Do No Harm on Steam - User reviews, Price & Information

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Lovecraftian Doctor Simulator. Diagnose patients by analyzing unsettling symptoms and treat them using your Book of Medicine. Make moral choices — decide who to save or kill, discover whom to trust, and unlock multiple endings! Can you endure 30 days of perilous decisions?

Do No Harm is a lovecraftian, medical sim and story rich game developed by Darts Games and published by Darts Games and Hawthorn Games.
Released on March 06th 2025 is available only on Windows in 13 languages: English, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Polish, Traditional Chinese, Japanese and Portuguese - Portugal.

It has received 599 reviews of which 443 were positive and 156 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 15.79€ on Steam.


The Steam community has classified Do No Harm into these genres:

Media & Screenshots

Get an in-depth look at Do No Harm through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11
  • Processor: Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Overal. I really love the game, atmosphere and mechanics BUT, they messed up the daily timer so much. Even with the addition of the 'chill mode'. When you start this game up, immediately on day 1 the clock starts ticking before you even properly had the chance to read through the instructions, there's a daily newspaper you can have a look at while your first patient is already knocking on the door. Could be me, as a non-native speaker who needs a liiiittle bit more time to soak everything in, but I feel punished for it. Now the choice is either 'chill mode', which i feel takes away all the timepressure and the real tension of the game or the 'classic mode' which is just too stressful. At least don't have the counter slow down at times when your patients and or leave the room or something or only count seconds when you actually flip a page in stead of just reading it. i'd still say the overal experience is positive though, but it won't make me do another playthrough
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March 2025
Okay time to jump in because i just can´t with some of these "non recommend" reviews. Everyone has a different taste and different reasons for liking and disliking, recommending or not recommending games, but some of these reasons are just absurd. So let´s start with the general review. Do No Harm is a type of Story-Driven Management game that somewhat dives down the same pipeline as Papers Please, Beholder or Not for Broadcast (if any of these mean something to you), gameplaywise probably most resembling Papers Please in the fact that the gameplay loop is sitting behind your desk, checking multiple guidelines/rules/patterns, making your decisions to finish your current case and then move on until at the end of the day you manage your expanses and go back to work. This type of gameplay loop, surrounded by the bigger narrative of the world we are set in makes for the charm of these games, and Do no Harm is no different. It´s something incredibly mundane, while permanently being made a plaything by something bigger than us. It´s a sense of hopelessness and a desperate try to find own agency in a world where everything seems premeditated. Where Do No Harm stands out and differs is it´s setting. Gone is the focus on dystopian political commentary, in is lovecraftian dark fantasy/horror. The gameplay IS repetetive but that is the POINT of these types of games. You are working your JOB. While the world revolves AROUND you. And you try to somehow make a difference, a choice from your very limited agency. In my opinion the game does a good job of throwing in the additions/slight changes to your gameplay loop at the right times to keep it moving throughout your first playthrough, enough charm to the characters, whose dialogue is very limited, to make you attached and enough mystery and options to keep you playing again. So overall, i highly recommend it, ending with adressing 3 of the main critiques i read here. 1) Bugs. Most gamebreaking bugs have been fixed in the first days after the release, i haven´t faced one yet. For achievement hunters: You are the only ones affected by bugs now as some of the trophys just don´t pop. 2) Difficulty. The only thing that is not explained exactly as it works come towards the end and while it is annoying it is ONE mechanic that you very quickly will notice works the opposite as written. Can´t go into detail since its a massive spoiler. If you then can´t follow instructions or read numbers on a circle i honestly call skill issue. 3) Performance. Okay i give you that, the performance can be shaky buuuuuuut since the gameplay is nothing that is majorly affected by drops of framerate for a few seconds i can personally gloss over that.
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March 2025
