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Goblin Vyke: The Thief Tycoon on Steam

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By night, you’re a thief, sneaking into dungeons to steal valuable items. By day, you’re a merchant, haggling to sell your loot at high prices. Master stealth, steal the Demon Lord’s hidden treasures, recruit employees, and expand your business. Rise from a penniless goblin to a black-market tycoon!

Goblin Vyke: The Thief Tycoon is a stealth, shop keeper and metroidvania game developed by Art Thieves and published by Art Thieves and Gamersky Games.
Released on April 30th 2026 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, Japanese, Simplified Chinese, Russian, Portuguese - Brazil, Spanish - Latin America, German, Traditional Chinese, Korean and French.

It has received 1,401 reviews of which 981 were positive and 420 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 10.49€ on Steam with a 30% discount, but you can find it for 5.89€ on Instant Gaming.


The Steam community has classified Goblin Vyke: The Thief Tycoon into these genres:


Here is the detailed breakdown of supported languages for Goblin Vyke: The Thief Tycoon:

UI Subtitle Audio
English
German
French
Korean
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Goblin Vyke: The Thief Tycoon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64 bit
  • Processor: Intel Core i3 Dual Core
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTs 450 /AMD Radeon HD5570
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Windows Compatible Audio Device

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
July 2026
Goblin Vyke is a game that I find myself quitting often but coming right back even in the same night. I find myself incredibly torn about this game. On one hand, the character arts at times give me an AI vibe, but I can't find any notes or comments about that being the case(the character, Dummy, especially) If someone corrected me that no AI was used and that artists have been utilized and paid, I would believe them. Just something about it- The English language dialogues at times are a bit jank or flow unnaturally. The seed values result in some sales being completely impossible to succeed on(you can tell with an ability that tells you your next 3 rolls. So if you see 6,5,5, there's really no avoiding a Bust) Getting used to the controls is taking some doing when it comes to menu navigation and non-freeform movement sequences, frequently using the trigger buttons to choose options, rather than a moveable selection of options. The fact that many of these menus have an "are you sure you want to proceed" screen has been annoying but nonetheless a lifesaver, because I frequently almost fire employees, reject customers, or enter the dungeon unprepared just by hitting RT instead of RB, when I would prefer a directional >-v-[Confirm] AND YET: The pixel graphics are charming, the animations are fluid(enemy jumps are a bit... eh), the characters follow enjoyable and iconic archetypes, the platforming is tight, the gameplay loop is sound, and each stage of the game, as frustrating as it can be at times, is overall fun. It reminds me a lot of Dave the Diver, in a way. It's really 2 games in one, phase 1 is collection, phase 2 is sales. The sales are RNG based represented by dice rolls, with a limited number of extra abilities to put your thumb on the scale. You get a heads up on what ranges to expect from customers, with temperaments of Easy, Average, and Hard having broader target numbers or more narrow. The collection is high skill expression that rewards patience pattern recognition, and timing above fast reaction speed, but there is room for a panic flailing from time to time as well. I really cannot stress enough how much I enjoy this game's aesthetic. The music is also pretty good, doesn't feel oppressively repetitive. I do suspect that as your character upgrades more(specifically speed and health), the game may reach a point of no return where stealth is no longer necessary and that you can just sprint past every obstacle. I've only just reached the second map area and already feel that sneaking past enemies is borderline optional. Whether that's a good thing or not is hard to say. Having to stealth through EVERY enemy on EVERY run would be tedious, but getting to just ignore and skip past anyone removes a lot of the stakes as well. It's a tough balance to find. TLDR; I'm surprised this game has Mostly Positive reviews(despite giving a Recommend review myself) just because there are so many opportunities for someone to say "This isn't for me". But I keep coming back to it despite my frustrations because at its core the game IS charming and fun.
3 hours played
June 2026
I'm giving this game a very UNCERTAIN thumbs up. The premise is really fun and the characters are really quirky and interesting to experince, the art is also really well made. HOWEVER - Vyke is INCREDIBLY slow compared to pretty much anything else in the dungeon. Progressing through the skill three of the mask is super expensive which means that you WILL struggle for a WHILE. The loan payment process is way too rushed - you only get like 4-5 days for each payment and this is not enough because you will be dying quite a lot and when you die - not only do you get to keep just a small amount of your items but it will also force you to go back to the shop and try to sell whatever little things you managed to collect. TLDR - Really fun concept but Soooo much needs to improve to make it fun enough.
17 hours played
May 2026
From a Cautious Player's View: I was worried about picking this game up because I read that it was difficult. But then I heard they added an easy mode, so I thought, why not? The concept seems intriguing. I'm about 6 hours into it as of this posting and I'm having a blast! Had to get used to the concept of AVOIDING fights for a change. Haggling is LITERALLY a gamble, but it's made pulling off a deal feel even more exciting. ^_^ Story: A bit sad, but has actually gotten me invested in WRECKING the bad guy by the second time I met him. Artwork: Very pretty and at times, adorable. I just wish they had made more portraits for each character to convey the emotions of the conversations. Music: Plucky and adventurous! The opening music is seriously just what tou would imagine accompanies a goblin shopkeeper, and some of the chase music sounds straight out of an adventure film! All that said, it looks like I've reached the point where the training wheels are about to come off. All in all, it's been a unique and fun play. A little rough around the edges, sure, and maybe not everyone's cup of tea, but I'm having fun, which is the important part.
