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Cassette Beasts on Steam

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Collect awesome monsters to use during turn-based battles in this open-world RPG, now with online multiplayer mode. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!

Cassette Beasts is a controller, comedy and creature collector game developed by Bytten Studio and published by Raw Fury.
Released on April 26th 2023 is available on Windows, Linux, Steam Deck and Steam Machine.

It has received 9,298 reviews of which 8,828 were positive and 470 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 19.99€ on Steam, but you can find it for 0.87€ on K4G.


The Steam community has classified Cassette Beasts into these genres:

Media & Screenshots

Get an in-depth look at Cassette Beasts through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2+ Cores, 2+ GHz
  • Memory: 8 GB RAM
  • Graphics: 2 GB VRAM, OpenGL 3.3
  • Storage: 2 GB available space
  • Additional Notes: 30 FPS @ 1080p on 'Low' quality preset
Linux
  • OS: Ubuntu 18.04+ or SteamOS
  • Processor: 2+ Cores, 2+ GHz
  • Memory: 8 GB RAM
  • Graphics: 2 GB VRAM, OpenGL 3.3
  • Storage: 2 GB available space
  • Additional Notes: 30 FPS @ 1080p on 'Low' quality preset

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

69 hours played
June 2026
Cassette Beasts is the most family-casual-friendly collect-them-all type of game I have ever played. It's super easy to get into; anyone can hop in with minimal issue, even if you're a single father of 2, a person with a horrible Wi-Fi connection, or someone who has never touched a video game in their life. This game has your back. Losing battles is really forgiving (you only lose some items and get a slap on the wrist). Unless the levels of most of the enemies you're facing are much higher than yours, you can easily win a lot of fights without too much draw-back. Mechanically speaking, this game is easy to understand. Being a mostly 2v2 where each character takes one main action per turn, that seems straightforward enough; well, it's a lot deeper than that. As each Cassette Beast has their own elemental type, such as fire, glass, and plastic, for example. Each one has their own strengths and weaknesses on which status effects are applied to them depending on the type of elemental attacks they are attacked by. And it isn't as simple as, for example, plant types taking more damage from fire types like in some other games; instead, they are easily ignited by fire attacks, taking burn damage for several turns. A lot of those are pretty self-explanatory if you know your science, like a metal type gains melee and range defense debuffs from being attacked by a water-type attack or a wind type have their accuracy decrease from ice attacks. There are 12 elemental types in total, so you can imagine the amount of complexity there is to the battle system, which is something I greatly appreciate about this game, where it encourages players to hold multiple Cassette Beasts of different types (6 in total) so you have the flexibility to switch between them so you don't accidentally help your opponent if you've gone into battle with the wrong one. Thankfully, each status effect has its own symbol, and the game alerts you to which one you would apply to your opponent before taking action so you don't make a mistake during combat without not knowing. If you are still worried about the number of status effects there are and the elemental strengths and weaknesses you need to keep track of, don't worry; the game slowly introduces them over time in combat when you first accidentally apply them to the enemies (or purposely for experimentation). It doesn't overwhelm you with all this information all at once, which is much preferable. If you are even interested in playing this game, know, right off the bat, after the bossfight tutorial, it releases you off the leash, allowing you to unveil a lot of hidden map locations where you would not only explore the world of New Wirral, an unknown island where many visitors from many points in time (past, present, and future) are randomly teleported into. There you will be recording and collecting as many Cassette Beasts as you can, fighting those dirty landlords, putting weirdos unconscious, and using the power of friendship to defeat a literal god. There's a whole load of content you can discover in this game without even trying. I think the reason this game is so beloved is not only for the combat challenges, the beast collecting, the characters bonding moments, the representation, the many secret surprise factors, the awesome soundtrack with great timing during battles, and the wonderful community that surrounds it. In the end, I'm happy I played this game. Was it easy? Yes. Was it memorable? Absolutely. Sometimes, it is nice to just chill and play some games that aren't the least punishing so you can entirely focus and enjoy them for what they are.
60 hours played
April 2026
You really don't hear people talk about Cassette Beasts too often. And that's a big shame! Just looking at the game for more than a few seconds and you'll realize this game takes big inspiration from Pokemon. Now while I cant say I'm too familiar with Pokemon, I've really only played Pokemon white as a hand me down as a kid. But I still know the general gameplay flow of it. I'll try not to compare this game to Pokemon too much, Unless I feel it has something unique that differentiates it. Cassette Beasts opens up the player washing up on New Wirral a floating point in space where people from all sorts of time periods come from, though the game still tries to keep a 80's aesthetic. and the clash of art styles can be a little jarring. But what i find worse is the character designs. like some of the characters are fine, but some like sunny or some of the rangers have some of the most gaudy, oversaturated, overdesigned