ASYLUM on Steam - User reviews, Price & Information

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An epic supernatural horror adventure and the spiritual successor to cult classic Scratches set in a massive, decaying mental institute. Inspired by H. P. Lovecraft, Hammer Films and twisted Euro Horror from the 80s.

ASYLUM is a adventure, indie and horror game developed and published by Senscape.
Released on March 13th 2025 is available on Windows and MacOS in 11 languages: English, Italian, German, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Turkish, Ukrainian, French and Greek.

It has received 312 reviews of which 273 were positive and 39 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 24.50€ on Steam.


The Steam community has classified ASYLUM into these genres:

Media & Screenshots

Get an in-depth look at ASYLUM through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: GeForce 840M or equivalent
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: Consider having heart medication nearby. Just in case.
MacOS
  • OS: macOS 11 Big Sur
  • Processor: Apple Silicon or Intel 2.4Ghz
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon R9 M295X or equivalent
  • Storage: 30 GB available space
  • Additional Notes: Consider having heart medication nearby. Just in case.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I loved this so much. Point and click, no chase or QTE no 3 D. No nausea! I was comfortable with all aspects of the game play although I was lost much of the time, and sometimes it was my own silly fault, not seeing clues that were quite apparent. I loved all the documents and am one who does exalt at finding such items as I love finding out backstories to good games such as this. The voice overs were excellent and I loved the little easter eggs referring to Scratches. I did feel sad about the event at the very end, and rather wished that it didn't occur. HOWEVER , I totally recommend this game if you are late to playing. It was such an enjoyable experience, that I truly did not want to be discharged....
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March 2025
Man, I don't normally write reviews because it makes me feel pretentious, but seeing some of these ridiculous comments, I had to. To the devs, I'm so excited you made this game. I love that you stand by it, and I could tell you cared about the game. Please keep going, ignore the turds. I loved Scratches, including the ending, and I'm loving this game so far. I wanted to wait until I finished it to review it, but some of these comments are unbelievable. A game's quality and someone's preferences are two different things. Games are art, and should be treated as such. Also, love how you worded your update. haha I'll keep an eye out for future projects you work on. People should play games for the experience, not just expecting it to be made specifically for them.
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March 2025
I've waited 16 years for this, since the very first announcement, and I finished this game in one sitting. It was undeniably a very impressive ride, and it had a lot of things going for it. In my opinion, the game was also SORELY let down by its ending, to the point where I'm now tempted to give a thumbs down to the experience as a whole. I won’t, of course - up until the final credits rolled, I was very excited about it. This situation is incredibly annoying. This ziggurat was clearly built by a very small team entirely out of their own blood, sweat and a deep love for horror and the adventure game genre. And it is a very well-directed experience. It’s *fun* and *interesting* to play, and being in the middle of this sinister mystery feels great. The asylum is pretty big, with a lot of different rooms and corridors. The game does a very good job of strategically introducing parts of the building so as to not overwhelm you, but the interface also ensures that you won't need to hunt for pixels, and makes it so it's a lot harder to miss important things as you explore. The same goes for the story. The game makes you ask questions, and when new bits of information get strategically revealed, they recontextualize the facts that you already have, making your existing assumptions slide into new places, and when it happens, it feels very satisfying. The adventure game medium works both for and against the game. For example, Yes, I've seen the interaction prompts on the water taps and some close ups of the drain covers, I wonder if anything will happen as I finally hold this small metal object that I obtained with great effort during a very sensitive interaction right over one such drain , but also early in the game you come across a book with detailed instructions on how to use a machine to conduct an invasive medical procedure, and how you definitely need someone else to supervise it in order to ensure safety, and you think, "F@%&, I'll have to do it alone on myself later, won't I," and it colors your expectations accordingly. Unfortunately, this is also where my main issue lies. I get the idea behind the ending and can appreciate why it is made this way. It stays true to its inspirations, even if the intended effect belongs to a calmer timeline, and not the one where you get assaulted by a barrage of news about evil running unchecked every time you decide to see what’s going on in the world. However, being a part of a game, and not a movie or a book, actively works against it. When I first saw the ending, I thought, wait, what the hell did