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CraftCraft: Fantasy Merchant Simulator on Steam - User reviews, Price & Information

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CraftCraft is a narrative-heavy RPG sim with hands on forging and jewelry making! Create a pretty tiara for a mermaid or a sword made of dragon blood! Be a Moth or a Cat and express your creativity in your cozy crafting studio and change the lives of locals in the mysterious port town of Windspell.

CraftCraft: Fantasy Merchant Simulator is a dialogue heavy, fantasy and stylized game developed by Placeholder Gameworks and Pineapple Works and published by Placeholder Gameworks and Hawthorn Games.
Released on May 29th 2025 is available on Windows and MacOS in 4 languages: English, Simplified Chinese, Traditional Chinese and Portuguese - Brazil.

It has received 593 reviews of which 488 were positive and 105 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 15.99€ on Steam, but you can find it for 3.09€ on Instant Gaming.


The Steam community has classified CraftCraft: Fantasy Merchant Simulator into these genres:

Media & Screenshots

Get an in-depth look at CraftCraft: Fantasy Merchant Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Graphics: Support for OpenGL 2.1
MacOS
  • OS: macOS 10.12
  • Graphics: Support for OpenGL 2.1

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
May 2026
This review is centered on the story mode. The game has a story mode which lasts for 11 in-game "days", in which you're assisting various inhabitants of the city of Windspell with their desired goods. The game is something of an amalgam. --There is a slight hidden object find element to the game, in that you're encouraged to scavenge components from various locations in the world to fuel your crafts. --Many of the crafts involve working a forge, building tools, weapons, and armor to the beat of a simple rhythm game. --Other crafts involve gluing together items you've scavenged to create non-forgeable products. --In all of these aspects, you must take note of your customers' requests; there are certain elements--ominousness, nature, elegance, cuteness, and minimalism, that you must keep in mind to meet expectations. It sounds like a lot, but most of the game is simply about following instructions. It's honestly very simple, and while it's easy to stress about some of the glue-crafts, the game is extremely flexible about what it allows for a good score. While all of this is going on, there is a political intrigue subplot going on in the background of the game, which you can personally play a part in from the comfort of your shop. All of these elements come together to make CraftCraft a pleasant little game that's enjoyable for a relaxed experience. I will say, however, that the experience is balanced in a very fragile way. No one element of the game is particularly strong; the enjoyment comes from the complete encompassing experience. If any one element of the game is not to your taste, you may simply not get much out of it. While the crafts are generally relaxing and enjoyable, they also mostly lack in depth; forging mechanics are very simple, as are the gluing mechanics. There also isn't a lot in the way of player agency in the Visual Novel style subplot; you can influence the story to a small extent, but generally it doesn't feel like you have much in the way of actual "choice" and your impact isn't particularly felt until the end, hinging on a handful of decisions. So, while the game overall is enjoyable, the main thing that makes it memorable is its characters. Especially, in particular, Saskia. Which brings me to the one thing that disappointed me about the game: It promises romance options, but I can quite confidently say that I do not appear to be the target audience of said options. I ran into relatively very few romanceable options, and of them, almost all of them were male, with one singular exception that is heavily implied to be a MtF transgender character. Said character also only appeared a single time late in the game, yet was romanceable, in contrast to Saskia, who is a consistent presence throughout the game and who, in pretty much any other VN-style game, would very obviously be a romanceable option. As far as romance goes, I'm only particularly interested in female romance options, so the nearly complete lack of them in this game was disappointing, especially when several very cute and appealing female characters exist in the game. That said, the romances themselves are also not especially full of depth; generally it's less of a "romance" and more of a "flirtation" that occurs once per applicable character. So I suppose even then, I'm not missing out very much. Maybe more options and more depth appear in the endless mode. I may give it a go at some point, but given my experience with the story mode, I'm not led to expect much aside from tighter restrictions and requests for the crafts theirselves. Play the demo and see if the gameplay is to your liking. I enjoyed it but I'm not certain if I'll revisit it.
16 hours played
Feb. 2026
Overall 7/10 Good rhythm/attention game but not at all the fantasy merchant simulator I thought it was going in. For what the game is, it's quite fun. The story is engaging and some of the characters are quite fun. Unfortunately the romance in the game is quite scatter shot. Of the romanceable characters only one is actually a woman and she is by far the hardest to get through the dialogue tree to romance. Almost all of the male characters you can instantly go for provided you make their item correctly. Also, no you can't romance the fox woman for reasons far beyond my comprehension, this is made all the worse by her being one of the best characters in the game by a longshot. I ran into a few bugs, mostly relating to reloading saves, every single bug I got was a hard crash or required a restart that then caused more hard crashes. Fun memory, person reading, and rhythm game, if you want it pick it up on sale.
32 hours played
Jan. 2026
