Feed the Deep on Steam - User reviews, Price & Information

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A lovecraftian roguelike. Dive into procedurally generated undersea caves. Collect gold, upgrade your equipment, and Feed the Deep.

Feed the Deep is a rogue-lite, lovecraftian and indie game developed and published by Luke Muscat.
Released on August 16th 2024 is available on Windows and MacOS in 7 languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese and Portuguese - Brazil.

It has received 445 reviews of which 403 were positive and 42 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Feed the Deep into these genres:

Media & Screenshots

Get an in-depth look at Feed the Deep through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: 7
  • Processor: 1.8 Ghz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 Series
  • DirectX: Version 10
  • Storage: 400 MB available space
MacOS
  • OS: 10.11.6 (El Capitan)
  • Processor: 1.8 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 Series
  • Storage: 400 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Fun little game, not without its quirks but worth the pittance asked for it. It executes well on what it sets out to do and when you consider this was entirely a one-man effort, it really is a fine showing. The Dome Keeper inspiration is apparent, you tow resources back to base to purchase new upgrades in nearly the exact same way. There's no dome to defend but you have a limited oxygen supply so that provides the time pressure. There is no digging though (aside from the odd bomb), you find resources stuck to surfaces to pick up, so keep in mind that it is still a very different experience. One thing I appreciated is that many of the tools you can buy at the shop or find around the caves are things you tow along like you do resources. Some, like compasses that point to cave entrances or glow sticks are good to just drag around with you, while others like lanterns and key cards are more for just bringing somewhere and leaving them. My favorites were the ones like the silt vacuum, reserve tank and scanner that you could interact with to activate their effects. The guide line you can drag to make a visible path you travel faster along is especially cool. It's all a neat take on inventory management, without having an actual inventory. Visibility is a big thing in this game. It's dark and your primary light source is directional, aimed at your cursor. Navigation and locating resources aside, there are also creatures lurking in the depths to watch out for so you have reason to be cautious. Objects block light as you would expect, and that includes the things you're towing so it sets a suitable vibe. Then there's blinding silt clouds, murky areas and disorienting caves and creature attacks that rotate your view to keep you on your toes. If I had any complaints, the two that stand out are that the log entries you can find can't be perused outside of missions and that the arcade cabinets are a rather jarring distraction from the main event. The former is the sort of thing that may make it into a QoL patch sometime, and I do hope that's the case, I'd think it would be an easy addition. The latter isn't going anywhere, since they're involved in challenges and the good ending. I think they're all minigames the developer made previously, included as a kind of showcase or portfolio but they're a weird thing to find in the depths and stopping to fiddle with them seems quite inappropriate given what you're down there to do. The games themselves are actually pretty fun once you figure them out but they just break the flow and setting too much. Did I mention the rest of the world goes on while playing them? Monsters can still find you and absent a rare, randomized upgrade, your air still depletes as well. The game isn't terribly long and while the randomized layouts add replay value, I didn't get that "just one more run" feel that Dome Keeper is so devilishly good at providing. The individual missions all have different conditions, objectives and main beats, but rather than each building upon the last, they're more like individual themes that never fully combine in later missions. That isn't a bad thing but there aren't a lot of them and it's a shame there isn't a more fully randomized or customized option, perhaps locked after the final mission, that puts all of the toys on the table at once. Ultimately, those are nit picks and the game itself is a fine experience. I'd like if there was more but it doesn't overstay its welcome stretching things beyond where they should and that's a rare level of restraint these days. The price is about right, all the more so if it comes on sale so give it a whirl if it sounds interesting!
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March 2025
It is extremely shocking to me that a experienced game designer like Luke would make so many FTUE mistakes. This game would be 10x better if the initial 3 adventure selections are locked to only 1, and unlock each one by one from just completing the previous quest. I thought they are difficulty selections at first glance and went towards playing the third one directly and I have missed some tutorials and contents from the previous 2. Also this is no way near a modern Roguelite experience. Most upgrades do not make you feel stronger. The controls to open boxes are super tedious, and get even more annoying when the quest has time limit. Why would I still need to collect resources from the chest and put them into the shop, this is pure pain. This is not a bad game, but I think it still has long way to go.
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Feb. 2025
For this price it's a lot of fun. I really enjoy it. The game is really well made. Relaxing and fun.
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Oct. 2024
Its alright. Not really my thing, pretty repetitive. Wouldn't really classify it as a roguelike in my opinion. Its basically just levels with randomly generated environments so its TECHNICALLY a roguelike, but not in the traditional sense. Would've been cooler if it was one giant level or something.
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Oct. 2024
Great game, from a great developer, but its biggest downfall is that it feels like a mobile game.
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Frequently Asked Questions

Feed the Deep is currently priced at 6.89€ on Steam.

Feed the Deep is currently not on sale. You can purchase it for 6.89€ on Steam.

Feed the Deep received 403 positive votes out of a total of 445 achieving a rating of 8.41.
😎

Feed the Deep was developed and published by Luke Muscat.

Feed the Deep is playable and fully supported on Windows.

Feed the Deep is playable and fully supported on MacOS.

Feed the Deep is not playable on Linux.

Feed the Deep is a single-player game.

There is a DLC available for Feed the Deep. Explore additional content available for Feed the Deep on Steam.

Feed the Deep does not support mods via Steam Workshop.

Feed the Deep does not support Steam Remote Play.

Feed the Deep is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Feed the Deep.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2025 16:07
SteamSpy data 05 September 2025 19:33
Steam price 13 September 2025 20:38
Steam reviews 11 September 2025 13:47

If you'd like to dive deeper into the details about Feed the Deep, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Feed the Deep
  • SteamCharts - Analysis of Feed the Deep concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Feed the Deep compatibility
Feed the Deep
Rating
8.4
403
42
Game modes
Features
Online players
0
Developer
Luke Muscat
Publisher
Luke Muscat
Release 16 Aug 2024
Platforms