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BE-A Walker on Steam - User reviews, Price & Information

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Take control of a huge mech on an alien planet! Shoot and trample the natives, avenge your brother, or forgive his killers? Join the rebels to restore peace on the exotic planet of Eldorado.

BE-A Walker is a shoot 'em up, difficult and experimental game developed by Tequilabyte Studio and published by Games Operators and PlayWay S.A..
Released on May 07th 2020 is available on Windows, MacOS and Linux in 3 languages: English, Russian and Simplified Chinese.

It has received 619 reviews of which 457 were positive and 162 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 8.19€ on Steam, but you can find it for 1.23€ on K4G.


The Steam community has classified BE-A Walker into these genres:

Media & Screenshots

Get an in-depth look at BE-A Walker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64bit
  • Processor: Intel Pentium
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 530
  • DirectX: Version 9.0
  • Storage: 500 MB available space
MacOS
  • OS: Mac OS X 10.15 "Catalina" x64 or higher
  • Processor: Intel Core i3
  • Memory: 2 GB RAM
  • Storage: 600 MB available space
Linux
  • OS: SteamOS, Ubuntu 16.04 64bit
  • Processor: Intel Pentium
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GTX 260
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
Aug. 2026
BE-A Walker is an unconventional science-fiction action game that turns the fantasy of piloting a massive combat machine into something more demanding than simply pointing weapons at enemies and pulling the trigger. Developed by Tequilabyte Studio and published by Games Operators and PlayWay S.A., the game combines side-scrolling combat, deliberate mech controls, equipment progression, and story decisions within a conflict on an alien planet. Its greatest distinction is the way it makes the physical operation of the walker an important part of gameplay. The machine is immensely powerful, but controlling that power requires patience and coordination. The story takes humanity to Eldorado, an Earth-like planet discovered at a time when Earth is suffering from overpopulation and deteriorating living conditions. Eldorado appears to offer humanity a second chance thanks to its valuable resources and potentially habitable environment. There are serious complications, however. The atmosphere is dangerous to humans, the landscape is dominated by enormous natural environments, and most importantly, the planet already has an indigenous humanoid population. Human colonization therefore develops into an armed conflict rather than peaceful settlement. Players take control of a Biped Enhanced Assault Walker, the machine responsible for giving BE-A Walker its name. As its pilot, the player is tasked with protecting the human colony and confronting the native resistance. The premise initially resembles a straightforward military campaign, but the narrative gradually complicates the player's role. The inhabitants of Eldorado are defending their homeland, while the humans are desperate to secure a future away from their failing home world. This creates a conflict in which neither survival nor loyalty automatically provides a simple moral answer. Personal motivations add another dimension to the campaign. Revenge for the protagonist's brother can influence the player's attitude toward the natives, but the game also allows room for forgiveness and sympathy. Players can remain committed to humanity's colonial ambitions or begin supporting the indigenous population. These decisions complement the game's setting because they force the pilot to consider what all the destruction actually represents. The walker may be an impressive military machine, but from another perspective it is a terrifying weapon invading someone else's home. The most unusual aspect of BE-A Walker is movement. Instead of providing conventional controls that allow the mech to effortlessly run across the battlefield, the game requires players to manage its legs and take deliberate steps. Walking consequently becomes a skill of its own. Early encounters can feel clumsy because players are simultaneously learning how to position the walker, maintain momentum, avoid attacks, and operate weapons. This cumbersome feeling is intentional and reinforces the impression that the player is controlling heavy machinery rather than an agile human character. Once the controls become familiar, the strange movement system contributes considerably to the game's personality. The walker's legs are useful for more than transportation. Its enormous feet can crush enemies underneath them, turning carefully placed steps into attacks. Players can also maneuver around grenades, missiles, and other threats while firing on approaching opponents. Combat becomes an unusual mixture of shooting, positioning, stomping, and maintaining control of a machine that never feels completely effortless to operate. The resulting battles can be satisfyingly destructive. Smaller enemies look vulnerable next to the enormous walker, and the ability to shoot, explode, crush, and trample opposition emphasizes the difference in technological power between the two sides. This violence also supports the darker side of the narrative. The player is not merely operating a cool machine in an abstract shooting gallery. The destructive capabilities of the walker visually reinforce why the indigenous population would regard the human military presence as a devastating threat. Progression helps prevent the machine from remaining static throughout the campaign. The walker and its weaponry can be upgraded, allowing players to develop a more effective combat configuration as they advance. Improvements provide an important reward loop because progress comes from two directions at once. The machine becomes more capable through equipment while the player becomes better at handling its unusual controls. Eventually, actions that initially seemed awkward can become much more manageable, producing a genuine sense of learning how to pilot the walker. The environments use procedural generation to introduce variation as players continue through hostile territory. This approach fits the game's emphasis on repeated expeditions and battles, although it cannot entirely prevent encounters from becoming repetitive. The basic rhythm still revolves around moving through the environment, engaging enemies, surviving incoming attacks, and making use of the walker's equipment. Players who immediately connect with the movement and combat systems are likely to tolerate this repetition better than those who expect constant mechanical