Boogeyman on Steam - User reviews, Price & Information

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Live your childhood nightmare and try to survive against the Boogeyman. Equipped with only your flashlight, survive each night until the morning light.

Boogeyman is a horror, indie and psychological horror game developed and published by Clockwork Wolf.
Released on November 02nd 2015 is available in English only on Windows.

It has received 651 reviews of which 525 were positive and 126 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Boogeyman into these genres:

Media & Screenshots

Get an in-depth look at Boogeyman through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel i3 2.5ghz or equivalent
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • DirectX: Version 11
  • Storage: 1 GB available space
  • VR Support: Oculus PC. Keyboard or gamepad required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I played this game on my YouTube channel: https://www.youtube.com/watch?v=lf00Y__WG20 Boogeyman is so good. This game is so freaking scary. This is one of my favorite horror games. I love the free roam. But why do I have to redo the free roam sections every time I die! Not sure why this is the only game in the series that has it, but ok.... I love this game!
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Dec. 2025
This is a realistic simulation of a night I had when I was a Crying Child.
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Nov. 2025
Just play the game already! Well, I'm still stuck on night four. Boogeyman is mad and amped up. He's all over the place merkin with no mercy. Where in the Jack Daniels did the ring girl come from? l honestly don't know if I can personally flip this game. It is a good game. I do recommend it. I have fun playing it. It interacts differently, which I like because it's more challenging that way. Hurry up and buy! You pay five dolla. Lol!
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Nov. 2025
Boogeyman, developed and published by Clockwork Wolf, is a tense and atmospheric survival horror experience that transforms one of the most universal childhood fears—the monster in the dark—into a fully realized nightmare. Rather than relying on gore or complex storylines, it captures the primal terror of being alone in a dark room with something lurking just out of sight. The player takes the role of a young child confined to their bedroom, armed only with a flashlight, forced to survive through the night as the titular Boogeyman tries to break in. Every flicker of light, every creak of floorboards, and every gust of wind becomes a source of dread. The game’s strength lies not in elaborate mechanics, but in how effectively it taps into the simplicity of fear itself. The gameplay revolves around one central mechanic—using your flashlight to fend off the creature that stalks you from the shadows. This light is both your only weapon and your most limited resource. You must listen carefully for sounds that betray the Boogeyman’s location—scratching under the bed, creaking from the closet, or tapping on the window—and then shine your light in that direction before it strikes. Managing your battery becomes the core tension of the game; use it too freely and you’ll be powerless when you need it most, but conserve too much and the Boogeyman will close in. This balance of caution and instinct drives the entire experience, forcing players to rely on observation and sound rather than frantic movement or combat. It’s a formula that recalls classic horror design, where atmosphere and pacing take precedence over jump scares or action. Visually, Boogeyman makes excellent use of darkness and limited light sources. The child’s bedroom feels convincingly lived-in yet unnervingly unfamiliar once the lights go out. The environment shifts subtly as weather effects change—rain lashes against the windows, thunder rolls in the distance, toys move on their own, and shadows stretch unnaturally across the walls. These details reinforce the sense of paranoia, making every new night feel slightly different and more unpredictable. The sound design elevates this further. Every noise carries significance, demanding that players distinguish between harmless ambience and a deadly cue. The soft hum of a toy turning on by itself or the subtle thud of a door closing becomes a signal for survival. The game’s audio landscape is a masterclass in psychological manipulation, keeping you on edge from start to finish. While the game’s mechanics are minimalist, they create a surprisingly deep sense of engagement. There are no weapons to wield, no puzzles to solve, and no intricate systems to learn—just the flashlight and your instincts. Yet within that simplicity lies real depth. The Boogeyman’s behavior changes as the nights progress, becoming more aggressive and less predictable. New environmental elements, such as power outages or broken toys that emit misleading noises, increase the difficulty without breaking immersion. Each night introduces a slight variation that keeps you second-guessing your strategy. By the final stages, you’ve learned to fear silence as much as sound, as the absence of noise often means the creature is closer than you think. Boogeyman’s visual style may not be groundbreaking, but its atmosphere is remarkably effective. It captures the look and feel of an ordinary home at night, rendered terrifying through clever use of perspective and lighting. The child’s small stature and limited reach make the world feel larger and more threatening. You see only what the beam of your flashlight reveals, and this constraint forces you to imagine the rest—an approach that engages the player’s imagination as much as the senses. This deliberate lack of visual excess keeps the horror psychological rather than visceral, evoking fear through anticipation