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Eriksholm: The Stolen Dream on Steam - User reviews, Price & Information

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Experience an isometric, narrative-driven stealth game and join Hanna’s adventure in the vibrant city of Eriksholm. The mysterious disappearance of her brother, Herman, ignites a chain of catastrophic events that will forever change their lives and the fate of the entire city.

Eriksholm: The Stolen Dream is a stealth, real time tactics and isometric game developed by River End Games and published by Nordcurrent Labs.
Released on July 15th 2025 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese and Russian.

It has received 2,465 reviews of which 2,343 were positive and 122 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Eriksholm: The Stolen Dream into these genres:

Media & Screenshots

Get an in-depth look at Eriksholm: The Stolen Dream through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, Windows 11 (64-bit versions)
  • Processor: Intel Core i7-8700K / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce GTX 980 / AMD Radeon RX 580
  • Storage: 15 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
July 2026
Alright. Eriksholm: The Stolen Dream is done and dusted. This is an isometric stealth adventure set in an alternate history Scandinavian city during the turn of the (20th) century Industrial Revolution. This game definitely focuses on narrative first with an emphasis on the divide between the wealthy elites and everyone else. A topic near and dear to my heart. https://steamcommunity.com/sharedfiles/filedetails/?id=3767401100 To accomplish this, the game really dials in the atmosphere and gritty realism of the Industrial Revolution, diving fully into wealth disparity while the city of Eriksholm is also dealing with the Heartpox epidemic, a disease whose fatality rates are alarmingly high. The main protagonist, Hannah, is an orphaned teen who somehow manages to overcome the Heartpox after essentially being in a coma and cared for by her little brother, Herman. Once he sees that Hannah has woken up and seems cured, he leaves to take care of a mysterious job he's accepted. Herman is supposed to come back that night but never does. Hannah is instead woken up by the police, who barge into her apartment looking for Herman and insisting she come with them to the police station for some questioning. Hannah is understandably distrustful of the police and worried for her brother, so she instead escapes, and thus our adventure begins as Hannah tries to find her brother while evading the police. This game does a great job with character development, really giving key characters enough personality to either identify with them or despise them. Even when their screentime is short, you really get a sense of who they are. And the world development is also fantastic. Even random NPCs are given a few lines that really let you know who they are and what they're all about. That's all very impressive. As mentioned earlier, the way the Industrial Revolution is presented was also quite impressive. You really get a good feel for the era, and the challenges people face. The game is thick with undeniable atmosphere. Also, this is a game with zero mysticism outside of good old-fashioned folklore, something that represents peoples' hopes and fears and factors into how people respond to certain situations without actually adding low fantasy into the equation. https://steamcommunity.com/sharedfiles/filedetails/?id=3766179621 Actually, the writing in general throughout the game is fantastic with one stumble IMO. I think the main antagonist's motivations are never presented with full clarity. He has his moments where you get his reveals, and you have a good sense for what is happening, but his motivations are very definitely obscure when it comes to how and why he chose the path he chose. You get an idea that fighting back against the elites is at the heart of his thought process, but he also happens to be an elite, and what he chooses to do seems a little out of place with what he says his goals are. In fact, he basically says a couple times that we'll have to wait to find out what he is planning and that it will all make sense in the end, but it really doesn't. It sort of does, but I was left feeling like we were missing some key elements that would bring more clarity to this. As far as gameplay goes, this is classic isometric stealth where you attempt to work around enemy fields of vision. Antagonists have patrol routes and/or are placed in ways that force you to really think about how you are going to approach each level/chapter. They also happen to react to what you're doing in reasonably intelligent/believable ways, which is refreshing. I would say it's on the easier side as far as isometric stealth games go, but it does work well. Additionally, you don't only play as Hannah. You are eventually given three main protagonists (although Hannah is your actual main), and you will be using one, two, even all three characters on the same levels to overcome obstacles. There is a fourth character you will also play as at one point, and this brings up an interesting aspect of the game that I appreciated. At times, rather than having NPCs do random stuff offscreen in the pursuit of helping you out, you will actually be doing those things yourself as the player. Therefore, there are no mysteries regarding how this person or that person did what they did or got to where they ended up. Visually, this game is a masterpiece. It really portrays the gritty realism of poverty juxtaposed with the opulence of wealth, and somewhere in-between, the stark nature of industrialism. Character models are all very well done. Cutscenes are pretty much movie quality. There is a lot of variation as you can tell, and so where one area might be dark and worn down, another might be bright and vibrant; and they all make perfect contextual sense. Also, there was a moment where Hannah was staring down one character while another was talking to her from a side angle, and you see her eyes look over at the guy to the side while still staring down the main person she was facing, and that moment really drove home just how the devs were devoted to even small details such as that. The moment surprised me and it's imprinted in my mind now, lol. https://steamcommunity.com/sharedfiles/filedetails/?id=3766739732 From an audio perspective, the voice acting is all top tier. There are some stellar performances on display here. The actors really brought emotion and a sense of the era with them and breathed real life into their characters. A lot of lore building also happens here, with you coming across NPCs having discussions about their lives and such. The ambient sounds of the world are nicely done. And the soundtrack was very nice, although I wouldn't