Corpse Party: Book of Shadows on Steam - User reviews, Price & Information

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An anthology series that serves as a Corpse Party sequel, prequel, midquel, and alternate universe tale all in one. Rejoin old friends for a deeper dive into the haunted halls of Heavenly Host Elementary...

Corpse Party: Book of Shadows is a horror, gore and violent game developed by MAGES. Inc. and 5pb. and published by XSEED Games, Marvelous USA and Inc..
Released on October 29th 2018 is available only on Windows in 2 languages: English and Japanese.

It has received 464 reviews of which 406 were positive and 58 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Corpse Party: Book of Shadows into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
  • Processor: 1.5 GHz
  • Memory: 512 MB RAM
  • Graphics: 64 MB VRAM, 3D accelerator compatible w/ DirectX 9.0c
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
  • Sound Card: Compatible with DirectX 9.0c

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
10/10 for Corpse Party fans!! It not only acts a sequel, but is a sequel for some of the different optional endings in the first game. It gives additional information on other schools and characters that we didn't get too much of in the first game!! Definitely recommend it, but it is more of a visual novel with a point and click style/
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Dec. 2025
The game changed from an RPG to a visual novel, and honestly it’s way more interesting. The intro animation really caught my attention because it shows how much the survivors had to suffer. I’ll come back and write a full review after I finish the gam
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Dec. 2025
I will always rep Book of Shadows as the perfect sequel to Blood Covered. The original Corpse Party was an absolute banger that can't be topped, but Book of Shadows came along and almost proved that wrong by delivering the most compelling (and frustratingly-hopeless) follow-up in the franchise. The story is interesting, following the events of the "Time Loop Alternate Ending" from the first game; Satoshi & friends find themselves back in Heavenly Host, forced to once again navigate the horrors of the school while trying to save those who could not make it out the first time around. It's an interesting concept, and to keep things from getting stale, it even throws in some "flashback chapters" that show what the characters were doing prior to getting transported to the school. The characters are the same as last time. If you liked them in the original, you'll like them here. Characters like Ms. Yui & Kizami's classmates get fleshed out a little more too, so you'll learn more about the characters you follow. Some characters get entire chapters dedicated to them, so by the time you're through, you'll feel like you've known each other all your lives. This is Corpse Party we're talking about, so you already know the soundtrack is full of bangers. The main theme, the insert-songs (sung by Ayumi Shinozaki's VA), and Kizami's theme are songs I go back and listen to repeatedly using the in-game music player, and the other songs are all great too. The achievement grind (because I know you're reading this, Nebblz) is a lot of fun. You basically have to 100% the game (get all the endings, collect all the nametags, listen to all the music, unlock all the VA interviews). All stuff you were already going to do anyway. And unlike most achievement grinds, this one actually made me love the game more. Overall? Corpse Party: Book of Shadows is an incredible experience, and a must-play for fans of the original game (and its many remakes). This gets a certified Nori Stamp of Approval.
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Nov. 2025
Corpse Party: Book of Shadows takes the already grim foundation of the original Corpse Party and transforms it into a sprawling anthology of interconnected nightmares. Instead of a single, linear storyline, the game presents a collection of chapters that revisit familiar events from alternate angles, explore “what-if” scenarios, and expand on character arcs that were only hinted at before. This structure gives the game a haunting, mosaic-like quality, where each chapter adds another shard to the overall mythos surrounding Heavenly Host. For returning fans, this approach is fascinating, because it offers new insight into characters they already care about and reframes moments from the first game with disturbing clarity. It doesn’t feel like a sequel in the traditional sense; rather, it functions as a dark companion piece that investigates the emotional scars, hidden histories, and tragic alternate fates that could have unfolded in a place defined entirely by suffering. The shift to a point-and-click, first-person visual novel format dramatically changes how the horror is delivered. Gone is the top-down exploration and puzzle-solving that defined the original game. In its place is a slower, more introspective form of navigation where players examine rooms, investigate objects, and read through extensive dialogue and descriptive passages. This design places nearly all emphasis on atmosphere and storytelling. The tension builds through sound cues, eerie music, the soft creaking of floorboards, and the suggestion that something unspeakable is lurking just outside of view. Book of Shadows doesn’t rely on sudden shocks as much as it does on dread — the creeping fear that grows as you uncover more details about what happened, or what could have happened, in each chapter’s version of events. The anthology structure allows the writers to explore a wide emotional range. Some chapters delve into character psychology with unsettling intimacy, exposing guilt, grief, and suppressed trauma. Others offer heartbreaking alternate outcomes where certain characters survive longer, suffer different fates, or confront horrors they never encountered in the original timeline. The game is at its strongest when it leans into this emotional weight, using its expanded format to explore moral ambiguity, the fragility of sanity, and the cruelty inherent in Heavenly Host’s shifting, malevolent spaces. Even though the visual presentation is relatively simple, the sound design and writing frequently deliver an oppressive, stomach-tightening fear that lingers long after a chapter ends. The Japanese voice acting enhances this atmosphere immensely, giving scenes a visceral authenticity that amplifies the emotional impact. This same structure, however, can feel disjointed for players who aren’t familiar with the original game. Because Book of Shadows assumes a deep understanding of the first Corpse Party’s characters, relationships, and overarching lore, newcomers will find many moments confusing or emotionally hollow. The stories often rely on context that isn’t fully explained within this title itself. The result is an experience that can feel fragmented, especially since the tone varies significantly from chapter to chapter — some focusing on psychological horror, others on tragedy, and still others on more traditional ghost-story setup. Without the grounding of prior knowledge, the anthology risks losing coherence. Even players who appreciate the storytelling may find the gameplay sparse. The point-and-click exploration, while functional, tends to repeat the same patterns: inspect the room, click on highlighted objects, trigger the next scene, read dialogue, repeat. It works as a delivery mechanism for horror, but it lacks mechanical depth. Some chapters require discovering very specific triggers to progress, which can occasionally stall pacing and break immersion. The game compensates by offering multiple endings — many of them “wrong ends” that showcase gruesome failures — but the act of replaying sections to unlock every outcome may feel tedious rather than rewarding if you’re not fully invested in uncovering every layer of the story. Despite these drawbacks, Corpse Party: Book of Shadows delivers a uniquely haunting experience for fans of atmospheric and narrative-driven horror. It is deeply committed to exploring suffering, trauma, memory, and the cruel capriciousness of Heavenly Host. Its stories linger precisely because they don’t shy away from bleakness; the emotional brutality of the series is on full display here, sharpened by the anthology’s ability to reimagine and reinterpret pivotal events. For returning fans who want to immerse themselves further in the universe’s dark corners, Book of Shadows is an essential — if painful — expansion. For newcomers, however, it is best approached only after experiencing the original, as its fragmented structure and heavy reliance on prior knowledge may otherwise obscure its strongest qualities. Rating: 8/10
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Nov. 2025
The second installment in the series, Book of Shadows once again takes you back to Heavenly Host, but this time with a different approach. Unlike the first game, Book of Shadows reverts to a more traditional Visual Novel approach and honestly, I think it's BETTER than the first game. Given that many players picking this up are likely to have played the first game, this means less time needed to be spent on the setting and lore, with more time spent on the characters. Book of Shadows does exactly that, and both introduces and fleshes out many minor characters in the series, with a whole heap of different scenarios. The game also includes much more CG, and includes all CG from the first game if you have it in your library which is a huge plus. Why do I think it's better than the first game? I suppose to me, the visual novel style of story telling is just more suitable to Corpse Party than a top down pixel style the first game opted for. Seeing things from the character's perspective has personally always improved immersion in any horror setting, the same way I'd argue a first person horror game will on average, be scarier than a third person title. I think this is where Book of Shadows simply works better and more effectively for the series (Corpse Party Birthday Bash 2U also follows the same style). As always, the voice acting is excellent and the scenarios and endings creative. The menu navigation is also superior, along with all the extra content. You can also skip dialogue quickly and save at any point to try for different endings. If you were a fan of the first game but still on the fence, I highly recommend this game as at minimum, equal to the first game. I know I certainly enjoyed it more!
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Frequently Asked Questions

