Sync your Steam wishlist to find the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to find the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Dark Envoy on Steam

Quick menu

Lead a party of relic hunters in an epic cRPG adventure set in a war-torn Guns N’ Sorcery world. Experiment with a tactical slo-mo and a modern combat system!

Dark Envoy is a steampunk, real time tactics and exploration game developed and published by Event Horizon.
Released on October 24th 2023 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, German, Polish, Russian, Simplified Chinese, Turkish, Spanish - Latin America, Italian, Portuguese - Brazil, Japanese and Korean.

It has received 786 reviews of which 542 were positive and 244 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 7.53€ on Steam with a 74% discount, but you can find it for 0.18€ on K4G.


The Steam community has classified Dark Envoy into these genres:


Here is the detailed breakdown of supported languages for Dark Envoy:

UI Subtitle Audio
English
German
French
Italian
Korean
Simplified Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Dark Envoy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel i5 6500 / AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 1060 6gb / AMD Radeon RX 580 8gb
  • Storage: 40 GB available space
  • Additional Notes: Performance target : 1080p resolution, 30fps with medium settings. Installing on HDD is possible but will result in long loading times. Hosting Online co-op sessions on min-spec might result in 'laggy' gameplay. High speed broadband connection required for online play.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

242 hours played
Sept. 2026
Way too many bugs here. The most annoying is when one of your companions stops targeting enemies during combat. You can move it but you cannot target anything, and no, that unit does not have any debuffs active. So if it happens when you are in the early stage of the fight, you have very little chance of defeating all the hordes with just three companions. Second issue I encountered was broken Life Steal ability. Initially I thought that it could be useful to get some health back while doing damage, but in my game, Life Steal does nothing. I had to respec all units and remove abilities/weapons/armors that had it as that was complete waste. During battle units get stuck on themselves. It happens when you give commands to multiple units at the same time when they are engaged with enemies. Unit closer to the enemy actually fights but the one standing behind the first one just stands there idle (it is not negative status like stun or stuck as I am referring to healthy units). You have to help it manually. Super annoying when every second counts as fighting is all about DPS and idle unit has zero DPS. Clicking on units during fights works half the time and is completely unreliable so get into habit of using quick bar when selecting one. Act 1 is actually decent but Act 2 is tedious grind where each fight is just masses of enemies with ranged abilities stunning you and bombing you almost non-stop. It is so idiotic that your melee tanks can do one swing before running from bombs, assuming that they are not stunned and can actually move. Way too many HP sponges that take forever to kill while dodging bombs. There is very little tactics here. Just mobs that know where you are as soon as combat starts they strip your shields in seconds with ranged attacks. ---- I pushed through Act 2, and once I reached level 15 everything changed. Now my team is the overpowered one and mobs coming at me are just meat. At this point you starting to get tier 3 equipment/weapons and combined with all the research, abilities and skill upgrades, fights become walk in the park. Once I reached level 16, there is nothing to research anymore as all three trees are fully researched and specializations are all done. At level 20, fights are so easy that it is actually boring. This only shows how completely unbalanced whole game is. Initially I gave this game negative review because of above, but since then, I played few other games of this type, and believe me, there are much worse games than this one out there. Since there is no neutral option, I changed my review to positive just because game is playable even though far from perfect. Not worth full price so make sure to get it on discount!
22 hours played
July 2026
Let’s get the bad out of the way first. If you play RPGs strictly for deep, groundbreaking narratives, look elsewhere. The story is so generic, clichéd, and corny that it feels like they just copy-pasted a checklist of basic fantasy tropes. Honestly, the game would have been better if they scrapped the dialogue entirely. A few narrated cutscenes and some scattered in-game lore would have done the job without making me roll my eyes. BUT... the gameplay completely redeems it. The slow-mo tactical combat is genuinely great and incredibly satisfying to pull off. It carries the entire experience. The class system leans heavily on the good old "holy trinity" (Tank/Healer/DPS), but the skill trees are complex enough that you won't get bored. The itemization is where it really shines; it perfectly scratches that loot variety and build-crafting itch. Combining the class mechanics with the right gear lets you put together some really solid, fun builds. On the technical and design side, you'll need to manage your expectations. You are going to encounter some bugs and glitches along the way. Also, the so-called "random procedural dungeons" are about as random as a rigged deck of cards. They have a very limited pool of layouts and biomes, so you'll be experiencing a lot of déjà vu while grinding through them. TL;DR: You can skip most of the dialogue, embrace the slow-mo combat, and enjoy the tactical loot-fest despite the occasional bug and repetitive dungeons. It’s a solid game if you value mechanics and gameplay over melodrama.
32 hours played
May 2026
There's a lot to like here, but a lot that's just kind of weird, or missed the mark. The story is kind of whatever, there are some glimpses of neat ideas here, but by and large it's pretty generic, choices don't seem to matter all that much beyond one slight fork that determines which faction will give you a couple missions in the middle of the game, and the characters have basically nothing going on, making drama or conflict fall flat. It's not offensively bad, just nothing special. Which is a shame, because there seems to be some interesting worldbuilding in the background that feels wasted on a fairly generic and awkward plot. The combat is sadly kind of jank. I played the game on hard, just to give some context. More often than not, it wastes its entire premise. You can tell that it really wants to be tactical, with sometimes very small AoEs, precise pathing, static traps or obstacles, summons that act like turrets, cover, and all that. But it's not. Every fight is a small clump of enemies, or a wave defense. There is no formation system to make sure your frontline actually enters the fight at the front, cover is pointless because it's destroyed a couple seconds into the fight more often than not, damage output on both sides is so high that healing feels almost worthless, and generally fights are over so quick that wasting time on proper positioning doesn't seem worth the effort. The consistently most effective strategy has been to pull all enemies into a ball and then drop every skill you have in there. There's good ideas here, skills and classes are decently well designed, but the system just doesn't support what the combat wants to be. Ultimately, I think the system would've been better as a classic turn-based one. The frantic nature of real time means that anything requiring finesse or some time to justify its existence just has no place. And then there's just a few weird things. Characters just stop getting skill points a couple levels before hitting the cap, but still get attribute points. The XP bar on the final level fills, but nothing happens when it's full. There's a whole ordering system for your party, but then formation is random. Movement speed bonuses only apply in combat, not during exploration, leading to a weird problem where you build your frontliner to be fast, but he has to wait out the stealth on combat entry timer for his speed to actually become available. Just very odd decisions. It's worth playing if you really feel the cRPG itch and can get it on a discount, but don't expect it to set the world on fire or any sort of deeply moving narrative.
14 hours played
April 2026
Dark Envoy is an indie Combat RPG for people who like RTwP. Rejoice! The character creation aspects, and the RPG side in general are relatively light, but are enough to connect and justify the exploration and encounters, provide skill trees/progression, and it's more fulsome than their previous game. The setting is a mixture of standard fantasy/magic fare with some sci-fi and gunpowder, and it works well. The game has some bugs and some jank (the most annoying thing being sometimes having to click orders multiple times in combat) although post-release support has been strong right up to the day I'm writing this, a lot of things have been patched and a 2.0 version is coming, which is welcome. The combat is quite good - there are some nice interesting mechanics in here, painting attacks is a favorite of mine - it isn't all just rote repetition of what's been done elsewhere. The game allows both slow time, or fully paused for tactical mode, (you can adjust this by hitting tab when in tactical mode). Overall, it's not perfect so be aware of that (we're looking forward to that 2.0 release, Event Horizon) but it's fun, and worth checking out for those who love pause and play RPG combat. It's great to see a smaller dev supporting RTwP play.
7 hours played
March 2026
It nicely scratches the nostalgic "tactical pause cRPG" itch, At first long skill cooldowns raised my eyebrow, but it quickly felt really fluid and dynamic. Classes are varied and seem interesting. I'm too early in to be able to tell anything solid about the story. It seems generic enough to accompany the gameplay, and to not bother you too much if you're not into it. I will definitely try to recruit a friend for the coop campaing. Would be even better if there was 4 people coop.

