Evil West on Steam - User reviews, Price & Information

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A dark menace consumes the Old West. In solo or coop, fight with style in visceral, explosive combat against bloodthirsty monstrosities. Eradicate the vampiric hordes with your lightning-fueled gauntlet and become a Wild West Superhero.

Evil West is a western, beat 'em up and action-adventure game developed by Flying Wild Hog and published by Focus Entertainment.
Released on November 21st 2022 is available only on Windows in 12 languages: English, Polish, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil, Russian and Czech.

It has received 10,241 reviews of which 7,625 were positive and 2,616 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Evil West into these genres:

Media & Screenshots

Get an in-depth look at Evil West through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 (64 bits)
  • Processor: Intel Core i5-2500K (3.3 GHz) / AMD FX-6300 X6 (3.5 GHz)
  • Memory: 8 GB RAM
  • Graphics: 4 GB VRAM, GeForce GTX 750 Ti / Radeon RX 460
  • Storage: 40 GB available space
  • Additional Notes: 30 FPS, 1920x1080 in medium

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Evil West is if Abraham Lincoln: Vampire Hunter & God of War (2016) had a lovechild who came out on Xbox 360 This is B-Movie: The Game. Camp, bloody, fun, and simple. This game does not do anything incredible, new, or insane, however, what it does do, is good. Nothing to ride home about. Short ass game. I beat it in about 8.5 hours, but if you took your time, maybe 11-13 hrs. While I like the game, the time alone is reason enough to never buy it full price at 50$. There is not enough single-playthrough content for 50$. Even then, post-credit content is just replaying the same game or missions. - The Gameplay The gameplay is the epitome if a Western Action RPG during the era of the Xbox 360. It's combat feels nice enough to skip all the story and just punch bitches. It feels very reminiscent of God of War (2016) with in it's melee combat and it's gruesome kills, but you can tell it has a Dark Souls inspiration with how the enemy & boss designs make you interact with the character kit. Especially with the hit and run gameplay that you have to start doing in the late-game, but because of the powers you are given, it is on speed, crack, and gunpowder. The game does make a good job to make you feel like a badass. With the RPG system, it feels good. There is a currency equipment upgrade system that is very simple. Look around the map to find sacks of gold to spend on equipment upgrades. That, and the collectibels, is the only reason why you would really explore the map. The leveling system is small since you around level 20 when you hit the credits, but the upgrades are, majoritively, major upgrades. You can also, for free, change your points and equipment spending around, which is really nice. The map is, and the game, is so damn linear. It's a straight line that has some curves by having some incredibly simple puzzles a child that can sort shapes can do. The Game's way to tell the player where to go, by interactable glowing chains, does limit how the player can interact with said map, but also does actually confuse what is an optional exploration zone, and sometimes how is something interactable, since they use the same piece of interactable material that is meant to only drop down as a climable piece in some areas. It is not always clear. - The Story It is literally a Cheesy, Campy, Bloody, B-Movie Action-Horror film. Where you play a Vampire Hunter with Electricity Powers and Guns inspired by the steam-punk era. - Overall Buy this game on sale, get some beer or green, and enjoy your weekend.
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Oct. 2025
GAMEPLAY (8.5/10) COMBAT: 9.5/10 This is the single best third-person perspective (TPP) combat system I have experienced, and I have played Lies of P, Sekiro, Ninja Gaiden 2, Sifu, Bayonetta 3, Devil May Cry 5, Guilty Gear -Strive-, and all of the God of War games. It combines elements of Devil May Cry 5, God of War (2018 and Ragnarok), and Vanquish. The controls are generally snappy and responsive, even in chaotic situations, and the way the combat loop blends gunplay with melee feels unprecedented, as far as I am aware. This game desperately needs a "style metre". Despite the tanky controls (no jump button), the protagonist moves very smoothly, and the FOV slider in the settings is a godsend. The game includes every TPP combat mechanic imaginable: parrying, dodging, blocking, rolling, punches, finishers, special abilities (on cooldown), and a variety of weapons and gadgets. The enemies are varied, smart, and aggressive, forcing you to utilise all your tools and stay on the move. Resource management is crucial, reminiscent of DOOM: Eternal. The kinetic flow state the game pushes you into during combat is truly unique. EXPLORATION: 7/10 