Genesis Alpha One Deluxe Edition on Steam - User reviews, Price & Information

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Hyperjump into the dark recesses of space with Genesis Alpha One - a roguelike FPS where you must build, maintain and navigate your ship through a galaxy filled with hostile alien and human threats. Explore, create and survive the militarized space race in order to secure humanity’s future.

Genesis Alpha One Deluxe Edition is a sci-fi, action roguelike and fps game developed by Radiation Blue and published by Team17 Digital Ltd.
Released on February 25th 2020 is available only on Windows in 7 languages: English, French, Italian, German, Spanish - Spain, Russian and Simplified Chinese.

It has received 2,392 reviews of which 1,640 were positive and 752 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 2.99€ on Steam with a 85% discount, but you can find it for 0.96€ on Gamivo.


The Steam community has classified Genesis Alpha One Deluxe Edition into these genres:

Media & Screenshots

Get an in-depth look at Genesis Alpha One Deluxe Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3-4130 / AMD FX-4350
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 / Radeon HD 7950 or Radeon R9 290
  • Storage: 10 GB available space
  • Sound Card: Windows Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
I love this game. Put simply, there's nothing like it anywhere, this game's unique and immersive. I thoroughly enjoyed building up my ship and my crew, exploring systems, and researching (and killing) an endless host of hostile aliens. It's like playing out so many of my favorite sci-fi/horror movies. Full disclosure, I rarely buy games these days but I had to have this, and I pray there will be more, or a sequel, 'cause I'd buy those, too Thanks to the devs and the studio for making an all-time favorite game.
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Nov. 2025
I bought and played this game when it first came out on Xbox One and was exclusive to the console. Back then, they were still updating it. Even though it is abandoned now, it is still very good! So good that being abandoned doesn't matter in the slightest! It can be a little bit repetitive with the grind and micro managing. But also so rewarding when your layout works right! For the people that complain about the infestation: that's part of the fun! If you suck so bad that you can't be bothered to place turrets and energy barriers to effectively protect your ship against invaders then you need to go back to Minecraft creative! (Tip: Use the hanger and land on planets to investigate sites. If you're lucky, early game you'll find a cute little mobile turret robot. He can patrol the underbelly of your ship and clean out infestations). I was missing this game so much that when I saw it on steam last week, I just had to have it... AT FULL PRICE BTW! It is worth it as a space strategy colonization game. Seriously, give it a try!
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Oct. 2025
The game is both kind of crude and incredibly ambitious at the same time. There's an incredibly steep learning curve at first, and the menus are incredibly ugly and not exactly user friendly. But once you get past that, this game is truly amazing for what it is. You play as commander of a colonization ship, dispatched by earth. The ship is staffed by clones, and when your crew die you simply make more in second in a clone lab. You are entirely disposable, if your captain dies, a member of the crew is promoted to take their place. The game is sort of a roguelite, as you start each run with a tiny barely functional ship and a handful of crew. You have to scavenge for resources and slowly expand your ship section by section. You'll add new modules, more storage space, abilties, life support, etc. Your primary source of loot will be at first the destroyed wrecks of OTHER colony ships. It's a quantity over quality approach, and space is littered with the ships that failed. You'll build a tractor beam that locks onto wreckage and pulls it into a room on your ship. Everytime wreckage pops out there's a chance some alien creepy crawlies hitched a ride. Worms, bugs, etc. You'll have to stop them from getting out of the tractor beam room and infecting the rest of the ship. Alien creatures if allowed will scuttle off into the vents and floor spaces. They'll begin to lay eggs and grow a creeping crud that will fill whole corridors. The crud will begin to hatch more aliens, and the stuff can spread through a ship like wildfire. The insects will chew up wires, start fires, and can eventually cause entire modules to blow apart due to explosive decompression. And this is where the game gets truly fun. Stopping this infection by carefully designing your ship is key. The layout of modules you create in the ship design screen is actually going to create the 3-D world your character will be running through. All modules, corridors, and rooms have the above the deck room, and underdeck crawl spaces. Stuff can be crawling, growing, and spreading under the decks unless you take precautions to stop it. You can place portable gun turrets and forcefield barriers to control the spread. You can climb down into the underdeck spaces and run through them shooting growths, tentacles, bugs, etc. You get a motion tracker right out of the movie aliens, and if you see that motion tracker pop up it means SOMETHING is crawling around somewhere. Gotta find it and kill it. If left unchecked it will destroy whole parts of the ship. Later on you can build a hanger deck where you'll have a shuttle that can land on planets. You'll mine raw resources, find and extract plants, and find unlockable upgrades. You can bring along clones with your to do some mining and provide cover fire. Wherever you land you will be attacked. Relentlessly. Hordes of insects, and human aliens will attack you. You harvest resources, run back into the ship and take off. Whenever your shuttle docks there's a chance you had hitchhikers, and you'll have to blast whatever creepy crawlers just infected your hanger deck. And even later you can build a "ship assault" room. This is a teleporter room that lets you board and search derelict ships. Once again, these are other colony ships that failed. They can be filled with hostile portable gun turrets, creeping fungus, and alien creatures. The first derelict I went to was covered wall to wall in fungus. Just... everywhere. Gross. The second was mostly a ghost town, some fungus, some damage... but no people. The 3rd was a nightmare. Huge fleshy growths that split open and spilled out creatures covered in barbed tentacles. Other pods disgorged humanoids that looked like they were made of fire and that could shoot fireballs from their hands. Fireballs that did frightening amounts of damage. The motion tracker would light up and show a dozen blips all moving towards me. I'd have to retreat into dead end rooms and pick them off as they poured through the doorways. The reward for scavenging these ship are blueprints for entirelynew technology, new rooms, new personal weapons, and general resources that the ships crew had found or researched. The other rewards is genetic information. As you kill various aliens you harvest their dna. It can allow you to start splicing it into human dna to make stronger, faster, smarter races of crewman. The baseline humans you start with have less the half the possible max for intelligence, and about 1/3 the possible max for "resistence" (which is HP). When I blasted the barbed tentacle creatures I got eventually collected enough fragments to unlock an alien ability called "harm touch", which is an AOE attack. But some of these alterations come with costs. You can literally create races that don't breath normal oxygen atmosphere, and you'll have to slow shift your entire biosphere to support this new race. I am just starting to wrap my head around WHY i'd want alien crewman in the first place. This is all just scratching the surface of this game. It's incredibly ambitious, and worth the time buying if on sale (I paid about 9 dollars for it on sale). Once you get past the learning curve it can be very addictive.
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Sept. 2025
I’ve really enjoyed my time with Genesis Alpha One so far – the mix of base-building, exploration, and survival is unique and engaging. The loop of expanding the ship, cloning crew, and dealing with threats keeps the tension high while still rewarding creativity. That said, after about 7 hours, I can really see how much this game could benefit from a multiplayer or co-op mode. Managing the ship, exploring planets, and defending against infestations could feel even more dynamic with another player. Teamwork could make base management smoother and exploration more exciting, while still keeping the difficulty balanced. Even something simple like a 2-4 player co-op experience – one person focusing on building and resource management while others explore planets or handle infestations – would add huge replay value and make the game appealing to a wider audience. Overall, it’s a solid and addictive experience, but I feel multiplayer could take it to the next level and make Genesis Alpha One a long-term staple in many people’s libraries.
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April 2025
Got to say; i am pleasantly surprised here. The execution is a bit clunky, the game feeling very indy in quality, but not vision. This is a game that i can see people who enjoy lots of progression and exploration sinking at least a solid 10-30 hours in. But do keep in mind, what you see is what you get. A slightly jank and clunky solo adventure. My only regrets is that this is not multiplayer, and far more vast in scope and depth. Not to say its not a very fun and worthy game, but i'd love to see this concept taken to another level. I feel if some one out there made this idea into a truly well funded and well developed reality, this would have chance to 'break the internet'. As is; its clearly a passion project of some one. And it shows. :)
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Frequently Asked Questions

