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CLICKOLDING on Steam - User reviews, Price & Information

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The man in the corner of your hotel room wants you to click something. He wants to watch you click it.

CLICKOLDING is a psychological horror, first-person and sci-fi game developed by Strange Scaffold and published by Strange Scaffold and Outersloth.
Released on July 16th 2024 is available in English only on Windows.

It has received 1,493 reviews of which 1,239 were positive and 254 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 1.97€ on Steam with a 34% discount.


The Steam community has classified CLICKOLDING into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Quad-core Intel or AMD 2.5 GHz or superior
  • Memory: 8 GB RAM
  • Graphics: Any DirectX 11 or 12 compatible card
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

1 hours played
May 2026
Games are the only confessional where we willingly hand over control to someone else’s twisted fantasy and keep participating long after the discomfort sets in. Clickolding understands this better than most. It’s not a game you play so much as a short, suffocating ritual you endure in a dingy motel room while a masked stranger watches. You sit on the edge of a bed. He sits in the corner. He hands you a tally counter and offers $14,000 if you reach 10,000 clicks. That’s it. That’s the entire premise. But every mechanical click carries weight—sometimes he wants them faster, sometimes slower, sometimes while standing in a specific spot or adjusting the room temperature like some deranged conductor. The masked man (with that comically grotesque nose and unblinking eyes) never stops watching. The tension builds not through jumpscares but through the creeping realization that you’re performing for him, that this transaction is about far more than money. The dark humor is pitch-black and surgical. The title itself is a filthy pun you can’t unsee once it clicks. You’ll catch yourself laughing nervously at how ridiculous and loaded the whole scenario feels—until the unease settles back in like damp motel sheets. It’s a razor-sharp metaphor wrapped in incremental absurdity: vulnerability, performance, the quiet humiliation of needing cash, the surreal power exchange between stranger and stranger. Every instruction he gives strips away another layer of your agency while you keep clicking because the alternative is walking away broke and unchanged. This isn’t a power fantasy or even a traditional narrative. It’s minimalist interactive philosophy: a thirty-to-forty-minute descent that forces you to sit with discomfort, question why you’re still clicking, and confront how much of life is performative labor for unseen observers. The atmosphere is oppressive in its simplicity—dim lighting, sparse dialogue, that constant mechanical click that starts to sound like a heartbeat you don’t fully control. Clickolding never overstays its welcome or pretends to be more than the uncomfortable little experiment it is. It just hands you the counter, dims the lights, and lets the masked man do the rest. In a medium drowning in epic quests and endless progression, this tiny, grotesque gem reminds us that sometimes the deepest art comes from the simplest, most mortifying acts of repetition. 10/10 would keep clicking for the man in the corner tomorrow. Just one more.
1 hours played
March 2026
Short, weird experience. I wouldn't quite call it horror but it is a little unsettling in places. Fun!
1 hours played
Jan. 2026
What a bizarre game. I went into this unsure what to expect, mostly because of the title, and some bad reviews. But it's a really unique kind of game experience to be had, so I am glad I played it. At its core, Clickolding is about repetition and endurance: clicking an absurd number of times while a man in a seedy hotel room talks to you and gives you instructions. Mechanically it’s extremely simple, but the game is less interested in challenge than in how it feels to comply, to persist, and to sit with monotony under observation. There is something about this that really gets to you on a personal level, at least in the beginning (more on that in a second). A quick practical note: I really wouldn’t recommend playing this on Steam Deck. The walking and interaction controls barely work, and playing this with a touchscreen is really really intense on your fingers. What worked best for me is how visceral and experiential the setup is. Being told to stand in specific places, to perform meaningless actions, and to slowly realise how long it takes to click 10,000 times is a really visceral and unique experience. There’s a lot of space for the player to reflect during those stretches, and that’s where I found the game most effective and interesting. (Maybe in the same sense that one would find a piece of performance art interesting, if that makes sense) Where it lost me a bit were two things - first, the game starts being repetitive. The things you have to do are always very similar, and it takes out the shocking factor the game has in the beginning. And the second thing that bothered me was the narrative direction it ultimately takes. Without getting into spoilers, the story introduces elements that felt unnecessary to me. The core strength of the game is the rawness of the situation itself, and I found myself wishing it trusted that more instead of adding to it with additional plot beats. Overall, this is a memorable and thoughtfully uncomfortable short experience. It won’t work for everyone, and that’s clearly by design. Even with some reservations about the ending, I’m glad I played it - it’s the kind of game that sticks with you more for how it made you feel than for what it explicitly says.
1 hours played
Jan. 2026
Achievement Hunters: Do yourself a favor, speed run the game. For the achievement that isn't given to you right away: get to 10,000 clicks as quick as you can and then stop right there, don't click one more time until you get past the credits. Click to 1000 while walking around the room, interact with the rabbit. Boom. 100% achievements. Afterwards, go hug your cat, pet your dog, watch a cute video, purify yourself from the gross violating greasy feeling you get after playing the game. Do things that make you happy and appreciated as a human being. I know this seems oddly specific, but trust me: just be prepared to not be happy or feel appreciated as a human being. To the devs: How odd is it that video games are one of the only art forms that can make you feel the way this game makes you feel. I'm not sure if well-done is the right word in terms of... well having fun, but you've managed to make me feel something for a specific group of victims that I couldn't understand until I played this game. Games are an art form, and this is art. New levels of empathy unlocked. 3$ for a game you really only have to play for 30-40 minutes. But it's a game you won't ever forget. I'm not gonna forget how this game made me feel at least. Recommending purely for the effort went into creating this psychologically intensive game, and believing that the world would be a better place if more people knew you could feel these emotions. It would make better people that care.
1 hours played
Oct. 2025
Us gamers reach a point in our gaming career if we play for long enough, and that point is when we stop and think "What am I doing?" This game is proud of operating in that zone and I respect it.

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Frequently Asked Questions

CLICKOLDING is currently priced at 1.97€ on Steam.

Yes, CLICKOLDING is currently available at a 34% discount. You can purchase it for 1.97€ on Steam.

Yes, CLICKOLDING received 1,239 positive votes out of a total of 1,493 achieving a rating of 7.93.
😊

CLICKOLDING was developed by Strange Scaffold and published by Strange Scaffold and Outersloth.

Yes, CLICKOLDING is playable and fully supported on Windows.

No, CLICKOLDING is not playable on MacOS.

No, CLICKOLDING is not playable on Linux.

CLICKOLDING is a single-player game.

No, CLICKOLDING does not currently offer any DLC.

No, CLICKOLDING does not support mods via Steam Workshop.

No, CLICKOLDING does not support Steam Remote Play.

Yes, CLICKOLDING is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CLICKOLDING.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 July 2026 14:06 UTC
SteamSpy data 21 July 2026 16:07 UTC
Steam price 28 July 2026 18:50 UTC
Steam reviews 26 July 2026 13:53 UTC

If you'd like to dive deeper into the details about CLICKOLDING, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CLICKOLDING
  • SteamCharts - Analysis of CLICKOLDING concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CLICKOLDING compatibility
CLICKOLDING
Rating
7.9
1,239
254
Game modes
Features
Online players
1
Developer
Strange Scaffold
Publisher
Strange Scaffold, Outersloth
Release 16 Jul 2024
Platforms