Do No Harm on Steam - User reviews, Price & Information

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Lovecraftian Doctor Simulator. Diagnose patients by analyzing unsettling symptoms and treat them using your Book of Medicine. Make moral choices — decide who to save or kill, discover whom to trust, and unlock multiple endings! Can you endure 30 days of perilous decisions?

Do No Harm is a lovecraftian, medical sim and story rich game developed by Darts Games and published by Darts Games and Hawthorn Games.
Released on March 06th 2025 is available only on Windows in 13 languages: English, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Polish, Traditional Chinese, Japanese and Portuguese - Portugal.

It has received 599 reviews of which 443 were positive and 156 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 12.63€ on Steam with a 20% discount.


The Steam community has classified Do No Harm into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11
  • Processor: Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
This Close To Greatness This game deserves a mixed review. The essence of a working simulator is to find a way, either adding fantastical elements or interesting story bits, to make mundane work fun. Do No Harm is the medical equivalent of Papers, Please with an eldritch touch, yet it's this close to perfection. Don't get me wrong. This game still delivers that zen-ish state all the working simulators striving for, through carefully deducing patients' syndromes and administrating the right cure. The mechanics are interesting to play around, but the fundamentals and some parts of the game need tweaking, including some bugs. I still recommend it though, just go in and don't expect it to be another great hit. Things I Like About Do No Harm: The Medical Working Simulator To quote a certain German doctor, "Let's go practice medicine." [*]So the basic is: you cure as much patients as you can within the in-game twelve-hour shift and earn enough money to keep the clinic's light on. Simple? Not quite. [*]You must pay attention to the patients' descriptions, how they feel and how serious the symptoms feel like. Then you consult the medical book to see which of the four temperaments they need the most. After that you "guess" how many doses you need to cure the patients. [*]You will guess a lot for the first few hours, similar to trials and errors. Don't worry though. As you progress, you will unlock more tools like Humor Circle(a rotating circle to help you pinpoint the exact dosage), Supplemental Medicines(used to determine what's patients need when they don't know their symptoms), and Patient's Health Status(a text to see how they feel after treatments) to help you administrate more precise medical treatments. [*]Of course as the days go on, more conditions emerge and you need to keep the restrictions in mind during administration. Things like Allergies and Physical Symptoms will affect the dosage. [*]There are eldritch elements as well. As otherworldly forces seep into our realm, the locals will start showing abnormal symptoms. These unnatural symptoms require additional methods and multiple dosage mix-up, easily making late-game extra busy. Things I Like And Dislike About Do No Harm: Anomaly And Laudanum A mini anomaly hunt to spice up the gameplay. Like [*]Eldritch element often comes with sanity level shenanigans, so it's natural for this game to have something similar. [*]Whenever you see something, anything out of ordinary(a pale face, people with fly head, giant eyeballs outside the window, etc.), drink the laudanum to negate them. It's simple and keeps you on your toes, because going insane can ruin your deduction. [*]There is also a talking totem which will remind if you are gonna see anything weird today. Dislike [*]What I dislike about this little gameplay is that it only has three limit. Once you correctly drink the third laudanum, you are completely safe from anomalies for the rest of the day since the game won't spawn them at that point. [*]I wish this part of gameplay weren't limited so players would still stay vigilant to the anomalies. Maybe instead of drinking the whole bottle, take a shot of laudanum. [*]I also wish there could be more variant to the existing anomalies. Things I Dislike About Do No Harm: 1. The Fundamentals This is a hot take and I will try my best to explain. [*]I believe Do No Harm fails where Papers, Please succeeds. [*]In Papers, Please, players check the passport and the other documents to see if there's anything wrong to them. You follow the "hard" rules to find a clear right or wrong answer. In Do No Harm, however, there is a situation in which players need to guess things. Not every patient has a clear symptom, players can only rely on limited information to experiment(which on second thought sounds exactly how doctors work, maybe.) [*]The frustration created from the fail state of both games is different. In Papers, Please the frustration is completely on your negligent, while that in Do No Harm comes from you guessing wrong. I believe the latter can easily result in players feeling unfair and can often disrupt the zen-ish state. You will need more dosage to correct your wrongdoings, which often lead to more resources wasted, more unsatisfying patients, less room for mistakes, and fewer earnings for the day. [*]It also doesn't help that most patients in Do No Harm are just there for you to earn money. They are randomly selected from a set pool of avatars accompanied with the exact dialogues tie to the certain diseases. They have little personality and offer nothing for world-building, unlike Papers, Please. 