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CraftCraft: Fantasy Merchant Simulator on Steam

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CraftCraft is a narrative-heavy RPG sim with hands on forging and jewelry making! Create a pretty tiara for a mermaid or a sword made of dragon blood! Be a Moth or a Cat and express your creativity in your cozy crafting studio and change the lives of locals in the mysterious port town of Windspell.

CraftCraft: Fantasy Merchant Simulator is a dialogue heavy, fantasy and stylized game developed by Placeholder Gameworks and Pineapple Works and published by Placeholder Gameworks and Hawthorn Games.
Released on May 29th 2025 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 603 reviews of which 497 were positive and 106 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 15.99€ on Steam.


The Steam community has classified CraftCraft: Fantasy Merchant Simulator into these genres:

Media & Screenshots

Get an in-depth look at CraftCraft: Fantasy Merchant Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Graphics: Support for OpenGL 2.1
MacOS
  • OS: macOS 10.12
  • Graphics: Support for OpenGL 2.1

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

20 hours played
Aug. 2026
Hidden gem, very wholesome game : perfect for a calm and relaxing gaming session. Interactions with the customers are lovely, and the art (especially the chars) is gorgeous. Big recommendation
17 hours played
July 2026
Finished playing this cute game, and it deserves an honest review! For those who don't read long reviews, here is the short version: I highly recommend you play it. You can clearly see a lot of heart was put into this game by the devs. Let's start with the good: - Art Direction: The graphic design is captivating and unique. I absolutely love the art style; it's not too cluttered and isn't hard on the eyes. - Audio: The music is nice. It sits well in the background, and while it isn't groundbreaking, it is never distracting while crafting. - Gameplay Loop: The core gameplay loop is incredibly fun. It was a tiny bit confusing in certain parts (like using glue, tiaras, etc.), but it was hardly an obstacle that couldn't be managed by just using your brain. - Story & Lore: This is the strongest point of the game. The story is amazing. There is deep lore, and the universe devs created has history and politics—it could honestly be a book (the writers behind this game should consider writing one). At times the dialogue was a bit naive, but it offered a cute and overall enjoyable experience. Areas for improvement (not outright errors, but things that could be better): - Character Bloat: The game is very ambitious, and it fell into the usual trap of ambitious projects. By including too many characters, it meant most didn't get enough screen time. They show up, have a tale to tell, and are memorable, but at the same time, there is a noticeable lack of content for them. - Item Bloat: Similar to the character issue. There are so many assets to collect, but once you learn their tags, you realize it's just clutter used for the exact same purpose: crafting. - The "Glue" System: I get the concept, but at a certain point, I started gluing stuff onto other stuff just to be done with it. It didn't matter if I glued a seashell to the very tip of a sword blade; no one cared where I placed things. I literally had to make a ring with a giant wing on it—which looked ridiculous—just to meet quest requirements. That system could use some refinement rather than relying on a weird paste mechanic. - Diversity Integration: It feels as if the game tries a bit too hard to fit in various orientations and preferences. I'm not saying it's a bad thing; however, it feels a bit synthetic at times (like that perfect wood/stone amulet for the elf quest). It felt slightly overly educational, giving me lengthy explanations I didn't really inquire about. It felt as if the game was trying to teach me obvious things I already know regarding how some people feel and identify. - Animation: The characters could REALLY use Spine2D or some other skeletal puppetry. Saskia's tail is cute, but it would be amazing if it actually moved with some simple animation. It is definitely worth considering for a quality-of-art improvement, because the characters already have very strong lineart and even our player character has a rather t-pose most the time. And finally, the bad: - Inventory Management: The sorting system in the drawers is simply atrocious. It feels like I wasted a lot of game time just trying to sort through the mess in them. - Desk Clutter: Items on the desk continuously clutter the workspace, and some never vanish. I received a star map that never disappeared, some parchment with images, and chain links that also just stayed there. I had absolutely no idea if I was supposed to keep them or not, and it really cluttered my crafting table. - Save System: There is no way to overwrite an existing save game. No matter how hard I tried, it just created new saves with the exact same names. The save system truly requires a complete overhaul. - Audio Mixing: Some sound volumes require readjusting. Saskia speaks a bit too quietly at times, while other characters are jarringly loud. Final score? In the indie world, I give it solid 8/10 (same score I got from date with Saskia xD). It's a very good game, and it has potential to become MUCH more if it is grown and improved upon over time. Thank you for amazing gameplay, looking forward to return to it with future updates! Review updated on July 03, 2026
7 hours played
June 2026
really cute little game with fun characters, pretty art, and a nice crafting system. despite the phrasing, Endless Mode is just "here's how to proceed now you've finished the tutorial." you still see the characters you've got to know through the course of the story, but their stories also continue!
10 hours played
May 2026
This review is centered on the story mode. The game has a story mode which lasts for 11 in-game "days", in which you're assisting various inhabitants of the city of Windspell with their desired goods. The game is something of an amalgam. --There is a slight hidden object find element to the game, in that you're encouraged to scavenge components from various locations in the world to fuel your crafts. --Many of the crafts involve working a forge, building tools, weapons, and armor to the beat of a simple rhythm game. --Other crafts involve gluing together items you've scavenged to create non-forgeable products. --In all of these aspects, you must take note of your customers' requests; there are certain elements--ominousness, nature, elegance, cuteness, and minimalism, that you must keep in mind to meet expectations. It sounds like a lot, but most of the game is simply about following instructions. It's honestly very simple, and while it's easy to stress about some of the glue-crafts, the game is extremely flexible about what it allows for a good score. While all of this is going on, there is a political intrigue subplot going on in the background of the game, which you can personally play a part in from the comfort of your shop. All of these elements come together to make CraftCraft a pleasant little game that's enjoyable for a relaxed experience. I will say, however, that the experience is balanced in a very fragile way. No one element of the game is particularly strong; the enjoyment comes from the complete encompassing experience. If any one element of the game is not to your taste, you may simply not get much out of it. While the crafts are generally relaxing and enjoyable, they also mostly lack in depth; forging mechanics are very simple, as are the gluing mechanics. There also isn't a lot in the way of player agency in the Visual Novel style subplot; you can influence the story to a small extent, but generally it doesn't feel like you have much in the way of actual "choice" and your impact isn't particularly felt until the end, hinging on a handful of decisions. So, while the game overall is enjoyable, the main thing that makes it memorable is its characters. Especially, in particular, Saskia. Which brings me to the one thing that disappointed me about the game: It promises romance options, but I can quite confidently say that I do not appear to be the target audience of said options. I ran into relatively very few romanceable options, and of them, almost all of them were male, with one singular exception that is heavily implied to be a MtF transgender character. Said character also only appeared a single time late in the game, yet was romanceable, in contrast to Saskia, who is a consistent presence throughout the game and who, in pretty much any other VN-style game, would very obviously be a romanceable option. As far as romance goes, I'm only particularly interested in female romance options, so the nearly complete lack of them in this game was disappointing, especially when several very cute and appealing female characters exist in the game. That said, the romances themselves are also not especially full of depth; generally it's less of a "romance" and more of a "flirtation" that occurs once per applicable character. So I suppose even then, I'm not missing out very much. Maybe more options and more depth appear in the endless mode. I may give it a go at some point, but given my experience with the story mode, I'm not led to expect much aside from tighter restrictions and requests for the crafts theirselves. Play the demo and see if the gameplay is to your liking. I enjoyed it but I'm not certain if I'll revisit it.
13 hours played
March 2026
Recently busted my hand (still broken sadly). So I had to sort my games through mouser only mode in the accessibilities menu. Ands thank god I did. Just... wow. What a game. Cozy and light Easy enough to play one handed thankfully. Art is wonderful. Character designs are great. Characters themselves are lovely. Voice acting is great. Fell in love with the elf boy Maelrath. GOD WHAT A NEEEERD! Music is great. And lastly... I NEED A PLUSH OF THE OWLCAT!