Very very fun, I loved Death and Taxes and this game did not disappoint. The main story is short but if you play endless mode and/or go for the completion there's a good amount of content to go through. I also spent like an hour in character creation alone. It is very narrative heavy and you will need to pay attention to what the characters say to get their orders right, so if you don't want to do that maybe pass on it, but for me it was a very good balance between visual novel and crafting. I encountered a few bugs, but nothing game breaking and the devs are very active with fixing anything that comes up. They obviously take pride in and care about their work and the people who support them by buying/playing their games. Don't forget to pet the owlcat
9 hours played
Dec. 2025
It's a cute game that makes a lot of fun but I am frustrated at times. Maybe I am too neurodivergent to pick up on a few things, but here are the things I struggle with: Metals: There are three metals and I can't tell which is which. Sure, they have different prices, but if someone wants a normal dagger do I pick steel or iron? What's considered normal? I know steel is technically better but I have a hard time to connect customer orders to my basic understanding of metals. Commissions: 1. Someone wanted a light armor. So I made a breastplate and then was confused by the many options. I thought they were cosmetic so I picked whatever fit the character's appearance. Apparently, that was wrong. There is no indicator of what is considered light or heavy or medium armor. We also don't have titanium or aluminium which would be actual lightweight metal suited for armors. What I want to say is: I don't know what to pay attention to to make something lightweight in this game. Is it the metal or the shape? If it's the latter then how should I know which shape weighs how much? 2. "Nothing too fancy" - I'm sorry I don't know what type of sword handle is considered fancy and what isn't. If it was one or the other I could probably tell but with 5 different variations I don't know what is 'basic' and 'more basic' and what is 'fancy' and 'more fancy'. I know stuff about swords so I pick whatever makes sense for the usage of the sword but apparently, not having your fingers cut off is considered fancy so I don't know. 4 days in and I still don't know. Same thing with the armor, really. There is no indication of what shapes represent. 3. I understand that some things are guesswork. I like games like strange antiques (which is all about guessing and identifying things), so I really don't mind putting in the effort to understand what customers ask of me. But the guesswork in this game is whacky. Yes, we have a magnifying glass that tells us what's considered what, so I know a creepy, smoking eye is ominous. I also know that, if someone wants something spooky, that's the thing to use. What I don't know is which one of the three beasts is supposed to be the one wearing the spooky collar. Probably the one with 'blood' in the name, but that's nothing but game logics. If anyone would commission me with three individual collars for three individual beasts I'd ask which one's for which. I don't think someone making a living off of commissions should just guess. But that's probably just me thinking too realistically. 4. The notepad isn't really helpful. There is a whole mechanic to click on highlighted words to note them down but it's the bare minimum and oftentimes not enough to really know what to do/use. I think what is missing, for me personally, is a section for research. Get commission > note everything down > go to the desk and start researching > start working on the commission. Customer wants lightweight, durable, basic armor? Let's see what we have in the roster. What's more lightweight? Iron, steel or scrap metal? Have three cubes of each to scale them to determine the lightest option. Durable? Have notes ready to research what is more durable: Iron, steel, or scrap metal? Oh, the lightest metal isn't the most durable? Well, then let's go for the middle ground. Let's pull up the blueprints for the armor shapes. Not all metal are equally good for different shapes, so now we're at the point where we need to find the best metal for the best shape. I know this would change a lot about the rating mechanics, so I do not expect anyone to implement something like this. But it would have been extremly helpful. And yes, I know failing is part of the game. Doesn't help though that I seem to be unable to pick up on very basic concepts and standard perceptions of what is considered normal/light/fancy/basic. This all aside, though, the game doesn't get a bad review from me. I may struggle with it a lot, but it's still a very endearing and fun little game put together by a small team. The art is fantastic, the voices fit so well, the characters are diverse, the worldbuilding is lovely, and overall it is still fun. I need to take longer breaks not to get too frustrated by failing yet again, but I'm looking forward to my second run which will be easier after figuring everything out.
33 hours played
Sept. 2025
First off (a wee little spiel here): I am not exaggerating when I say this -- but I just played this game for 11 hours straight. I'm not kidding. I hadn't even realized how long it had been. I just kept enjoying myself! The only reason I've stopped playing, is because my alarm went off, indicating I have to take my kid to school - and much like this game, you have to craft your children with care, kindness, and magic. I'll be back as soon as that pick-up line is over, I promise you that. TL;DR -- Best crafting game ever. I've played quite a few, too. The story is really captivating, the characters are interesting, and the items you can make are pretty endless. ALL THE WORDS!! CraftCraft is exactly as the title says, but then so much more. Yes, you craft - you craft a lot, that's your job - but you also participate in the city around you, form relationships, and get to pick what your character will say and do. This game takes a lot of DnD/tabletop lore, but makes it its own. It feels like you're really running a shop for real adventurers. As a person who is a real-life NPC, this game makes me feel important and at home. Inclusive, thoughtful, and more complicated than it is on its surface, this game hits all the sweet spots for people who are empathetic, welcoming, and supportive of their fellow human.Characters are believable, the voice acting is sublime, and the graphics are pretty cool. Cozy, fun, and just plain awesome. It has it all. 10/10 - if you like crafting games - this one is worth EVERY. PENNY.

