Back to Bed on Steam - User reviews, Price & Information

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Guide Bob the sleepwalker to the safety of his bed by taking control of his subconscious guardian, Subob. Explore a surreal and hand-painted dream world, avoid dangers and get Bob safely back to bed.

Back to Bed is a puzzle, indie and casual game developed and published by Bedtime Digital Games.
Released on August 06th 2014 is available on Windows, MacOS and Linux in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 2,833 reviews of which 2,296 were positive and 537 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 1.09€ on Steam with a 80% discount, but you can find it for less on Gamivo.


The Steam community has classified Back to Bed into these genres:

Media & Screenshots

Get an in-depth look at Back to Bed through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3
  • Processor: Intel Core 2 Duo 1.8Ghz or equivalent (lower might work but is untested)
  • Memory: 2 GB RAM
  • Graphics: Intel Core HD Graphics 3000/4000, NVIDIA 8800 GT, ATI Radeon HD 4850 or better
  • DirectX: Version 9.0c
  • Storage: 600 MB available space
  • Sound Card: DirectX 9.0c compatible sound card
  • Additional Notes: Controller support: Xbox 360, Xbox One, Playstation 3, Playstation 4, several Logitech and miscellaneous controllers.
MacOS
  • OS: Snow Leopard 10.6.8 or newer
  • Processor: Intel Core 2 Duo 1.8Ghz or equivalent (lower might work but is untested)
  • Memory: 3 GB RAM
  • Graphics: Intel Core HD Graphics 3000/4000, Nvidia GeForce GT 330M, ATI Radeon HD 4850 or better
  • Storage: 600 MB available space
  • Additional Notes: Controller support: Xbox 360, Playstation 3, Playstation 4, several Logitech and miscellaneous controllers.
Linux
  • OS: Ubuntu 12.04 or newer (other distros may work)
  • Processor: Intel Core 2 Duo 1.8Ghz or equivalent (lower might work but is untested)
  • Memory: 3 GB RAM
  • Graphics: Intel Core HD Graphics 3000/4000, NVIDIA 8800 GT, ATI Radeon HD 4850 or better
  • Storage: 600 MB available space
  • Additional Notes: Controller support: Xbox 360, Playstation 3, Playstation 4, some Logitech and miscellaneous controllers. Please follow this link if vsync and/or aa does not work. Japanese and Chinese is not supported on Linux.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
I was not expecting to enjoy this game. I certainly liked the idea of the puzzle mechanics, which is why I bought it several years ago (probably on sale), but every time since buying it that I've looked at it and considered playing it, it didn't win my interest enough to actually open it. Well, I've just opened it due to random game selection and it turns out, I actually love it. At first, I didn't like it at all. The ambiance is bizarre and uncomfortable, the voiceover is robotic, the creature you play as is this little four-legged dog-like animal with the face of a man... it's fucking weird. But it quickly grew on me. It really sets the tone effectively and, once you allow the really weird things to bleed into the background while you focus on your task, it creates a very interesting and intense atmosphere that I appreciate. The things I liked about the game: [*]It was short and sweet. It did what it came here to do and didn't artificially extend itself so much that I got tired of playing. [*]The puzzle mechanics are simple but provide enough challenge to keep you engaged. [*]There is no penalty for letting Bob fall off the ledge over and over. If you need a minute to look at the puzzle and consider, or set up some of the pieces in various places, you can do that without concern for if Bob is falling off the ledge or not. The pieces only reset to their starting locations if you actually let Bob get killed by one of the four hazards present in certain levels. [*]The voiceover says a lot of weird things that were often entertaining and have, in some cases, memeified themselves in my head after hearing them so many times. (I played through 4 times on normal and once in nightmare mode, which I'll explain below) The things I didn't like so much: [*]Most, or maybe every time I tabbed out of the game, I tabbed back in to find it black and unresponsive, even though the audio kept going as normal. I had to force it closed via Steam and reopen it. [*]The menu was a little janky and unresponsive sometimes. I found I had to frequently click A on my controller twice to get menu buttons to respond. Maybe they all do that intentionally. If so, why? If not, bug. [*]On at least one level, I had a really annoying experience with the object highlights. Typically whichever item you're facing will highlight for you to grab. In this particular level, there were a