CyberCorp on Steam - User reviews, Price & Information

Quick menu

Brutal fast-paced isometric Co-op Loot Shooter in Cyberpunk world. Equipment-based combos. Exotic Weapons and Armor. Easy to start, hard to master. Play solo or with friends.

CyberCorp is a top-down shooter, twin stick shooter and top-down game developed and published by Megame LLC.
Released on April 22nd 2025 is available only on Windows in 14 languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Thai, Turkish and Ukrainian.

It has received 322 reviews of which 266 were positive and 56 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified CyberCorp into these genres:

Media & Screenshots

Get an in-depth look at CyberCorp through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64-bit)
  • Processor: Intel Celeron / AMD Phenom
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 / Radeon R3
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
This is a pretty middle-ground review that leans towards "recommended". If you are like me and love the rare twin-stick-shooter aRPG then CyberCorp is worth looking into. This is quite similar to Housemarque's "Alienation" game. It leans more into looting and "buildcraft" than Alienation did, but doesn't feel quite as good to play. I'm going to focus primarily on feedback and gameplay-feel. Game-feel is a bit all over the place. On the one hand, shooting with the various gun types does generally feel good. Unfortunately hitting things does not. Enemies do not register hits particularly well, especially powerful ones. They don't flinch, knockback is almost nonexistent, and explosions don't knock them down. They ragdoll on death and that's it. This bad feedback issue is at it's worst when it comes to the games novel "style meter" mechanic. It's similar to Devil May Cry's mechanic of the same name, but tied to things like active reloads, slide dodges, multi-kills, and most importantly, finishers. The higher your style (from D-S) the more leeway you get with active reloads and the less damage you need to inflict on enemies before you can perform a finisher. This mechanic works really well at increasing the pace of combat! -but the issue is that the finishers have all the impact of watching a 4 year old smash action figures against each other. The zoomed out presentation, the lengthy and sometimes very sloppy animations just make every finisher feel like an awkward mid-combat pause and not a triumphant mini-victory. Frankly, I think finisher animations should just be removed (but the instant kill mechanic remain), or replaced with faster, flashier ones that need more particles or visual effects to sell their importance. I would even argue for something like a Shinobi style finisher where ALL enemies at the HP threshold are killed in one finisher. This would prevent the annoying (but safe) tactic of tapping "A" over and over on a group of weak enemies so you get to stay invincible during the lengthy animation. The game also suffers from being a looter-shooter with extremely boring end-game content. The exotic weapons are typically more hindered than helped by their gimmicks, and there's little incentive to do anything but grind the same handful of missions over and over. Some of these missions randomize enemy spawns, but most do not, and the end result is an aRPG in desperate need of some kind of endless or lengthy randomly generated dungeon.
Expand the review
Nov. 2025
TLDR:- A fun looter shooter, with a lot of customisation, made by a small & active dev team. Worth full price. Good enough for ~20 hours, but it offers more if you want an end-game grind to perfect your build. - The game is broken up into main misssions, with some randomised side missions and boss fights made available as you progress through the game; all missions can be repeated to grind for resources and specific loot. Missions can also have random modifiers to change up every mission run slightly. - Story bits are peppered into in the main missions, in between missions, and in the home base, overall it's very light but serviceable. - The visuals may not seem flashy and high-fidelity, but the colour-palette and art-style fit the cyber-punk aesthetic. - The music is decent, guns sound punchy and impactful; I didn't find the sound lacking in any way. - The game plays well with a controller, but the menu UI could be a bit more distinct and clear. - Some maps on randomised side missions might be repeated, but the enemy is varied and the missions are over quickly enough to not be an issue. - You can increase the difficulty in all missions for more rewards, and also increase specific loot drop chance (by paying standard currency). - There are a lot of skills and gear to choose from, and the guns in each category feel varied enough. - Transmog exists, and you can freely change the appearance and colour of your armour and even your guns. - There is good build variety with all the equipment, skills and unique effects of rare gear. You can modify armour/weapons with buffs and effects and it has a small cost, though I wish it was free, to allow easy and convnenient build-crafting. - The end-game is grindy because higher level skill card upgrades require a lot of resources, and you'll want to be chasing specific gear and skill card drops to round out your build. - The devs seem to listen to feedback and add and change some things. The game is also updated frequently for an indie title. It's fully released and still receiving updates, so kudos to the dev team. I bought the game at a -20% discount, but I had enough fun that I would've been fine paying full price. It may seem a bit janky at first, but it's entertaining once you get into it, and for this price you shouldn't expect AAA levels of polish. If you're intrigued by the game, you should definitely give it a try, just remember to keep a timer for 2 hours and play it within 14 days of purchase (for easy refunds).
Expand the review
April 2025
Alien Shooter in Cyberpunk Style I should note that the game officially released on April 22, and as of the time of writing this text—April 24—only two days have passed, so it's understandable that bugs and issues are inevitable. However, their number is large. As strange as it may sound, before I start criticizing the game, I want to mention that I liked its concept and how it is supposed to be played. I believe that once it is polished, it will be enjoyable. But right now, it's a mediocre title that will only appeal to fans of Alien Shooter and CyberPunk. Let me start with the positives: the game has decent visuals and is optimized compared to many other games currently being released. There is a variety of weapons and skills, as well as the option to play cooperatively. The game lacks voice acting—at least in English. It's clear that the developers intended to add voice acting, but so far it only exists for enemies, and not all of them at that. In the game, you can use three types of weapons: melee, primary, and secondary. You can experiment with weapons—changing them during missions. However, the shooting feel is poor: whether you're shooting a pistol, shotgun, or submachine gun, there isn't much difference; only the model and tracers vary. Now about skills: out of all the skills available, only a few make sense to use—namely blink and turret. My friend and I (we played both solo and cooperatively) didn't use anything else—and there was no need to. Blink is necessary for quickly closing in on an enemy or escaping from one. The turret deals some damage and distracts all enemies towards itself, allowing you to recover some health and armor. Various shields, zones, grenades, and mines are unnecessary—they're just there for variety without enhancing gameplay. Regarding missions: locations either repeat visually or in level design. You can also often notice texture issues—they start overlapping each other or disappearing from certain angles. At the beginning, I mentioned that the game resembles Alien Shooter in a cyberpunk style. In Alien Shooter, mobs appeared from holes in walls or floors; if they appeared differently—there was some effect. Here you can kill a boss, and suddenly a mob appears out of thin air—WTF? Continuing with mobs: during combat, it's not always clear whether a mob has a weapon or not; the only difference is in their name and weapon type. They all look completely identical; not even all mobs are recolored. Regarding co-op: I specifically invited my friend along to avoid saying "These problems are only happening to you." No, these problems aren't just mine; some people notice them and some don't. Back to co-op: it's generally decent but has its downsides. First: we were occasionally knocked aside. Second: some missions are not well-optimized for co-op. For example, we couldn't enter a capture point location together; I had to complete it alone while my friend couldn't pass through a barrier. Damage could be dealt both to him and by him. Third: there aren't enough missions designed for co-op; I'd like something like an endless mode—as seen in Warframe—where after a certain time you can choose to finish the mission and collect resources or risk everything for increased rewards. The sound design is good; it sets the pace in the game, so to speak. During fights, the music really comes into its own, and during shootouts, the tempo and volume of the music change, allowing you to fully immerse yourself in the world of cyberpunk. By the way, perhaps that's why in your apartment—which also serves as the game's hub—you can choose different soundtracks from the game and re-listen to your favorites. The music truly transports you to the world of cyberpunk, which has a very positive effect on your overall mood and attitude towards the game. The game is being developed by 20 people and in fact, what they have done is not the worst product, the game has a right to exist, but it needs to be improved: add new missions; improve the usefulness of shields, grenades and mines; or reduce their number and improve the remaining elements; fix the errors with multiplayer. Is the game raw? - YES; Did you like the game? - YES; Do I regret spending the money? - NO; Rating 5 out of 10
Expand the review
April 2025
Absolutely fantastic little gem this is!!! For the introductory price of $17.56 AUD, I bought it in an instant and have been playing it with a mate. Really enjoying it so far as it sort of reminded me of Alienation on the PS4, the top down, twin stick alien shooter, with abilities, skills, powers, weapons of different rarities. Keep playing to level up, find better loot, upgrade, forge and what not. Haven't had an issue doing 2 player co-op with a mate, no drop outs or anything but it can be a bit buggy at times where you get stuck, get teleported back to spawn and a few other things but it isn't game breaking at all. Highly recommend this game!!
Expand the review
April 2025
The game is very cool. It works great on Steam Deck. It's fun and fast to play. The controller works great and the controls are great. There are a lot of weapons, it has its own features. It's worth the money.
Expand the review