variety. Visually, BE-A Walker favors a stylized presentation rather than realistic military science fiction. The colorful alien environment contrasts effectively with the mechanical appearance of the human war machine. Natural scenery, native inhabitants, and industrial technology all occupy the same battlefield, helping communicate the collision between two civilizations. The straightforward visual approach also keeps enemies and projectiles reasonably readable during chaotic encounters, which is particularly important when players must divide their attention between walking and attacking. The game's biggest weakness is inseparable from its most creative idea. Deliberately cumbersome controls will not appeal to everyone. Players accustomed to responsive action games may interpret the walker's movement as frustrating long before they become comfortable with it. Even experienced players can encounter moments when operating the legs while fighting several threats feels more awkward than entertaining. BE-A Walker therefore demands acceptance of its central design philosophy. The difficulty of controlling the machine is part of the experience rather than an obstacle the game intends to completely remove. Despite those frustrations, BE-A Walker has a memorable identity. Tequilabyte Studio builds an entire action game around the idea that a giant combat walker should actually feel heavy, complicated, and somewhat unwieldy. The narrative choices concerning humanity and Eldorado's native population give additional meaning to the fighting, while upgrades and destructive combat provide enough progression to encourage continued play. It may lack the smoothness and variety of more conventional mech games, but its willingness to experiment makes it considerably more distinctive. BE-A Walker is ultimately best suited to players who appreciate unusual control systems, mechanical learning curves, giant war machines, and morally complicated science-fiction settings. Its movement can be frustrating and its combat structure can become repetitive, yet these shortcomings are balanced by an original central mechanic and a story that questions the player's role in the conflict. Rather than delivering a straightforward mech power fantasy, it asks players to master an awkward machine while deciding exactly what they want to accomplish with its tremendous destructive power. Rating: 7/10
8 hours played
Aug. 2026
I mostly liked this game. I would say it's worth about $5 but I got it for $0.99 on a sale. It has some fun elements that bring me back to the old newgrounds days. It's gritty, over the top, and silly. The way you control your mech is designed to be difficult and even gives you 2 options of controls before getting settled in. To my surprise it had voice acting for some of the dialogs story. I played and beat one ending. From what I read by others the other ending is pretty much the same but a little different so I don't feel the need to replay it. The ending I got felt short and abrupt. If I had more care about the story I would be upset but lets be honest, You go and stomp on Aliens on their home world with a mech as they pelt you with rocks and arrows. Some how their arrows are strong enough to penetrate our armor because they just do. I see plenty of people in the discussion board giving this game crap but I guess they came in expecting something serious. I saw mech stomping and though "That sounds funny", and it was! TL;DR: It was good but probably not for $10 and only for 1 play through. Expect a mildly frustrating experience as that is what the games is intended for. Now go stomp on some people.
18 hours played
July 2026
It's awesome, engaging storyline with two seperate paths to take and the mech movement is fantastic, not to mention the gameplay and missions are very well refined, 9/10
13 hours played
May 2026
Alright, It's about 6 hours to hammer out the campaign from front to end. when you 'UPGRADE' a weapon you are actually purchasing a brand new weapon that has to be seperatly equiped. The dialoge is a mix of good, some bad, like 2 writing errors, a TINY bit fourth wall and meme. The controls are NOT ERGONOMIC. AT ALL. my arm ♥♥♥♥♥♥♥ hurts after playing this for 12.1 hours in one day. The gameplay is... engaging, perfect for big stompy mech fans, genuinly very fun with some basic options to tweak difficulty. Balance your cooldowns, energy for your main weapon, and stepping on enemies or you will suffer on Hardcore. There is a STEEP learning curve and panicing in this game is the worst mistake you can make. Once you get a handle on the movement system, weapons and the 2 lane thing they have going on, it's a ♥♥♥♥♥♥♥ blast. bought for full price at 11.49 CDN and I feel it was worth every penny. (WRIITING RANT) The characters are... Well, it feels like none of them take the gravity of the situation they are in seriously once you hit the lab experiments part. They felt believable and realistic somewhat but then it's like... They throw out everything that was set up beforehand it feels like. Earth being a dying world without breathable atmosphere, the countless casualties the Star Wars teddy bear standins have caused people, material exploitation is higher priority than addressing the oposing faction, the lala California Empath character completly loosing her marbles and the general acting with unending regret and sympathy for the creatures who have slaughtered untold thousands of people. It's never even explained why every one of the creatures being eradicated War of the Worlds style is a BAD THING for humanity? They just present it as a moral bad when we are in a struggle for survival as a SPECIES. Overall I really, really liked this game and it's fantastic. however the controls being as bad as they are with movement (PLEASE, I beg of the devs who havn't updated the page in +4 years, make double hitting the movement for auto be a TOGGLE. my arm is killing me. there's never a chance to rest my left arm like I can my right with the current set up. i'm in pain. this game is so so ♥♥♥♥♥♥♥ fun to play and I might play more to get every achievement because of how much I enjoy the premise and gameplay loop.... but it is physically painful to play with regards to the automovement system. I do love the manual movement to step on the enemies and moving the Walker, ♥♥♥♥♥♥♥ 10/10 idea and It's very fun, the way you did it just needs a tweek.) if there were a Workshop page for this game, I'd be a huge advocate... nah, I still am. but do NOT binge the game because the controls will ♥♥♥♥ your left arm up. take it in short bursts.
9 hours played
March 2026
its QWOP but you drive a mech and stomp on aliens. its actually a lot more fun than i made it sound!