go so far as to say it was memorable. Very appropriate to the game though. I played using k/m btw. That's probably the ideal way to play given some of the quick decisions you'll need to make in the game. There will be plenty of times where you will need to chain actions in real time and use your characters' abilities as synergies. I've seen a lot of mention of the base price being too high for what is going to be a 10-14 hour adventure for most people, and while I tend to agree with that sentiment, I'm also not blind to everything that went into making this game, and I understand why this game was priced at $39.99. However, at the time of this writing, it is on sale for $23.99 and was even less in the Steam complete the bundle I bought it from (it's paired with The Thaumaturge, which I already owned). This sale price is in my estimation a great price for the game. It certainly earns that based on the content and production value. I had a great time playing through this game and I think I'll remember it for some time to come. Well worth a look in my opinion. If you found this review helpful and would be interested in supporting my Curator group, [url=https://store.steampowered.com/curator/32549618/]Robilar's Reviews , it would be appreciated. Cheers. Also follow [url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems for more reviews like this one.
15 hours played
Nov. 2025
TL;DR: Dishonored/Thief (world building) meets Commandos (gameplay) in the best possible sense. And I genuinely hated Commandos back then, so a thumbs up from me actually means that this game is the real deal. If you are here for a super deep stealth game, then move on. It's more like the emotional/lore exploration/story-focused type of game. Visuals are great (with amazing performance), tons of high quality voice over and generally speaking a very nice atmosphere of telling a serious story, but not over the fence. I think it's pointless to write more, there is a demo, try it!
11 hours played
Nov. 2025
Set in the fictional coastal town of Eriksholm in early 20th-century Denmark , the game’s world is both grounded and fantastical. The architecture, technology, and social atmosphere evoke a Nordic steampunk vibe — a mixture of brass machinery, flickering lamps, and maritime fog. The town feels lived-in, filled with echoes of industrial progress and personal sorrow. Every alleyway, clocktower, and pier tells part of a larger story about ambition, loss, and the cost of dreams. The developers have paid great attention to environmental storytelling. Posters peeling off brick walls, mechanical contraptions whirring in the background, and subdued color palettes help immerse the player in a melancholic, yet hopeful world. The visual presentation, with its painterly textures and soft lighting, gives Eriksholm: The Stolen Dream a storybook-like charm while still maintaining a gritty realism. The heart of Eriksholm: The Stolen Dream lies in its narrative. You play as Hanna , a determined young inventor searching for her missing brother and the mysterious invention he created. What begins as a personal quest slowly evolves into an investigation that uncovers dark secrets buried within Eriksholm ’s social and industrial hierarchy. The writing is nuanced and emotional. Dialogues feel natural, and each character — from factory workers to scientists and aristocrats — has distinct motivations and moral complexity. The voice acting enhances this emotional depth, especially in moments where Hanna must confront difficult choices that question the balance between progress and humanity. While Eriksholm: The Stolen Dream is primarily story-driven, it also offers solid gameplay mechanics. The puzzles are clever and organically integrated into the world. They often involve manipulating machinery, decoding letters, or combining tools in inventive ways. Rather than frustrating the player, they encourage observation and reward curiosity. Exploration is another key aspect. Players can freely roam various districts of Eriksholm, uncovering side stories and hidden lore. Choices made during dialogue and certain key moments subtly shape how the story unfolds, giving the game a sense of agency without feeling overwhelming. There are no action-heavy sequences — instead, the tension builds through atmosphere and moral dilemmas. On the technical side, Eriksholm: The Stolen Dream runs smoothly, with well-optimized graphics and stable performance even on mid-range systems. The controls are intuitive, and the camera work supports the cinematic storytelling without hindering movement or puzzle-solving. Eriksholm: The Stolen Dream is a beautiful, introspective adventure that successfully marries art, story, and design. It’s not a fast-paced or action-packed game — instead, it’s a slow burn that rewards patience and emotional engagement. Its themes of family, invention, and loss resonate deeply, and its detailed world invites exploration and reflection. For fans of narrative adventures like Syberia , The Council , or Night in the Woods , this game will feel right at home. It’s a standout debut for River End Games and a promising sign of the rich storytelling coming from the Nordic indie scene. 9/10 DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT | AMAZING | MASTERPIECE Reviewed on: Win11 Home 64-bit, Intel i5-11600K, NVIDIA GeForce RTX 5060 Ti 16GB Prime GDDR7, 32GB DDR4-3600 RAM, 2 x Kingston NV1 1TB M.2 NVMe SSD, Internet Broadband 1000/1000 Mbit If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so please follow [url=https://store.steampowered.com/curator/27418263/] Top of the Chart.
9 hours played
Oct. 2025
More people should play this. It is a great, story-driven stelath-game and it kills me that nobody's playing it. If we don't support those games, we will be left with the 100th CoD and Fortnite.
10 hours played
Aug. 2025
Really cool isometric stealth game. The superb quality of the scenes, the graphics, animations and acting will have you questioning if this is really an indie game. I had a lot of joy throughout the whole thing exploring everywhere while avoiding and subduing guards (you never kill anyone in this game... directly). Being almost a pure stealth experience there are heavy puzzle elements to the gameplay, becoming pretty much a puzzle game with overarching urgency, so it was a good thing I found it rather exciting to try different things and eventually figure out solutions especially with the generous checkpoint system. The NPC's and collectibles in addition to the story do a lot to make the world feel alive and fun to be in. The game is wonderful to look at and ran well on maximum settings, I think because the isometric view point is easier to "optimise" for, as in, there's not as much to render as opposed to first or third-person viewpoints, so it may be worth it for those on weaker machines to try the demo at least.

