I've decided that instead of doing reviews like a normal person, I'd go over some of the negative views. You'll find reasons why I like this game in the analysis of the negative reviews as well as in a bit at the end. Important: It's neat, precise, and succeeded in everything it was intended to be, because it's an introduction and works AMAZINGLY as one. Someone complained they had to "give them e-mail-address" to save... but that's every Hosted Game on Choice of Games. That's the standard, and has nothing to do with this game itself, as it's the only way to save in this program. "The story goes from 0-180..." Personally, (this is an opinion), I didn't think it really jumped? The first scene is literally a fight. And then it calms, so maybe things after this is what they were complaining about? I don't know. I wish they would have given more context. But as a writer, I think the pacing is good for what Ryden was going for. "Your motivations are vague..." Yes. It is. Because you choose it in the second game. This isn't decided yet. It wasn't supposed to be. Fallen Hero: Rebirth is the introduction to the world and SOME of your character. There is a lot still to discover about who you are and what you're past is. While it might be weird to hold off on a motivation to the beginning of the second book, trust me, it works better. You want to know more before you make that decision, and to just tell you everything at the beginning of the game so you CAN make that decision would just be bad writing. "Very short..." It's an introduction, people. And I personally don't think it was *too* short. Though it is the shortest in the series... "...no character customization..." Okay, no. What is this person talking about? Customization absolutely exists. Don't even listen to this part of the review if you see it. Eye color, ethnicity, hair color (they're natural colors, for now, with very good story reason- this will change in the future books), hair type (?), hairstyle (I'll admit, nothing past the shoulders, but I know you can change your hair in the second book as well because of STORY REASONS THAT MAKE PERFECT LOGICAL SENSE AND WOULD UNDERMINE THE CHARACTER OTHERWISE), and even your expletive choice, which is neat in my opinion. The only thing you can't really do is decide your clothing style... which once again, has REALLY GOOD REASONING, and changes in book two. Trust me on this one. There's a lot of l o r e. "Your decisions don't matter half the time..." Untrue. It may not seem like it to some people, but there are sooooo many hidden little things that effect the future game-play... and current game-play. Like relationships depending on what you say to people. You can and will make different things happen depending on your choices. There is variant. I'm not sure what the reviewer meant by "half the time" since it seems like the normal amount of decisions that matter? I haven't played a ton of Hosted Games, but I'd say decisions matter to the level or more than choices in the Wayhaven Chronicles, if you've played that one. And that's a good Hosted Game. Editing this part because I saw more people say they didn't like not being able to choose everything about how they act, (but you can decide a lot, in my opinion at least, though I'm not sure to others), and here's the thing: you're character has been through some horrible stuff, and is LITERALLY EVIL. THEY'RE A VILLAIN. PEOPLE DON'T BLOW UP BUILDINGS AND MURDER PEOPLE BY BEING ENTIRELY STABLE. Not that your character has to be out the window in terms of sanity. They just aren't going to be entirely normal and a *tad* of a psychopath depending on some choices. That's what you should expect out of a VILLAIN game. BUT, you can be a good person over the trilogy. I fully expect the fourth book to be named Redemption, where characters not going absolutely insane can become the good guy again. You just start out as a bit of a broken person in this one (and this is the introduction to the series, so... not a lot of character development really happens very quickly, but there is some good stuff in this one). It gets better. Trust me. Plus, the writing improves and you can decide way more too in the sequel, if that helps. Though you didn't come here for a review on Retribution. I don't have the energy to go searching for this review, but one said they felt like major choices were all decided for them? And... I don't know how to approach this. If this actually happens, it was fluid enough to my writing brain I was completely okay with it. But... I don't think it does? You can choose your relationship with everyone (but one guy because that one specific guy dislikes you for reasons out of your control), you decide how messed up you are, you decide what abilities you're going to specialize in (which has very good and bad things that happen depending on what you do there- let's just say you can get MESSED UP *really* badly in some cases but also get really cool things to do in other cases), you can decide how well you do fighting and agility wise, you can decide how you move forward with relationships, you can decide how badly a certain traumatic event effects your character and literally the entire game, you can decide romance, you can decide... so many important things. And now I'm realizing this is a follow-up to another review so I'm going to copy-paste this under the one that it's a follow-up to. Edit: Just kidding I ended up copying the first one down here above this one. Heh. Someone said there wasn't (weren't? my grammar is not working today) any content warnings for self-harm and suicide... and... yeah, this is Ryden's fault on that. The only counter to this I can think of is that books really never have content warnings for anything? If you want to find out if a book has triggers you usually have to search if it has. So... yeah. Though I think this should. I do know the second book has content warnings; I believe. Ryden really leveled up on the sequel... I need to stop talking about that. "Actions seem to not have consequences..." I get the "seem" changes depending on your inferencing, so I'll tell you now: they do. The actions really do have consequences. Think about possibilities and the route you want to do before you choose anything important (which once again allows me to counter a previous review that says MAJOR CHOICES ARE ALL DECIDED BECAUSE THEY AREN'T). "it isn't fun if you aren't a scheming liar wannabe" Huh? What? Can people not just enjoy stories? And what do you mean scheming liar??? ...Okay maybeeee the scheming part? You do scheme. And lie... but you don't always have to lie. Another reason to bring up that this is an INTRODUCTION. You're character will not be fully developed and how you want them for a bit, being as you literally start out traumatized and evil. Remember that. Almost entirely certain that if you want to be a good guy you get there eventually. This series is the journey there and then you wrapping up everything... and this is it's introduction. I literally can't stress that enough. INTRO. "...even world-building doesn't effect the ongoing story..." Oh, your poor soul, it does. This just happens to be the INTRODUCTION so you don't get a lot of it right now... the later books need plot, and those tiny tidbits about the corrupt ruling here in this government-free zone is VERY important. They just can't use all that world-building now, it would mess things up. To address an important (opinion) part: I love Ryden's writing style. It has just the right amount of a chuckle every once in a while, while managing to be dark in a very good way- Marissa Meyer but more adult. Is it perfect? No. But it's written very well, and this is before the better sequel. On story: Love it. Perfect mystery with enough suspense to have me going insane for book 3. Easily best story I've read. Ever. Now, I've hit character cap... so I'm wrapping it up here. Never done that in a revi
Expand the review