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HELLDIVERS™ Dive Harder Edition on Steam

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HELLDIVERS™ is a hardcore, cooperative, twin stick shooter. As part of the elite unit called the HELLDIVERS, players must work together to protect SUPER EARTH and defeat the enemies of mankind in an intense intergalactic war.

HELLDIVERS™ Dive Harder Edition is a online co-op, co-op and top-down shooter game developed by Arrowhead Game Studios and published by PlayStation Publishing LLC.
Released on December 07th 2015 is available on Windows, Steam Deck and Steam Machine in 19 languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Swedish, Danish, Finnish, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Traditional Chinese, Dutch, Korean, Simplified Chinese and Spanish - Latin America.

It has received 25,725 reviews of which 23,152 were positive and 2,573 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 1.35€ on K4G.


The Steam community has classified HELLDIVERS™ Dive Harder Edition into these genres:


Here is the detailed breakdown of supported languages for HELLDIVERS™ Dive Harder Edition:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Portugal
Polish
Danish
Dutch
Finnish
Norwegian
Swedish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at HELLDIVERS™ Dive Harder Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista / Windows 7
  • Processor: 2.4GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 9800 / ATI Radeon HD 2600 XT
  • DirectX: Version 10
  • Storage: 7 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

110 hours played
Oct. 2026
Freedom ends at the edge of the screen ★ 7.5/10 — Firepower and accidents are great fun, but the shared camera and repetition hurt the experience over time ⊕ BEST FOR: Fire support, tactical loadouts, friendly-fire accidents, on-the-spot rescues, war satire, local co-op. ⊖ NOT FOR: Separate views, splitting up freely, smooth co-op with randoms, easy solo play, a rich story, constant novelty. ▣ Critical Benchmarks: Metacritic PC 83/100. ◆ Opening HELLDIVERS comes from Arrowhead Game Studios in Sweden, the studio behind Magicka. Getting blown up by teammates is still part of the co-op fun, and the game draws on the military propaganda and black humor of the "Starship Troopers" movie. In 2015, it first landed on PS4, PS3 and Vita, and launched on Steam at the end of the year. Later, it won the D.I.C.E. Handheld Game of the Year award. The core gameplay is very close to the now well-known sequel: gear up, land, complete the objective, call in stratagems, and then find a way to evacuate. The sequel switched to third person. Among top-down shooters, it is closer to Alien Swarm's mission-based co-op. ◆ Strengths ⊕ Stratagem calls take effort, and the feedback is satisfying For air strikes, orbital artillery strikes, and even nuclear strikes, you must first enter a series of directional inputs, and then throw a beacon and wait for support. The input is a bit like a QTE. Mechs, vehicles, turrets, and support weapons are also useful; assisted reloading and repairs let teammates really help. There is no fixed class; your main weapon, a Perk, and four stratagems determine your role. You can equip duplicate stratagems, and Resupply must also occupy a slot. ⊕ Combat is hardcore, with some variety in enemies and difficulty Magazine-fed weapons need to be reloaded manually, and remaining rounds are lost if you reload early; laser weapons need heat management, and against armored targets, you must also consider your weapon and the impact angle. Reconnaissance units that will raise alarms cannot be allowed to roam freely. You can avoid direct fire by going prone, but you cannot shoot in that position. Needless fighting will only increase the pressure on resources. The Bugs prefer pursuit and encirclement, the Cyborgs emphasize armor and long-range firepower, and the Illuminates have shields, sniper fire, and attacks that disrupt your controls. The Impaler's exposed body and energy walls blocking paths call for different responses. Defense, escort, transport and facility activation, coupled with fifteen levels of difficulty, bosses, Retaliatory Strike and Proving Grounds, are enough to keep you experimenting for a while. ⊕ Friendly-fire accidents are fun most of the time Bullets, turrets, vehicles, and airdrops can all accidentally injure companions. A supply drop crushes someone to death, a turret mows down teammates, or the last player successfully calls for reinforcements while downed. Only when mistakes keep happening, unfamiliar teammates lack communication, or you are playing at high difficulties are these messes more likely to turn from jokes to annoyances. ⊕ Although the graphics are average, the audiovisual presentation and war satire are very distinctive The models and details are not outstanding, but the lasers, artillery fire, pod drops and big explosions can still look impressive together. When the effects are dense, they make the action harder to read. Johan Lindgren's soundtrack has a sense of grandeur, with different moods during stealth and enemy attacks, and can bring out the tension and intensity of combat. Exaggerated slogans also fit the war propaganda, but the tracks and lines inevitably get tiring after you've heard them repeatedly. In the game's setting, the player's faction, Super Earth, implements “Managed Democracy”. Computers decide citizens' votes based on their answers to questions, while conflicts over resources, technology, and politics are packaged as a defense of freedom. The more heroic the propaganda, the more absurd the scenes of soldiers being treated as expendable and killed by mistake. The satire has bite, but ongoing character stories are relatively limited. ⊕ The Galactic Campaign gives repeated missions a shared goal The whole community works together to advance the front, attack the enemy's home planet or defend Super Earth. Each war ends with victory or defeat, and then the next one starts; after a faction is defeated in that war, it temporarily withdraws until the war restarts. However, when you want to fight a specific faction or get corresponding rewards, the state of the war will also limit your choices. ◆ Weaknesses ⊖ The shared camera is the biggest obstacle to the multiplayer experience Even in online co-op, everyone is still locked to the same screen. When someone collects a sample, others rush to the objective, and others want to retreat, they restrict each other's movement and view. If you want to create distance, go around the side, or check for off-screen threats, you are also limited by other players' positions, and you often cannot act according to your own judgment. When players head in different directions, the camera being pulled around, route conflicts, and forced repositioning may all cause serious mistakes. The more enemies and special effects there are, the more obvious these problems become, and they are particularly annoying in random teams. ⊖ The game cannot sustain long-term interest Procedural generation changes the maps and mission combinations, but the same objectives and enemies keep coming back. Once escort, defense, terminal inputs, and evacuation become familiar, further variety depends more on higher difficulty, different equipment, and teammates, and the missions themselves struggle to stay fresh. Levels unlock weapons and Perks, planet rewards unlock stratagems, and samples are exchanged for Research Points to upgrade ordnance. High difficulty requires more specific loadouts; once the unlocks and upgrades are done, there are few equally attractive long-term rewards. ⊖ Solo players and random teams face some inconveniences A solo player has to handle shooting, command inputs and objectives alone; automatic reinforcements are limited, and you miss some of the interaction around mutual rescues and accidents. The current size of the community also limits the choice of rooms. ◆ Conclusion Stratagem calls, hardcore battles, war satire and absurd accidents make it distinctive. However, the shared camera seriously restricts movement in multiplayer, and repetitive tasks make the fun hard to sustain over time. If you want some lively co-op, you can try it. It also laid the foundation for the later sequel's stratagem support, friendly fire, mission cycles, and community wars. Steam's Dive Harder Edition includes the earlier free expansions, and fourteen paid equipment packs are sold separately or as part of a bundle. These include useful weapons and Perks; prices are not high during sales, and the cost of DLC is not the main issue. [url=https://store.steampowered.com/curator/43837750-Just-Game-Curator/]Follow my curator to get the latest review push! Your support is my greatest motivation!
19 hours played
May 2026
Played the game back at launch on Playstation for hundreds of hours and loved it to death. Replaying this game again a decade later it still holds up fantastically. I'd say the price is a little steep but I got it on a really big sale Player base is still active enough for your squad to fill up within 5 minutes of a mission at the time of review. Things that didn't carry over to the sequel shine bright, infinite reinforcements, medic/support roles, deeper cooperation, non changing balence and meta, ACTUAL EFFECT ON THE WAR EFFORT, bosses, powerful weapons (admitedly too powerful sometimes. The Trident eclipsing 90% of the primary arsenal) It's a real breath of fresh air. Grab some friends and have a blast
364 hours played
April 2026
helldiver but it actually respect your time instead of 500 warbonds slop and massive ego trip dev that think they know everything but only keep making the game worse
8 hours played
March 2026
the only Arrowhead game i can recommend in good faith. genuinely fun, MO's are decided by players, the progression is fun and the gameplay is addictive (in a good way.) Stratagems and weapons are earned by playing all missions on a planet on different difficulties. There are no warbonds, and items in warbonds from HD2 are free. bugs are nonexistent. there are more enemies, more content, more fun. This is what Helldivers 2 should be.
6 hours played
Feb. 2026
I may not be able to play Helldivers 2 with such a crappy laptop. But i can still play the first game any time, For Super Earth and For Democracy!

