Chorus on Steam - User reviews, Price & Information

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Take control of Nara on a quest to destroy the dark cult that created her. Unlock devastating weapons & mind-bending abilities in an evolution of the space-combat shooter. Along with Forsaken, her sentient starfighter, explore ancient temples, engage in zero-g combat & venture beyond waking reality.

Chorus is a action, adventure and indie game developed by Deep Silver Fishlabs and published by Deep Silver.
Released on December 03rd 2021 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Japanese.

It has received 4,042 reviews of which 3,352 were positive and 690 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Chorus into these genres:

Media & Screenshots

Get an in-depth look at Chorus through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2120 | AMD FX-4100
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Xe Graphics | GeForce GTX 750 | Radeon HD 7770
  • DirectX: Version 12
  • Storage: 36 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
i'm 5 hours in and i'm really liking this game. I'm wondering how I've never heard of it. I was at Best Buy with my son and he pointed at the display for the LG Ultragear monitors and said "Dad what game is that? that looks cool!" i googled the mission name that was being displayed and here I am, 5.5 hours into a really fun game.
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Aug. 2024
I have mixed feelings about this game. I've have played lots of space sims/combat games, like Freelancer, Starlancer, Freespace, X-Wing/Tie Fighter, Rouge Squadron, etc, etc. For some reason the game didn't hook me. The story was weak I think, and the world is off. One thing that really bothered me was that the distances between things was so short in, kilometers. This is a space game, when you tell me that there are some space pirates hiding out 30 KM from you and you can't find them and require me to do it, and it takes me a minute to go there and look, that really takes me out of the story and world. Pretty unbelievable. It's worth a play if it's on sale.
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Aug. 2024
This game is....ok. The developer predominantly only made mobile games prior, so i would say given that, they did a good job. Theres some really bad design choices. The auto saves are too sparse. You cant save your game when your in a mission...and guess what...youre almost always in a mission. Its combat is pretty fun but being unable to meneuver in the X axis really sucks. Graphically its damn good. Story, well as everyone has said about this game, the story is pretty meh. Buy it on sale.
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Aug. 2024
Here's what you need to know. This game is good, but it isn't great. The combat dynamics, soundtrack, graphics and environment all score 10/10. The story, depth of characters, and results of decisions in game..all score 4/10 at best. I'll give it a conditional thumbs-up. You enter the saga not having a clue who you are or what you stand for and those things would be OK, if at any point someone explained it to you. Only by paying very close attention over the course of the entire game do you even garner a murky understanding of what this story is about. There is no reason to care about the outcome of any portion or the characters or even the story line because none of it matters. In the end, even the finale` cut scene is rushed, confused and leaves the player asking themselves "What the hell did I just go through and why did I bother?" Hardly a fitting reward for saving the entire universe from even a poorly developed everlasting darkness. The answers to these questions can only be found if you play it for yourself and if you get it on sale it's probably worth the money. (I spent $5.00) But, be warned, Chorus is an experience that is best compared to ordering a sandwich and only getting the bread and some mustard. High-quality bread and mustard to be sure, but that's it.
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July 2024
Ever since I first got my hands on Freespace 2 demo as a wee lad, I've enjoyed a bit of space pew pews in my gaming routine. Space combat enjoyers got some decent games over the decades, but overall the pickings are rather slim compared to Wing Commander, X-Wing and Descent days - especially if you're not into roguelikes, multiplayer, building spacestations, Microsoft Excel or AAA flops. And since godfather of the genre prefers to keep his magnum opus in forever-alpha state and milk it by selling $5000 pixel ships, you gotta take what you can get. Luckily, Chorus is more than "be happy you got anything at all" game. I don't pay as much attention to graphics these days unless it looks exceptionally good or bad. Chorus is pretty enough I suppose, with some very distinct visual elements later on. Ships designs could be better and more varied. Especially capital ships - most designs felt barely functional. They could also use some weathering - as it is most vessels looked like