Banishers: Ghosts of New Eden on Steam - User reviews, Price & Information

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Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?

Banishers: Ghosts of New Eden is a narration, lore-rich and third person game developed by DON'T NOD and published by Focus Entertainment.
Released on February 12th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean and Japanese.

It has received 6,128 reviews of which 5,288 were positive and 840 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 49.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Banishers: Ghosts of New Eden into these genres:

Media & Screenshots

Get an in-depth look at Banishers: Ghosts of New Eden through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i3-8300 / AMD Ryzen 3 2200G
  • Memory: 8 GB RAM
  • Graphics: 4 GB VRAM, Nvidia GeForce GTX 1050 Ti / AMD Radeon RX 580
  • DirectX: Version 12
  • Storage: 52 GB available space
  • Additional Notes: 30 FPS in 1920x1080 with the "Low" preset

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Banishers: Ghosts of New Eden is a narrative-driven action RPG developed by DON’T NOD , a studio best known for its emphasis on character, moral choice, and emotionally grounded storytelling. Set in a bleak, supernatural version of 17th-century North America, the game blends third-person combat, investigation mechanics, and branching narrative decisions into a deliberately paced, somber experience. It is a title that prioritizes atmosphere and ethical weight over spectacle, and its success largely depends on how much the player values story over mechanical complexity. New Eden is a harsh, isolated frontier settlement plagued by ghosts, curses, and unresolved human suffering. The world design leans heavily into desolation: snow-covered forests, abandoned villages, decaying forts, and oppressive wilderness dominate the landscape. While the environments are not vast or densely populated, they are thematically consistent and effective in reinforcing the game’s tone of loss and moral ambiguity. Environmental storytelling is a notable strength. Scattered notes, ruined homes, and subtle visual cues often tell stories of desperation and fear without explicit exposition. However, visual variety is limited. Many locations share similar color palettes and structural elements, which can make extended play sessions feel visually repetitive despite strong art direction. The game focus on the relationship between Red mac Raith , a seasoned ghost hunter (Banisher), and Antea Duarte , his lover and partner. Early in the story, Antea becomes a ghost herself, fundamentally reshaping both the narrative and the player’s moral framework. This personal conflict—professional duty versus emotional attachment—drives nearly every major decision. The narrative structure revolves around “haunting cases,” each presenting a supernatural problem tied to human actions such as betrayal, cruelty, or fear. These cases typically culminate in a judgment where the player must decide the fate of the involved parties. Crucially, there are no clean choices. Each outcome carries consequences, both narratively and mechanically, and the game resists clearly labeling decisions as right or wrong. Character writing is generally strong, especially for Red and Antea , whose dialogue reflects genuine affection, frustration, and grief. Side characters vary in depth; some are compelling and nuanced, while others feel more like functional vehicles for moral dilemmas rather than fully realized individuals. Banishers: Ghosts of New Eden is a thoughtful, slow-burning experience aimed at players who value moral complexity, character-driven storytelling, and atmosphere over fast-paced action or mechanical depth. Its strengths lie in its writing, thematic consistency, and willingness to confront uncomfortable ethical questions. Its weaknesses—repetitive combat, limited enemy variety, and modest systemic depth—are unlikely to deter players invested in the narrative, but they may disappoint those seeking a more traditional action RPG. This is not a game designed for broad appeal or instant gratification. Instead, it rewards patience, reflection, and emotional engagement. For players who appreciate narrative-heavy games with serious tone and meaningful choices, Banishers: Ghosts of New Eden is a compelling, if imperfect, experience. 8/10 DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT |AMAZING| MASTERPIECE Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB PRIME, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, 2 x Asus 27" monitors, Internet Broadband 1000/1000 Mbit If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [url=https://store.steampowered.com/curator/27418263/] Top of the Chart.
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Sept. 2025
🔥 A Masterwork of Storytelling, Emotion, and Consequence 🔥 🕯️ 9/10 One of the most powerful narratives I’ve ever experienced in a game There are games that entertain you, and then there are games that stay with you. Banishers: Ghosts of New Eden belongs to the latter a rare, haunting, and emotional journey that transcends typical storytelling in games. From the very beginning, there's this overwhelming sense that everything matters. Every word, every decision, every glance exchanged between characters carries weight. And the way the story slowly unravels… it’s unlike anything I’ve played in recent memory. There’s a brilliance to how it all ties together how you begin the game not knowing much, and yet by the end, you realize it was all connected, all intentional. It feels less like you’re playing a game and more like you’ve lived through a deeply personal tale about love, duty, loss, and belief. I can’t even begin to express how moved I was by the world and the people in it. This game does something extraordinary: it breathes life into characters that most games would treat as background noise. Here, even side characters simple townsfolk or wandering spirits have stories that feel meaningful and fully realized. Their struggles, their guilt, their grief… it felt like reading dozens of beautifully written short stories within a larger novel. And then there’s the bond between the protagonists. It’s raw, complex, painful, and so human. The love that drives the story isn't just a backdrop it’s the beating heart of this experience. You’ll be forced to make difficult choices, not just in the usual "moral vs. immoral" sense, but decisions that challenge your empathy, your values, and your heart. And you’ll feel the consequences. Oh, you’ll feel them deeply. My ending? It wasn’t the one I hoped for it hurt, in all the right ways. But it was earned. And I know I’ll go back someday to see what might have been, to walk a different path. But even in heartbreak, there was beauty. The kind of beauty that lingers. Yes, the combat can feel a bit repetitive at times but when the soul of a game is this strong, the mechanics become secondary. What kept me going wasn’t the fighting it was the people, the world, the unspoken tragedies, the hints at something larger than myself. There’s magic in this game, not just in the world-building, but in the writing, the performances, the choices that you carry with you long after the credits roll. This is a game about ghosts not just the spirits that haunt the world, but the ones we carry inside us. It’s about promises, sacrifice, love, and the price of doing what you believe is right. 💬 If you play games for story, if you crave emotional weight, and if you believe in the power of a well-told tale… don’t skip this. You’ll feel it. You’ll remember it.
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Aug. 2025
While it may be hard to forgive the vanilla combat, pacing inconsistency, and RPG filler at times, I have never played a game that where every piece of dialouge and every character (including each NPC) was so well considered that each moment felt beatifully grounded in the soil of its context. It is one of the most embodied scripts I have ever come across.
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Aug. 2025
A little conflicted about this one: 1. The story is excellent 2. Graphics is great 3. I love the concept as well. Feels like this is how they should do Supernatural game if there is one 4. Voice acting is amazing. Second game that I played where a Scotman is an MC and it just works. Accent is great :) 2 drawbacks in my opinion: 1. fights are massively repetitive and predictable. 2. the story development is a little slow until the first first actual boss fight (Scourge) Overall, I would recommend playing this if you are here for a story
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July 2025
The game starts out very strong, and then kind of becomes a bit of a slog. I enjoyed the dialogue, and I enjoyed the interactions between the two main characters, and there were a few very solid and enjoyable boss fights. However, exploration is really not all that rewarding, most chests are a miniscule amount of money and materials you don't really need. The skill trees are very uninspiring, just damage dealt up/down/increases resource + damage taken (insert opposite of first part here), only a couple unique synergies like one character punching reloads the other characters gun instantly. Random mobs have sooooo much health, and don't get me started on the manifest mob fights... I'm also not that big of a fan of camera always behind your character. It makes running very difficult since you have to unlock against the enemy you're targeting on, rotate your camera, run forward, and then turn camera back, etc, would be nice to just be able to run left or right... If there were a larger enemy variety and more rewarding exploration, that may actually be all I need to move this game up higher on my recommend list, but I only just barely recommend it because the dialogue, voice acting, and unique lore carries it pretty hard... but if you're looking to 100% this thing, it's gonna be sooo long... 18.5 hours for me, and I bee-lined it to the end with a 22% map completion... I can't do the rest.
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Frequently Asked Questions

