HighFleet on Steam - User reviews, Price & Information

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Battle for survival in the skies of a mysterious future Earth in this unique action-strategy game mixing arcade combat, exploration, management and diplomacy. As giant flying ships wage spectacular aerial warfare, a prophecy tells of one who will save the world – could it be you?

HighFleet is a singleplayer, indie and strategy game developed by Konstantin Koshutin and published by MicroProse Software.
Released on July 27th 2021 is available only on Windows in 2 languages: English and Russian.

It has received 6,583 reviews of which 5,845 were positive and 738 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified HighFleet into these genres:

Media & Screenshots

Get an in-depth look at HighFleet through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 10 / 64-bit 8.1
  • Processor: Intel i3-2100 , AMD Athlon 200GE
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GT 950
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: Full High Definition (1920x1080)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Highfleet is one of those games that's easy to hate and hard to love. I must've dropped this game about 4 times before finally just committing fully and beating it. You're expected to fail initially. In some ways, it's a roguelite where your progress before contributes greatly to your next run allowing you to build a stronger fleet using ships you've created in the workshop. Don't let anyone tell you you can't beat the game using vanilla ships. You absolutely can while making modifications during your campaign. Once I understood the admittedly complex UI, ship customization, and intended strategy, I grew to love the game, but damn is it still hard to love. The strategy and tactics are much simpler than you think. This is not a wargame, 4x, or grand strategy title. It's a wargame-lite with a strong emphasis on guerilla tactics mixed with arcade flight combat. There is absolutely simulation, but this is NOT a sim. There is no logistics, no diplomacy, no city management, fuel is infinite, ammo is infinite, morale is as simple as just keep it above 0 and you can still get into combat. Combat isn't even tactical. It's mostly skill based flight combat where you only control one ship at a time in your fleet attacking around 4 enemies at a time until their fleet is depleted. If that sounds unfair, well it is. It's an arcade game with simulation. You can black out from high-g maneuvers, there's simulated bullet ballistics and penetration, engines overheat, fuel is gradually lost over time, burning fuel or ammo must be extinguished or they'll explode, ammo is loaded in real time by your crew. It's very deep and extremely satisfying. The presentation must be applauded. The art is all beautiful with extremely detailed portraits. The UI is perhaps the most immersive and diagetic I've ever seen. The game oozes atmosphere with its tense soundtrack feeding into the feeling of being outmatched in hostile lands. The pixel art is incredibly detailed with distinct ship designs and the damage model is one of the best I've ever seen. Every piece of a ship can be taken apart and that applies to combat. Antennas, missiles, guns, ammo, generators can all be destroyed with real time tracking on the HUD showing you how damaged these pieces are. This affects gameplay. Destroyed engines makes it hard to maneuver or even stay in the sky. Broken generators make aiming significantly harder. What applies to them applies to you. Battles can get down to the wire with your ship barely hanging on by a thread as your ammo quickly burns with no extinguishers left. The skies are black with burning diesel and escape pods. Your crew panic as they inform you of how little fuel you have left as an alert noise beeps endlessly. Few games can match Highfleet's intensity. Where the game's depth shines is in its granular ship builder. I've spent hours just building a single ship over the course of weeks fine tuning it to be perfect. It's impressive how much you can make with surprisingly not that many pieces. There's not even 10 guns (and half of them kinda suck) and yet the ship designs can be so varied and unique. It's no From the Depths, but it is deep. So why is the game so hard to love? Where to begin? I enjoy the writing quite a bit. There's good lore, but it needed more and it needed better. The dialogue system is atrocious. It's total RNG where you can be presented with options that all make you lose loyalty guaranteed. What kind of shit is that? That's not even getting into the fact that there's no actual dialogue. It's just vague descriptions repeated ad nauseum. A huge missed opportunity for world building. The story ends on an abrupt cliffhanger with no real conclusion. NPC interaction is too far and between to make the attribute system mean anything. I just ignored the World Kindness stat and let it hit the negatives as I committed war crimes. The UI is good, but not as amazing and some people claim mainly because it's just not that intuitive. You can't scroll with the mouse wheel to see all the ships in your fleet. You have to click and drag to scroll. However, you can only turn the IR scanner knob with the mouse wheel. Left click doesn't work. Why? There's no save loadout option when modifying a ship. You have to click off the ship for the game to prompt you to ask if you wanna save. You can't delete any loadouts in game. You can't delete any ship designs in game unless you start a new game. You can't select specific ships you want refueled in a fleet. There's no way to split fleets without leaving town. There's no way to individually assign Shipyard parts like missiles to fleets in case you want them to land and reload somewhere. If you use the ruler to measure distance, which you'll need to do to see how fast or far an enemy ship is from a given destination, it shows you the exact distance until you left click to place it, then the number just disappears from the war map. When you're attacked by a long range missile, you can't select which ship to control to try and shoot the missile down (VERY ANNOYING). Crew being less than 100% affects literally nothing besides maybe morale rate (not sure). The tutorial just sucks and the manual doesn't provide enough detail to explain how the game actually works. People are still confused and argue over mechanics 4 years later. This is an indie game. A slavjank game at that, so it's often very rough around the edges. It used to be much worse with earlier versions having reinforced hull function better as armor than actual armor. I also wasn't a fan of 1.16's change to AI to make them spam missiles in combat constantly turning every battle into a frenzied mess of endless beeping with the screen being pitch black from dodging non-stop. The game is really quite great once you get past the high barrier of entry, but it could be so much more. Take a page from Jagged Alliance and add more 4X elements and role-playing elements. Make cities serve a logistical purpose that can be captured and used for the war effort. Make those same cities re-capturable by the enemy with the ability to train militia to protect them from enemies. As is, it's fun and intense, but with not enough of a dynamic campaign, strategic/tactical depth, or compelling complete narrative to make it endlessly replayable. In short, it's repetitive, but it is one of a kind. (8/10)
