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de Blob on Steam

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The evil I.N.K.T. Corporation has declared 'Color is a Crime!' and leeched Chroma City of all its beauty and interest. The race to rescue Chroma City has just begun, and only de Blob can save the world from a black-and-white future with his unique abilities to color the world back to life.

de Blob is a casual, adventure and action game developed by Blue Tongue Entertainment and Blitworks and published by THQ Nordic.
Released on April 27th 2017 is available only on Windows.

It has received 350 reviews of which 310 were positive and 40 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 3.22€ on Eneba.


The Steam community has classified de Blob into these genres:

Media & Screenshots

Get an in-depth look at de Blob through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 (32 or 64bit), Windows 8, Windows 10
  • Processor: Dual Core CPU 2.50 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce 310 with 1 GB VRAM
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

33 hours played
Sept. 2026
A wonderful and challenging game I hadn't played in years. It's just as fun on PC as it was on the Wii! Highly recommend it for anyone looking for a good platformer!
14 hours played
July 2026
This game was already really great on the Wii! Being able to play it with an actual controller and on a modern resolution and framerate improves the experience so much! Every level takes about 60 minutes to beat to 100%. You can of course beat the levels quicker by progressing when the game prompts you to, but I don't see the fun in that. Especially out of a lens of someone who wants to complete the levels, the game pulls you out of the flow a lot. Everytime you receive a new task or a new region in the level opens, you lose control and are met with a short cutscene, you can skip them but they will appear nonetheless. But that's just a minor con that you probably won't even notice if you play the game as intended. That doesn't change the fact that I love this game
10 hours played
July 2026
de Blob is a colorful and imaginative platforming adventure developed by Blue Tongue Entertainment, with the PC version handled by BlitWorks and published by THQ Nordic. Originally introduced on the Nintendo Wii before arriving on modern platforms, the game continues to stand out thanks to its distinctive concept and joyful execution. Rather than emphasizing combat or survival, it revolves around restoring life to a city that has been drained of its color by an authoritarian force. The result is an experience that celebrates creativity, exploration, and optimism while delivering an entertaining blend of platforming and environmental puzzles that remains refreshing even years after its original debut. The story follows Blob, an unlikely hero made entirely of living paint, as he battles the oppressive I.N.K.T. Corporation and its leader, Comrade Black. Chroma City has been reduced to a lifeless grayscale metropolis where individuality and expression have been erased. Blob's mission is to reverse that destruction by bringing vibrant colors back to buildings, streets, landmarks, and the city's citizens. Although the narrative is straightforward, it succeeds because it reinforces the game's central themes of freedom, artistic expression, and hope. Watching each district gradually transform from dull gray into a lively urban landscape creates an immediate sense of satisfaction that keeps the adventure engaging from beginning to end. Gameplay revolves around collecting primary paint colors and mixing them to create additional shades required for specific objectives. Players absorb red, blue, and yellow paint before combining them into colors like green, orange, and purple to restore different structures throughout the city. Every splash of paint depletes Blob's reserves, requiring players to refill by diving into water or collecting more paint along the way. This mechanic introduces light resource management without becoming frustrating, encouraging players to think about movement and efficiency while maintaining a smooth and accessible gameplay flow. Movement feels fluid and enjoyable, allowing players to bounce, roll, climb, and leap across rooftops while searching every corner of the city for objectives and hidden collectibles. Exploration is consistently rewarding because almost every action contributes to the city's recovery. Buildings regain their original appearance, civilians celebrate their newfound freedom, and entire neighborhoods become increasingly vibrant as players progress. The visual feedback is immediate and rewarding, making even routine objectives feel meaningful because the world visibly changes in response to every successful action. One of the game's strongest qualities is how effectively it combines gameplay with presentation. The colorful environments are more than simple visual decoration—they represent player progress in a tangible way. Every restored district feels like a personal achievement, and the transformation from monochrome emptiness to energetic city streets creates an impressive sense of accomplishment. The stylized art direction has aged gracefully, relying on bold colors and exaggerated character designs rather than photorealism, allowing the game to remain visually appealing despite its age. The soundtrack plays an equally important role in the experience. Music dynamically evolves as players restore more of the city, gradually adding instruments and energy to reflect the world's growing vitality. Different paint colors subtly influence the musical composition, creating an interactive soundtrack that feels closely connected to the gameplay itself. This seamless relationship between audio and visuals gives the game a unique personality that few platformers manage to replicate, making every completed objective feel both visually and musically rewarding. Mission design offers a healthy amount of variety throughout the campaign. Beyond repainting buildings, players participate in races, rescue civilians, complete timed objectives, eliminate enemy machinery, and uncover hidden collectibles scattered throughout each level. These changing objectives prevent the gameplay loop from becoming overly repetitive while encouraging players to master movement and efficient route planning. Completionists will also find plenty of optional content that rewards careful exploration and replaying stages for higher scores. Enemy encounters remain relatively simple, focusing more on environmental hazards and ink-based opponents than traditional combat. Instead of lengthy battles, players rely on agility, quick movement, and careful paint management to overcome obstacles. This design choice keeps the focus squarely on creativity and restoration rather than violence, reinforcing the game's lighthearted atmosphere. While some later stages become more challenging through stricter time limits and larger environments, the overall difficulty remains approachable for newcomers while still offering satisfying challenges for experienced players. Despite its many strengths, de Blob is not entirely without flaws. Some mission objectives begin to repeat during the latter portions of the campaign, and the time limits may occasionally pressure players who prefer slower exploration. Certain camera angles can also become awkward during precise platforming sections, reflecting the game's origins on older hardware. However, these shortcomings rarely diminish the overall experience because the satisfying cycle of exploration, painting, and city restoration remains consistently enjoyable throughout the adventure. de Blob succeeds because it delivers an experience unlike most platformers. Its combination of imaginative mechanics, uplifting presentation, memorable soundtrack, accessible gameplay, and constantly evolving environments creates an adventure that feels both relaxing and rewarding. Rather than relying on spectacle or complex systems, it proves that a simple concept executed with creativity can leave a lasting impression. Even years after its original release, it remains one of the most distinctive platform games available, offering players an entertaining celebration of color, imagination, and artistic freedom. Rating: 8/10
10 hours played
May 2026
Imperfect but underrated I have a history with De Blob - I played De Blob 2 on PS3 as a kid, and realising it and its predecessor were on Steam I got them both and played through them. They make for a sadly forgotten and underrated duology in the 3D platformer genre. Focussing on De Blob 1, its main selling point is really the soundtrack, and the sense of progression you get as you restore lifeless greyscale cityscapes to bursting with life, colour and music. Looking back on what you achieved at the end of each level is really gratifying. The side characters are lovable and I love their gibberish voice acting, and the funny cutscenes between each level are a real treat to watch. As you paint, the soundtrack also adapts to your actions, becoming more complex and triumphant over time. Each colour you paint with also chimes in with its own instrument! Revisiting De Blob as an adult in the middle of the tumultuous times of the mid-2020s is also rewarding, as the punk themes of the people rising up against an oppressive corporate government went straight over my head as a kid and I really appreciate a children's video game being willing to tell that kind of story. I don't think you could do that in today's political climate - you'd get branded as 'too woke' or some bullsh*t. The gameplay itself is very simple though, and in the long term this holds it back; if you aren't interested in the story the gameplay might become very repetitive towards the end. New elements are rarely introduced. The platforming can feel heavy and sluggish, with Blob getting stuck on walls a lot. It was even worse on the original Wii version as someone had the bright idea of mapping 'jump' to 'shaking the Wii Remote' instead of a button! This limits how much actual platforming can take place. Wall jumping feels fun, though, as does smashing enemies. The time limit on levels is unnecessary as well as too generous to worry about if you're actively trying to beat the level. The game overall is extremely easy; this does not bother me as it is a kids' game and thus needs to be accessible. There is a notable difficulty jump for the last few levels and you might die a few times. I'd recommend De Blob for anyone looking for a simple, relaxing platformer with a great soundtrack. I also find it very nostalgic as something that was obviously made in the late 2000s with a strong Frutiger Metro aesthetic.
13 hours played
April 2026
A game full of charm, humor and, obviously, plenty of color. I wish it improved movement throughout the game considering it's a game about climbing and jumping and the lock on mechanic sure loves locking onto the thing to the right of the thing I want to lock onto, but, still, a good game.

