Deathtrap on Steam - User reviews, Price & Information

Quick menu

Deathtrap is a Tower Defense game with strong action-RPG elements, a game of vicious tricks, killing machines, rotating blades and splattering blood.

Deathtrap is a tower defense, rpg and action game developed and published by NeocoreGames.
Released on February 04th 2015 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Hungarian, Polish, Portuguese - Portugal and Russian.

It has received 2,194 reviews of which 1,842 were positive and 352 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Deathtrap into these genres:

Media & Screenshots

Get an in-depth look at Deathtrap through various videos and screenshots.

Load More

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP3, Windows 7, Windows 8
  • Processor: Dual Core CPU 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: GeForce 8800, Radeon HD4000, Intel HD4000 (min. 512 MB VRAM)
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: DirectX 9.0c compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Deathtrap, developed and published by NeocoreGames, is a unique hybrid that merges the strategic elements of tower defense with the visceral thrill of an action role-playing game. It takes place in the grim and fantastical world of the Van Helsing series, though it functions as a standalone experience. The premise is simple yet engaging: players must defend ancient strongholds from invading monsters emerging from the otherworldly dimension known as the Ink. These fortresses, once used to keep unspeakable horrors at bay, have fallen into disrepair, and it becomes your duty to restore their defenses and repel wave after wave of increasingly terrifying creatures. Beneath its gothic veneer lies an intricate system that rewards planning, adaptability, and the satisfying chaos of combat. The gameplay loop in Deathtrap revolves around a mixture of preparation and action. Before each invasion, you study the map, identify the entry points, and strategically place traps such as spike fields, flame turrets, freezing devices, and summoning gates along the paths of the enemies. When the battle begins, the game transitions from calm calculation to frantic execution, as you take direct control of your chosen hero—be it a heavily armed Mercenary, a ranged Marksman, or a spellcasting Sorceress—and fight alongside your constructed defenses. This combination of tactical foresight and hands-on combat creates a rhythm that’s both cerebral and thrilling. Success depends not just on clever trap placement but also on how well you manage to fight off foes who slip through your defenses. The trap system is the core of Deathtrap’s identity, and it’s here that NeocoreGames shows the most creativity. Each trap is not only a tool of destruction but also part of a larger network of synergistic mechanics. Some traps slow enemies, others poison or ignite them, and many have upgrade paths that allow you to enhance their efficiency or imbue them with new effects. Planning an effective defense often requires experimenting with combinations—using a frost trap to freeze a group of enemies in place before unleashing a volley of spikes or summoning magical entities to distract tougher foes. Between missions, players can spend experience points and resources to enhance both their traps and their hero’s abilities, creating an evolving sense of progression that mirrors traditional RPG advancement. Visually, the game captures a rich gothic atmosphere that suits its setting perfectly. Each map is crafted with dark fantasy aesthetics—crumbling stone structures, ominous skies, flickering torches, and rivers of shadow that feel alive with menace. The enemy designs are grotesque and varied, ranging from hordes of undead soldiers to demonic beasts and monstrous abominations that feel at home in a world teetering on the edge of damnation. The visual presentation is complemented by a moody orchestral soundtrack that adds weight to every battle, while the sound design amplifies the tension with metallic clanks, explosive detonations, and the haunting wails of slain creatures. Though not a technical marvel, the art direction ensures the experience feels distinct and immersive. Deathtrap’s progression system adds significant replay value. As you complete levels, you unlock new traps, gear, and skill points, allowing for different playstyles and strategies. Each hero has a unique set of skills, so replaying missions with a different class changes the way you approach defense and combat. The campaign itself offers a solid length with numerous stages, and finishing it unlocks harder difficulty settings, challenge scenarios, and an endless survival mode designed for veteran players. These post-game modes are well-integrated, offering escalating difficulty and new rewards that keep the experience fresh long after the credits roll. There’s also a cooperative mode that allows friends to defend fortresses together, as well as a competitive versus mode where one player controls the hero and another directs enemy forces, although these features depend on finding active players online. However, Deathtrap is not without its flaws. The trap placement mechanic, while deep, is limited to predetermined foundation points, which restricts freedom and