Amnesia: Rebirth on Steam - User reviews, Price & Information

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A first-person horror adventure. Uncover your past and survive the Algerian desert. Fear is your enemy; stay calm to not succumb to an illness threatening you and your loved one. Avoid darkness, hide from monsters and solve puzzles. Adventure Mode available for a less scary experience.

Amnesia: Rebirth is a action-adventure, first-person and puzzle game developed and published by Frictional Games.
Released on October 20th 2020 is available on Windows and Linux in 8 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 8,686 reviews of which 6,676 were positive and 2,010 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 11.59€ on Steam with a 60% discount, but you can find it for less on Gamivo.


The Steam community has classified Amnesia: Rebirth into these genres:

Media & Screenshots

Get an in-depth look at Amnesia: Rebirth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8 / 10, 64-bits
  • Processor: Core i3 / AMD FX 2.4Ghz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 4.0, Nvidia GTX 460 / AMD Radeon HD 5750 / Intel HD 630
  • Storage: 35 GB available space
Linux
  • OS: 64-bit Major Linux distribution from 2018
  • Processor: Core i3 / AMD FX 2.4Ghz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 4.0, Nvidia GTX 460 / AMD Radeon HD 5750 / Intel HD 630
  • Storage: 35 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
It's a nice adventure game and I give it props for the setting and themes. The game frontloads A LOT of notes and flashbacks, and Tasi talks A LOT to herself to guide the player, both of these things can be incredibly frustrating and I understand why this would be unappealing to people. However SOMA and Dark Descent get passes for things this game does not, and I don't feel like that's warranted. The game has a great setting, it's far more "Lovecraftian" than anything else that relies on slapping Cthulluian themes on designs and moving on. The game goes through a bunch of different environments, has a solid cast of characters and it gets a lot more mileage out of them than I'd expect from a Frictional game. There's a considerable upgrade relative to previous titles when it comes to animations and the scale of levels. The "horror" isn't very exceptional but this is coming from someone who didn't like the horror in Dark Descent much either. Voice acting is very hit or miss depending on the character and this causes a noticeable contrast. I have give the game some props for having a story with themes that are unusual for games, there's the whole process of motherhood thing of course. But on top of that there's the clash between the running theme of the plane crash's crew (self-sacrifice) and Tasi's selfishness. The "moral choice" the game presents is not complicated from a pragmatic sense, but it's nice to explore it because it's a choice being made by a parent, which is the most biased kind of person one can be. tldr; I think this game gets unfair flack, it's a fine enough Adventure game, doesn't excel in the horror department but I much prefer Bunker's style of horror over Dark Descent's anyways, and I found the game enjoyable enough for its setting and story.
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Dec. 2025
Great game. Received undeserved hate/disappointment from horror fans. Very strange criticisms. I would recommend this game. Especially if it is on sale. Just be warned: It is *very* spooky to the average person. Especially since it is relatively modern, and a lot more immersive as a result of the much more modern graphics compared to the older more legendary Amnesia games. It is as a whole a lot more than it seems. It took me 15 hours to finish the game - but it felt much longer, and if you are like me: You *literally feel like you are there*. 15 hours of being inside of an awesome and very very thrilling horror movie while being pregnant and not knowing if you're going to make it. Spoilers below to justify my opinion: [SPOILER WARNING; HEAVY SPOILER WARNING; ENDING SPOILER WARNING] [EVERYTHING BELOW IS SPOILER] [.....................] Right so I saw some people (with plenty of upvotes) criticize the story as being not memorable and boring or not scary. ... You start off as a pregnant woman in a plane crash in the desert, you go looking for your mates, enter a cave, fall deeper into a space-twisting cave, enter the other world (desolate dark windy place), relive memories as if you were there (interactable and spooky) and encounter cool clues, then you enter a fairly realistic moroccan/north african fortress, encounter a nasty, large, and mysterious monster that seems like it won't hurt you - but it will..... You enter cool mysterious laboratory places and have to do some puzzle solving (with the constant horror element around you) to proceed; and you at one point enter an archeological site. In the endng parts you enter the otherworld and find that it is being used a place to tortured people endlessly (thousands of people) in brutal fashion for a life-essence juice to keep a goddess alive. Something you are forced to do at some point to proceed, and learn about the process. (Accompanied with the screams of the person being tortured). And this goddess who runs this world wants your baby - and says you have to give her your baby if you want the baby to survive, and you are forced to make a choice of sacrificing yourself and the baby for the greater good (take the goddess out), escape with the baby, or leave the baby with the goddess. ... Throughout this you gather clues and learn about the pretty wellmade "mechanics" of the evil around you. (e.g. that the monsters are themselves people who have been twisted into harvesting people to bring them there to be tortured for life-essence juice. Something you are becoming yourself. The ending changes depending on how often you "die" (when you die, you become a monster for a few seconds before regaining your conscious and continuing from where you "died". Very creative solution to immersively dying in a game - instead of respawning, you succumb to the monster in you and recover). The amazing voice acting etc. all add to the immersion very well. Cute French accent protagonist who is horrified and pregnant and just wants to get out of the nightmare she is in. Darkness (which is always an effective - and cheap - way to make things more immersive and realistic) is almost always present. Soo... What I'm trying to get at is that if you have even a sliver of immersion, and don't play games as if they are games (meaning: you try actually to immerse yourself into the story and pretend it is real), you are in for a hell of a ride. Maybe it doesn't have a fortnite experience or anything like that which modern gamers crave. There's no L dancing unfortunately after you escape the monsters - you just have to proceed quickly because your baby is about to be born and die a horrible death (which if you don't immerse yourself, of course doesn't matter). There is some reading which *feels necessary* for you to understand what the hell is going on. And the game does sometimes take control of your character (which feels like bliss - because it is like a mini safe zone, knowing that you are safe for the duration of the scene - and it gives you a chance to immerse further as you hear some talking and your protagonist's thoughts out loud). The monsters are "easy" to beat. But this doesn't make them any less scary. Unless you are cringe and literally test them (and die on purpose) multiple times to understand their mechanics. Which is the dumbest imaginable