Black Gunner Wukong on Steam - User reviews, Price & Information

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Wukong Survivors" is a TPS + ROGUE game where players control Sun Wukong and his friends, sweeping through all visible enemies and rescuing their captured master.

Black Gunner Wukong is a shoot 'em up, action roguelike and looter shooter game developed and published by Seal.
Released on February 04th 2024 is available only on Windows in 9 languages: English, Simplified Chinese, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal and Traditional Chinese.

It has received 425 reviews of which 420 were positive and 5 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 4.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Black Gunner Wukong into these genres:

Media & Screenshots

Get an in-depth look at Black Gunner Wukong through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: win7
  • Processor: i3-9320
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 Ti
  • Storage: 7 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Black Gunner Wukong is a fast, chaotic, and unapologetically over-the-top third-person roguelike shooter that reimagines the legendary Monkey King in a thoroughly modern and absurd way. Developed and published by Seal, the game fuses mythological inspiration with arcade gunplay, placing spectacle and momentum above narrative seriousness. From the very beginning, it establishes itself as a game about excess—excessive firepower, excessive enemies, and relentless forward motion—inviting players to embrace the chaos rather than attempt to control it. The premise is intentionally ridiculous, using Sun Wukong’s iconic status as a playful excuse to throw him into a wildly inappropriate setting filled with heavily armed enemies. Storytelling exists mainly to frame the action, providing just enough context to motivate each run without interrupting the flow. The tone leans heavily into parody and exaggeration, making it clear that the experience is not meant to be taken seriously. This approach works in the game’s favor, as it allows the focus to remain squarely on gameplay rather than exposition. Combat is where Black Gunner Wukong truly defines itself. The game blends twin-stick shooter sensibilities with third-person movement and bullet-hell density, creating encounters that feel overwhelming in the best way. Wukong can wield multiple firearms simultaneously, often spraying the screen with layers of projectiles while enemies flood in from all directions. Auto-aim mechanics reduce the need for precise targeting, shifting the player’s attention toward positioning, movement, and survival. This design choice makes the game accessible while still demanding situational awareness and quick reactions as difficulty ramps up. Movement is just as important as firepower. Wukong’s ability to fly using his cloud adds verticality and fluidity to combat, allowing players to dodge dense bullet patterns or reposition when surrounded. Arenas are designed to accommodate constant motion, encouraging players to stay airborne or weave through enemy formations rather than stand their ground. As waves intensify, mastering movement becomes essential, turning each run into a test of spatial awareness and endurance. The roguelike structure underpins the entire experience. Each run offers a mix of randomized upgrades, weapons, and passive bonuses that meaningfully alter how Wukong performs. Currency earned during runs can be invested in permanent upgrades, ensuring that even failed attempts contribute to long-term progress. This creates a strong sense of forward momentum, as players gradually unlock new synergies and strategies that make subsequent runs more powerful and more chaotic. Experimentation is rewarded, and discovering particularly effective combinations becomes a major source of satisfaction. Enemy variety and encounter design keep the action from becoming monotonous. While the core loop revolves around surviving waves, enemies differ in movement patterns, attack styles, and durability, forcing players to adapt on the fly. Boss encounters punctuate the progression, demanding heightened focus and testing how well a player has built their character during the run. These moments provide structure and escalation, ensuring that the constant action still feels purposeful rather than endless. Visually, the game adopts a stylized and somewhat rough-edged presentation that prioritizes clarity over polish. Character models, environments, and effects are functional rather than extravagant, but the sheer density of action gives the visuals an energy that compensates for technical simplicity. Importantly, enemy silhouettes and projectiles remain readable even when the screen is filled with explosions and gunfire, which is critical for a game that relies so heavily on reactive movement. Audio design supports the frantic pacing with punchy sound effects and dramatic music that emphasize intensity without becoming overwhelming. Gunfire feels powerful, enemy attacks are clearly telegraphed through sound cues, and the soundtrack maintains a driving rhythm that pushes players forward. Together, these elements reinforce the sensation of constant pressure that defines the game’s identity. Replayability is one of Black Gunner Wukong’s strongest qualities. Multiple difficulty levels, a wide range of upgrades, and the inherent unpredictability of each run encourage repeated play. While the narrative itself offers little reason to replay, the satisfaction of refining builds, surviving longer, and mastering movement patterns gives the game lasting appeal. It is particularly well suited to players who enjoy incremental mastery and high-energy action rather than structured campaigns. Overall, Black Gunner Wukong succeeds by fully committing to its chaotic vision. It does not strive for narrative depth or technical refinement, instead delivering a focused and exhilarating shooter experience built around speed, excess, and progression. For fans of roguelike shooters, bullet hell mechanics, and arcade-style action, it offers a distinctive and addictive take on the genre—one that embraces absurdity and turns it into a source of constant, explosive fun. Rating: 8/10
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Nov. 2025