occasionally makes certain maps feel overly scripted. Enemy variety, though impressive at first, starts to feel repetitive after extended play, especially when the later waves rely on sheer numbers rather than tactical challenge. The balance between hero combat and trap reliance can also be uneven—some builds allow you to overpower enemies through direct combat alone, which undermines the strategic core. Despite these issues, the moment-to-moment gameplay remains compelling, and the thrill of barely surviving a wave with your fortress still standing is immensely satisfying. As a hybrid, Deathtrap manages to strike a strong balance between its genres. Fans of tower defense will appreciate its intricate planning phases, while action-RPG enthusiasts will enjoy the loot, skill trees, and momentary heroics. Its progression systems, customization options, and steady flow of unlocks give it a rewarding sense of depth, even if the pacing can drag in later stages. What truly stands out, though, is the atmosphere—a gothic, blood-soaked world where every victory feels earned and every defeat feels costly. It’s a rare blend of strategy and action that succeeds through its ambition and execution. In the end, Deathtrap offers an engaging experience that caters to both strategists and adrenaline seekers. It might not have the complexity of pure tower defense classics or the narrative richness of full-fledged RPGs, but it combines both with a sense of identity and craftsmanship that few hybrids achieve. With its haunting tone, clever systems, and satisfying combat, Deathtrap delivers a challenging and rewarding adventure that feels both brutal and beautiful. For players who enjoy building elaborate defenses one moment and diving into fierce combat the next, it remains a standout gem in NeocoreGames’ gothic universe. Rating: 8/10
Expand the review
Sept. 2025
Actually had this for a few years, obviously didn't like it to much on my first play through, or seen something else shiny, as only played it for 10 hours, thought I would give it another go with my son co-op. Pretty fun experience to be honest, he is good at working out what things mean and how they work, its not that obvious to me, including 4k bug with teleporters. Solid fun grinding away and smashing monsters, I dare say the game is quite cheap now...
Expand the review
July 2025
Got this game for free, and what a nice surprise! It is a mix of Diablo and Tower Defense, with multiplayer support. It is worth buying on sale if you are a fan of tower defense games. I have not played all the way to the end, but with 3 hours of experience, it has left a good impression.
Expand the review
June 2025
Pros: borderless windowed mode, soundtrack fits the theme, advanced graphical settings available, decent voice acting, map editor available, tutorial prompts available, on the top right corner you can 2x or ½ the game speed, co-op & versus mode, decent tower defense mechanics Cons: you have to exit and re-launch the game for custom settings to take effect, “no limit” on the fps is optional but im only getting 30fps tops (poorly optimized), the user interface is clunky, you can’t move around the overworld map, progression feels unorganized & linear at the same time, there is only one ring slot, you can’t zoom in or out (except the mini map), you can only swap runes in the store screen (not during a level), when a rock golem dies it glitches the entire screen for a second, you can only place certain traps in pre-determined spots, it cost gold to respect stat points Overall, a decent tower defense + hero rpg game. I played approximately 5 hours at the writing of this review, & I have no interest in completing the game. Deathtrap is a hit or miss.
Expand the review
May 2025
This game blends RTS, with your character running around the levels to set up your traps in this unique tower defense. The main map to navigate levels has access to the Shop for selling and buying items, your Skills level up page, and your Trap level up page. You get a stash with you at all times too, and a gigantic inventory. You complete levels one at a time, roaming around, setting up your towers/traps/defenses. Many, if not most levels have special towers built-in. It will take you approximately 3 levels to get comfortable, using 1, 2, 3, 4, as your abilities. Your mana is called Focus that you generate to cast your chosen abilities. There are 3 classes to start the game on: Mercenary, Sorceress, Marksman. How it plays; you choose your level, and difficulty in the main map. Once super-fast load into levels. You get inkpads that you middle mouse click to activate, and left click on the HUD-map that appears to get around the level in an Instant-transmission speed. Literally. You say go there, you're there. No animations teleporting slowly. You set up your traps, with the Essence that you start with, as well as gain during levels from killing the monsters. It feels like Van Helsing. You're running around the map watching the mini-map where the next waves are coming in, preparing for the next waves, upgrading your existing towers. There are usually 5 waves in the levels when you play the game the first time, then you play it a few more times, i believe, to unlock endless. If you don't play beyond normal difficulty, you