Flynn: Son of Crimson on Steam - User reviews, Price & Information

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Our valiant hero Flynn possesses the ability to influence a mysterious energy and modify his style of combat, transforming him into a force to be reckoned with. Inspired by the golden age of the SNES, Flynn: Son of Crimson is the 2D action adventure that’ll take you right back to the 90s!

Flynn: Son of Crimson is a adventure, indie and action game developed by Studio Thunderhorse and published by Humble Games.
Released on September 15th 2021 is available only on Windows in 8 languages: English, Japanese, Korean, Simplified Chinese, French, German, Russian and Spanish - Latin America.

It has received 676 reviews of which 576 were positive and 100 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Flynn: Son of Crimson into these genres:

Media & Screenshots

Get an in-depth look at Flynn: Son of Crimson through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8
  • Processor: Intel Core 2 Duo E6550 or AMD Athlon 64 X2 6400+
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 9600 GT, 1 GB or AMD Radeon HD 6570, 1 GB
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
A nice little game that’s pretty fun. It’s not that hard to 100% and get all achievements. The combat is very simple but it feels pretty good once you unlock a few moves and weapons. I really like level based platformers. I play so many Metroidvanias that it feels like almost every 2D platformer is one. This is a good simple level based platformer.
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Aug. 2025
Frankly, this game faeks like a cult favorite GBA game. One that I often wished looked like one as well, with a LCD shader. It's simple yet richly varied, and always fun. The walljumping input us very frustrating though. Really wish I didn't have to keep moving towards a wall to trigger it, especially since it's limited to a specific weapon anyway.
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Aug. 2025
Introduction The game is pretty good pixel art 2D Action-Platformer. The story is a generic "the chosen one young boy has to save the world from a demonic invasion", the art style is beautiful, music is good and the combat does its job. Story 6/10 I know some people believe that the story in a video game is like the story in a pron movie: it's expected to be there, but it's not that important. I strongly disagree, I like well written stories in video games. The story in Flynn SoC is a very stereotypical: You are the chosen one that unlocks some magical power destined for him and you're supposed to save the world from a dark lord. I'm not bothered by the fact that the story is generic good vs evil stuff, especially since this game is meant for a family friendly audience. What I dislike about it is that the stereotypical characters are not memorable at all. In a classic good vs evil story, you should end up really hating the bad faction and get very attached to the good faction. Maybe some people get attached to the dog, but that's it. Other than the dog, every other character is forgettable. The game features a few comic book style pixel art "cutscenes" after key plot points. I think they are a cute although cheaply drawn, there is no animation to them. Graphics 9/10 I think the game is one of the most beautiful pixel art games out there. Definitely one of the most beautiful platformers, somewhat below Owlboy. Other than the basic combat gameplay, this is the other main selling point. The animations are funny and cute, exactly how a cartoonish family firendly game should be. I really liked them. My main gripe with the visuals is that there are 2 parts of the game where it gets so dark that you can't see much. It made me play those sections very slow and carefully. I believe they should have polished those sections a bit more. I might have ranked the graphics 10/10 if there were some interesting shader effects, but there is nothing of that sort. Music and Sound FX 8/10 The music is pretty good, although nothing out of the ordinary. It's sort of generic video game orchestra, done better than most 2D platformers. The sound effects are good, but I would have preferred them to be more punchy and memorable. Gameplay 8/10 Overall Impression The game mixes platforming sections with combat section. The basic combat sections are the main selling point of the game. The difficulty seems well balanced. The game looks like a family friendly game, so the normal mode isn't that difficult. I didn't play on hard or easy so I can't comment on them. I think that the pacing of the game is quite good. What I didn't like about it was that it somehow felt like a missed opportunity at times. I get the feeling that the game quickly ran out of the kickstarter money so the devs had to rush the game. The gameplay gets more fun towards the end of the game once you unlock more of the abilities. Perhaps if the devs had more it, they would have stretched the last part of the game, but they had to eventually release it. It was 4 years in development after the Kickstarter, and I don't know how long it was in development before it. Eventually forcing yourself to ship a game is a reality so many game devs face. Platforming Unfortunately, the few platforming sections of this title are quite uninspired. There's no movement abilities besides basic running+jumping: no sprint, no double jump, no air dash, no grappling hook. There is feather fall and wall jump, but you get them so late in the game that they might as well not be there at all. Other than that, there are moving on a horizontal rope sections and late in the game a sort of hook hang, nothing too interesting. There is a dodge+jump, but there's rarely any need for it. There are a few swimming sections, and they are as boring as most swimming sections in 90% of games that have them. You can unlock the ability to ride the dog towards the end of the game, but there's nothing that interesting in riding and jumping with him other than dashing through blocks and enemies. Basic Combat This is what you'll be doing most of the time . I quite liked the combat. It's your generic attack & dodge action-platformer combat. Other than normal attacks, you have special crimson attacks. As some reviewers have stated previously, the combat system can get boring at times. Attack & dodge does get somewhat boring, but I don't know how you could go about making it more interesting. There are the special attacks, but because it doesn't take that much time to kill a basic enemy with normal attacks, I ended up conserving crimson for harder enemies and I rarely used special attacks. I also would conserve crimson energy because I mostly used it for the fully charged state (like the Devil Trigger from Devil May Cry). Overall, the combat system is pretty good for a 7.5h game that doesn't overstay its welcome. Dog Combat There are very few sections where you can fight enemies while riding the dog. I liked the dog fighting sections initially, especially since the animations look pretty cool. But they are very simplistic. However, there's extremely few dog riding fighting sections. It seems like a missed opportunity. There is no boss that you can fight while riding the dog. Another missed opportunity the game has. Melee Weapons There are 3 melee weapons in the game: a sword with medium attack time, a slower battle axe and fast claws. I can see why a good player would change them based on the enemy type when going for normal attacks, but the crimson attacks feel a little samey. I think it's quite a shame (when considering the effort that went into drawing each attack frame) that the game didn't do something more interesting with each crimson attack per weapon type. Ranged Weapons The fact that you can charge a ranged attack while melee attacking adds a little bit of depth to the combat. Some ranged attacks stun enemies and you can be a little strategic when using the charged attacks. A major issues is that by having 4 ranged weapons and there being only 1 button to scroll through them, it takes a long time you scroll for your desired ranged weapon and breaks the fast combat flow. World Structure Initially, the game had a Kickstarter campaign in September 2017 where they designed it as a metroidvania and eventually released in September 2021 (oh boy.. I know game development takes A LOT of time, I'm a game dev myself and I can forgive the devs for taking such a long time to release it). During later in development, the devs changed it from being a metroidvania to a world map level select structure similar to something like Shovel Knight / Super Mario 3. There are a few metroidvania elements left, where you have to return to previously played levels once you have keys that can unlock old doors and more movement items, but these elements are limited. Some Kickstarter backers criticized the game for not being a metroidvania anymore. Personally, this change didn't bother me. I liked the world structure and discovery flow of the game. The secret discovery isn't difficult at all. I found all secrets and got all achievements on my own without that much secret hunting effort, but I can see why a minority of reviewers might dislike that. Conclusion Overall Impression 8/10 Story 6/10 Graphics 9/10 Sound 8/10 Gameplay 8/10 If you like these types of games, get it at $3-$8. I got it in a Humble Bundle. I played on Normal Difficulty, died less than 10 times (keep in mind that I'm pretty decent at video games), took me 7.5h to complete.
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July 2025
This game gives me the same kind of excited vibe I had as a kid playing on the SNES and getting "somewhere" with my games. Progression is good fun, music is really bloody good, graphically it's pretty gorgeous, and the controls feel smooth, I don't have the fastest reflexes in the world so this isn't as punishing or as precise as certain other platform games, but I'm having an absolute ball playing it! The moves are glorious and I feel things unlock at a pace that isn't overwhelming or too much to take in. The character designs are quite lovely, I am very fond of the bearded gnome-y dwarf-y things. They're cute! I absolutely recommend this game for a modern sense of nostalgia.
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April 2025
This is a fun, side scrolling, goal oriented game. just difficult enough with a unique back story to keep you hooked until the last boss. Kind of wish the game had a higher difficulty setting though.
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Frequently Asked Questions