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Frequently Asked Questions

de Blob is currently priced at 19.99€ on Steam.

No, de Blob is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, de Blob received 310 positive votes out of a total of 350 achieving a rating of 8.20.
😎

de Blob was developed by Blue Tongue Entertainment and Blitworks and published by THQ Nordic.

Yes, de Blob is playable and fully supported on Windows.

No, de Blob is not playable on MacOS.

No, de Blob is not playable on Linux.

No, de Blob is not playable on Steam Deck.

No, de Blob is not playable on Steam Machine.

No, de Blob does not support VR.

de Blob offers both single-player and multi-player modes.

de Blob offers both Co-op and PvP modes.

No, de Blob does not currently offer any DLC.

No, de Blob does not support mods via Steam Workshop.

Yes, de Blob supports Remote Play Together. Discover more about Steam Remote Play.

Yes, de Blob is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for de Blob.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 05:03 UTC
SteamSpy data 13 October 2026 02:36 UTC
Steam price 26 October 2026 20:02 UTC
Steam reviews 18 October 2026 18:11 UTC

If you'd like to dive deeper into the details about de Blob, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about de Blob
  • SteamCharts - Analysis of de Blob concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck de Blob compatibility
de Blob PEGI 3
Rating
8.2
310
40
Game modes
Multiplayer
Features
Online players
1
Developer
Blue Tongue Entertainment, Blitworks
Publisher
THQ Nordic
Release 27 Apr 2017
Platforms
Remote Play
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