!AnyWay! on Steam - User reviews, Price & Information

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Do you like parkour? Dashing retro times? AnyWay! Try yourself on an unsuccessful journey in the role of Joy, feel the burden of parkour! A small, but exciting adventure Joy will not make you relax, not for you, not for your friends!

!AnyWay! is a side scroller, precision platformer and 2d platformer game developed and published by EYEFRONT.
Released on June 06th 2018 is available only on Windows in 13 languages: English, Russian, French, Italian, German, Polish, Ukrainian, Swedish, Simplified Chinese, Bulgarian, Danish, Finnish and Czech.

It has received 594 reviews of which 412 were positive and 182 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 1.99€ on Steam.


The Steam community has classified !AnyWay! into these genres:

Media & Screenshots

Get an in-depth look at !AnyWay! through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Core 2 duo
  • Memory: 150 MB RAM
  • Graphics: HD Graphics
  • DirectX: Version 9.0c
  • Storage: 300 MB available space
  • Additional Notes: On the Core 2 Duo processor, you can also use the level editor. With this configuration, the game can loading for a long time.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
!Anyway! is a compact yet demanding indie platformer that wears its retro inspiration openly while committing fully to precision-based design. Developed and published by EYEFRONT, the game sets out to deliver a focused challenge built around movement mastery rather than narrative ambition or mechanical excess. From the moment you take control, it becomes clear that this is a title designed for players who enjoy learning a system through repetition, failure, and gradual improvement. Its minimalist presentation and stripped-down structure place the emphasis squarely on how the game feels to play, making execution and timing the true stars of the experience. At the center of !Anyway! is Joy, a small character navigating a series of side-scrolling stages that prioritize precise jumps, careful momentum control, and situational awareness. The movement mechanics initially appear simple, but they quickly reveal subtle nuances that demand attention. Jumps require deliberate timing, and the physics have a particular weight that must be learned rather than assumed. Many sections are built around tight sequences where hesitation or overconfidence can send you back to a checkpoint, encouraging players to internalize the rhythm of movement. This trial-and-error structure is intentional, echoing old-school platformers where progress was earned through persistence and muscle memory. Level design in !Anyway! is concise but purposeful. The main game consists of a small number of core stages, each constructed to test a specific aspect of movement or spatial judgment. Rather than overwhelming the player with variety, the game refines its challenge by asking you to engage deeply with familiar mechanics in increasingly demanding contexts. This approach can make the experience feel brief, but it also gives each level a sense of identity and focus. The game’s challenge-based philosophy is further emphasized through optional downloadable content that adds extra stages and cosmetic elements, extending playtime for those who want more of the same tightly tuned platforming. One of the more divisive aspects of !Anyway! is how little it explains its mechanics outright. Certain behaviors—such as subtle differences in jump height or movement responses—are left for the player to discover organically. For some, this creates a satisfying sense of experimentation and mastery, rewarding careful observation and persistence. For others, especially those accustomed to clearer tutorials or visual feedback, it can feel opaque and occasionally frustrating. Input method also plays a role here, as the game’s reliance on precision makes controller play feel more natural to some players than keyboard input. Visually, the game embraces simplicity. Its pixel art style is clean and functional, prioritizing readability over flourish. Platforms, hazards, and background elements are clearly distinguished, which is essential given the precision required to succeed. The color palette is pleasant but restrained, reinforcing the game’s minimalist tone rather than distracting from the action. Audio design follows a similar philosophy, with understated sound effects and music that support gameplay without drawing too much attention to themselves. The presentation as a whole feels cohesive, even if it doesn’t strive to be memorable in a purely aesthetic sense. The difficulty curve in !Anyway! is unapologetically old-fashioned. Progress often comes slowly, and repeated failure is an expected part of the experience. While checkpoints help reduce frustration, the game does not shy away from punishing mistakes, especially in later sections. This design choice will strongly appeal to players who enjoy overcoming demanding challenges, but it may alienate those seeking a more relaxed or forgiving platformer. The satisfaction comes not from spectacle or story progression, but from the quiet triumph of finally clearing a section that once felt impossible. Overall, !Anyway! is a focused passion project that knows exactly what kind of game it wants to be. It doesn’t aim to reinvent the platformer genre or broaden its appeal with elaborate systems or narrative hooks. Instead, it delivers a tight, skill-driven experience rooted in repetition, precision, and perseverance. For players who appreciate minimalist design and old-school difficulty, it offers a rewarding challenge that respects their patience and determination. For others, its brevity and demanding mechanics may feel limiting, but within its chosen scope, !Anyway! succeeds by staying true to its design philosophy and delivering a concentrated dose of deliberate, demanding platforming. Rating: 6/10
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Dec. 2025
If you're trying to get easy achievements then this is for you.
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Oct. 2025
You get loads of achievements and even earn items you can sell, often making your money back. Easy, rewarding, and better than most “achievement” titles.
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April 2025
Unlock all Achievements %100
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Frequently Asked Questions

!AnyWay! is currently priced at 1.99€ on Steam.

!AnyWay! is currently not on sale. You can purchase it for 1.99€ on Steam.

!AnyWay! received 412 positive votes out of a total of 594 achieving a rating of 6.65.
😐

!AnyWay! was developed and published by EYEFRONT.

!AnyWay! is playable and fully supported on Windows.

!AnyWay! is not playable on MacOS.

!AnyWay! is not playable on Linux.

!AnyWay! offers both single-player and multi-player modes.

!AnyWay! offers both Co-op and PvP modes.

There are 39 DLCs available for !AnyWay!. Explore additional content available for !AnyWay! on Steam.

!AnyWay! does not support mods via Steam Workshop.

!AnyWay! does not support Steam Remote Play.

!AnyWay! is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for !AnyWay!.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 January 2026 08:25
SteamSpy data 26 January 2026 09:11
Steam price 29 January 2026 04:20
Steam reviews 28 January 2026 16:06

If you'd like to dive deeper into the details about !AnyWay!, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about !AnyWay!
  • SteamCharts - Analysis of !AnyWay! concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck !AnyWay! compatibility
!AnyWay!
Rating
6.7
412
182
Game modes
Features
Online players
3
Developer
EYEFRONT
Publisher
EYEFRONT
Release 06 Jun 2018
Platforms