cannot 3-star any levels. The game involves a fair bit of reading to understand the basics, but once you've got that, OR if you understand tower defense, and RPG's character-inventory management , it will work easily in your favour to play at double speed [when you feel like rushing past a level] If you finish the campaign once, in normal mode [70% capped HP and 70% damage vs Hard on 100% to start the game. You assist all your towers with your chosen weapons, upgrades, equipment. You get loot at the end of each level. There are items that boost the loot rarity and quantity, and gold amounts, there are loots that give you massive resistances to frost, poison, fire, Your equipment is generally all for armour, but there are many ways to skin the cat. The character's equipment slots total 5 + 1 Weapon. A hat, amulet, armour/suit, one ring, and a belt, which usually is your HP Booster. oh and your weapon ! The game is barely taxing on the system, which is kudos for running in the background/pausing to idle/ go do something, - play for tonnes of long hours and never even see a spike in your system, as this is just 5w/h more than idle of win11; :) super, for all that it offers. It's deep, it's fast, and intuitive if you are a regular tower defense player, and most importantly, it's fun building up your character, and eventually changing to hard to get better loot is of course what makes it fun. The survival is actually perfect, no matter what build you want to play, as long as you update your equipment, spells, skills, and traps, after each level, you'll never fail a level, if you watch the mini-map and support all your lanes. Because you're always running around to maintain your lanes, / teleporting / you cannot fall asleep. You're active more than you generally are for a tower defense, but your efficiency can be rewarded too, as in, long term, your upgrades make survival far easier than the beginning. The game also doesn't slaughter you in the introduction to it all. Learning all the levels and caveats with what special towers vs. your standard builds is something that adapting a new style in the re-play helps. It gives new challenges as side-quests to complete when you play the levels the next time, such as don't use summons, don't use a mystic tower. The towers, are plenty and they all synergize well, Each one has 3 different types of upgrades, and each upgrade has 3 levels of that said upgrade. So, for example, one is 30% damage increase, one is 15% slow when shooting the enemies, and one applies 50% area of effect damage, if shooting more than 2m away, - you can upgrade each of these 3x to get great towers, which just need you to be there, when the waves are coming in, and help save the day. The tower/trap types are split across traps in the floor, traps that summon creatures/archers/beasts, mystic traps that use the elements, like a fireball launcher, a death ray laser, an ice-beam frost attack classed under 'mystic' weapons. You then get Mechanical weapons like a gun sentry, a razer blade launcher, or the flame thrower. The floor traps include acid geysers, javelin/spear pits, lava grills, All of the traps in the levels are activated on specific interfaces for the said traps. You can't place all traps where you would like. The enemy types, are beastly, and ranging in the types of damage, such as frost, poison, and fire. When you're shooting, angles can look a bit crooked, as in you're aiming into the distance, or shooting through your towers. You cannot, and the enemy cannot destroy your towers in this game. You get many different abilities, and I'm only looking at the marksman screen/partially. There are global abilities, of many kinds to upgrade with skill points each level. [Max 10 per skill item - and the tree is extensive and broken up into starters, level 10, level 20. By the first time you finish the game, you should be near/ or at level 20 at the end/after the last level] You can unlock global skills for your classes like: Increase loot quantity/quality , make every attack on enemies have poison vulnerability /starting at 1%, reduce trap cooldowns, increase trap stuns/effects on enemies, it's vast, and unlocked gradually, in the first 5-10 hours, you can be level 20; If you love tower defense, and have been itching to try something new in regard to this genre, pick this beauty up!! It's a brilliant find, and very unique. If you get killed during a level, your death impacts enemies passing past you to exit the gate, and affect it's volatility; hence your score /stars out of 3 when you complete a level. Your deaths counts as damage to the gate/portal you're protecting The main gripes I think we all may have with this game, is the camera is not rotatable. It may sometimes upset you, or require you to move to specific locations just to see something you want to. This isometric approach is one of the most annoying drawbacks of this amazing game. Another was, when first launching this game, because i have a controller plugged in, the game defaulted to controller, and i had to use the controller to turn it off in the game's settings. Then the game also needed a restart for this change. So, controllers are definitely supported 100% if you want to sit back and play a TDF in ultra-comfort mode; :)
Expand the review