Banishers: Ghosts of New Eden is currently priced at 49.99€ on Steam.

Banishers: Ghosts of New Eden is currently not on sale. You can purchase it for 49.99€ on Steam.

Banishers: Ghosts of New Eden received 5,288 positive votes out of a total of 6,128 achieving a rating of 8.37.
😎

Banishers: Ghosts of New Eden was developed by DON'T NOD and published by Focus Entertainment.

Banishers: Ghosts of New Eden is playable and fully supported on Windows.

Banishers: Ghosts of New Eden is not playable on MacOS.

Banishers: Ghosts of New Eden is not playable on Linux.

Banishers: Ghosts of New Eden is a single-player game.

There is a DLC available for Banishers: Ghosts of New Eden. Explore additional content available for Banishers: Ghosts of New Eden on Steam.

Banishers: Ghosts of New Eden does not support mods via Steam Workshop.

Banishers: Ghosts of New Eden does not support Steam Remote Play.

Banishers: Ghosts of New Eden is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Banishers: Ghosts of New Eden.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 16:27
SteamSpy data 28 January 2026 11:57
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 11:56

If you'd like to dive deeper into the details about Banishers: Ghosts of New Eden, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Banishers: Ghosts of New Eden
  • SteamCharts - Analysis of Banishers: Ghosts of New Eden concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Banishers: Ghosts of New Eden compatibility
Banishers: Ghosts of New Eden
Rating
8.4
5,288
840
Game modes
Features
Online players
117
Developer
DON'T NOD
Publisher
Focus Entertainment
Release 12 Feb 2024
Platforms
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