If you come into this game expecting to take it seriously, you're going about it all wrong. This is a Kusoge, through and through. While Kusoges can generally be hot garbage, this one falls well into the "so bad, its good" category. This is a 3rd person survival rouge-like aping (ba-dum-tsst) off the success of Black Myth: Wukong. You play as Wukong, one of his many variants, some generic waifu's, and even a parody of the Orange Man himself, as you run and gun through 5 stages to take down the military and rescue Sun's master. Each character comes with a special ability, some being a turret that spawns in and shoots the nearest enemy when used, some being absolutely insane like shooting a missile backwards through a crowd of military men, obliterating each and every one along the way. As well as these abilities, you are given several load-out options to start with, such as difficult and passives. As is usual of the genre, some of the passives are nearly pointless, and others (Fruit Stand and Big-Belly Monkey) absolutely break the game. There isn't really a balance to speak of, as a lot of the gameplay does feel slapped together. In my opinion, that doesn't distract too much from the overall fun. This game is a wildly unbalanced mishmash of ideas, but they all culminate into being a rather fun, while sometimes mindless, game. The graphics are surely nothing to write home about, and the animations are stiff and weird (especially any Wukong model with 6 arms when fully geared), but it works in favor here as its part of the charm of a Kusoge. Not much to speak of in the sound department either. Theres serviceable sound effects and music. You wont remember them, but they do their job of adding some life to the game. This is not a terribly hard game, especially for people seasoned on Rouge-likes. I got just shy of 10 hours out of it, and that's including writing a guide. There's certainly not a lot of content overall to speak of, but for $5 it is an acceptable amount. If you're looking for a fairly easy Completion with not a lot of time investment, or a somewhat mindless "numbers go up shooty game" give it a go.
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Nov. 2025
really cheap and good game like all of kunkun's games worth your money interesting lore fun game play highly recommend
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June 2025
-Third person Chinese Brotato, and somehow even more utter chaos than Brotato -Looks like a lore accurate wukong game to me
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June 2025
一瞥天下大同的世界 If I could travel back in time (Speaking only hypothetically, as we know time is only made up), instead of "killing Hitler" or "preventing George Floyd's death" and whatever the average "would be time traveller person" nowadays responds, I would instead go to 2000s to convince 50 Cent and G-Unit to collaborate with the Chinese game industry & audience, I think such change in the "timeline" it would create if not a way better future, more culturally and spiritually enriched and way less of an elaborate slave world" than it is now, then at least definitely with 10000 times way better higher budget video games , and film industry too we would probably see a John Woo movie with 50 cent Chow Yun Fat Vin Diesel Jet Li Steven Seagal and other cool actors which unfortunately never happened. Why is it that I am saying this it is because when I launch BLACK GUNNER WUKONG and I see the monkey king with dual pistols I see the same Grand as in 50 Cent's music & music videos. We had 50 Cent Bulletproof and 50 Cent Blood on the Sand, but if we lived where the conditions I have previously described have aligned - then we would see excellent games with depth of Chinese lore and budgets of games such as Black Myth Wukong; and such guns-blazing gangsta action that would rend for example such series as Max Payne not even close to the top of it's video game representatives. We would have games where 50 Cent fights the triads together with Jet Li, instead of the sluggish one-shot joke that is Red Dead Redemption 2. Even little hits like Brotato (which Black Gunner Wukong is replicating gameplay-wise) would be more thematically pleasing. The world would have more Vin Diesel movies & Riddick games; and Steven Seagal would never have to deal with the betrayal by the western audience, instead would be regarded as one of the ambassadors of cultural enrichment, and what would follow is Lethal unnecessary violence would diminish in the world as more people will learn mindfulness, politeness and to live at a slower pace; ER would have not done what he did, instead achieve harmony through wushu and parkour; In such timeline possibly true communism would be achieved where no man is allowed to rot. The combined effort of every Man leads to a world not such where the likes of Bill Gates and Elon Musk seek to vaccinate you with microchips and send you to a made up location or work your soul to death, but one where it seeks to slowly but steadily solve agriculture and return everyone to a hunter gatherer/animal herder diet. And drink Chinese herbal tea. Technology is used only for music and fun; and Chinese Terminator Nazgul Bionicles patrol the streets only to hand out animal fat & natural fruit based ice-cream to children; all public transport would come with smoking compartments; in time money is finally abolished as there is no need for it. The popularity of such game series as Tony Hawk's and FlatOut would flourish and not vanish in such timeline, and Grand Theft Auto would not have become the degenerative soulless monotone trash that it has become since GTA V. There would be literally no market for the boring garbage looting-crafting rogue-like survival horror grindy slow trash etc pronouns pollutions to even start taking form. Games would be good again...forever... And even cartoons: Courage the Cowardly Dog, Flintstones, Megas XLR and others, alongside with new Chinese influenced ones, would be running for a longer duration and at high quality. Corporate scum and soulless elements would not exist to interfere with Toy Story as they have. Well we might not live in such timeline, but little games like these are like a magic lense in our Dark RPG life that allows us to peer into that world, it's the spot where one brick is missing in the wall and you can see the other side, and you may disagree but subconsciously it is there. https://store.steampowered.com/app/806150/Bloody_and_cruel_story_of_toys/ https://www.youtube.com/watch?v=caN_gc4pmnQ https://www.youtube.com/watch?v=huTKdSZMRPg https://store.steampowered.com/app/1058500/Muscle_Car_Robot/
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Frequently Asked Questions