36 hours played
May 2026
If you've played games like Recettear or Moonlighter, you should already have an idea of what this game is gonna be about. You have a debt owed, a shop to save, and there's this very convenient dungeon near you to help you restock your goodies. I'm a sucker for these kinds of setups so I bit on like a shark. Story It's your typical shopkeeper needs to pay off the debts scenario. The cast of characters is kind of limited and there's not very many interactions with them. Sometimes, they just disappear completely after you've seen them a few times in the shop. I kind of wished they fleshed the characters out more like Recettear did and made you really feel like you've become friends with some of them. Otherwise, the evergrowing mystery behind the dungeon is something you'll find yourself coming to want to know more about. That's what kept me mostly invested as the game goes on. Gameplay - Dungeon Vyke cannot fight. Not directly at least. His kit is primarily geared towards mobility and stealth. Mobility options include a double jump, grappling hook to go up vertically, a parachute umbrella for slow descending, a fart dash. Pretty standard stuff all around, aside from the fart dash. It's a pretty solid kit all around to get around enemies, juking them, and luring them into traps. Vyke can steal from dungeon monsters by getting up close to them, trigger a stealth prompt, inputting the needed button presses on the screen, and then you have access to the target's inventory briefly, before the target catches on and starts chasing you, very similar to other stealth games. You can get close to enemies by sneaking up to them from behind, hiding in bushes while they wander by, or you can lure them into traps and off them, then loot their corpse. However, what's new to the stealth genre is the Coin Beetle system. In the dungeon, there's these Coin Beetles you can pick up. They have various functions depending on what Coin Beetle skills you have unlocked for Vyke and cost a different amount per skill. These skills do interesting things like make a noise where you throw the Coin Beetle at, create a bush at the target location, make a decoy, and more. While these skills are very powerful, Coin Beetles are limited and reset each night. Gameplay - Shop Keeping There's 4 customers that come each day, a limited amount which I assume is just to prevent the shop keeping part from getting repetitive. You can either sell to customers at 1x multiplier or roll the dice and see if you can hit the target amount to raise the multiplier. You have to land the total dice rolls in the sweet spot to ascend multiplier levels, to 1.4x, 2x, and then 3x. The sweet spot gets tighter and tighter the higher the multiplier, but this is where the haggling skills come in. Instead of actual haggling, the skills manipulate the dice rolls, ie repeating your last roll, do a random roll between 1 and 3, get a number depending on how many weapons are in the bag, etc. It's a number puzzle at the core. Unfortunately, where I have to dock points from is how these haggling skills cost "Focus Points" which are very limited each day and in my opinion, be reset between customers. Because what ends up happening is either you keep the majority of the haggling to RNG or you dump all your Focus Points on haggling one big customer. There's collectibles you can get for the shop, too, which alter the various aspects of shop keeping. Things like allowing you to go bust if you roll higher than your target, getting more customers per day, getting only one customer per day (but with a huge bag), and even adding multipliers to the transaction. I love this system, but I feel like there's not enough collectibles for you to truly mix and match strategies, especially since the number of collectibles you can use at a time are based off your shop level. Of which, the numbers to reach each subsequent level gets higher and higher and becomes a huge chore to get to. Controls This is where I'm a bit torn. I feel like this game can only be played with a weird combination of controller + mouse. The stealth sections are best played with a controller while the shop section feels best played with a mouse. There also needs to be a bit more QoL with inventory management, too. If you have a huge amount of inventory, you can't just take one item from the top to the bottom. You have to pick up the item, put it on the lowest row on the screen, scroll down, then pick it up and move it to the lowest row again. Repeat until you hit the bottom. It's very annoying. Conclusion It's a very fun game. There's a few minor annoyances to be had but if you can get around that, it's a very fun experience. I do wish there were more areas to explore and that the game was a bit longer, but it is what it is. I took the time out to go and 100% the achievements, too. All in all I'm pretty satisfied with my purchase and time spent playing.
5 hours played
May 2026
The game has a solid game loop with steath base metrovania coupled with dice based shopkeeping. I like how the inventory management is incorporated into the thieving aspect and how we need to priorize different loot in the metrovania for the shopkeep. However I feel like the micro game mechanics needs a bit of polish. 1. the upgrade menu felt very overpowered very early on with the grappling hook. 2. the movement just doesn't feel smooth, a bit clunky not sure why. 3. the enemies are too easy to throw off, but hard to sneak up to, making it a tedious exercise of having them chase you then run in front of their path of return which is both unchallenging and tedious. One cool idea i feel like they can implement is some sort of timing mechanic with the noise detection. For example imagine being immune from noise detection if you move at the same beat as the enemy's footstep or environmental noise maker like a bell etc.