character designs I've ever seen. Its like a OC made it into the finished game. I'm not going to say its Concord levels of character design but its close at times. Now this Isn't really that big of a deal in the grand scheme of the game but I still though I should mention it. As for the main meat and potato's of the game, I'm happy to say the gameplay really amazed me. It has the same type chart that Pokemon has but with some tweaks and new types. But there are 2 very interesting things about it. First is the actually effects of hitting a opponent will a type advantage. When done you do some extra damage, But you also do a specific debuff for the opponent. Say for example if I hit a metal type with electricity. they will be conductive which makes them take damage every time I or they use a melee attack, And if multiple enemies are conductive each melee hit will trigger all of them. And it works the other way around as well. So if I hit an air type with fire it creates a wall that will block 3 hits for the enemy, its actually better to not attack them at all. And for almost every type, buff and debuffs are different for each weakness and strength, (except for electricity all of its weakness make it "uni-target"). Secondly is the transmutation mechanic. For certain types (plastic, ground, ice, water, and glitter) if hit by a specific type they will change type. when a fire move hits a plastic type, they turn into poison types (that's a real thing by the way don't burn plastic) and since like in pokemon you do more damage if you use a move that is your type you can have a plastic move to get the extra damage. it completely changes your weaknesses and strengths on the fly. and the glitter type is the odd ball type. If you hit a glitter type they will be turned into the type of the move you hit them with. But if they hit you with a glitter move you become glitter and the next damage you take will turn you into that type. There aren't any actual beasts that are glitter types (excluding bootlegs) but some beasts can learn glitter moves to forcefully change your type. The other big feature is the stickers. the stickers are extremely flexible in what they can do. There are 3 main types, passives, status, and attacks. attacking stickers are pretty self explanatory. some are only able to be used for certain types. But there are also stickers that are typeless meaning that any beast that uses them, the sticker will change to become the type of the beast. which means if you have a basic typeless sticker and are changed into another type it will change as well, which can be good or bad. The status stickers just inflict a status on your or the enemy pretty simple. though you can intentionally hit your team with a type to give them a buff or status. and there are coating stickers which can change your type for a party member in exchange for a turn. now the passives are where things can get crazy. each gives you a benefit either for free or under certain circumstances. but the things they can do are insane like starting the fight with more AP (each move costs a different amount of AP) or resistance to a types debuffs and transmutations, or gaining more damage when your party member dies. And on top of that each sticker in the game has a random chance to have a bonus effect, like 10 percent more damage, shares sticker with team, or guaranteed crit on type advantage. And this all sounds busted, and it is but I don't think that's a bad thing. You are limited by rng if you can get some of the effects and you can gamble for them. And you really only get access to them in the late game. Think of the stickers as a mix of the Paper Mario badges with the HM's of Pokemon, and the transmutations of this game. But I know some people might be thinking back to the famous quote "given the opportunity, players will optimize the fun out of the game". But I don't think that's applicable, here's why: I would say there are two major exceptions in my experience and others I've asked about when game is more fun when you can break it than otherwise. roguelikes and for games with build variety. My guess for why this is, is that you have to first realize the limits of the system. And second you have to experiment to see what combinations are possible to find a solution that is uniquely your own. and then you start trying to find all the ways you can break the game wide open. The game rewards you for thinking outside the box and experimenting, which I would say is the opposite of optimizing the fun out of a game, even if it can make the game easy. It makes two ways in which the player can get better at the game, strategy (with the build possibilities) and just the normal way with skill. And in general having more build variety in a game like this or a roguelike is a big part of the games fun. so its better to have a few broken strategies instead of stifling the creativity aspect. All things considered this game was a surprise I wish this game was mentioned more, I remember hearing about it when it came out but this game is largely quiet these days. This is a really good creature collector and just a good game on its own merits. it can feel a slight bit basic at times or the world being mostly non linear might be a little complaint for some. But it has a really good gameplay flow: From exploring, fighting bosses, and using stickers. My final verdict is 8.9/10 thank you for reading.
36 hours played
April 2026
