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Everything is Crab: The Animal Evolution Roguelite on Steam

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The Animal Evolution Roguelite. Hunt, Flee, Scavenge and Thrive in a living ecosystem. Choose from 125+ Evolutions and Specialisations for unique creature combinations in every run. Adapt to survive the natural curve in order to beat carcinisation... or get Darwin'd trying!

Everything is Crab: The Animal Evolution Roguelite is a action roguelike, animals and character customization game developed by Odd Dreams Digital and published by Secret Mode.
Released on May 08th 2026 is available on Windows, Steam Deck and Steam Machine in 14 languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Italian, Turkish, Ukrainian and Traditional Chinese.

It has received 7,024 reviews of which 5,338 were positive and 1,686 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 9.99€ on Steam, but you can find it for 3.34€ on K4G.


The Steam community has classified Everything is Crab: The Animal Evolution Roguelite into these genres:


Here is the detailed breakdown of supported languages for Everything is Crab: The Animal Evolution Roguelite:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at Everything is Crab: The Animal Evolution Roguelite through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 1.8 ghz with SSE2
  • Memory: 4 GB RAM
  • Graphics: DX11, DX12 capable
  • Storage: 2 GB available space
  • Sound Card: Integrated

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
Sept. 2026
Fun, but after 8 hours I feel like the builds generally feel the same now and there's no way I'm playing the same map over and over with only an increase in difficulty.
47 hours played
June 2026
Okay, so after 43 hours and having gotten 80% of the game's checklist done, and having beaten Pressure 20, I finally feel qualified to make a review. I think this game's been so successful because of how intuitive the concept of evolution is even to people unfamiliar with the "roguelite" genre. Kill/find, eat, evolve. That's it. And while that makes the game accessible, it also makes it feel like the depth leaves a lot to be desired. Most importantly, you don't have to be a brickhouse and clobber everything. You can be small and dodge everything and run out the clock on bosses, or the cataclysm to kill Krabken, the final boss. You can also be very social and essentially play a summoner and have charmed enemies fight for you. So that's a great foundation to build off of. I think the main issue is that unless you're playing the highest pressure runs, it's pretty easy to level up quickly, which means there's not that much specialization save for a few evolutions that will close you off from other abilities, so what happens is that many of my winning run builds blurred together as a mostly crab-like creature with wings, arms, and legs. The game has biomes, but by the second half of a run they all feel the same because they won't affect your movement as much and there's hardly any enemies unique to each biome. There's also only one evolution that benefits the player for thriving in a specific biome, which is Scales to Basking. There's no real purpose to hang around in snowy biomes. The water biome is almost completely pointless and only serves to protect lower level builds in higher pressures that can protect you from aggressive land enemies (like the cats). There's not a lot of variety to the combat as far as how enemies attack, most of the danger comes from aggressive enemies always being just as fast or faster than you, and it's tough to get enough speed to get your run going at times, so a lack of speed is an almost guaranteed death sentence in higher pressure runs after the first boss, which is when the cats show up. The variety in attack options is also lacking, there's no real projectile builds worth having because one has limited range (Spit), and the other (Stoner) involves standing still in a game where it's very dangerous to stand still in the second half of the run for any length of time. I don't quite know how closely this game wants to hem to realism because on the one hand they give out an animal fact for each evolution option, but on the other hand it's about playing a blue slime in a world where everything's turning into a crab. The physical and ability attacks have different hitboxes, but they're trivial when all combat is up close and personal. And to have an update with more diverse projectile builds would require a massive retooling of the game and require new enemies that use projectiles as well, because there's hardly any enemies that shoot projectiles. You wouldn't want the game to become too easy if nothing's balanced around countering that. The genetics system definitely comes in handy, but it still doesn't feel like quite enough to make each run feel unique. There's Spawn and Envoy of Chaos, two genetics that alter your starting stats and affinity, respectively, but those still don't really challenge the player. Maybe if the player could have more choice in what stats they have to start, such as skill points and a given budget, that could help to spice things up. This could also help with the higher pressures, it could be a fun tradeoff for the stacked debuffs. The silver lining could be that the higher the pressure, the more skill points you have to play with in making your starting stats. As for biomes, I feel like what could be done to make them more important to the game is that the player could choose the default, which is all biomes, OR choose one biome (all water, all desert, all snow, all grass, etc). More evolutions that add passive boosts to remaining in certain biomes (Fur adds an additional 10% to damage resistance so long as the player's in the snow biome, for instance). On the same coin, debuffs pop up for certain evolutions upon the player entering a zone. So for Fur, it could be -10% damage resistance upon entering the desert biome. I still enjoyed playing the game for what it was and I feel like with how successful it's been, the potential is enormous. It's a game about evolution, there's a million directions to take that as far as major updates go, and the team already announced a short-term roadmap. Given how many players there are, I'm sure people are already clamoring for co-op, which would make sense if players dedicated themselves to different affinities to compensate for each other's shortcomings. Recommended.
13 hours played
May 2026
Game is really fun. It's very hard to not want to do another run once you start. While it's true there isn't a ton of content - it's a cheap game, and it's a lot of fun. No regerts. Keep crabbin'.
6 hours played
May 2026
Fun "pick from 3 options" roguelite. Like many others, I bought it because NL played it. I am a sheep.
5 hours played
May 2026
Played a TON of the demo, and while I do like the content added in the full game, I do feel like there is basically only one path to take for every run with all other evolutions feeling very weak. Big bulky physical builds need a small nerf and all other evolutions (ranged, charm, pacifist/herbivore) should get buffs and additional content first.