Frequently Asked Questions

CraftCraft: Fantasy Merchant Simulator is currently priced at 15.99€ on Steam.

No, CraftCraft: Fantasy Merchant Simulator is currently not on sale. You can purchase it for 15.99€ on Steam.

Yes, CraftCraft: Fantasy Merchant Simulator received 488 positive votes out of a total of 593 achieving a rating of 7.76.
😊

CraftCraft: Fantasy Merchant Simulator was developed by Placeholder Gameworks and Pineapple Works and published by Placeholder Gameworks and Hawthorn Games.

Yes, CraftCraft: Fantasy Merchant Simulator is playable and fully supported on Windows.

Yes, CraftCraft: Fantasy Merchant Simulator is playable and fully supported on MacOS.

No, CraftCraft: Fantasy Merchant Simulator is not playable on Linux.

CraftCraft: Fantasy Merchant Simulator is a single-player game.

No, CraftCraft: Fantasy Merchant Simulator does not currently offer any DLC.

No, CraftCraft: Fantasy Merchant Simulator does not support mods via Steam Workshop.

No, CraftCraft: Fantasy Merchant Simulator does not support Steam Remote Play.

Yes, CraftCraft: Fantasy Merchant Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CraftCraft: Fantasy Merchant Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2026 20:27 UTC
SteamSpy data 26 July 2026 17:19 UTC
Steam price 28 July 2026 18:35 UTC
Steam reviews 28 July 2026 20:07 UTC

If you'd like to dive deeper into the details about CraftCraft: Fantasy Merchant Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CraftCraft: Fantasy Merchant Simulator
  • SteamCharts - Analysis of CraftCraft: Fantasy Merchant Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CraftCraft: Fantasy Merchant Simulator compatibility
CraftCraft: Fantasy Merchant Simulator
Rating
7.8
488
105
Game modes
Features
Online players
8
Developer
Placeholder Gameworks, Pineapple Works
Publisher
Placeholder Gameworks, Hawthorn Games
Release 29 May 2025
Platforms
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