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Baby Steps on Steam

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Play as Nate, an unemployed failson with nothing going for him, until one day he discovers a power he never knew he had… putting one foot in front of the other.

Baby Steps is a walking simulator, action and adventure game developed by Gabe Cuzzillo, Maxi Boch and Bennett Foddy and published by Devolver Digital.
Released on September 23rd 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 2,690 reviews of which 2,427 were positive and 263 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 8.29€ on Instant Gaming.


The Steam community has classified Baby Steps into these genres:

Media & Screenshots

Get an in-depth look at Baby Steps through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 Bit
  • Processor: Intel Core i7-7700K / AMD Ryzen 5 1500X
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1650 / Radeon RX 570 / Arc A380
  • DirectX: Version 11
  • Storage: 19 GB available space
  • Additional Notes: Low Quality setting, in 1080p, producing 60 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

24 hours played
Sept. 2026
This game changed my life. I am not exaggerating. For a long time, I was cruising along with a good job, but still living with my parents (in their basement no less!). Never had a gf because I was too shy and busy “slacking off”. I played “Getting Over It” a while back, and from time to time I’d cruise through it when I needed a confidence boost. Just to remind myself that some things just take practice and all that. One day, the “top of the mountain” closed with a sign that said “Go play my new game, Baby Steps!”. I thought, sure why not. Let’s check out this silly little game… So yeah, the movement feels amazing. Every little accomplishment feels so rewarding. Completing the main story isn’t hard, but I could never bring myself to pass up any difficult side challenge, so I would try and try till I beat them. As I was playing through this little distraction I was still in a very dark time in my life, and when I got to “that scene” where Nate gets to use his wish… My jaw actually dropped. I had wished for the same thing in desperation not one week before. From this point one I was on Nate’s side and WE WOULD NEVER TAKE THE STAIRS. It was him and I all the way to the top. Once I beat the game, I felt an incredible power rise up from within me to become better. Since beating this game, I have: Quit p*rnography for good. Bought a (tiny) house and moved out from my folks’. Shaped my attitude into one that is hopeful, and glad to be alive. This game was my “End of Evangelion”. Thank you, Gabe Cuzzillo, Maxi Boch, and Bennett Foddy. You have changed this man’s life for the better. (the music is a$$ though, mute that shi and put on some John Williams or Zelda OST :b )
66 hours played
March 2026
Manbreaker was tough, but it only took me 200 tries and 16 hours. Top of the mountain, maybe 50-70. Gotta get some more achievements before I can truly put this game to bed. Make a second one and make it harder, please, the mechanics are already perfect for frankly, any size mountain for us to have top climb next. Just you know, stop with the slippery bits, timing is tough especially when you can't technically walk fast enough unless you're glitching it like a speedrunner. Like, that's not walking, that's more praying and resetting than anything else. P.S. Bennett Foddy, f--k you personally for the treasure chest. I want your head on a spike in the next game as an achievement.
289 hours played
Feb. 2026
This game was so much cheaper than going to therapy. Look, yes, I know you can all see how many hours I've played it and it looks insane. I've approached most of the challenges in this game with an obsessive never-give-up mentality, especially the ones that are completely optional and yield no reward whatsoever, but that's not for everyone. You can absolutely play like a normal person, spend 10-30 hours finding your own way to the ending which is very sweet, and have a good time. Now when I say "good time"... the game is punishing in a lot of ways. Many people experience high levels of rage and frustration playing it. It does test your patience! To enjoy it you have to not mind being a little bit bullied, not in a mean way exactly, but 1) because experiencing failure and frustration is part of what makes finally conquering the game's challenges so much more satisfying and makes it all resonate much more deeply than if it went easy on you or gave you instant gratification. And 2) because it's funny. The humor in the game is fantastic, both in the improvised character interactions and in the environment and mechanics themselves. I don't know how they pulled off making it so funny, with a lot of the humor centering on Nate, the cringe basement-dwelling loser main character, and still portraying him with great relatability and empathy... as well as treating various themes like masculinity, self-loathing, failure and shame in a really thought-provoking way. There's a surprising amount of meat on the bone here. A lot of stuff that I'm sure will stay with me for a while and I will be remembering Baby Steps very fondly.
24 hours played
Jan. 2026
I've seen many people refer to this as a "rage game", but I found the experience to be rather meditative. The game usually provides you with 2 or 3 options on how to proceed with your climb. Situations where there is only 1 option are only mildly challenging and thematic. Any time I started to feel frustrated I would also set the game down. Had a break, ate a snack, took care of myself. I probably also found myself feeling very patient steering Nate around because he reminded me a lot of a friend I lost to suicide a few years ago. If video games are ultimately wish-fulfillment fantasies, maybe mine is wishing that like Nate he would have learned to accept the help being offered to him. Great game! Never want to play it again.
45 hours played
Jan. 2026
no video game has ever filled me with the kind of urgency and desire than baby steps did when i saw a tortoise moving at a brisk pace and decided i needed to stand on it and spent half an hour chasing it while my friend played mario kart music. nor has any game matched the euphoria i felt when i succeeded. this might be THE game of all time

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Frequently Asked Questions

Baby Steps is currently priced at 19.99€ on Steam.

No, Baby Steps is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Baby Steps received 2,427 positive votes out of a total of 2,690 achieving a rating of 8.65.
😎

Baby Steps was developed by Gabe Cuzzillo, Maxi Boch and Bennett Foddy and published by Devolver Digital.

Yes, Baby Steps is playable and fully supported on Windows.

No, Baby Steps is not playable on MacOS.

No, Baby Steps is not playable on Linux.

Yes, Baby Steps is playable and fully supported on Steam Deck.

Yes, Baby Steps is playable and fully supported on Steam Machine.

No, Baby Steps does not support VR.

Baby Steps is a single-player game.

No, Baby Steps does not currently offer any DLC.

No, Baby Steps does not support mods via Steam Workshop.

No, Baby Steps does not support Steam Remote Play.

Yes, Baby Steps is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Baby Steps.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 13:09 UTC
SteamSpy data 16 October 2026 11:03 UTC
Steam price 26 October 2026 19:31 UTC
Steam reviews 19 October 2026 05:59 UTC

If you'd like to dive deeper into the details about Baby Steps, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Baby Steps
  • SteamCharts - Analysis of Baby Steps concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Baby Steps compatibility
Baby Steps
Rating
8.7
2,427
263
Game modes
Features
Online players
31
Developer
Gabe Cuzzillo, Maxi Boch, Bennett Foddy
Publisher
Devolver Digital
Release 23 Sep 2025
Platforms
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