fish and apple that needed to be next to each other, and when I would try to grab the fish to move it, the apple would be difficult to get past. It ended up being easier on many occasions to simply move the apple at mach speed before moving the fish where I needed to, rather than try to fight it. This was only an annoyance on one level though and it was easily worked around. [*]The worst offense of all, however, is that multi-step achievements must be done in one session, and must be done in a fresh session if failed before. The two that this occurred with were the one for making him die to all 4 hazards (each of these must be done in the same single session), and the Speedrunner achievement. So, I played the entire game in one go the first time I played it. It took about an hour. The Speedrunner achievement necessitates completing the first 30 levels (the span of the game on Normal mode) in 45 minutes, so I needed to do it again. I did it again. I did not get the achievement. I hadn't looked at the clock so, even though it hadn't seemed like that long, I guessed I must have gone just slightly over. I looked at the clock and did it again. No achievement even though I did it in 25 minutes. I looked at the discussion board, wondering if it was broken, only to find that this dumbass game only counts your speed from the moment you open the game or some nonsense. If you finish the game in 50 minutes, it must have in its temp files that your first attempt at level 1 was when you first played it that session and then it will not overwrite that unless you close the game and reopen it. So guess who had to close the game, reopen, and play through it a 4th time. Fortunately, by the 4th time, I was very practiced and it only took 17 minutes but it was still annoying. Granted, becoming very familiar helped with the nightmare mode levels, which are the same but require gathering keys to unlock the bedroom door before you can finish the level. Anyway, I digress. This is a terrible way to save speedrunning progress. Every time you open up level one should reset your speedrunning progress, or each level's last start time should be saved separately, and if all of them are started and finished within a 45 minute time span, it counts, even if they're out of order, or something. This is not it. [*]And one additional achievement offense is the Elitist achievement, wherein you must open the game at 13:37. I'm not going to get into the jankiness of the achievement triggering, partially because I had no trouble getting it to trigger, but the discussion boards reveal plenty of issues with that as well. My main issues with this achievement are that it adds nothing, it reveals nothing, it achieves nothing, it has nothing to do with the game, and it requires returning - in some people's cases, for several days to retry obtaining it - after game completion. This kind of achievement is no big deal, and can be kind of funny, in big games that require dozens or hundred of hours of gameplay, because you get it by accident at some point and it's just kind of a surprise. This game is a one-sitting kind of game. If you play it in the evening, you're required to come back at a specific time - put it in your damn schedule to come back - so you can get this nothing-achievement. It's annoying and pointless. End rant. All in all, if you're not precious about a few bucks, it's worth buying at its full price of 6 francs (5 bucks?), but it on sale for 1 during seasonal sales, like right now. I probably bought it on sale and of course recommend waiting for one yourself, but if you're really into it and can't wait, I don't think 6 francs is unfair or anything.
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Aug. 2025
Not bad at all if you're playing this game on your Steam Deck. Especially if you're struggling to fall asleep. 10-star Bob's quality sleep out of 10!
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Aug. 2025
There's just something so charming about this game. From the aesthetic, the graphics, the concept as a whole it all just feels so cared after. This is a passion project, and it really shows. You couldn't imagine my disbelief when I reached the credits and discovered that there were over 1000 people backing this game on kickstarter, and dozens of students who worked on it. Everything about this game is so serene yet interesting. Every feature of this game clearly had a lot of thought behind it. The narrator speaks reversed, reversed, giving it the most odd effect. The voice lines are confusing but make sense given the context of the game. "The clocks turn bobwise" might be my new favourite thing ever. The puzzles are simple and easily replicatable once you figure them out, with many different solutions. Nightmare mode was a challenge but never did I get frustrated completing it. Was still very enjoyable. This game has so much potential for more content though, as there are many puzzle mechanics that are just never utilised. Clocks appear for like 2 levels, and you can just easily kill them. Using a fish on a manhole only ever is relevant for one nightmare level key, and I didn't know you could do that until then. I don't know what drugs I was on when I purchased this game 4 years ago for like 50 cents, but I'm glad I did as this game was delightful to sit down and finish. Please give it a chance.