Similar games

View all
Halo: Spartan Assault Halo: Spartan Assault brings the excitement of Halo combat to Steam for the very first time. Battle your way through 30 action-packed missions against the Covenant as you explore the origin of the Spartan Ops program featured in Halo 4. *DirectX feature level 10 required. *

Similarity 53%
Price 2.99€
Rating 7.6
Release 04 Apr 2014
Livelock Livelock is a co-operative top-down shooter where you play solo or with up to two allies to break the cycle of infinite war between machines. As one of the remaining Capital Intellects, your role is to unlock Eden and revive humanity.

Similarity 51%
Price -91% 0.96€
Rating 7.6
Release 30 Aug 2016
Alien Swarm: Reactive Drop Co-operative top-down shooter game available for free. An epic bug hunt featuring a unique blend of co-op play and squad-level tactics.

Similarity 50%
Price Free to play
Rating 9.3
Release 20 Apr 2017
I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1 A top down twin stick zombie slaying shooter that you are sure to play again and again!

Similarity 50%
Price Free to play
Rating 9.3
Release 11 Nov 2021

Frequently Asked Questions

CyberCorp is currently priced at 14.79€ on Steam.

CyberCorp is currently not on sale. You can purchase it for 14.79€ on Steam.

CyberCorp received 266 positive votes out of a total of 322 achieving a rating of 7.69.
😊

CyberCorp was developed and published by Megame LLC.

CyberCorp is playable and fully supported on Windows.

CyberCorp is not playable on MacOS.

CyberCorp is not playable on Linux.

CyberCorp offers both single-player and multi-player modes.

CyberCorp includes Co-op mode where you can team up with friends.

CyberCorp does not currently offer any DLC.

CyberCorp does not support mods via Steam Workshop.

CyberCorp does not support Steam Remote Play.

CyberCorp is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CyberCorp.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 March 2026 07:26
SteamSpy data 07 March 2026 14:47
Steam price 14 March 2026 20:46
Steam reviews 13 March 2026 05:59

If you'd like to dive deeper into the details about CyberCorp, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CyberCorp
  • SteamCharts - Analysis of CyberCorp concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CyberCorp compatibility
CyberCorp
Rating
7.7
266
56
Game modes
Multiplayer
Features
Online players
3
Developer
Megame LLC
Publisher
Megame LLC
Release 22 Apr 2025
Platforms