The people giving this game negative reviews largely seem to simply seem to be having a hard time grasping the game's mechanics, which is clearly part of the game's challenge- working out what means what, and how to correctly identify solutions to unknown ailments. If you read through the book the game gives you, and pay attention to what the patients are saying and how your tools work, you can absolutely cure your patients without issue. So far all the mistakes I've made were entirely my own fault in hindsight. I have yet to fail as a result of the game forcing me to gamble with lives. This game is quite immersive and the story feels compelling. The actions I make feel organic and the choices I make feel much more complex than "Do you do X or Y?", whether the game holds that depth or not it certainly feels like it does.
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March 2025
Game's a blast but super unbalanced in terms of logic to prevent losses due to bad luck, especially when you get to the part where you have to start mixing medications. I get that the idea is that you can't cure everyone but you reach a point where you can't even cure most of your patients in a day if they need high doses because you run out of everything and sometimes need to mix ALL FOUR medications at once. I know resource management is part of the game but I can't help but feel there should be some logic in place to prevent that and things like getting 4-5 hallucinations in a day when you only get 3 bottles of laudanum. Part of the reason other logic deduction games in this genre (papers please, not my neighbor, etc.) work is because they don't have resource management as a part of it. Imagine if you only got so much ink for stamps in papers please or could only open the door a certain amount of times in that's not my neighbor. That kind of tightrope walking just doesn't work when players already have to pay attention to so much. Especially when there are no options to upgrade your equipment, it stays the same throughout a playthrough outside of adding other things to keep track of for diagnosis...which you also have to pay for. I got to a point where I had a list of people I needed to give mixed medications too and the first patient of the day I got used two syringes of high dose medication and essentially wiped that entire bottle of medication out for the entire rest of the day which meant I couldn't get that list done. I got frustrated enough to close out of the game even though it was otherwise a relatively good experience. Game is overall great, the dev did a great job, but it could really use some balancing patches so it's not as random and dependent on good luck. If it were me I'd just get rid of the limited resources entirely or move that to a different harder game mode, IDK. I still think it was worth the money but I'm steamed enough about one bad early morning decision of not immediately knowing a correct high dose blowing an entire run that it will probably be a few days before I go back to playing.
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March 2025
I've seen demo plays of this game and didn't quite understood it, but got it because of the interesting premise. Once you start to play it, it gets more comprehensive. Basically you are playing a guessing game with your patients, trying to deduce what of four medicine you need to give them and in what dose: low (1-5) or high (6-9). The game gives you clues in ways of inspecting their bodies, looking at the previous medicine used and what effect it gave and looking at the wheel to compare the results. Once you understand the wheel, you will have easy time getting through the game, but I recommend you start at Chill mode (fixed patients per day) for that. Oh, you also need to keep yourself sane by finding out if and what strange things are happening in your office and drinking a concoction to save your sanity. Only minus I would give to the game is that at 4k resolution you can't see clues with magnifying glass. It is probably a bug and hopefully devs will solve it soon.
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Frequently Asked Questions

Do No Harm is currently priced at 15.79€ on Steam.

Do No Harm is currently not on sale. You can purchase it for 15.79€ on Steam.

Do No Harm received 443 positive votes out of a total of 599 achieving a rating of 7.05.
😊

Do No Harm was developed by Darts Games and published by Darts Games and Hawthorn Games.

Do No Harm is playable and fully supported on Windows.

Do No Harm is not playable on MacOS.

Do No Harm is not playable on Linux.

Do No Harm is a single-player game.

Do No Harm does not currently offer any DLC.

Do No Harm does not support mods via Steam Workshop.

Do No Harm does not support Steam Remote Play.

Do No Harm is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Do No Harm.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 January 2026 01:11
SteamSpy data 28 January 2026 07:59
Steam price 28 January 2026 20:55
Steam reviews 27 January 2026 20:04

If you'd like to dive deeper into the details about Do No Harm, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Do No Harm
  • SteamCharts - Analysis of Do No Harm concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Do No Harm compatibility
Do No Harm
Rating
7.1
443
156
Game modes
Features
Online players
17
Developer
Darts Games
Publisher
Darts Games, Hawthorn Games
Release 06 Mar 2025
Platforms