Frequently Asked Questions

BE-A Walker is currently priced at 8.19€ on Steam.

No, BE-A Walker is currently not on sale. You can purchase it for 8.19€ on Steam.

Yes, BE-A Walker received 457 positive votes out of a total of 619 achieving a rating of 7.04.
😊

BE-A Walker was developed by Tequilabyte Studio and published by Games Operators and PlayWay S.A..

Yes, BE-A Walker is playable and fully supported on Windows.

Yes, BE-A Walker is playable and fully supported on MacOS.

Yes, BE-A Walker is playable and fully supported on Linux.

This information about BE-A Walker is not available yet.

This information about BE-A Walker is not available yet.

No, BE-A Walker does not support VR.

BE-A Walker is a single-player game.

Yes, there is a DLC available for BE-A Walker. Explore additional content available for BE-A Walker on Steam.

No, BE-A Walker does not support mods via Steam Workshop.

No, BE-A Walker does not support Steam Remote Play.

Yes, BE-A Walker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for BE-A Walker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 August 2026 05:26 UTC
SteamSpy data 04 September 2026 23:25 UTC
Steam price 11 September 2026 18:19 UTC
Steam reviews 09 September 2026 10:08 UTC

If you'd like to dive deeper into the details about BE-A Walker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about BE-A Walker
  • SteamCharts - Analysis of BE-A Walker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck BE-A Walker compatibility
BE-A Walker
Rating
7.0
457
162
Game modes
Features
Online players
1
Developer
Tequilabyte Studio
Publisher
Games Operators, PlayWay S.A.
Release 07 May 2020
Platforms
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