thing a person can do in my opinion when playing a horror game. (What's the point if you are not pretending to be there, and don't avoid danger? If you were there with one life and didn't know if you would survive if you touched the monsters, and you were pregnant, would you really be acting the way you are right now saying *it's not that scary*?). The story is in my opinion really good (definitely not bad like people say), and the visuals and environment is straight up 10/10. It set out to tell a story, and it did. And it set out to scare me, it did. And it involved horror elements, gore, and "amnesia" - it did those things very well. And it surprised me multiple times (pleasantly and unpleasantly - in good ways). Even had messed up moral dilemmas you have to answer and think about. (Is torturing thousands of people good to keep yourself alive for eternity?) Sorry for repeating myself a few times but to conclude: I would recommend this game. The best part to me was the scope of the story. Which I spoiled above. Kinda like Subnautica is where you have no idea [One Sentence Spoiler warning:] that you are about to enter thousand feet deep caves and alien buildings. In Amnesia Rebirth: You start off thinking you're going to be in a plane crash or maybe a cave, or maybe escape some zombies chasing you, or try to sneak around during night in a castle - but towards the end you enter a literal castle of hell and defeat a goddess. Immersing yourself into this story is a very cool feeling. If you are capable of that, and can handle horror, I highly recommend this game.
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Nov. 2025
There’s a particular kind of fear that doesn’t rely on monsters jumping out of the dark. It’s the fear of being alone with your thoughts, of remembering things you’d rather forget, of confronting the parts of yourself you don’t fully understand. That’s the feeling that stayed with me throughout the journey. At first, the desert felt vast and silent, almost peaceful in its emptiness. But the further I walked, the more that silence became suffocating like a reminder that no matter how much space surrounds you, there are memories that never leave. Every cave, every shadowed corridor, every faint whisper felt like an echo of something buried deep inside. Not all of it was frightening in the traditional sense; some of it was simply uncomfortable in a way I wasn’t prepared for. Experiencing Tasi’s memories was like looking through a fogged window: glimpses of tenderness, grief, love, and guilt, all tangled together. There was something painfully human in the way her past unfolded, not dramatic, not exaggerated, just fragile. Her fear wasn’t only about survival; it was about responsibility, about the weight of making choices when everything you care about is at stake. And then there’s the theme of motherhood, woven through the story with a kind of raw vulnerability you rarely see in horror. It shifts the whole experience from “escaping danger” to something quieter but far heavier: protecting something that feels impossibly fragile while the world around you crumbles. Every step forward felt loaded with the anxiety of not being enough, of failing in a way you can’t come back from. What truly intrigued me wasn’t the supernatural elements, even though they are eerie and beautifully designed, but how the game magnifies the fear of losing yourself. The darkness distorts more than your vision. It distorts your sense of safety, your confidence, even your perception of reality. There were moments where I wasn’t sure whether I was reacting to what was on the screen or to something it made me remember. When it all ended, there wasn’t the usual rush of relief I get from finishing a horror game. Instead, there was a kind of quiet heaviness, as if I’d just closed a chapter of someone’s diary that I was never meant to read. It made me reflect more than I expected—about memory, about identity, about the fragile threads that keep us moving when everything collapses. What stayed with me wasn’t the fear, but the way it stirred emotions I usually try to avoid reminding me how easily we overlook what’s fragile inside us when we’re too busy pushing through the world. What a journey! I recommend it 10/10!
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Nov. 2025
Hush now, Lullaby https://steamcommunity.com/sharedfiles/filedetails/?id=3471262381 This was my first dive into the Amnesia franchise, and I finished the game in one sitting — 8 straight hours. They didn’t let me catch a breath when it came to the scary part, but that’s what made it so captivating. I truly loved it because this survival horror game blends deep emotional storytelling about motherhood, loss, and resilience. You play as Tasi, a woman who wakes up after a plane crash with no memory of the events leading up to it. As she searches for her missing team, Tasi discovers she’s pregnant and begins experiencing terrifying visions and encounters with otherworldly forces that intertwine with her trauma. In other words, she’s a woman struggling with her past and a mysterious pregnancy. Tasi’s fear of darkness and her pregnancy aren’t just plot devices but key mechanics that shape the gameplay and narrative. Fear and darkness affect her physical and mental state, so you need to manage your matches and lantern carefully. Save your matches. You also need to check on the baby by physically feeling her stomach, calming both Tasi and the child. This bond adds emotional tension, making survival feel urgent and personal rather than just mechanical. A small detail can be seen during loading screen, you can see the infant growing as you progress through the story. The game has a few puzzles, but they’re not too difficult. It also offers multiple endings, each based on how you protect Tasi’s child. I was shocked by the ending I got on my first run, I didn’t expect it to work but it felt beautiful. My ending, killing the Empress and dying with the baby, felt like the best possible resolution. In this ending, you save all the tortured souls, prevent yourself from becoming a monster (which I think is worse than death), and save the baby from living a life of suffering due to her illness. Death was the best outcome for both Tasi and her child, granting them eternal peace rather than endless suffering. And Tasi would finally be able to reunite with her husband, wherever the dead go. A mother and a child. A mother that would do anything, risking her life for his lovely child. https://steamcommunity.com/sharedfiles/filedetails/?id=3471263164 Amnesia: A Machine for Pigs Soon Amnesia: The Dark Descent Soon
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Oct. 2025
The gameplay was a bit bland and frustrating.. mostly navigating big dark levels, looking for the hidden lever/key/etc. And then frequent "hide in the locker" style scenarios when a spooky enemy shows up. However, the game is super quirky. The story and the setting.. it's interesting and original. A plane crash survival situation becomes a Lovecraftian nightmare as you're teleported to a Scorn-style shadow realm. Also you're a pregnant woman for the whole thing, and the game dips its toes into the body horror of pregnancy and the emotions of an expectant mother. It would have been better as a book or a movie, rather than a game. But I enjoyed it. I played it on normal, but this is a rare instance where I'd expect playing on easy/story mode would be the preferred way to enjoy this, keeping the gameplay to a minimum and just enjoy the interesting story and setpieces.
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Frequently Asked Questions