Flynn: Son of Crimson is currently priced at 19.99€ on Steam.

Flynn: Son of Crimson is currently not on sale. You can purchase it for 19.99€ on Steam.

Flynn: Son of Crimson received 576 positive votes out of a total of 676 achieving a rating of 8.03.
😎

Flynn: Son of Crimson was developed by Studio Thunderhorse and published by Humble Games.

Flynn: Son of Crimson is playable and fully supported on Windows.

Flynn: Son of Crimson is not playable on MacOS.

Flynn: Son of Crimson is not playable on Linux.

Flynn: Son of Crimson is a single-player game.

There is a DLC available for Flynn: Son of Crimson. Explore additional content available for Flynn: Son of Crimson on Steam.

Flynn: Son of Crimson does not support mods via Steam Workshop.

Flynn: Son of Crimson does not support Steam Remote Play.

Flynn: Son of Crimson is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Flynn: Son of Crimson.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 January 2026 14:17
SteamSpy data 23 January 2026 19:02
Steam price 29 January 2026 04:39
Steam reviews 27 January 2026 03:56

If you'd like to dive deeper into the details about Flynn: Son of Crimson, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Flynn: Son of Crimson
  • SteamCharts - Analysis of Flynn: Son of Crimson concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Flynn: Son of Crimson compatibility
Flynn: Son of Crimson
Rating
8.0
576
100
Game modes
Features
Online players
1
Developer
Studio Thunderhorse
Publisher
Humble Games
Release 15 Sep 2021
Platforms
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