they're brand new and made of plastic. I've seen actual plastic model kits which looked more realistic. Maps feel a bit lifeless at times, despite ocassional civilian ships floating around - I know it's cold, empty space, but still - giant oribtal city full of neons should be busy with traffic, rather than having just a few bigger ships stuck in line to a jumpgate. Check out Scrapland to see it done well. Music, sound effects and voiceovers are quite good - my one gripe here is the sheer amount of character's whispered thoughts. It's a bit hard to hear at times, plus I've never been a fan of this internal monologue fad. Anyway, let's get to the important stuff - the gameplay. As some others noted, initially the controls feel a bit awkward and the first few battles might feel like you're trying to dogfight while flying a freight train. By the end though, with some practice and after unlocking a few new skills (especially drift, which basically turns on newtonian spaceflight, rather than having the ship work like an airplane), you'll be gliding gracefully through a literal bullet hell. Some of my fights towards the end of the game were so cinetmatic, they wouldn't be out of place in a blockbuster sci-fi flick. All in all, once you get past the initial hump gameplay is extremely fun, with no major detractors. Everything else is secondary in my book, so if you want a TL;DR - there it is. Speaking of unlocks - ship customization could be better. You get a few options for each weapon, though usually difference comes down whether it's weak but rapid fire or slow, but powerful. There are also a few options for "internals", boosting various stats, complete with unique set bonuses. In the end though, weapon damage generally takes care of itself and I found boosting efficiency of special abilities to be clearly superior to everything else. Overall despite bunch of component options, build diversity is pretty much nonexistent. Every now and then you get to switch it up by piloting a bigger, slower Spirit-class vessel, which is basically a hull attached to a bunch of chainguns, mowing enemy waves in seconds. Those serve only as a palate cleanser in a few missions though, and you can't customize them at all. Things look better when it comes to enemy variety, with a bunch of different factions' fighers, heavier ships and turrets dropping mines or firing charged lasers and a few capital ships here and there that you'll dismantle by destroying various bits and pieces in order. Overall combat scenarios are pretty fun and exciting, culminating in awesome fleet battles and rather unique bosses, though the fights against basic fighter squadrons get rather repetitive. That said, powers unlocked as the story progresses speed those fights up massively, limiting the tedium. Storywise - could be better, could be worse. You're ex- ace pilot for a weird space cult, who decided blowing up a planet was going a wee bit too far on a murderous cult scale. Then, as usual, you get pulled back into the fight, because your old friends attack your new friends. Overall it's workable, if at times a bit too anime for my taste. Aside from main story, there are some decent side missions, usually netting you meaningful ship or ability upgrades. There are also some repeatable activities netting you some cash, like collecting salvage, fighting off attacks and sitting next to another ship for a few seconds to refuel/hack/calibrate something or other. All in all, Chorus is a qute decent space combat experience, with fun and exctiting combat system, which only gets better the further you get into the game. It has some flaws, but they're more noticeable in hindsight than moment to moment gameplay. Overall I had a ton of fun in the ~20 hours it took me to 100% the game.
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Frequently Asked Questions

Chorus is currently priced at 24.99€ on Steam.

Chorus is currently not on sale. You can purchase it for 24.99€ on Steam.

Chorus received 3,352 positive votes out of a total of 4,042 achieving a rating of 8.02.
😎

Chorus was developed by Deep Silver Fishlabs and published by Deep Silver.

Chorus is playable and fully supported on Windows.

Chorus is not playable on MacOS.

Chorus is not playable on Linux.

Chorus is a single-player game.

There are 2 DLCs available for Chorus. Explore additional content available for Chorus on Steam.

Chorus does not support mods via Steam Workshop.

Chorus does not support Steam Remote Play.

Chorus is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Chorus.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2025 02:20
SteamSpy data 09 June 2025 17:11
Steam price 15 June 2025 04:26
Steam reviews 14 June 2025 19:46

If you'd like to dive deeper into the details about Chorus, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Chorus
  • SteamCharts - Analysis of Chorus concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Chorus compatibility
Chorus
8.0
3,352
690
Game modes
Features
Online players
14
Developer
Deep Silver Fishlabs
Publisher
Deep Silver
Release 03 Dec 2021
Platforms