rather than shock. The game’s biggest strength is also its main limitation: its singular focus on the flashlight mechanic means that variety is limited. Once you’ve experienced a few nights, the rhythm of the game becomes familiar, and some of the initial fear begins to fade. However, the tension never fully disappears because the core design continually pressures you to make decisions under stress. The Boogeyman’s random appearances prevent complete predictability, ensuring that even experienced players can be caught off guard. While it may not have the longevity of larger horror titles, it excels as a compact, tightly focused experience that can be played in short, intense sessions. In terms of pacing and tone, Boogeyman is an exercise in restraint. It doesn’t overwhelm the player with exposition or unnecessary mechanics—it simply places you in a terrifying situation and lets your imagination do the rest. This focus gives it a purity that’s rare in modern horror games. It understands that fear is most powerful when it’s rooted in simplicity—the creak of a floorboard, the fading beam of a dying flashlight, the feeling that something is watching you from the dark. It’s a testament to the developer’s understanding of tension and atmosphere that a game built around such minimal mechanics can feel so immersive. Boogeyman is ultimately a small but striking horror experience that thrives on mood, sound, and imagination. It distills fear to its most basic elements and forces players to confront the vulnerability of being alone in the dark. While it may not offer the depth or replayability of larger horror games, it succeeds where it matters most—creating a sustained sense of dread that lingers long after the screen fades to black. It’s an example of how thoughtful design, strong atmosphere, and careful use of sound can transform a simple concept into an unnerving and memorable horror experience. Rating: 7/10
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June 2025
THIS REVIEW IS IN ENGLISH FOR SPANISH HERE'S THE VIDEO: https://youtu.be/tBKCgc9FXrU (ESTA RESEÑA ES EN INGLÉS PARA ESPAÑOL AQUÍ ESTÁ EL VIDEO) Boogeyman Review Old-school fear: when a flashlight was enough Boogeyman, in its early days, knew how to play with that idea. A 2010s indie horror title that, like many others, rode the wave of Five Nights at Freddy’s: survive the nights without moving much, defending your small corner of the world with light and quick reflexes. And it worked. It didn’t need more. We didn’t want it to be more complex. We wanted fear, not side quests. Updates: the excess of wanting to improve Then came the updates. The changes. The attempts to make it bigger, to break the mold, to make it more unique. And that’s fine, really. I’m not criticizing it from a place of hate. I get it. We all want to evolve. But sometimes, in that attempt to be more, a game can lose what made it good in the first place. They added stuff: leaving the room, searching for batteries, walking down dark hallways with the tension that at any moment you could die. And while that may sound interesting, to me it felt more like a nuisance than an improvement. Maybe it’s just me. Maybe I’m just an idiot who prefers these kinds of games to be simpler, more contained, more focused. But there was something beautiful in that original formula: staying still, watching the corners, listening for the creature, and trusting that your flashlight wouldn’t fail. It was pure design, pure timing, pure fear in small doses. Now, it feels like things have spread out too much. The game stretches further than it should. New mechanics don’t add as much as they should. It’s not bad, just different Don’t get me wrong. Boogeyman is still a good game. It has a creepy atmosphere, effective jump scares, and flawless sound design. I’m not trashing it or writing it off. I’m just saying that, for me, it was better before. Not more complete, not longer, not more replayable. Better in its humility, in its focus, in its concentrated fear. There’s value in not trying to do everything. In knowing when to stop. In not overloading a game that already worked like a broken clock, imperfect, but perfectly scary. Conclusion: lights that don’t shine the same The problem isn’t the game, it’s me. Because in its effort to grow, Boogeyman left behind that intimate horror that caught me the first time. It’s still worth recommending. It still delivers fear. But if you played the first version, maybe you’ll understand what I mean.
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Frequently Asked Questions

Boogeyman is currently priced at 4.99€ on Steam.

Boogeyman is currently not on sale. You can purchase it for 4.99€ on Steam.

Boogeyman received 525 positive votes out of a total of 651 achieving a rating of 7.63.
😊

Boogeyman was developed and published by Clockwork Wolf.

Boogeyman is playable and fully supported on Windows.

Boogeyman is not playable on MacOS.

Boogeyman is not playable on Linux.

Boogeyman is a single-player game.

Boogeyman does not currently offer any DLC.

Boogeyman does not support mods via Steam Workshop.

Boogeyman does not support Steam Remote Play.

Boogeyman is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Boogeyman.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 March 2026 20:05
SteamSpy data 10 March 2026 23:02
Steam price 15 March 2026 04:45
Steam reviews 14 March 2026 09:59

If you'd like to dive deeper into the details about Boogeyman, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Boogeyman
  • SteamCharts - Analysis of Boogeyman concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Boogeyman compatibility
Boogeyman
Rating
7.6
525
126
Game modes
Features
Online players
0
Developer
Clockwork Wolf
Publisher
Clockwork Wolf
Release 02 Nov 2015
VR VR Supported
Platforms
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