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Game Character Hub on Steam

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Game Character Hub is an art program that is focused on game asset creation, especially RPG Maker's. It provides a built-in generator for character and tileset creation.

Game Character Hub is a design & illustration, utilities and software game developed by Sebastien Bini and published by KOMODO.
Released on May 23rd 2014 is available only on Windows.

It has received 328 reviews of which 226 were positive and 102 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Game Character Hub into these genres:

Media & Screenshots

Get an in-depth look at Game Character Hub through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows XP/Vista/7/8/8.1/10 (32 bit or 64 bit)
  • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Memory: 256 MB RAM
  • Graphics: 1024x768 or better video resolution in High Color mode
  • Storage: 250 MB available space
  • Sound Card: DirectSound-compatible sound card

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

842 hours played
Oct. 2023
It's alright if you're starting out with pixel art, or if you're only interested in making rpgm charset, there's better options for pixel art out there, but I definitely got my money's worth out of this
47 hours played
Jan. 2022
Negative Nancy Reviewers, Can Eat Poison Ivy... For you see, what they mostly complain about are features that simply were not added to the base code for likely, Workshop compatibility reasons, and that would be something that has occurred before since Valve is Valve. By the by, one can make RMMV and other custom assets and even import them into GCH, there's just no project tabs is all. It may be more hassle than one may want to deal with, but for that to equate to a negative review is the same as review bombing and thus, it renders every single negative review of this nature as invalid, null, void, and forfeit, which, from what I've read is about 90% of them. Why I recommend this, or do I? I do not, actually, or Portfolio Edition for that matter, unless you need a turn-key tool for pixel editing, and sprite+/animation creation. If you're already decent at this without GCH, then don't buy it, unless you're in it for what the Workshop provides. Pros: As aforementioned, turn-key tool for pixel editing and sprite+/animation creation Easily resize with 8-way anchors On-fly grid alignment and adjustment Custom palettes Can use/create custom graphics Large Workshop repository Cons: RAM/Memory issues (persists into Portfolio Edition and it is not exclusive to x86 OS) Undo Glitches as a result of the previous issue (no obvious fix except for backups) Cost is high for legacy software (I see no reason that the price shouldn't be any more than half what it currently is) Workshop intermittent issues (apparently some people have had problems getting content and that is not good even if I've not come across this myself) Random Crashes (another random bug that is also present in Portfolio Edition that seems to be more of a dynamic link library thing than it is with GCH itself but I've only encountered this on x86 iterations) High Memory Usage (it occurs rarely and it is usually because WinExplorer is acting up for whatever reason OR if GCH is left idle for too long) My experience with this software has been good, but review bombers always boil my blood. So, in light of that, I leave a positive review.
1840 hours played
Aug. 2021
This software is great. There is 1 bug I've found that crashes the program but it's a rare thing that is outshined by the overall usefulness of this program. Easy to use and very forgiving. It seems to keep unsaved files for a very, very long time. That has saved me on more than one occasion. It's not as powerful as big name programs but it's solid and I use it for at least 80% of my pixel art and editing. Very thankful to whoever made this.
277 hours played
March 2020
Despite what many people say this software is capable of making anything for RPG Maker Ace. The tools are self explanatory and very easy to use once you take the time to familiarize yourself with the interface. You can create custom sprite sheets, characters, even animations and battle backs. All you half to do is go into RPG Maker Ace and export the type of content you want to make and boom! instant template. Want to make a damaged character like you see in the default sprite sheets? Make your charter, import the pose you want and start cutting and adjusting your character to fit over the imported one and your done in ten minutes or less. Want to mix two tile sets together without risking messing up the format? Just use the grid system to copy past what tiles you want into the corresponding area. There is NOTHING that this can't make for RPG maker. All of the tools are there, just think outside the box and make them work for you. Note: Yes this works for MV too and actually can be used to quickly convert Ace anything to MV since all you do is scale things up by 50%. This literally lets you use anything you bought for Ace in MV. Step by step: 1) Open your Ace item and set it to being 1 big square. 2) Open an equivalent MV item in the same and compare its size in pixels 3) Go back to the Ace item and use the grid tool to adjust it to be the same size as the MV item making sure the enlarge to scale button is on. Depending on what your doing you may want to turn on smoothing.
3 hours played
Jan. 2016
It's usefull, especially for those who have experience with more professional art software, this can keep you focused on the small pixely nature of a sprite versus the more artistic flowing freedom of a bust graphic, or face graphic. Kind of kerjiggering an MV base into it to work on some MV stuff, but this is definately a helping hand with keeping things together. WARNING: The biggest resource this has, is its own tools and layout systems. Do not buy if your expecting to use this primarily as a generator usng the included parts, you will be dissapointed, But please do take some time to look at them for inspiration, they can help with your designs, especially if your new to spriting.

Frequently Asked Questions

Game Character Hub is currently priced at 14.79€ on Steam.

No, Game Character Hub is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Game Character Hub received 226 positive votes out of a total of 328 achieving a rating of 6.56.
😐

Game Character Hub was developed by Sebastien Bini and published by KOMODO.

Yes, Game Character Hub is playable and fully supported on Windows.

No, Game Character Hub is not playable on MacOS.

No, Game Character Hub is not playable on Linux.

This information about Game Character Hub is not available yet.

This information about Game Character Hub is not available yet.

No, Game Character Hub does not support VR.

Yes, there are 2 DLCs available for Game Character Hub. Explore additional content available for Game Character Hub on Steam.

Yes, Game Character Hub is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Game Character Hub does not support Steam Remote Play.

No, Game Character Hub does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Game Character Hub.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 12:11 UTC
SteamSpy data 26 October 2026 08:37 UTC
Steam price 26 October 2026 20:01 UTC
Steam reviews 20 October 2026 22:11 UTC

If you'd like to dive deeper into the details about Game Character Hub, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Game Character Hub
  • SteamCharts - Analysis of Game Character Hub concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Game Character Hub compatibility
Game Character Hub
Rating
6.6
226
102
Features
Online players
0
Developer
Sebastien Bini
Publisher
KOMODO
Release 23 May 2014
Platforms