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Chorus on Steam

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Take control of Nara on a quest to destroy the dark cult that created her. Unlock devastating weapons & mind-bending abilities in an evolution of the space-combat shooter. Along with Forsaken, her sentient starfighter, explore ancient temples, engage in zero-g combat & venture beyond waking reality.

Chorus is a action, adventure and indie game developed by Deep Silver Fishlabs and published by Deep Silver.
Released on December 03rd 2021 is available only on Windows.

It has received 4,042 reviews of which 3,352 were positive and 690 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 1.01€ on Eneba.


The Steam community has classified Chorus into these genres:

Media & Screenshots

Get an in-depth look at Chorus through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2120 | AMD FX-4100
  • Memory: 8 GB RAM
  • Graphics: Intel Iris Xe Graphics | GeForce GTX 750 | Radeon HD 7770
  • DirectX: Version 12
  • Storage: 36 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
Sept. 2026
Okay... So this game is a bit of a complicated one to review. On one hand the writing and plot leave much to be desired, it's never horrible but the lore is not explained very well, in a way that this game feels like a sequel to a game that never existed. The main character isn't particularly likable and the acting ranges from meh to decent enough. However...and that being said... What the game lacks in these aspects it makes up for in strides in raw gameplay. While piloting takes a bit to get used to once you have a good feel for your craft and skills it is alot of fun and you really do feel like a very powerful but not invulnerable character as the game will remind you if you get complacent. There are several RPG-style elements such as the more you use skills and or weapons the more skilled you'll become with them, you can upgrade your ship in various ways as well. There are also achievement style bonus to gain as well, and although many events in the world are scripted, or activated by going to a specific spot, I enjoy the open-world style here and the fun combat random events and hidden bonuses that can be found. Visually the game is very pretty and gives a great sense of scale as well. I honestly haven't had this much fun in a newer space flight game that wasn't a mod or total conversion of an old game in a long time.
31 hours played
Aug. 2026
SCORE: ★★★★☆: Loved It +Gorgeous environments and fairly strong graphics +Responsive and satisfying controls +Unique powers that add a fun twist to a flight combat game +Interesting and varied enemy types -Story loses focus halfway through and has an aggressively bad ending -Mission variety gets very thin for how long the game is -Only the protagonist gets a character model, everyone else is relegated to portraits, which diminishes emotional impact Chorus' protagonist, Nara, has done terrible things. It's something she wrestles with, complicated by the fact that doing these terrible things has given her incredible talents, both as a pilot and at more esoteric, supernatural things. This fact rests heavily in her heart; after all, does doing good with power begotten by sin redeem the sinner? It's a hell of a question, and one that the robust campaign of this story-driven space shooter doesn't quite answer -- but the game is still a rather good time. Chorus kicks off with Nara - formerly a high-ranking officer of a cult called The Circle - making amends for the time she (checks notes) destroyed an entire planet in an act of superhuman zeal. She's doing this by assisting a secretive enclave of refugees on the edge of space, largely made up of survivors from attacks by the very same cult that she herself used to be part of. To nobody's surprise (I'm not being glib, even the characters have been anticipating this), The Circle begins to encroach on this sanctuary, and Nara realizes that doing little acts of good is no longer enough - if she wants to redeem herself, she has to stop The Circle once and for all. It's a pretty good premise, and for about half the game, Chorus does plenty to capitalize on it. Since the dialogue is mostly through non-animated portraits, Nara's inner thoughts are established by her whispering to herself; the player gets a good look at her personality. Truth be told, I initially struggled to sympathize - her conflict about outing herself as a former genocidal imperialist felt like pretty small beans compared to the good she could do if she got over it - but to my pleasant surprise, one of the other major characters, her sentient ship itself, is the first person to call her out about this. I think mileage will vary based on personal tastes, but I was actually pretty pleased to see the narrative grapple with how much Nara would have to do to redeem herself for a crime as major as planetary genocide, and if she's even worthy of it in the first place. Sadly, the second half of the plot takes things pretty far off the rails. I'll avoid spoilers, but the best way to describe it is that as the scale of the conflict grows and other factions get involved, the personal stakes fall away towards an increasingly unfocused exploration of Nara's powers and how she can restore them to their full potency. By the end of the game, I was fully tapped out of the story, largely because - while I certainly can't call what happens generic by any stretch - it became so abstract that it didn't seem to be saying anything anymore and was no longer engaging with its better themes. Still, while I would have liked the story to be a little stronger for how much time is spent on it, space combat games tend to live or die by their core gameplay, and it's here that Chorus shines. The fundamentals are pretty familiar for dogfighting enthusiasts: Nara pilots her spaceship and takes down squadrons of enemies, often while juggling other objectives such as escorting defenseless cargo freighters or retrieving salvage crucial to the enclave. During the tutorial, I was struck by how awkward the combat felt, but once Nara got her real ship, Forsaken (the one I mentioned before that calls her out on her ♥♥♥♥♥♥♥♥) it all made sense: the brief prologue is a masterful feint, an example of how limited everyone else is and how terrifying Nara is by comparison when she's at the helm of the vessel made for her. Nara's a great pilot, but being great isn't always enough when outnumbered ten to one or having to challenge capital-class ships in just a fighter. What really sets her apart is her ability to tap into the Void. At first, she's only able to use this for sensory input, 'pinging' her surroundings not unlike living radar, but as the game progresses and her relationship with Forsaken deepens (alongside recovering some of her willingly excised memories), she picks up some incredible moves. Nara and Forsaken can maneuver in ways others simply can't. Near-instant 180s? Child's play, how about drift maneuvers by transforming the ship on the fly, or fully teleporting behind an enemy and blasting it apart with rockets? Chorus gives Nara these abilities - alongside a decent array of weapons, with emphasis more on quality than quantity and each loadout being distinct - and then challenges her by making sure they're necessary. It's only a few hours before stranger and stronger enemies than simple fighters show up. On top of the capital ships that serve as minibosses I mentioned, there's esoteric beings from the same Void that Nara pulls her powers from that can match her a bit better and bring the numbers to keep things tense. I was consistently pretty happy with the game's difficulty curve, and even the dreaded escort missions typically were well-designed enough that I never got frustrated due to suicidal friendly AI. Really, my only complaint with Chorus besides the story losing its way is that - both due to that narrative and in terms of simple mission design - it starts to drag by the end. If the plot held up better, I wouldn't mind so much that the fights started to blend together, but unfortunately, repetitive side quests and a long chain of flying between distant objectives in the last chapters means that Chorus' final verse lingers on a bit of a sour note. Despite this, it's an extremely strong and well-designed game where it counts, and I highly recommend it for its core combat alone, especially if you pace yourself and don't binge it all at once.
26 hours played
June 2026
It's quite a unique game, which combines arcade space combat with lots of dialogues and small stories. So somehow to me it felt more like an open world action game. It's just so rare (at least from what I've seen) to have a space combat game with that kind of quests and stories. Interestingly enough, the strong sides of this game are also its weaknesses. The combat is fun, but VERY repetitive, even if you use all the arsenal at your disposal. There's A LOT of talking, but it's mostly forgettable. The story is actually good enough, but it's just so long that only 16% of people who bought the game finished it (according to Steam achievements). Weirdly enough, the story reminds me Hellblade a lot and it's not because the main character is often whispering to herself. It's a story about psychological struggle, the existential crisis, the questions about what defines consciousness and how much of all of that is real is quite questionable at some points too. But the delivery is a bit bland, some voice acting could be done much better, and the writing could also be more creative. Unlike the mechanics, which due to the lack of detailed explanation often requires a bit of time to figure out. Especially if you take breaks between the sessions. But if you're patient enough it all becomes a second nature fast. What really made me get into it though is that this game is a hidden VR gem. It doesn't have native VR support, unfortunately, but it works very well with UEVR mod. Not only it gives the advantage of being able to look around, especially during those chaotic fights, where you are surrounded by enemies from all directions, but it's simply stunning in some places. Don't expect too much diversity in the surroundings, but there were quite a few memorable places. And when you actually get the real sense of scale it's just so much more fun to explore. It took me 26 hours to finish, but I completed every single quest I could find and I rarely skipped the open world random encounters. So don't take it as a measurement, can be definitely done much faster.
21 hours played
May 2026
Controls and combat are excellent! It was also rather beautiful. Weakest element was the story. I didn't really care about it but I enjoyed free roaming to explore.
34 hours played
March 2026
Fantastic space fighter game! Pros: - Story is good - combat is amazing - Intro screen music was a banger lol - Graphics are great too - Performance is good, no fps hiccups for me at all Cons: - There's a boss that was epicly annoying.. you'll know when you get there. I would get "lost in space" so much that I had to use restart from checkpoint to get orientated towards what I was supposed to deal with. - Some fights are in such confined areas (like the above boss) that they can be frustrating and annoying