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Similarity 56%
Price -91% 1.83€
Rating 9.0
Release 06 Dec 2021

Frequently Asked Questions

Eriksholm: The Stolen Dream is currently priced at 39.99€ on Steam.

No, Eriksholm: The Stolen Dream is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Eriksholm: The Stolen Dream received 2,343 positive votes out of a total of 2,465 achieving an impressive rating of 9.08.
😍

Eriksholm: The Stolen Dream was developed by River End Games and published by Nordcurrent Labs.

Yes, Eriksholm: The Stolen Dream is playable and fully supported on Windows.

No, Eriksholm: The Stolen Dream is not playable on MacOS.

No, Eriksholm: The Stolen Dream is not playable on Linux.

Eriksholm: The Stolen Dream is a single-player game.

Yes, there is a DLC available for Eriksholm: The Stolen Dream. Explore additional content available for Eriksholm: The Stolen Dream on Steam.

No, Eriksholm: The Stolen Dream does not support mods via Steam Workshop.

No, Eriksholm: The Stolen Dream does not support Steam Remote Play.

Yes, Eriksholm: The Stolen Dream is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Eriksholm: The Stolen Dream.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 04:33 UTC
SteamSpy data 23 July 2026 23:44 UTC
Steam price 29 July 2026 02:51 UTC
Steam reviews 27 July 2026 21:58 UTC

If you'd like to dive deeper into the details about Eriksholm: The Stolen Dream, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Eriksholm: The Stolen Dream
  • SteamCharts - Analysis of Eriksholm: The Stolen Dream concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Eriksholm: The Stolen Dream compatibility
Eriksholm: The Stolen Dream PEGI 16
Rating
9.1
2,343
122
Game modes
Features
Online players
21
Developer
River End Games
Publisher
Nordcurrent Labs
Release 15 Jul 2025
Platforms