2. Other Complaints [*]This game definitely needs more random events to cover some empty days, something like a flu has fallen upon the village and you should stock up extra medicine. [*]There is a weird bug which pressing the dialogue bubble doesn't make it go faster. I don't exactly know how to recreate this bug though, maybe it's because I click the pages too fast? [*]I also wish there were other locations or other options for money sink. You can easily accumulate a fortune mid-to-late game with nothing to spend. 中文小簡評 →以醫師誓詞為名的克蘇魯風工作模擬。 →工作模擬最重要的是完成繁瑣工作的滿足感,這款的確有做到,但是遊玩體驗還是比Papers, Please略差。 →主要玩法就是在八小時工時中盡力治好病患,賺足錢不讓自己破產。說來簡單,實際做起來可不輕鬆,你需要依照病人的敘述查詢醫治手冊,從血液、黏液、黃膽汁和黑膽汁中找出正確藥方,由低劑量一步步升高找出正確療方。 →遊戲初期的確需要多猜幾次才能掌握正確劑量,之後會慢慢解鎖多樣工具幫助你更精準的調配。當然病人的狀況也會隨天數慢慢增加,除了基礎診療外,還需要注意病人過敏源、外部徵狀、甚至是後期因古神入侵而開始出現的轉變都需要納入藥劑的考量,漏看一個步驟很容易不小心把人醫死。 →古神影響絕對少不了san值,遊戲也有簡單做了個小機制,只要診療期間看到任何異樣(窗外大眼睛、慘白的詭異人臉等),就必須喝鴉片酊抑制你發狂的心神,錯過三次會嚴重影響你的感知,大幅提升診療難度。 →不過這個小機制有幾個缺點:一天只會出三個異樣,畢竟你的鴉片酊一次只能買三瓶,喝完遊戲就不會再出了要等隔天,個人覺得滿可惜的、再來就是異樣的數量稍嫌少了點,基本上遊戲內五天內就能看完全部花樣。 →本作最可惜的一點就是工作模擬的滿足感還是差了那麼一點,拿Papers, Please做比較就淺顯易懂。同類類型的遊戲Papers, Please的流程清晰易懂,樹立明確的規則與依據讓你一一檢視文件的「對」和「錯」,簡單的二元論讓工作順暢;而Do No Harm雖然也有註解說明診療流程與醫學依據,但絕大部分的時間你必須「猜」正確的劑量,畢竟並不是每個病人都會直接跟你講他的病癥,只能靠不斷嘗試不同藥方。 →這就出現一個問題。Papers, Please失敗了頂多扣錢,多審幾個人就能賺回來,但Do No Harm可沒這麼簡單,錯誤的劑量不僅需要靠更多藥劑去彌補,你一天能用的藥方也是固定數量,這樣不僅導致你一天能醫治的病人數量減少,成效不佳不說,賺的錢變少,治療完成的滿足感也會大打折扣。 →病人也不像入境的移民那樣多采多姿,更像是隨機從固定的角色池抽一個起來,再隨機上一個症狀,就連說的話也是同樣的那一兩套重複,沒有藉機構築世界觀,更沒有一些額外事件增加遊戲豐富性。
Expand the review
March 2025
Okay time to jump in because i just can´t with some of these "non recommend" reviews. Everyone has a different taste and different reasons for liking and disliking, recommending or not recommending games, but some of these reasons are just absurd. So let´s start with the general review. Do No Harm is a type of Story-Driven Management game that somewhat dives down the same pipeline as Papers Please, Beholder or Not for Broadcast (if any of these mean something to you), gameplaywise probably most resembling Papers Please in the fact that the gameplay loop is sitting behind your desk, checking multiple guidelines/rules/patterns, making your decisions to finish your current case and then move on until at the end of the day you manage your expanses and go back to work. This type of gameplay loop, surrounded by the bigger narrative of the world we are set in makes for the charm of these games, and Do no Harm is no different. It´s something incredibly mundane, while permanently being made a plaything by something bigger than us. It´s a sense of hopelessness and a desperate try to find own agency in a world where everything seems premeditated. Where Do No Harm stands out and differs is it´s setting. Gone is the focus on dystopian political commentary, in is lovecraftian dark fantasy/horror. The gameplay IS repetetive but that is the POINT of these types of games. You are working your JOB. While the world revolves AROUND you. And you try to somehow make a difference, a choice from your very limited agency. In my opinion the game does a good job of throwing in the additions/slight changes to your gameplay loop at the right times to keep it moving throughout your first playthrough, enough charm to the characters, whose dialogue is very limited, to make you attached and enough mystery and options to keep you playing again. So overall, i highly recommend it, ending with adressing 3 of the main critiques i read here. 1) Bugs. Most gamebreaking bugs have been fixed in the first days after the release, i haven´t faced one yet. For achievement hunters: You are the only ones affected by bugs now as some of the trophys just don´t pop. 2) Difficulty. The only thing that is not explained exactly as it works come towards the end and while it is annoying it is ONE mechanic that you very quickly will notice works the opposite as written. Can´t go into detail since its a massive spoiler. If you then can´t follow instructions or read numbers on a circle i honestly call skill issue. 3) Performance. Okay i give you that, the performance can be shaky buuuuuuut since the gameplay is nothing that is majorly affected by drops of framerate for a few seconds i can personally gloss over that.
Expand the review
March 2025