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Frequently Asked Questions

Everything is Crab: The Animal Evolution Roguelite is currently priced at 9.99€ on Steam.

No, Everything is Crab: The Animal Evolution Roguelite is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Everything is Crab: The Animal Evolution Roguelite received 5,338 positive votes out of a total of 7,024 achieving a rating of 7.42.
😊

Everything is Crab: The Animal Evolution Roguelite was developed by Odd Dreams Digital and published by Secret Mode.

Yes, Everything is Crab: The Animal Evolution Roguelite is playable and fully supported on Windows.

No, Everything is Crab: The Animal Evolution Roguelite is not playable on MacOS.

No, Everything is Crab: The Animal Evolution Roguelite is not playable on Linux.

Yes, Everything is Crab: The Animal Evolution Roguelite is playable and fully supported on Steam Deck.

Yes, Everything is Crab: The Animal Evolution Roguelite is playable and fully supported on Steam Machine.

No, Everything is Crab: The Animal Evolution Roguelite does not support VR.

Everything is Crab: The Animal Evolution Roguelite is a single-player game.

Yes, there is a DLC available for Everything is Crab: The Animal Evolution Roguelite. Explore additional content available for Everything is Crab: The Animal Evolution Roguelite on Steam.

No, Everything is Crab: The Animal Evolution Roguelite does not support mods via Steam Workshop.

No, Everything is Crab: The Animal Evolution Roguelite does not support Steam Remote Play.

Yes, Everything is Crab: The Animal Evolution Roguelite is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Everything is Crab: The Animal Evolution Roguelite.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 17:02 UTC
SteamSpy data 01 November 2026 09:41 UTC
Steam price 11 November 2026 15:25 UTC
Steam reviews 20 October 2026 22:13 UTC

If you'd like to dive deeper into the details about Everything is Crab: The Animal Evolution Roguelite, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Everything is Crab: The Animal Evolution Roguelite
  • SteamCharts - Analysis of Everything is Crab: The Animal Evolution Roguelite concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Everything is Crab: The Animal Evolution Roguelite compatibility
Everything is Crab: The Animal Evolution Roguelite
Rating
7.4
5,338
1,686
Game modes
Features
Online players
266
Developer
Odd Dreams Digital
Publisher
Secret Mode
Release 08 May 2026
Platforms
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