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July 2025
The graphics of this are stunning. Unfortunately the puzzle mechanic didn't really vibe with my personal tastes, but if you like the look of the trailer, I recommend you give it a shot.
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March 2025
Back to Bed is a surreal puzzle game where you have to guide sleepwalking Bob back to his bed through a series of surreal dream worlds. You do this by placing obstacles and using the environment to guide him to bed without letting him fall or be woken up. There are 30 levels to the game, although they repeat with an extra step in Nightmare Mode. Playing through the levels in normal mode was generally pretty easy, although there were a couple of trickier levels mixed in. The levels only reset when Bob wakes up, so even if he falls off, you can move around the objects you need and move/remove some hazards without losing your progress each time you start over. In Nightmare mode, you play through the levels again, but you also have to retrieve keys along the way. The keys don't stay collected if Bob falls, so to finish the level you have to get all the keys and get Bob to the door without falling. This was definitely harder than the regular levels and in some was pretty frustrating. Getting everything you need without falling involves figuring out an intricate series of steps and then executing them correctly, and messing up even one step means you start from the beginning again, which could be pretty annoying on levels that were more complex and had more keys. I didn't end up needing to look up any answers, but figuring out some of the Nightmare levels wasn't much fun. The game has a very surreal art style. The artwork references major surrealist artists, such as Dali and Escher. The narrator with the creepy voice and the soundtrack combine with the art style to create a dream-like atmosphere. The game was a little buggy. There were a couple of places where Bob can get stuck walking into a wall or where apples stick to the underside of surfaces. The only way to fix either was to reset the level. The movement also gets weird if you try to move with keyboard and click with mouse, but works fine if you use mouse alone. I also had the game crash when I tried to skip the end credits. Back to Bed has cool artistic inspirations and mostly enjoyable puzzles, but is a bit short, a little buggy, and occasionally frustrating. It isn't my favorite puzzle game, but I thought it was overall pretty good and I'm interested in checking out other games from this developer. 6/10
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Frequently Asked Questions

Back to Bed is currently priced at 1.09€ on Steam.

Back to Bed is currently available at a 80% discount. You can purchase it for 1.09€ on Steam.

Back to Bed received 2,296 positive votes out of a total of 2,833 achieving a rating of 7.82.
😊

Back to Bed was developed and published by Bedtime Digital Games.

Back to Bed is playable and fully supported on Windows.

Back to Bed is playable and fully supported on MacOS.

Back to Bed is playable and fully supported on Linux.

Back to Bed is a single-player game.

Back to Bed does not currently offer any DLC.

Back to Bed does not support mods via Steam Workshop.

Back to Bed supports Remote Play on TV. Discover more about Steam Remote Play.

Back to Bed is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Back to Bed.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2025 15:32
SteamSpy data 29 October 2025 16:58
Steam price 01 November 2025 04:43
Steam reviews 30 October 2025 05:53

If you'd like to dive deeper into the details about Back to Bed, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Back to Bed
  • SteamCharts - Analysis of Back to Bed concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Back to Bed compatibility
Back to Bed
Rating
7.8
2,296
537
Game modes
Features
Online players
3
Developer
Bedtime Digital Games
Publisher
Bedtime Digital Games
Release 06 Aug 2014
Platforms
Remote Play
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