This game recaptures what it was like to open up a Pokémon title for the first time. It'd be dishonest to call it a clone, but the spirit of what originally caused me to fall in love with the subgenre is all there. It expands upon the typical mechanics of creature collectors by foregoing the rock-paper-scissors formula of elemental systems for elemental reactions that add depth to battles. Fusions add spectacle on top of all of it. Beyond battles, I enjoyed interactions with companions. Meredith in particular resonated with me as I relate to how she reacted to the situation she was put in. I'm glad I played this for the soundtrack, I was shocked by the impression it left on me for an indie title of this scale that I wouldn't expect to have such impactful themes. I was obsessed with it when I first played on Xbox Game Pass and I still am. I'd recommend this to any Pokémon fan — it represents everything I've been looking for in the subgenre. The open world traversal can be irritating and the storytelling is simple if thoughtful, but neither gets in the way of a genuinely wonderful game. If Pokémon allowed me to date my rival/10
35 hours played
March 2026
So, I'm a bit conflicted about this game. I do recommend a lot of it, but I found certain core aspects of it very frustrating. I'll start with what I liked followed by what I disliked, and you can decide from there if this is helpful. I liked the overall concept of Cassette Beasts. A little retro, a little Pokemon, a little early Nintendo style and Playstation graphics. The world was interesting, the plot kept me motivated, and I felt that it was pretty open-ended. I also loved how the music changed when you use a core mechanic in the game called Fusion. Shelby Harvey is an amazing vocalist, and the soundtrack was one of my favorite components of the game. I enjoyed the core story all the way through to the end. I disliked... well, just about everything else in the game. The type interactions are so damn confusing. This could be because I'm only well versed up to about Gen 3 of Pokemon, so perhaps this kind of type variety is normal for younger gamers, but I felt like I needed a PhD to understand how all the different types interacted. As best I could figure out, Astral basically beats everything but Plastic, Air has strong attacks but is weak against almost everything, and you should use Glass, Glitter, Fire, and Plant types if you want to lose to literally anything in the game. While I enjoyed the open world aspect, I was often frustrated by the gatekeeping abilities that prevent you from going too far in certain areas. Sort of like the HM mechanics of Pokemon, I guess, but delivered in the most awkward way possible. It might help more if you had some kind of level warning for each zone, because you can easily wander from a level 5-10 area into a level 25-30 area with literally no warning and no requisite ability. So this wasn't done that well. I also disliked the arbitrary nature of several encounters in the game. Typically, in a Pokemon game, you hear about a gym leader's abilities at least a few times leading up to them because they are challenges you are meant to prepare for. In this game, you usually don't know what you're encountering in a ranger captain or Archangel fight until you're literally in the fight getting owned by their gimmick. Unless you're lucky or overleveled, this means you usually have to eat a loss and lose some resources or Alt-F4 before the fight is over so you can reload your last save. Finally, we come to my biggest gripe about the game: The post game and DLC content. This may be an ironic complaint, considering placement, but I found the challenges in the post game way, way, way, way, way too hard. There's no warning behind it, you're just trying to help an NPC with a seemingly easy quest where suddenly bosses are taking away 1/2 your HP with each attack. And there's a gauntlet mode that apparently consists of 150 possible encounters, with a boss at the end that is built around giving you the middle finger. I didn't even attempt that one. The DLC is also a huge waste of time. There's maybe an hour of content, a handful of new beasts, and four boss fights that are all designed to annoy you instead of present a decent challenge. And to get to those fights, you have to negotiate some of the worst dungeon-building physics I have ever seen in a game, to the point where I would fall into a pit and warp into the middle of rotating objects in the same room, then fall repeatedly until I got lucky and could glide to safety. Lastly, the dev team can't be bothered to support their own game anymore. Other than an occasional "promotional" beast you can unlock with the mailbox in town with a temporary code, there's literally nothing else being done with this game, either in new content, balances, or bug fixes. The promotional beasts all suck, anyway, so I don't know why they bother making them temporarily available. I know I spent a lot more time talking about the negatives than the positives, but I just wanted to make it clear what I disliked about the game so others can consider if that's a dealbreaker. If those things don't sound so bad, feel free to pick this up, as there was a lot to enjoy in this game. But if any of those things annoy you as deeply as they did me, consider a different imitation Pokemon game to scratch your itch. I'm opening up this review for comments, so feel free to say if you agree/disagree with my review. I may not reply, and I definitely won't if it's just something like, "You suck at games", but who knows? Maybe I can be swayed by a player of this game with more skill than me.
7 hours played
Feb. 2026
I love it. Great charm, art, music, and gameplay. It's not really co-op online like you might want; I bought it for my brother and I thinking we could play through it together and *technically* you can, but it's more of a "play it alongside one another in online co-op." You can do the raids together which is fun, but since every battle is a double battle, I was hoping to play through the whole game with him as my duo. Which is true, you CAN do that- but only local co-op only. The second player controls your "partner" in the story. I wish you could do that online as well instead of local only. But, Steam Share Play does allow that which is nice. But I do wish it was more clear on the store page before I bought 2 copies.

