CyberCorp on Steam - User reviews, Price & Information

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Brutal fast-paced isometric Co-op Loot Shooter in Cyberpunk world. Equipment-based combos. Exotic Weapons and Armor. Easy to start, hard to master. Play solo or with friends.

CyberCorp is a top-down shooter, twin stick shooter and top-down game developed and published by Megame LLC.
Released on April 22nd 2025 is available only on Windows in 14 languages: English, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Thai, Turkish and Ukrainian.

It has received 322 reviews of which 266 were positive and 56 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified CyberCorp into these genres:

Media & Screenshots

Get an in-depth look at CyberCorp through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64-bit)
  • Processor: Intel Celeron / AMD Phenom
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 / Radeon R3
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
This is a pretty middle-ground review that leans towards "recommended". If you are like me and love the rare twin-stick-shooter aRPG then CyberCorp is worth looking into. This is quite similar to Housemarque's "Alienation" game. It leans more into looting and "buildcraft" than Alienation did, but doesn't feel quite as good to play. I'm going to focus primarily on feedback and gameplay-feel. Game-feel is a bit all over the place. On the one hand, shooting with the various gun types does generally feel good. Unfortunately hitting things does not. Enemies do not register hits particularly well, especially powerful ones. They don't flinch, knockback is almost nonexistent, and explosions don't knock them down. They ragdoll on death and that's it. This bad feedback issue is at it's worst when it comes to the games novel "style meter" mechanic. It's similar to Devil May Cry's mechanic of the same name, but tied to things like active reloads, slide dodges, multi-kills, and most importantly, finishers. The higher your style (from D-S) the more leeway you get with active reloads and the less damage you need to inflict on enemies before you can perform a finisher. This mechanic works really well at increasing the pace of combat! -but the issue is that the finishers have all the impact of watching a 4 year old smash action figures against each other. The zoomed out presentation, the lengthy and sometimes very sloppy animations just make every finisher feel like an awkward mid-combat pause and not a triumphant mini-victory. Frankly, I think finisher animations should just be removed (but the instant kill mechanic remain), or replaced with faster, flashier ones that need more particles or visual effects to sell their importance. I would even argue for something like a Shinobi style finisher where ALL enemies at the HP threshold are killed in one finisher. This would prevent the annoying (but safe) tactic of tapping "A" over and over on a group of weak enemies so you get to stay invincible during the lengthy animation. The game also suffers from being a looter-shooter with extremely boring end-game content. The exotic weapons are typically more hindered than helped by their gimmicks, and there's little incentive to do anything but grind the same handful of missions over and over. Some of these missions randomize enemy spawns, but most do not, and the end result is an aRPG in desperate need of some kind of endless or lengthy randomly generated dungeon.
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Nov. 2025
TLDR:- A fun looter shooter, with a lot of customisation, made by a small & active dev team. Worth full price. Good enough for ~20 hours, but it offers more if you want an end-game grind to perfect your build. - The game is broken up into main misssions, with some randomised side missions and boss fights made available as you progress through the game; all missions can be repeated to grind for resources and specific loot. Missions can also have random modifiers to change up every mission run slightly. - Story bits are peppered into in the main missions, in between missions, and in the home base, overall it's very light but serviceable. - The visuals may not seem flashy and high-fidelity, but the colour-palette and art-style fit the cyber-punk aesthetic. - The music is decent, guns sound punchy and impactful; I didn't find the sound lacking in any way. - The game plays well with a controller, but the menu UI could be a bit more distinct and clear. - Some maps on randomised side missions might be repeated, but the enemy is varied and the missions are over quickly enough to not be an issue. - You can increase the difficulty in all missions for more rewards, and also increase specific loot drop chance (by paying standard currency). - There are a lot of skills and gear to choose from, and the guns in each category feel varied enough. - Transmog exists, and you can freely change the appearance and colour of your armour and even your guns. - There is good build variety with all the equipment, skills and unique effects of rare gear. You can modify armour/weapons with buffs and effects and it has a small cost, though I wish it was free, to allow easy and convnenient build-crafting. - The end-game is grindy because higher level skill card upgrades require a lot of resources, and you'll want to be chasing specific gear and skill card drops to round out your build. - The devs seem to listen to feedback and add and change some things. The game is also updated frequently for an indie title. It's fully released and still receiving updates, so kudos to the dev team. I bought the game at a -20% discount, but I had enough fun that I would've been fine paying full price. It may seem a bit janky at first, but it's entertaining once you get into it, and for this price you shouldn't expect AAA levels of polish. If you're intrigued by the game, you should definitely give it a try, just remember to keep a timer for 2 hours and play it within 14 days of purchase (for easy refunds).
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Sept. 2025
Warning weary gamer, the spirits of Cyberpunk, Syndicate and Satellite Reign.. reside here
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May 2025
CyberCorp is an isometric twin-stick shooter. As you can guess from the name, the game takes place in a cyberpunk world. You fight against robots, thugs with implants, and mechs to stop an evil corporation from mind-controlling people with their new chip. If you have played a looter shooter like Borderlands or Destiny before, you already know what you're getting into. The core gameplay revolves around finishing missions and getting new weapons and armor. Then you complete the same mission with increased difficulty for better loot. Rinse and repeat. In between missions you are in your safehouse, which acts as a HUB. You can upgrade your gear, watch TV, or buy new stuff from the shop while in the safehouse. The gameplay is excellent in CyberCorp. It's fast-paced and rewarding. The game encourages an aggressive playstyle. Especially melee combat is really satisfying. Customization is amazing. You can customize everything in the game. Visuals and the color of your armor or the color of your weapon. Variety is superb, and you can create cool-looking characters. The game is very short, unfortunately. If you don't grind or don't do any of the side missions, you can easily beat it in a day. Optimization is fine for the most part, but there are some frame drops here and there. The music is average, nothing special about it. Overall, CyberCorp is a great game. If you like this genre, I'm sure you'll like CyberCorp
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April 2025
Fun little game. Completed it with a friend in just short of 7 hours. There are only 14 main mission stages. There are random side missions but those eventually get repetitive because they take place in the same locations as the main missions. We were disappointed that the game ended so quickly. We felt as if we had only completed the first act. But for its low price and overall fun factor, I still recommend it. We plan on beating the game on harder difficulties in the future. If you are left feeling wanting more after beating the game, I heartly recommend checking out The Ascent.
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Frequently Asked Questions

CyberCorp is currently priced at 14.79€ on Steam.

CyberCorp is currently not on sale. You can purchase it for 14.79€ on Steam.

CyberCorp received 266 positive votes out of a total of 322 achieving a rating of 7.69.
😊

CyberCorp was developed and published by Megame LLC.

CyberCorp is playable and fully supported on Windows.

CyberCorp is not playable on MacOS.

CyberCorp is not playable on Linux.

CyberCorp offers both single-player and multi-player modes.

CyberCorp includes Co-op mode where you can team up with friends.

CyberCorp does not currently offer any DLC.

CyberCorp does not support mods via Steam Workshop.

CyberCorp does not support Steam Remote Play.

CyberCorp is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CyberCorp.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 April 2026 11:23
SteamSpy data 28 April 2026 07:26
Steam price 29 April 2026 04:47
Steam reviews 28 April 2026 02:03

If you'd like to dive deeper into the details about CyberCorp, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CyberCorp
  • SteamCharts - Analysis of CyberCorp concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CyberCorp compatibility
CyberCorp
Rating
7.7
266
56
Game modes
Multiplayer
Features
Online players
0
Developer
Megame LLC
Publisher
Megame LLC
Release 22 Apr 2025
Platforms