Similar games

View all
Wizardry: Proving Grounds of the Mad Overlord Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.
Similarity 52%
Price -80% 6.99€
Rating 7.6
Release 23 May 2024
Legend of Mana The HD Remaster of Legend of Mana is coming to Steam. Meet a colorful cast of characters, use the unique "Land Make" System to build the World Map, and square off against fearsome monsters in the vibrant world of Fa’Diel.
Similarity 51%
Price -69% 9.39€
Rating 7.5
Release 24 Jun 2021
Legend of Edda: Pegasus A free-to-play MMORPG inspired by classic games and the epic world of Greek mythology. Choose between Olympus and the Titans, evolve your class, battle powerful monsters, and collect unique gear. Team up with friends, compete in PvP and the Colosseum, and fight for glory in massive Sacred Wars.
Similarity 50%
Price Free to play
Rating 7.4
Release 22 Jul 2023

Frequently Asked Questions

Dark Envoy is currently priced at 7.53€ on Steam.

Yes, Dark Envoy is currently available at a 74% discount. You can purchase it for 7.53€ on Steam.

Yes, Dark Envoy received 542 positive votes out of a total of 786 achieving a rating of 6.64.
😐

Dark Envoy was developed and published by Event Horizon.

Yes, Dark Envoy is playable and fully supported on Windows.

No, Dark Envoy is not playable on MacOS.

No, Dark Envoy is not playable on Linux.

Yes, Dark Envoy is playable and fully supported on Steam Deck.

Yes, Dark Envoy is playable and fully supported on Steam Machine.

No, Dark Envoy does not support VR.

Dark Envoy offers both single-player and multi-player modes.

Dark Envoy offers both Co-op and PvP modes.

Yes, there are 3 DLCs available for Dark Envoy. Explore additional content available for Dark Envoy on Steam.

No, Dark Envoy does not support mods via Steam Workshop.

No, Dark Envoy does not support Steam Remote Play.

Yes, Dark Envoy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dark Envoy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 13:02 UTC
SteamSpy data 15 October 2026 15:02 UTC
Steam price 27 October 2026 04:10 UTC
Steam reviews 21 October 2026 08:06 UTC

If you'd like to dive deeper into the details about Dark Envoy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dark Envoy
  • SteamCharts - Analysis of Dark Envoy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dark Envoy compatibility
Dark Envoy
Rating
6.6
542
244
Game modes
Features
Online players
11
Developer
Event Horizon
Publisher
Event Horizon
Release 24 Oct 2023
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.