Genesis Alpha One Deluxe Edition is currently priced at 2.99€ on Steam.

Genesis Alpha One Deluxe Edition is currently available at a 85% discount. You can purchase it for 2.99€ on Steam.

Genesis Alpha One Deluxe Edition received 1,640 positive votes out of a total of 2,392 achieving a rating of 6.68.
😐

Genesis Alpha One Deluxe Edition was developed by Radiation Blue and published by Team17 Digital Ltd.

Genesis Alpha One Deluxe Edition is playable and fully supported on Windows.

Genesis Alpha One Deluxe Edition is not playable on MacOS.

Genesis Alpha One Deluxe Edition is not playable on Linux.

Genesis Alpha One Deluxe Edition is a single-player game.

Genesis Alpha One Deluxe Edition does not currently offer any DLC.

Genesis Alpha One Deluxe Edition does not support mods via Steam Workshop.

Genesis Alpha One Deluxe Edition supports Remote Play on TV. Discover more about Steam Remote Play.

Genesis Alpha One Deluxe Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Genesis Alpha One Deluxe Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 March 2026 03:11
SteamSpy data 07 March 2026 21:35
Steam price 15 March 2026 04:39
Steam reviews 13 March 2026 11:47

If you'd like to dive deeper into the details about Genesis Alpha One Deluxe Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Genesis Alpha One Deluxe Edition
  • SteamCharts - Analysis of Genesis Alpha One Deluxe Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Genesis Alpha One Deluxe Edition compatibility
Genesis Alpha One Deluxe Edition
Rating
6.7
1,640
752
Game modes
Features
Online players
19
Developer
Radiation Blue
Publisher
Team17 Digital Ltd
Release 25 Feb 2020
Platforms
Remote Play
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