Exploration is light, reminiscent of TPP action games from the Xbox 360 and PS3 eraβ€”a refreshing contrast in today’s action genre. The puzzles are simple. The game encourages exploration to find skill tree upgrades, cosmetic skins, and currency. However, the developers could have marked routes leading to these rewards more clearly. You may mistake detours for the main path and miss valuable upgrades. Once you enter the next arena, you cannot backtrack, and would have to replay the level to explore missed areas. BALANCING: 8/10 The game is mostly well-balanced, though the last third of the campaign includes some genuinely unfair encounters, requiring several attempts. Boss fights are challengingβ€”Souls-level in difficultyβ€”except for the third one. --- STORY (7/10) CHARACTERS: 6/10 The characters are basic archetypes, but they serve their purpose. They are neither annoying nor particularly interesting, except for William Harrow, who is well-acted and has creative dialogue. WRITING: 7.5/10 Certain sequences are excellently scripted and executed, with pacing that smoothly nudges you toward the next objective. Harrow’s dialogues are particularly creative. LORE: 8.5/10 The lore is engaging. The world-building is mostly environmental and note-based, with character-narrated notes that save you from having to read everything. --- GRAPHICS (8.5/10) TECHNICAL: 8/10 Textures and polygonal models are solid. Character models are detailed, and lighting is generally decent, though baked global illumination is weaker in some indoor areas due to the lack of a ray-traced light bounce model. Cutscenes are pre-rendered and higher quality than gameplay, with superior models, assets, and controlled lighting. They are nearly flawless and remain consistent with gameplay aesthetics. ART DIRECTION: 9/10 Beautifully realised, with impressive scenic variety across levels. The strong technical presentation further enhances the visual appeal. OPTIMISATION: 8/10 Surprisingly well-optimised for a 2022 AA title, likely due to Unreal Engine 4. I played at the highest settings at 1920Γ—1080 without upscaling, achieving a consistent 50–60 FPS on my nearly five-year-old GTX 1650 laptop. The game can appear slightly blurry, seemingly rendering internally at a lower resolution than 1920Γ—1080, even at 100% scale. Increasing the resolution scale to 130% or above improves sharpness but impacts FPS. --- OTHERS (8/10) Bugs and glitches are rare. I fell through the map once, fixed by reloading the checkpoint. Auto-saves are frequent, and I experienced no crashes or freezes, though occasional stutter occurs. In stressful combat scenarios, pressing multiple keys quickly on your keyboard-mouse can occasionally fail to register, causing death. This happened about five times in my 30-hour playthrough. The sound design is punchy. The musical score is solid but not revolutionary. Shadow Warrior 3 had a stronger overall soundtrack, in my opinion. --- FINAL RATING: 8.5/10 I can’t wait to dive into New Game+.
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Sept. 2025
---{Graphics}--- ☐ You forget what reality is β˜‘ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ Atari ---{Gameplay}--- ☐ Very good β˜‘ Good ☐ Itβ€˜s just gameplay ☐ Mehh ☐ Watch video instead ☐ Just don't ---{Audio}--- ☐ Eargasm β˜‘ Very good ☐ Good ☐ Not too bad ☐ I'm now deaf ☐ My ears bleeding ---{Audience}--- ☐ Kids β˜‘ Teens β˜‘ Adults ☐ All ---{PC Requirements}--- ☐ Toast Machine ☐ Potato ☐ Decent β˜‘ Fast ☐ Rich ☐ Nasa ---{Difficulity}--- ☐ Just press 'W' ☐ Easy ☐ Significant brain usage β˜‘ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- β˜‘ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ Youβ€˜ll need a second life for grinding ---{Story}--- ☐ No Story ☐ Some lore ☐ Average ☐ Good β˜‘ Lovely ☐ Better than your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short β˜‘ Average ☐ Long ☐ Infinity ---{Price}--- ☐ It’s free! β˜‘ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of β˜‘ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ Cyberbug 2077 ---{?/10}--- ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 ☐7 ☐8 β˜‘9 ☐10
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April 2025
There once was a man, an average Joe like you and I, and this man had a dream. It wasn't the most ingenious of dreams, but it was an interesting one. "What if Supernatural were a movie?" he wondered. "And what if it were directed by Michael Bay?" Well, Flying Wild Hogs apparently heard the man. Lo and behold, Evil West. What I Liked - Evil West never takes itself seriously. It knows what it is, a feel-good game, and runs away with it. It never sets up a complex plot, never sets ups moral grays or nuance. It fully intends to be a game you just get into and have fun with, and it does that quite well. Genre accurate asshole politician? Check. Genre accurate supportive, older brother guy? Check. Genre accurate over-expecting father that cares