Amnesia: Rebirth is currently priced at 11.59€ on Steam.

Amnesia: Rebirth is currently available at a 60% discount. You can purchase it for 11.59€ on Steam.

Amnesia: Rebirth received 6,676 positive votes out of a total of 8,686 achieving a rating of 7.51.
😊

Amnesia: Rebirth was developed and published by Frictional Games.

Amnesia: Rebirth is playable and fully supported on Windows.

Amnesia: Rebirth is not playable on MacOS.

Amnesia: Rebirth is playable and fully supported on Linux.

Amnesia: Rebirth is a single-player game.

Amnesia: Rebirth does not currently offer any DLC.

Amnesia: Rebirth is fully integrated with Steam Workshop. Visit Steam Workshop.

Amnesia: Rebirth supports Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Amnesia: Rebirth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Amnesia: Rebirth.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 14:32
SteamSpy data 27 January 2026 07:14
Steam price 28 January 2026 20:29
Steam reviews 26 January 2026 19:51

If you'd like to dive deeper into the details about Amnesia: Rebirth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Amnesia: Rebirth
  • SteamCharts - Analysis of Amnesia: Rebirth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Amnesia: Rebirth compatibility
Amnesia: Rebirth
Rating
7.5
6,676
2,010
Game modes
Features
Online players
12
Developer
Frictional Games
Publisher
Frictional Games
Release 20 Oct 2020
Platforms
Remote Play
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