I find myself on the awkward position of recommending a game mostly for it's community features. My recommendation is you wait for a sale and get this game cheap. Let me explain myself: This game's basically a less offensive version of Happy Wheels. That's really about it. And that's fine by me, at least it does have a lot of variety and I hope they expand it to add even more. HOWEVER. The campaign is... Well. ASS. The main reason you'll want to play the campaign is to unlock all of the extras and get the achievements. And really. That's about it. The campaign goes by areas. And it starts off strong. The first area is a bit too easy but it gets you into the mood. The secret levels show you a particular mechanic that is hard to get in short bits, it's all fun and games... And then you unlock the Trash Copter. You see, the game is obsessed with giving you the illusion of choice, but it doesn't really have any meaningful choice. The thing is that every vehicle controls very differently. But the devs seem to think they still have to let you choose which one will you use every level, which is bonkers because the levels are clearly designed with certain vehicles in mind. The Trash Copter however takes this flaw of the game and EXHACERBATES it to a whole new level that turns the "ok" levels from the first area into an utter mess. Why? Well because it flies with unlimited fuel, which can utterly break practically every level that isn't meant for it. As a result, at some points the devs will just give up and force you into getting a certain vehicle by putting the vehicle spawner on a wall. And I'm actually fine with that, I'd say it'd be better to just start with the vehicle and be done with the bollocks but it solves the issue. But most times they try hard as they can to cover up the fact that they're forcing you to use the vehicle spawners. For instance, at some points you see passages that can only be entered by the pilot without a vehicle because they're so short that even the smallest vehicle in the game (the trashcopter) gets its rotor broken by the top side (which has spikes), this will then drop you in an area where you NEED to go through the vehicle spawner to get to the respawn point as a pilot. Other times the spawners are literally thrown at you like bullets in tunnels too short to dodge them. And so on and so forth. Their refusal to admit that the next area is only fun with that other vehicle in mind makes them completely loose their shit trying hard as they can to force you out of the copter and into said vehicle without just putting a bloody wall and doing it the easy way. As puffin forest said "don't punish players through in game mechanics due to their out of game decissions". Quite simply, this not only winds up being exhasperating once you notice it but it also punishes those that AREN'T using the bloody copter because more often than not these ways to force you out of it also result in random deaths to everyone due to poor timing or the wonkiness of the physics. And RANDOM truly is the word. This is one of those games that doesn't understand why Dark Souls was so beloved... No I'm not kidding. You see: the reason daemon souls, dark souls 1 and 3 and Bloodborne are so good is that they're FAIR. They are hard as balls, true, but that's not fun in itself, it's only because they give you every tool you need and you are in control all the time that the games get elevated to the point where they're extremely interesting, since your response to getting beaten to the ground is "what did I do wrong" as opposed to "the game's fucking me over again... great." This is one of the games that got the "hard=good" part but not the "NEEDS TO BE FAIR" part. This game from the area 2 onwards gets ludicrously hard at times, forcing you to go extremely fast on areas filled with instakill traps, having timing be ludicrously precise all while the physics just refuse to work reliably. And as a result many areas can't be beaten reliably, and you'll need to rely on just throwing yourself against the wall until you get bleping lucky. This game will literally kill you randomly on most levels, for no good reason other than the physics refusing to work and the timing being too precise to let you survive when they do so. Furthermore, control is taken away from you by flying objects, wind cannons, moving floors, and a long etc of bollocks that triggers its ridiculously exaggerated inertia to the point where you aren't even the one moving the character for half of your deaths. The extra levels add a whole new level of annoyance to this. Most of them aren't even actually that hard, but holy hell are they just filled with bollocks. I mean for instance there's multiple levels about hitting a mine in the right spot and the right time so it doesn't actually kill you and then either controlling how it launches you to get to where you want or to keep it from throwing you off the platform you need to be in. Those aren't really hard at all, but they're aggravating due to how many times you'll die to them in such a short amount of time, they just force you to endure until the physics work at about the 5 minutes mark and you can get the hell out of there. There's even one level that literally copies "getting over it" while using the wonkiest and most random vehicle in the game. It's actually one of the few that hides not one but two prizes too! Fuck that one in particular. So if I'm THIS pissed off at the game why am I recommending it? As I said: the community stuff. Just use the campaign to unlock the vehicles and characters and then go straight to the community levels and have fun. Because while as with all of the games in this category it has a lot of trash in it, it also has a lot of amazing stuff in it, and a lot of the creators are very careful not to fall into the same traps as the campaign, crafting the levels so they are indeed both hard and fair, or even just fun but not that hard. The community stuff is pure gold because it was made with the limitations of the game in mind and trying NOT to turn them into rage games (except the ones that do try to become rage games... fuck those ones.) so they are actually great, just... don't have high hopes for the campaign. (NOTE: If you're about to comment how good the first area is, yes, it's good, but it's the shortest part too, and from area 2 onwards it's pure bollocks.)
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