more about killing monsters than his kid? Check. Genre accurate dead mother? Double check. Some might find the lack of such complexity a downside. I feel that if you decrease the complexity somewhere, you can use it to highlight other parts of your medium. While I agree that Evil West doesn't do that exceptionally, it does it well enough. Complex games have their place, and so do simpler ones like this. Especially when they are fun. - The game trades complexity for reliability. There isn't a combo list that you have to memorize, there are just a few moves and they all come together tightly. It makes it easy to learn the game and easier to express what you want your guy to do on screen. - The game is linear, in a stage based setting. - The game has a parry. I am a proponent of having parries in my action game, and any game that does it well gets my approval, simple as. The parry in this game is a deeply ingrained feature. You can do without it for sure, but the game never gives you a reason not to. Keeping in line with the design, its not a super hard to do thing and pretty reliable in most situations. It plays very well with other mechanics, and as such the game always encourages you to use it. There are things you cannot parry, and the value of repositioning that dodges/rolls provide is not lost. - The game is short. Simple games, in most circumstances, benefit from being short. Ending before the simplicity transforms into drudgery is a wise decision, and I appreciate that the developers went down this route. What I Was Neutral About - The different weapons in this game are reliable over being complex, but some are just too reliable. Many cool weapons that you get later down the line become stuff you just use when the other stuff is on cool-down, or to execute a rush down of a critical target at higher difficulties. I found myself never using different variants or more niche weapons more than once or twice a stage. Maybe its a me-thing, but I was never nudged by the game into using them even at the highest difficulty. - The difficulty scaling just makes things a test of attrition and makes some challenging enemies downright annoying. There is a flying enemy that buffs enemies, has invulnerability unless you do specific things, and becomes highly evasive and possesses ranged attacks once you start getting close to damaging it. I believe this enemy isn't that annoying at lower difficulties, but I have developed a residual hatred for it after completing the game. What I Disliked - There are some visual bugs. Sometimes the camera just becomes so free that it gets stuck on other sides of a wall and that can be frustrating when you are in a mini-boss battle. - Despite finishing the game at Evil difficulty, I did not get an achievement for it >:( Arbitrary Rating for Nerds Mechanics: 7/10 Gameplay: 7/10 Art: 7/10 Music: 6/10 Story: 6.5/10 Technical: 7/10 Overall: 7/10 Ideal Price: $15 or lower
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Feb. 2025
honestly, this is just a nice short schock fest of a game, that is simple, fun, and easy to get into and beat. no over arching huge story, its a tad silly and B movie esk, and thats perfectly alright. its a fun time if you like action games like god of war. a good recommend for me as a busy adult who doesnt have to many hours to play games anymore
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Frequently Asked Questions

Evil West is currently priced at 49.99€ on Steam.

Evil West is currently not on sale. You can purchase it for 49.99€ on Steam.

Evil West received 7,625 positive votes out of a total of 10,241 achieving a rating of 7.29.
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Evil West was developed by Flying Wild Hog and published by Focus Entertainment.

Evil West is playable and fully supported on Windows.

Evil West is not playable on MacOS.

Evil West is not playable on Linux.

Evil West offers both single-player and multi-player modes.

Evil West includes Co-op mode where you can team up with friends.

There is a DLC available for Evil West. Explore additional content available for Evil West on Steam.

Evil West does not support mods via Steam Workshop.

Evil West does not support Steam Remote Play.

Evil West is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Evil West.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 11:31
SteamSpy data 26 January 2026 11:54
Steam price 29 January 2026 04:28
Steam reviews 29 January 2026 03:53

If you'd like to dive deeper into the details about Evil West, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Evil West
  • SteamCharts - Analysis of Evil West concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Evil West compatibility
Evil West PEGI 18
Rating
7.3
7,625
2,616
Game modes
Multiplayer
Features
Online players
41
Developer
Flying Wild Hog
Publisher
Focus Entertainment
Release 21 Nov 2022
Platforms
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