The people giving this game negative reviews largely seem to simply seem to be having a hard time grasping the game's mechanics, which is clearly part of the game's challenge- working out what means what, and how to correctly identify solutions to unknown ailments. If you read through the book the game gives you, and pay attention to what the patients are saying and how your tools work, you can absolutely cure your patients without issue. So far all the mistakes I've made were entirely my own fault in hindsight. I have yet to fail as a result of the game forcing me to gamble with lives. This game is quite immersive and the story feels compelling. The actions I make feel organic and the choices I make feel much more complex than "Do you do X or Y?", whether the game holds that depth or not it certainly feels like it does.
Expand the review
March 2025
Game's a blast but super unbalanced in terms of logic to prevent losses due to bad luck, especially when you get to the part where you have to start mixing medications. I get that the idea is that you can't cure everyone but you reach a point where you can't even cure most of your patients in a day if they need high doses because you run out of everything and sometimes need to mix ALL FOUR medications at once. I know resource management is part of the game but I can't help but feel there should be some logic in place to prevent that and things like getting 4-5 hallucinations in a day when you only get 3 bottles of laudanum. Part of the reason other logic deduction games in this genre (papers please, not my neighbor, etc.) work is because they don't have resource management as a part of it. Imagine if you only got so much ink for stamps in papers please or could only open the door a certain amount of times in that's not my neighbor. That kind of tightrope walking just doesn't work when players already have to pay attention to so much. Especially when there are no options to upgrade your equipment, it stays the same throughout a playthrough outside of adding other things to keep track of for diagnosis...which you also have to pay for. I got to a point where I had a list of people I needed to give mixed medications too and the first patient of the day I got used two syringes of high dose medication and essentially wiped that entire bottle of medication out for the entire rest of the day which meant I couldn't get that list done. I got frustrated enough to close out of the game even though it was otherwise a relatively good experience. Game is overall great, the dev did a great job, but it could really use some balancing patches so it's not as random and dependent on good luck. If it were me I'd just get rid of the limited resources entirely or move that to a different harder game mode, IDK. I still think it was worth the money but I'm steamed enough about one bad early morning decision of not immediately knowing a correct high dose blowing an entire run that it will probably be a few days before I go back to playing.
Expand the review
March 2025
I've seen demo plays of this game and didn't quite understood it, but got it because of the interesting premise. Once you start to play it, it gets more comprehensive. Basically you are playing a guessing game with your patients, trying to deduce what of four medicine you need to give them and in what dose: low (1-5) or high (6-9). The game gives you clues in ways of inspecting their bodies, looking at the previous medicine used and what effect it gave and looking at the wheel to compare the results. Once you understand the wheel, you will have easy time getting through the game, but I recommend you start at Chill mode (fixed patients per day) for that. Oh, you also need to keep yourself sane by finding out if and what strange things are happening in your office and drinking a concoction to save your sanity. Only minus I would give to the game is that at 4k resolution you can't see clues with magnifying glass. It is probably a bug and hopefully devs will solve it soon.
Expand the review

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Frequently Asked Questions

Do No Harm is currently priced at 12.63€ on Steam.

Do No Harm is currently available at a 20% discount. You can purchase it for 12.63€ on Steam.

Do No Harm received 443 positive votes out of a total of 599 achieving a rating of 7.05.
😊

Do No Harm was developed by Darts Games and published by Darts Games and Hawthorn Games.

Do No Harm is playable and fully supported on Windows.

Do No Harm is not playable on MacOS.

Do No Harm is not playable on Linux.

Do No Harm is a single-player game.

Do No Harm does not currently offer any DLC.

Do No Harm does not support mods via Steam Workshop.

Do No Harm does not support Steam Remote Play.

Do No Harm is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Do No Harm.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 July 2025 18:33
SteamSpy data 23 July 2025 12:31
Steam price 30 July 2025 12:54
Steam reviews 29 July 2025 03:54

If you'd like to dive deeper into the details about Do No Harm, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Do No Harm
  • SteamCharts - Analysis of Do No Harm concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Do No Harm compatibility
Do No Harm
7.1
443
156
Game modes
Features
Online players
44
Developer
Darts Games
Publisher
Darts Games, Hawthorn Games
Release 06 Mar 2025
Platforms