Frequently Asked Questions

Cassette Beasts is currently priced at 19.99€ on Steam.

No, Cassette Beasts is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Cassette Beasts received 8,828 positive votes out of a total of 9,298 achieving an impressive rating of 9.21.
😍

Cassette Beasts was developed by Bytten Studio and published by Raw Fury.

Yes, Cassette Beasts is playable and fully supported on Windows.

No, Cassette Beasts is not playable on MacOS.

Yes, Cassette Beasts is playable and fully supported on Linux.

Yes, Cassette Beasts is playable and fully supported on Steam Deck.

Yes, Cassette Beasts is playable and fully supported on Steam Machine.

No, Cassette Beasts does not support VR.

Cassette Beasts offers both single-player and multi-player modes.

Cassette Beasts offers both Co-op and PvP modes.

Yes, there are 7 DLCs available for Cassette Beasts. Explore additional content available for Cassette Beasts on Steam.

No, Cassette Beasts does not support mods via Steam Workshop.

Yes, Cassette Beasts supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Cassette Beasts is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cassette Beasts.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 September 2026 22:41 UTC
SteamSpy data 02 October 2026 17:07 UTC
Steam price 09 October 2026 03:10 UTC
Steam reviews 08 October 2026 17:51 UTC

If you'd like to dive deeper into the details about Cassette Beasts, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cassette Beasts
  • SteamCharts - Analysis of Cassette Beasts concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cassette Beasts compatibility
Cassette Beasts
Rating
9.2
8,828
470
Game modes
Multiplayer
Features
Online players
148
Developer
Bytten Studio
Publisher
Raw Fury
Release 26 Apr 2023
Platforms
Remote Play
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