Similar games

View all
HERO DEFENSE CREEPS CRUMBLE. HEROES RISE. Command a team of renegade heroes and impale, slash, tear and burn through legions of undead hell-bent on world domination. Your mission: to defeat the world’s most powerful vampire, Count Necrosis.

Similarity 85%
Price -95% 1.54€
Rating 6.1
Release 31 May 2016
Orcs Must Die! 2 You’ve tossed, burned and sliced them by the thousands – now orcs must die more than ever before! Grab a friend and slay orcs in untold numbers in this sequel to the 2011 AIAS Strategy Game of the Year from Robot Entertainment.

Similarity 79%
Price -93% 0.98€
Rating 9.1
Release 30 Jul 2012
AirMech Wastelands AirMech Wastelands is an Action-RPG set in an alternate future America following a global collapse of modern civilization. You are an AirMech Pilot, with the skills to fly and upgrade these ultimate pre-war machines. Unravel the mystery of why these machines are trying to wipe us out!

Similarity 78%
Price 12.49€
Rating 6.6
Release 06 Jul 2018
Fortified Fortified is an explosive strategy shooter where players will defend the Earth against a menacing Martian invasion in the 1950s. Play as one-of-four pulp inspired heroes as they fight swarms of terrifying robots with an arsenal of Cold War era weapons and experimental technology.

Similarity 75%
Price -48% 7.94€
Rating 7.2
Release 03 Feb 2016
Anomaly Defenders Anomaly Defenders is the closing installment of the Anomaly series. The original incarnation of the Tower Offense sub-genre had players controlling humans fighting alien invaders. Now, the tables have turned. The human counterattack is underway and the alien homeworld is under threat.

Similarity 74%
Price -96% 0.41€
Rating 7.3
Release 29 May 2014
Warstone TD Warstone is a Tower Defense game, with RPG, Strategy, and even city building elements. Detailed Hi-res graphics and beautiful illustrations combine with a deep storyline to draw you into the world.

Similarity 72%
Price -98% 0.42€
Rating 8.0
Release 23 May 2018
Toy Soldiers: Complete Bring your toys to life in this action-packed, Toy Soldiers game bundle which includes the original Toy Soldiers, Toy Soldiers: Cold War, and all four DLC’s – Kaiser’s Battle, Invasion, Napalm and Evil Empire.

Similarity 72%
Price 12.49€
Rating 7.6
Release 17 Feb 2016
Bardbarian You play as Brad the barbarian, who is awoken to the sounds of his town under siege. Today is different though; Brad has grown tired of fighting all the time. The usual grind for XP has grown dull, and he has decided to pursue his dreams of making music instead of shedding blood.

Similarity 71%
Price -60% 3.25€
Rating 8.4
Release 01 Apr 2014
Sang-Froid - Tales of Werewolves Combining action and strategy in a unique way, Sang-Froid: Tales of Werewolves transports you into an epic folktale co-written with best-selling Canadian author Bryan Perro (Amos Daragon, Wariwulf), in which two feuding brothers will have to put aside their differences to save their sister, who is pursued by the Devil himself!

Similarity 71%
Price Free to play
Rating 8.4
Release 05 Apr 2013
Defense Zone 3 Ultra HD The sequel to the hit strategy game, with new weapons, landscapes, and options.

Similarity 70%
Price 8.19€
Rating 7.6
Release 14 Dec 2016
Zeal Zeal is a 3rd person Action RPG focusing on customizable character builds and competitive PvP/PvE without grinding.

Similarity 69%
Price Free to play
Rating 6.7
Release 24 Sep 2018
Aegis Defenders Take on wild beasts, ruthless soldiers, and ancient gods in this 2D Action-Platformer inspired by Tower-Defense combat.

Similarity 69%
Price -98% 0.43€
Rating 7.6
Release 08 Feb 2018

Frequently Asked Questions

Deathtrap is currently priced at 19.99€ on Steam.

Deathtrap is currently not on sale. You can purchase it for 19.99€ on Steam.

Deathtrap received 1,842 positive votes out of a total of 2,194 achieving a rating of 8.06.
😎

Deathtrap was developed and published by NeocoreGames.

Deathtrap is playable and fully supported on Windows.

Deathtrap is not playable on MacOS.

Deathtrap is not playable on Linux.

Deathtrap offers both single-player and multi-player modes.

Deathtrap offers both Co-op and PvP modes.

Deathtrap does not currently offer any DLC.

Deathtrap is fully integrated with Steam Workshop. Visit Steam Workshop.

Deathtrap does not support Steam Remote Play.

Deathtrap is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Deathtrap.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 January 2026 16:23
SteamSpy data 25 January 2026 17:11
Steam price 28 January 2026 20:44
Steam reviews 27 January 2026 10:04

If you'd like to dive deeper into the details about Deathtrap, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Deathtrap
  • SteamCharts - Analysis of Deathtrap concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Deathtrap compatibility
Deathtrap
Rating
8.1
1,842
352
Game modes
Features
Online players
6
Developer
NeocoreGames
Publisher
NeocoreGames
Release 04 Feb 2015
Platforms
Clicking and buying through these links helps us earn a commission to maintain our services.