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Frequently Asked Questions

HELLDIVERS™ Dive Harder Edition is currently priced at 19.99€ on Steam.

No, HELLDIVERS™ Dive Harder Edition is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, HELLDIVERS™ Dive Harder Edition received 23,152 positive votes out of a total of 25,725 achieving a rating of 8.81.
😎

HELLDIVERS™ Dive Harder Edition was developed by Arrowhead Game Studios and published by PlayStation Publishing LLC.

Yes, HELLDIVERS™ Dive Harder Edition is playable and fully supported on Windows.

No, HELLDIVERS™ Dive Harder Edition is not playable on MacOS.

No, HELLDIVERS™ Dive Harder Edition is not playable on Linux.

Yes, HELLDIVERS™ Dive Harder Edition is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, HELLDIVERS™ Dive Harder Edition is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, HELLDIVERS™ Dive Harder Edition does not support VR.

HELLDIVERS™ Dive Harder Edition offers both single-player and multi-player modes.

HELLDIVERS™ Dive Harder Edition includes Co-op mode where you can team up with friends.

Yes, there are 14 DLCs available for HELLDIVERS™ Dive Harder Edition. Explore additional content available for HELLDIVERS™ Dive Harder Edition on Steam.

No, HELLDIVERS™ Dive Harder Edition does not support mods via Steam Workshop.

Yes, HELLDIVERS™ Dive Harder Edition supports Remote Play on Tablet, Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, HELLDIVERS™ Dive Harder Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HELLDIVERS™ Dive Harder Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 October 2026 08:14 UTC
SteamSpy data 15 October 2026 17:16 UTC
Steam price 27 October 2026 04:05 UTC
Steam reviews 22 October 2026 07:59 UTC

If you'd like to dive deeper into the details about HELLDIVERS™ Dive Harder Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HELLDIVERS™ Dive Harder Edition
  • SteamCharts - Analysis of HELLDIVERS™ Dive Harder Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HELLDIVERS™ Dive Harder Edition compatibility
HELLDIVERS™ Dive Harder Edition PEGI 16
Rating
8.8
23,152
2,573
Game modes
Multiplayer
Features
Online players
99
Developer
Arrowhead Game Studios
Publisher
PlayStation Publishing LLC
Release 07 Dec 2015
Platforms
Remote Play
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