.
16 hours played
Dec. 2025
Oh my. Oh my goodness. This is a masterpiece. I don't say that lightly. This is a masterpiece. I thought Pureya was good, but somehow, Majorariatto outdoes themselves and delivers one of the best (the best?) single screen arcade platformers ever. Ambidextro is a game whose core idea -shouldn't- work. It's a precision platformer where you have to control two characters simultaneously. On a timer. Let me repeat: on a timer. That's right: it's a speedrun game. In a game where you control two characters at once. Good lord. How did they pull this off. Now, you'd assume the game would pull its punches with the level design to make it more manageable. Nope! Spikes galore, fireballs, vanishing platforms, the works. And you know what's crazy ... it DOES work. The game absolutely works. It takes a hell of a learning curve, and it is very, very challenging, but because respawning takes no time at all, you are able to practice over and over until you start surprising yourself. I can't imagine how obscenely difficult it is to design levels around this core concept, but holy smokes they actually did it. And not only do they do it, it's the game's biggest strength: the level design is -incredible-. Absolutely incredible. Some of the best I've ever seen. Brilliant stuff. New mechanics get introduced every couple levels, and everything is barely, just barely doable. This is finely crafted level design by absolute masters of their craft. Just inspired design. That's not to say you won't be straining every ounce of gamer skill you have in your body to conform to the uniqueness of this game and what it asks of you. The skills that are tested here are not tested in any other game. Think about how awesome that is: in the over 60+ years the video game industry has been around, no one has made a game that's quite like this. You will develop strategies you never had to develop before, and build hand eye coordination you didn't know you were capable of. And as hard as the ambidexterity of the game is, you'll quickly learn that where your eyes are looking at is just as important. You have to have your other character in your peripheral vision at all times, or, do what I had more success with, I autopiloted with the one I'm looking at, and built a mental model in my head of the one I couldn't see and played my inputs out in my head. I was basically dual monitoring but with my mind's eye as my other "monitor". Insane. And it works. I beat the game that way. WHAT OTHER GAME DO YOU DO THAT FOR. Another cool skill the game tests (that is again wholly unique to it) is building a route which optimizes consistency for your two characters. Some sections are simply too tough to be able to consistently control two characters, so you'll want to slow down, switch to that one hand for a bit, and then swap back to moving both at once. Other sections are tough, but you want to time going through it with another easy part with your other hand (let's say you have a hard jumping section with your left hand but an easy straightaway with your right; you can focus on the left hand and have your eyes on the left character while your other hand simply holds right). You will build routes and strategies to not have two tough sections for each hand overlap with one another; the levels are designed such that you never have to do anything too obscene with both hands at once if you are smart at avoiding it. So your eyes will be darting back and forth between both characters as each requires more or less attention than the other, while finding a consistent path that you can reliably perform. It feels wonderful, and is only possible because the designers clearly knew that these were the skills they were trying to build in the player, and designed everything around it. The difficulty of this game is finely balanced too. Yes, this is an incredibly challenging game, which most people will not beat (and is therefore why it will likely not get the worldwide acclaim for the masterpiece it is; it takes a true sicko to beat this one). However, it does a great job of easing you into the controls, and you actually start mastering them with time (and 1000s of deaths, lol). It took over EIGHT-THOUSAND deaths for me to beat the game, but ♥♥♥♥♥♥♥♥♥♥ I did it. And it felt so good. Oh my god that was satisfying. I don't know if other players are quite as bad at the game as I was, and I think having some musical / piano skills would have helped me a ton here (legacy skill from other games actually kind of hurts; my muscle memory was off in all the wrong places because I've played so many other platformers), but boy did I struggle. But even me, who had a hell of a time wrapping my head around the controls, was able to persevere. The game does a great job at teaching you things slowly, and having it all come together. As with all good arcade games, the game is short and sweet on story, with just enough to have as a nice backdrop for the gameplay. What's there is well done, and ties very well into the gameplay premise. The final sequence especially is so freaking hype. ♥♥♥♥♥♥♥♥ that was well done. I could have a whole game like that final level and be happy. What a cool way to end a banger of a game. A true final test. The music and visuals are great too, and perfect for a game like this. This is one of those games you really have to experience for yourself. And you know what, if it's too hard for you, there's no shame in playing the game co-op. It won't be the full experience, but I bet the game is still hella fun if played that way. For the brave few who dare to conquer a game like this though, you'll absolutely fall in love. Gem of a game. I've already beat every Majorariatto game, but this and Pureya (another banger) guarantees that I'll be checking out whatever they make, for the rest of time. There's nothing like it (literally; no other game I know has this mechanic. I can think of a few minigames like in Ni No Kuni but not an entire game), it's wholly unique, and it executes on its core concept brilliantly. Bravo.
6 hours played
Nov. 2025
Extremely rewarding and fun game, albeit somewhat stressful at parts, especially if played when not in the correct state of mind. Causes a weird feeling in some parts of your cortex and cerebellum. Completion feels like a true achievement. Probably will not do another playthrough nor try to get the rest of the achievements, but strongly recommend to anyone who likes uniquely challenging and original games. Good job, Majorariatto.
12 hours played
Aug. 2025
Great game. Good game idea, but amazingly executed. It accomplished everything it wanted. You can clearly tell that the game was played a lot during development. The graphics and sound give the game a good vibe. Beating each level feels rewarding. Hearing the satisfying click of the next level when you complete a difficult level feels great. What would make or break a game like this are the levels. If they were trivial or just annoying, the game could have failed, but they are made with a lot of care and attention to detail. It pushes you to your limit, but does not overwhelm you. It makes sure your attention is only demanded on side at a time if you do things right. The doesn't start off easy and only gets harder. Each level feels possible coming from the previous one, but being thrown into one of the final levels from the start would have been incredibly overwhelming. Expertly crafted. My only complaint is that my left hand realized it doesn't need me and has wandered off to live its own life. 9/10.

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Frequently Asked Questions

Ambidextro is currently priced at 7.99€ on Steam.

No, Ambidextro is currently not on sale. You can purchase it for 7.99€ on Steam.

Yes, Ambidextro received 1,039 positive votes out of a total of 1,055 achieving an impressive rating of 9.25.
😍

Ambidextro was developed and published by Majorariatto.

Yes, Ambidextro is playable and fully supported on Windows.

Yes, Ambidextro is playable and fully supported on MacOS.

Yes, Ambidextro is playable and fully supported on Linux.

Ambidextro is a single-player game.

Yes, there is a DLC available for Ambidextro. Explore additional content available for Ambidextro on Steam.

No, Ambidextro does not support mods via Steam Workshop.

No, Ambidextro does not support Steam Remote Play.

Yes, Ambidextro is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ambidextro.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 July 2026 12:19 UTC
SteamSpy data 26 July 2026 13:55 UTC
Steam price 28 July 2026 18:55 UTC
Steam reviews 26 July 2026 04:05 UTC

If you'd like to dive deeper into the details about Ambidextro, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ambidextro
  • SteamCharts - Analysis of Ambidextro concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ambidextro compatibility
Ambidextro
Rating
9.3
1,039
16
Game modes
Features
Online players
2
Developer
Majorariatto
Publisher
Majorariatto
Release 28 Mar 2025
Platforms
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