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Frequently Asked Questions

Chorus is currently priced at 24.99€ on Steam.

No, Chorus is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Chorus received 3,352 positive votes out of a total of 4,042 achieving a rating of 8.02.
😎

Chorus was developed by Deep Silver Fishlabs and published by Deep Silver.

Yes, Chorus is playable and fully supported on Windows.

No, Chorus is not playable on MacOS.

No, Chorus is not playable on Linux.

This information about Chorus is not available yet.

This information about Chorus is not available yet.

No, Chorus does not support VR.

Chorus is a single-player game.

Yes, there are 2 DLCs available for Chorus. Explore additional content available for Chorus on Steam.

No, Chorus does not support mods via Steam Workshop.

No, Chorus does not support Steam Remote Play.

Yes, Chorus is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Chorus.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 22:24 UTC
SteamSpy data 26 October 2026 16:14 UTC
Steam price 27 October 2026 03:34 UTC
Steam reviews 19 October 2026 08:00 UTC

If you'd like to dive deeper into the details about Chorus, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Chorus
  • SteamCharts - Analysis of Chorus concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Chorus compatibility
Chorus
Rating
8.0
3,352
690
Game modes
Features
Online players
16
Developer
Deep Silver Fishlabs
Publisher
Deep Silver
Release 03 Dec 2021
Platforms
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