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Fingerbones on Steam

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Explore a mysterious abandoned bunker and find notes that paint a disturbing picture.

Fingerbones is a horror, psychological horror and indie game developed and published by David Szymanski.
Released on August 03rd 2015 is available only on Windows.

It has received 3,605 reviews of which 2,848 were positive and 757 were negative resulting in a rating of 7.7 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified Fingerbones into these genres:


Here is the detailed breakdown of supported languages for Fingerbones:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Fingerbones through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP or Higher
  • Processor: Intel i3 or equivalent
  • Graphics: AMD 6870 or equivalent
  • DirectX: Version 9.0
  • Storage: 80 MB available space
  • Additional Notes: Any computer capable of running typical Unity games should be able to run Fingerbones without any trouble.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
Oct. 2026
Fingerbones is a short psychological horror experience that relies far more on disturbing ideas and oppressive atmosphere than traditional scares. Instead of filling its environment with monsters, weapons, or elaborate survival mechanics, it places the player inside a bleak and mysterious building and allows curiosity to become the main force driving exploration. Developed and published by David Szymanski, the game is intentionally small in scope, but it uses that simplicity to create an unsettling experience that can remain memorable well after its brief runtime. Gameplay primarily consists of first-person exploration. You wander through dim rooms, investigate your surroundings, discover written material, and gradually uncover more information about the person connected to the location. There is very little mechanical complexity, and players expecting combat, sophisticated puzzles, or enemy encounters should adjust their expectations accordingly. Fingerbones is closer to an interactive psychological horror story where exploration controls the pace at which its disturbing narrative is revealed. The written notes are particularly important because they provide most of the game's storytelling. At first, the information may appear fragmented, but each discovery gradually contributes to a much darker picture. The game becomes increasingly uncomfortable as the player's interpretation of earlier material changes. Its horror comes largely from human behavior, ideology, isolation, and disturbing rationalization rather than supernatural creatures. This gives the story a grounded quality that can be more unsettling than conventional horror imagery. Its environment is visually simple but surprisingly effective. Rough textures, dark interiors, unusual lighting, and strong contrasts between shadows and warm illumination give the building an almost dreamlike appearance. The graphical presentation is obviously modest compared with larger horror productions, yet the lack of visual polish occasionally benefits the atmosphere. Rooms feel empty and unnatural, encouraging the imagination to fill in what the game deliberately leaves unseen. Audio contributes significantly to this tension. Music and environmental sounds help transform otherwise ordinary exploration into something uncomfortable. Because the player is rarely distracted by complicated mechanics, small changes in sound or atmosphere become much more noticeable. The game understands that anticipation can be more effective than constantly delivering visible threats. Walking through another doorway can therefore create tension even when nothing immediately dangerous is waiting on the other side. Fingerbones is also notable for how little time it needs to communicate its central ideas. A complete playthrough can generally be finished in around half an hour, making it closer to a horror short story than a conventional full-length adventure. There is no traditional save system, so it is best approached as something intended to be completed in one sitting. This limited duration means there is not much opportunity for complex gameplay development, and replay value naturally decreases once the major narrative revelations are known. That brevity will probably be the game's biggest weakness for some players. Those who judge horror games primarily by mechanical depth may find the experience overly basic. Interaction is limited, environments are relatively small, and much of the player's engagement comes from reading. However, the compact structure also prevents the concept from overstaying its welcome. There is little unnecessary padding between important discoveries, allowing the atmosphere and narrative to develop quickly. The technical presentation is similarly lightweight. Fingerbones was built for Windows PCs and has extremely modest hardware and storage requirements by modern standards. Its age and experimental nature should be considered when evaluating its presentation. This is not intended to compete technically with modern cinematic horror games. Instead, it demonstrates how lighting, sound, writing, environmental design, and suggestion can produce horror without requiring an enormous production budget. Steam Deck compatibility is not officially rated by Valve on the Steam store, so its status should be considered Unknown or Unverified rather than Verified or Playable. The game's modest hardware demands suggest that performance itself should not be particularly demanding, but an unofficially functioning game should not be confused with an official Steam Deck compatibility rating. Players interested specifically in handheld play may need to make adjustments or test compatibility themselves. Fingerbones ultimately succeeds because it understands exactly what kind of experience it wants to provide. It is deliberately minimal, uncomfortable, and focused on psychological storytelling. There are certainly more mechanically ambitious horror games available, but few games need to be large or complicated to create an effective sense of unease. For players who enjoy environmental storytelling, unsettling written narratives, and experimental indie horror, it offers a compact experience worth seeing through to its conclusion. Rating: 7/10

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Frequently Asked Questions

Yes, Fingerbones is free to play on Steam.

Fingerbones is not on sale because is already free to play on Steam.

Yes, Fingerbones received 2,848 positive votes out of a total of 3,605 achieving a rating of 7.65.
😊

Fingerbones was developed and published by David Szymanski.

Yes, Fingerbones is playable and fully supported on Windows.

No, Fingerbones is not playable on MacOS.

No, Fingerbones is not playable on Linux.

This information about Fingerbones is not available yet.

This information about Fingerbones is not available yet.

No, Fingerbones does not support VR.

Fingerbones is a single-player game.

No, Fingerbones does not currently offer any DLC.

No, Fingerbones does not support mods via Steam Workshop.

No, Fingerbones does not support Steam Remote Play.

Yes, Fingerbones is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fingerbones.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 September 2026 05:02 UTC
SteamSpy data 14 October 2026 19:00 UTC
Steam price 29 September 2026 05:02 UTC
Steam reviews 22 October 2026 08:01 UTC

If you'd like to dive deeper into the details about Fingerbones, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fingerbones
  • SteamCharts - Analysis of Fingerbones concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fingerbones compatibility
Fingerbones
Rating
7.7
2,848
757
Game modes
Features
Online players
0
Developer
David Szymanski
Publisher
David Szymanski
Release 03 Aug 2015
Platforms