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May 2025
If my first couple of attempts at the game initially pushed me away, then on the third try, I got completely hooked for three hours straight. The game probably has two main drawbacks: -a rather high entry barrier -very superficial tutorials (welcome to the manual and YouTube) However, once you start using your brain a bit (thanks to the modern gaming industry for melting our cognitive abilities), the sheer number of possibilities and the brilliant depth of the mechanics become truly exhilarating. Considering the game was essentially developed by just a few people, it deserves a standing ovation. The battles here are absolutely brutal and spectacular. Although it takes some time to get used to the slightly sluggish, inertia-heavy combat, the feeling of unleashing a precise salvo from heavy-caliber guns, accompanied by a flurry of visual effects, brings genuine joy. Also worthy of praise is the ship design system. As a kid, being creative felt a lot easier, but even nowβ€”after swapping one gun for another and adding a few extra modulesβ€”I feel proud that my makeshift vessel can fly and destroy other ships. Of course, I’m joking, but the shipbuilding system is incredibly well-thought-out (people on Reddit have been crafting some impressive creations). The tactical combat system, while not very flashy, is just as engagingβ€”you’ll be issuing orders to launch aircraft and missiles. Equally important is the need to decrypt messages and detect enemies using various surveillance systems. The visual effects, ambient sound, music, and overall sound design create an incredible atmosphere that fully immerses youβ€”at least once you start winning battles. A definite thumbs up! It's not the easiest game, but once you get the hang of it, it's a joy. At least for those who enjoy thoughtful and measured gameplay.
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May 2025
⚠️ Warning, radar emission detected! ⚠️ "Once the genie is out of the bottle, we will not be able to put it back inside." β€” Pyotr Ignatovich Shahin Highfleet is a uniquely immersive experience, combining thunderous sound design, stunning graphical effects, and a rich atmosphere that pulls you deep into its war-torn, dieselpunk world. Every battle feels intense and cinematic, expect tinnitus and retina burn if you play this as night at full volume. Beneath the explosive action lies a surprising layer of strategic depth. Highfleet challenges players not just in combat, but in the subtle art of intelligence analysis and logistics management. Intercepting transmissions, triangulating enemy positions, managing your fleet's fuel and ammunition supplies and making critical decisions with limited intel adds a cerebral edge to the chaos. You will be punished severely by the Gathering's roaming strike fleets if you neglect intercepted transmissions aswell as the scrying and footprint of your radars. The experience of being cornered and outgunned by a strike fleet bearing down on you, and in response busting out the Strategic Cruiser Sevastopol to the iconic soundtrack Tanc a Lelek can't be replicated elsewhere. β˜…β˜…β˜…β˜…β˜…
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April 2025
If you play it for more than a couple hours at a time you will get the worst headache because of the graphics. This is a good thing.
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Dec. 2024
In thirty years of playing video games I've never played one with a bigger gulf between what the manual and tutorial tell you and what you actually need to know to get even half-way through a run. Until I watched a few hours of videos (shout out Phosphor) I didn't have a basic sense of how to approach the game, let alone any of the smaller details you have to master. This can be overwhelming, but as others have observed, the game is such an aesthetic triumph – and the ship combat feels so good – that you feel compelled to stick with it. And ultimately I found it really satisfying intellectual exercise to get to grips with this thing. The price of that is many, many runs early on where you have no idea what you're doing wrong or why you lost, but the moment when everything finally crystallised and I destroyed my first ever strike group made it all feel worthwhile. And I still feel like I've only scratched the surface. A singular and brilliant game, although I do wish it explained itself better, because as it stands I couldn't recommend it to a normal person without a lot of time on their hands.
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Frequently Asked Questions

HighFleet is currently priced at 24.99€ on Steam.

HighFleet is currently not on sale. You can purchase it for 24.99€ on Steam.

HighFleet received 5,845 positive votes out of a total of 6,583 achieving a rating of 8.60.
😎

HighFleet was developed by Konstantin Koshutin and published by MicroProse Software.

HighFleet is playable and fully supported on Windows.

HighFleet is not playable on MacOS.

HighFleet is not playable on Linux.

HighFleet is a single-player game.

HighFleet does not currently offer any DLC.

HighFleet does not support mods via Steam Workshop.

HighFleet does not support Steam Remote Play.

HighFleet is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HighFleet.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 September 2025 18:09
SteamSpy data 15 September 2025 05:35
Steam price 15 September 2025 04:38
Steam reviews 14 September 2025 09:52

If you'd like to dive deeper into the details about HighFleet, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HighFleet
  • SteamCharts - Analysis of HighFleet concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HighFleet compatibility
HighFleet
Rating
8.6
5,845
738
Game modes
Features
Online players
74
Developer
Konstantin Koshutin
Publisher
MicroProse Software
Release 27 Jul 2021
Platforms
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