Frequently Asked Questions

CraftCraft: Fantasy Merchant Simulator is currently priced at 15.99€ on Steam.

No, CraftCraft: Fantasy Merchant Simulator is currently not on sale. You can purchase it for 15.99€ on Steam.

Yes, CraftCraft: Fantasy Merchant Simulator received 497 positive votes out of a total of 603 achieving a rating of 7.77.
😊

CraftCraft: Fantasy Merchant Simulator was developed by Placeholder Gameworks and Pineapple Works and published by Placeholder Gameworks and Hawthorn Games.

Yes, CraftCraft: Fantasy Merchant Simulator is playable and fully supported on Windows.

Yes, CraftCraft: Fantasy Merchant Simulator is playable and fully supported on MacOS.

No, CraftCraft: Fantasy Merchant Simulator is not playable on Linux.

Yes, CraftCraft: Fantasy Merchant Simulator is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, CraftCraft: Fantasy Merchant Simulator is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, CraftCraft: Fantasy Merchant Simulator does not support VR.

CraftCraft: Fantasy Merchant Simulator is a single-player game.

No, CraftCraft: Fantasy Merchant Simulator does not currently offer any DLC.

No, CraftCraft: Fantasy Merchant Simulator does not support mods via Steam Workshop.

No, CraftCraft: Fantasy Merchant Simulator does not support Steam Remote Play.

Yes, CraftCraft: Fantasy Merchant Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CraftCraft: Fantasy Merchant Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 13:26 UTC
SteamSpy data 23 October 2026 19:13 UTC
Steam price 28 October 2026 14:48 UTC
Steam reviews 22 October 2026 08:01 UTC

If you'd like to dive deeper into the details about CraftCraft: Fantasy Merchant Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CraftCraft: Fantasy Merchant Simulator
  • SteamCharts - Analysis of CraftCraft: Fantasy Merchant Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CraftCraft: Fantasy Merchant Simulator compatibility
CraftCraft: Fantasy Merchant Simulator
Rating
7.8
497
106
Game modes
Features
Online players
5
Developer
Placeholder Gameworks, Pineapple Works
Publisher
Placeholder Gameworks, Hawthorn Games
Release 29 May 2025
Platforms