Frequently Asked Questions

Goblin Vyke: The Thief Tycoon is currently priced at 10.49€ on Steam.

Yes, Goblin Vyke: The Thief Tycoon is currently available at a 30% discount. You can purchase it for 10.49€ on Steam.

Yes, Goblin Vyke: The Thief Tycoon received 981 positive votes out of a total of 1,401 achieving a rating of 6.78.
😐

Goblin Vyke: The Thief Tycoon was developed by Art Thieves and published by Art Thieves and Gamersky Games.

Yes, Goblin Vyke: The Thief Tycoon is playable and fully supported on Windows.

No, Goblin Vyke: The Thief Tycoon is not playable on MacOS.

No, Goblin Vyke: The Thief Tycoon is not playable on Linux.

Yes, Goblin Vyke: The Thief Tycoon is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Goblin Vyke: The Thief Tycoon is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Goblin Vyke: The Thief Tycoon does not support VR.

Goblin Vyke: The Thief Tycoon is a single-player game.

No, Goblin Vyke: The Thief Tycoon does not currently offer any DLC.

No, Goblin Vyke: The Thief Tycoon does not support mods via Steam Workshop.

No, Goblin Vyke: The Thief Tycoon does not support Steam Remote Play.

Yes, Goblin Vyke: The Thief Tycoon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Goblin Vyke: The Thief Tycoon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 November 2026 13:31 UTC
SteamSpy data 31 October 2026 03:43 UTC
Steam price 05 November 2026 15:32 UTC
Steam reviews 21 October 2026 15:49 UTC

If you'd like to dive deeper into the details about Goblin Vyke: The Thief Tycoon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Goblin Vyke: The Thief Tycoon
  • SteamCharts - Analysis of Goblin Vyke: The Thief Tycoon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Goblin Vyke: The Thief Tycoon compatibility
Goblin Vyke: The Thief Tycoon
Rating
6.8
981
420
Game modes
Features
Online players
26
Developer
Art Thieves
Publisher
Art Thieves, Gamersky Games
Release 30 Apr 2026
Platforms
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