Corpse Party: Book of Shadows is currently priced at 14.99€ on Steam.

Corpse Party: Book of Shadows is currently not on sale. You can purchase it for 14.99€ on Steam.

Corpse Party: Book of Shadows received 406 positive votes out of a total of 464 achieving a rating of 8.16.
😎

Corpse Party: Book of Shadows was developed by MAGES. Inc. and 5pb. and published by XSEED Games, Marvelous USA and Inc..

Corpse Party: Book of Shadows is playable and fully supported on Windows.

Corpse Party: Book of Shadows is not playable on MacOS.

Corpse Party: Book of Shadows is not playable on Linux.

Corpse Party: Book of Shadows is a single-player game.

Corpse Party: Book of Shadows does not currently offer any DLC.

Corpse Party: Book of Shadows does not support mods via Steam Workshop.

Corpse Party: Book of Shadows does not support Steam Remote Play.

Corpse Party: Book of Shadows is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Corpse Party: Book of Shadows.

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Last Updates
Steam data 29 January 2026 00:14
SteamSpy data 24 January 2026 08:48
Steam price 28 January 2026 20:41
Steam reviews 27 January 2026 05:46

If you'd like to dive deeper into the details about Corpse Party: Book of Shadows, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Corpse Party: Book of Shadows
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Corpse Party: Book of Shadows compatibility
Corpse Party: Book of Shadows
Rating
8.2
406
58
Game modes
Features
Online players
0
Developer
MAGES. Inc., 5pb.
Publisher
XSEED Games, Marvelous USA, Inc.
Release 29 Oct 2018
Platforms