I do wrong? Was it the door puzzle? Let me try again. An hour later I went to check the discussions on Discord and saw a confirmation that what I got was the *only* ending. And it honestly felt like a slap in the face out of nowhere. It does make sense in retrospect – the Great Old Ones as Lovecraft envisioned them aren’t just big scary animals that you can send to R’lyeh with a blast from a shotgun, good ol’ ‘merican way, like. You can’t run with that crowd and emerge unscathed. I heard this specific tale many times before, and I even don’t mind hearing it again, but not when the intended result of all my efforts feels as sudden and carries as much weight as a death screen in a Sierra game. Besides, the clues that lead up to the ending aren’t exactly *prominent*, not until you consider them all after the fact. When you are playing the game, you see other possibilities, and honestly, I would have found a lot of them more exciting than the current explanation. My expectations were also colored by Scratches, where the ending was ambiguous enough to be interpreted from two different angles. I fully expected at least a “Could this be a mushroom?” ending here as well, especially since it was hinted at. My other issue with the ending is that it doesn’t feel personal in any way, and doesn’t offer any emotional payoff. If one important detail wasn’t kept till the very end to serve as a SUDDEN PLOT TWIST, it could have been avoided, but we have what we have. On paper, the events are tragic, but the game doesn’t develop the personalities of anyone involved to a sufficient degree. While playing, it sometimes feels like some things happen in a strange parallel reality, but not in a good (unsettling) way. The issues that should be addressed get sidelined, you don’t get a lot of information in general, and what you get has a very specific focus. While you are busy with your current objective and also keep making guesses about the possible solution to the mystery, this doesn’t feel jarring, but when you look back after reaching the ending, the aftertaste is not great. The game definitely looks, and it also sounds. A lot of effort undeniably went into the first, and it shows. The building is sprawling, decrepit and oppressive. It’s also a giant mess – which was absolutely intentional. Some music tracks are pretty cool, and I wouldn’t mind listening to them again. Others are nice, and they enhance several specific events a great deal. Others still are serviceable, but it’s not bad overall. The atmosphere is definitely there, and I’ve found myself being startled by the shapes of mundane objects a number of times. On the other hand, I didn’t feel really scared at any point – but I was definitely darkly intrigued, and this is the feeling I value the most. So it's worth it overall, but the game could have been so much better with a few possibly even minor alterations, and it's really sad. Perhaps, this was the real horror that we've found along the way.
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March 2025
Oh boy, what a time to be alive! After mere 15 years (pfff), we finally witnessed the release of the long awaited Asylum! Lets pay respects to all those poor souls who failed this test and ended up in asylum themselves, waiting for this day. But jokes aside, so far - very well and initial impressions are good. Considering the expectations - not disappointed. The game is fully workable on day 1. Got few minor issues but whatever - nothing gamebreaking. Visuals are nice. Dialogs are fully voiced. Proper lighting and sound design is also at it's place. And atmosphere is indeed creepy. So far, I'm on my way to uncover the rest of this story.
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March 2025
I love the style of this game and the story has me intrigued thus far. I will note, that I couldn't locate a hint system so If you get stuck you end up wandering around and asking a lot of questions in hopes someone might provide an answer. If hints are possible I haven't figured out how to access them. Overall, this game easily surpasses scratches in functionality, graphics, and the inclusion of actually character models. I can't wait to see what this team does next as they haven't disappointed when it comes to spooky stories and an eerie atmosphere.
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Frequently Asked Questions

ASYLUM is currently priced at 24.50€ on Steam.

ASYLUM is currently not on sale. You can purchase it for 24.50€ on Steam.

ASYLUM received 273 positive votes out of a total of 312 achieving a rating of 8.09.
😎

ASYLUM was developed and published by Senscape.

ASYLUM is playable and fully supported on Windows.

ASYLUM is playable and fully supported on MacOS.

ASYLUM is not playable on Linux.

ASYLUM is a single-player game.

ASYLUM does not currently offer any DLC.

ASYLUM does not support mods via Steam Workshop.

ASYLUM does not support Steam Remote Play.

ASYLUM is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ASYLUM.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 April 2025 00:30
SteamSpy data 29 April 2025 01:49
Steam price 30 April 2025 04:48
Steam reviews 27 April 2025 23:53

If you'd like to dive deeper into the details about ASYLUM, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ASYLUM
  • SteamCharts - Analysis of ASYLUM concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ASYLUM compatibility
ASYLUM
8.1
273
39
Game modes
Features
Online players
2
Developer
Senscape
Publisher
Senscape
Release 13 Mar 2025
Platforms