Eriksholm: The Stolen Dream on Steam - User reviews, Price & Information

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Experience an isometric, narrative-driven stealth game and join Hanna’s adventure in the vibrant city of Eriksholm. The mysterious disappearance of her brother, Herman, ignites a chain of catastrophic events that will forever change their lives and the fate of the entire city.

Eriksholm: The Stolen Dream is a stealth, narrative and story rich game developed by River End Games and published by Nordcurrent Labs.
Released on July 15th 2025 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese and Russian.

It has received 1,085 reviews of which 1,032 were positive and 53 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Eriksholm: The Stolen Dream into these genres:

Media & Screenshots

Get an in-depth look at Eriksholm: The Stolen Dream through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, Windows 11 (64-bit versions)
  • Processor: Intel Core i7-8700K / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 980 / AMD Radeon RX 580
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Really cool isometric stealth game. The superb quality of the scenes, the graphics, animations and acting will have you questioning if this is really an indie game. I had a lot of joy throughout the whole thing exploring everywhere while avoiding and subduing guards (you never kill anyone in this game... directly). Being almost a pure stealth experience there are heavy puzzle elements to the gameplay, becoming pretty much a puzzle game with overarching urgency, so it was a good thing I found it rather exciting to try different things and eventually figure out solutions especially with the generous checkpoint system. The NPC's and collectibles in addition to the story do a lot to make the world feel alive and fun to be in. The game is wonderful to look at and ran well on maximum settings, I think because the isometric view point is easier to "optimise" for, as in, there's not as much to render as opposed to first or third-person viewpoints, so it may be worth it for those on weaker machines to try the demo at least.
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July 2025
Completed in about 15 and a half hours, finding most collectibles. Eriksholm is a beautiful, narrative puzzle stealth game set in a grounded, early 20th century world. Levels are linear and puzzle-based, with stealth as a mechanic rather than a system. Voice acting is excellent, and background characters often share incidental conversations that add depth to the setting. The story is solid but doesn’t quite land emotionally, and the protagonist’s writing varies in tone. The world hints at dystopia, but little changes by the end. Still, it’s a stylish, thoughtful experience. Thumbs up. (Detailed Review Below) finished Eriksholm in about 15 and a half hours, taking time to explore and collect most of what the game offers. It’s a strong, polished title with a focused design, striking visuals, and great atmosphere, although not everything fully sticks the landing. At its core, this is a linear, isometric puzzle stealth game. Each level has you guide one or more characters from point A to point B, solving timing and coordination-based puzzles using stealth as a tool. There are no alternate paths, choices, or branching outcomes. It’s a puzzle game with a narrative wrapper, not a systems-driven stealth sim. Chapters are re-playable, which helps for hunting missed collectibles. The visuals are a standout. Eriksholm is a beautifully rendered city, evoking early 20th century Europe with strong industrial flair. The setting feels grounded and lived-in, often compared to Dishonored in tone, but without any supernatural elements. It’s one of the game’s strongest assets. Voice acting is excellent across the board. Characters are well performed, and one of the most effective narrative tools is the incidental dialogue from guards and civilians throughout the game. These overheard conversations do a great job of filling in the backstory and reinforcing the tone of the world. In fact, they’re often as effective as the found collectibles when it comes to world-building. Narratively, the game is solid but doesn’t quite reach the emotional heights it aims for. It reminded me of Brothers: A Tale of Two Sons in structure and tone, a personal story set against a larger backdrop, but it lacks the same emotional weight or payoff. Some world-building ideas hint at a darker, dystopian system, but by the end of the game, those threads remain mostly unresolved. The city and its power structures don’t feel meaningfully changed, which dulls the sense of narrative impact. A small note: one or two collectible "maps" appear during the game, but they’re difficult to read, have no gameplay utility, and serve purely as minor environmental flavor. Overall, Eriksholm is a good game that knows what it wants to be, a focused, narrative-driven puzzle experience with stealth mechanics, excellent presentation, and immersive incidental world-building. It’s not groundbreaking, and its story leaves some threads hanging, but it’s definitely worth playing for fans of the genre. Thumbs up.
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July 2025
It’s been a long time since I played such a well-made game. The level of quality really is astonishing, and is maintained almost until the end. You don’t need to read these reviews to understand: just play the demo, which opens in the town of Cutter’s Ridge, a shoreline settlement with ageing redbrick factories, vintage product advertising, and crisp sea air that you can almost taste. It’s immediately appealing. In most missions I spent a lot of time just moving the camera around and admiring the beauty of what the environment artists at River End Games have conjured up. I particularly recommend playing Eriksholm on a high-DPI monitor, as the geometry and materials are spectacularly detailed and deserve those extra pixels. Others are describing the game as “stealth”, but this is doing that genre a disservice. This is a puzzle game with extra failure states. There is exactly one correct solution to each encounter, and it always starts with discovering the options offered by the design, then moving each character and using their abilities in the intended sequence. Often each character has their own discrete path through the level, further linearising everything. It’s still fun to solve these puzzles, but you’ll remember the solutions on your next play-through. The characters, dialog, acting (I admire in particular the wide range of authentic British accents in use), and pre-rendered cutscenes deserve the highest praise. The overall plot does not. Near the end of the game it disintegrates as its main thread is unconvincingly replaced with a second, which is almost entirely unrelated to the original. A new set of characters are introduced but you have no investment in who they are or what they are doing. I’m not sure why the playable characters care, either. We are left with no idea of what the titular stolen dream actually was, who was trying to steal it, or how. I suspected at the time that this sudden lurch was due to one or more large sections of the game being cut and the tattered ends being tied up as best they could be. Having watched all the trailers and noted the scenes and even entire missions which don’t appear in the final game, I’m now certain of it. The final mission is the weakest, by which I mean that it’s “only” okay. It features a bland videogame-y military setting and its boring new game mechanic is the requirement of slightly tighter synchronisation between multiple characters’ actions. Luckily the main menu allows you to revisit any section of any mission at your leisure, which allowed me to immediately remind myself of how damn good the rest of the game is.
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July 2025
Hmmm... Hard one. Fantastic game and I've enjoyed every second of it. It gave me a very familiar 'commandos' feeling (which, I just found out has been rebooted a month or two ago as Commandos: Origins). The scenery and world building is stunning, the story is okay, gameplay is very good. Not hard at all though, no real challenges. For the most part it's a very linear go from A to B game with some nuances. Also short. Done in 10 hours with almost everything collected in the first playtrough. And since the story isn't gonna change the second playthrough you're only doing it for the collectibles and achievements. For me no real replayablility. I think the €40,- pricetag is too high for what you get in return. Would've been better priced at 20-25ish. It's a 6/10 for me, purely because the price doesn't reflect the value.
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July 2025
Played the demo, started full game - continued right where demo left off with all the collectibles/achievments from the demo unlocked. This alone makes the dev very symphatic for me! Besides that it's one of the visually most stunning games I've played in a long time. Not because the graphics are the best of the best (still looking great from a technical standpoint) but because the art design/art direction is nothing short of beautiful. Reminds me of the works of Viktor Antonov (Half-Life 2, Dishonored) and for me there's no higher praise. Gameplay is heavy story-oriented but smooth as it gets. Not very far, so therefore not much to say other than: It's very fun if you like real time tactics/stealth games with a puzzle touch. Story is very intriguing and well written. Voice acting is top notch. Just wanted to leave a recommendation here as soon as possible so it hopefully gets bumped a little. Seems like no one is talking about this game and it really feels like a hidden gem so far. Very well produced game for a new studio! Will keep an eye on them. Great work River End Games, really really great work! Love it!
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Frequently Asked Questions