Black Gunner Wukong is currently priced at 4.99€ on Steam.

Black Gunner Wukong is currently not on sale. You can purchase it for 4.99€ on Steam.

Black Gunner Wukong received 420 positive votes out of a total of 425 achieving an impressive rating of 9.09.
😍

Black Gunner Wukong was developed and published by Seal.

Black Gunner Wukong is playable and fully supported on Windows.

Black Gunner Wukong is not playable on MacOS.

Black Gunner Wukong is not playable on Linux.

Black Gunner Wukong is a single-player game.

Black Gunner Wukong does not currently offer any DLC.

Black Gunner Wukong does not support mods via Steam Workshop.

Black Gunner Wukong does not support Steam Remote Play.

Black Gunner Wukong is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Black Gunner Wukong.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 15:05
SteamSpy data 23 January 2026 14:33
Steam price 28 January 2026 20:39
Steam reviews 27 January 2026 01:53

If you'd like to dive deeper into the details about Black Gunner Wukong, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Black Gunner Wukong
  • SteamCharts - Analysis of Black Gunner Wukong concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Black Gunner Wukong compatibility
Black Gunner Wukong
Rating
9.1
420
5
Game modes
Features
Online players
0
Developer
Seal
Publisher
Seal
Release 04 Feb 2024
Platforms
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