Eriksholm: The Stolen Dream is currently priced at 39.99€ on Steam.

Eriksholm: The Stolen Dream is currently not on sale. You can purchase it for 39.99€ on Steam.

Eriksholm: The Stolen Dream received 1,032 positive votes out of a total of 1,085 achieving a rating of 8.96.
😎

Eriksholm: The Stolen Dream was developed by River End Games and published by Nordcurrent Labs.

Eriksholm: The Stolen Dream is playable and fully supported on Windows.

Eriksholm: The Stolen Dream is not playable on MacOS.

Eriksholm: The Stolen Dream is not playable on Linux.

Eriksholm: The Stolen Dream is a single-player game.

There is a DLC available for Eriksholm: The Stolen Dream. Explore additional content available for Eriksholm: The Stolen Dream on Steam.

Eriksholm: The Stolen Dream does not support mods via Steam Workshop.

Eriksholm: The Stolen Dream does not support Steam Remote Play.

Eriksholm: The Stolen Dream is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Eriksholm: The Stolen Dream.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 September 2025 17:36
SteamSpy data 12 September 2025 18:01
Steam price 12 September 2025 20:52
Steam reviews 11 September 2025 22:04

If you'd like to dive deeper into the details about Eriksholm: The Stolen Dream, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Eriksholm: The Stolen Dream
  • SteamCharts - Analysis of Eriksholm: The Stolen Dream concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Eriksholm: The Stolen Dream compatibility
Eriksholm: The Stolen Dream
Rating
9.0
1,032
53
Game modes
Features
Online players
16
Developer
River End Games
Publisher
Nordcurrent Labs
Release 15 Jul 2025
Platforms