Highrise City on Steam - User reviews, Price & Information

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Highrise City offers a new spin on City Simulations & Tycoon games expanding the economy and resource management aspect. Experience a modern take on the genre enriched with a complex resource based economy system.

Highrise City is a simulation, strategy and city builder game developed by Fourexo Entertainment and published by Deck13.
Released on September 04th 2023 is available only on Windows in 14 languages: English, French, German, Traditional Chinese, Simplified Chinese, Japanese, Korean, Turkish, Spanish - Spain, Italian, Dutch, Polish, Spanish - Latin America and Ukrainian.

It has received 1,232 reviews of which 976 were positive and 256 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 27.99€ on Steam.


The Steam community has classified Highrise City into these genres:

Media & Screenshots

Get an in-depth look at Highrise City through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i7 7700 @ 3.6Ghz
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 760 Ti
  • DirectX: Version 11
  • Storage: 25 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
This game definitely in certain terms, has the edge over many city builders although it is is still quite lackluster. I quite like the game and will definitely build different types of cities. I'll start with what bothers me personally, my opinion, I don't care what others think. - The amount of building designs are lacking per lets call it tier that you unlock in the milestones. - When you have less than 32gb, I suggest to go into settings, turn it to low and turn off population view or set it to view 5000, here is why: - Higher number of population at 32gb of ram(wont go into specifics) game crashes. - Same with vehicles as they are counted part of population. - Game will randomly give a fatal error when you build something wrongly, there are no pointers for you cant build that there in many cases. - Graphic wise, it's a City builder it shouldnt need 128gigs of ram to run a whole map on full detail. - Simcity did better in terms of people, 20 mil people, vehicles, no crash, build on older engine, older pc, older everything at this point. So why does this game need so much ram and such a high gfx card? - Support for questions, lacking completely, in Discord, questions arent even answered yet the team is always online and as per their rules say: We're reading the discord, no worries, it takes time answering (smileyface). answering in centuries? there are days between questions and all unanswered so far, makes me think the developers gave up on this game. - The terraforming options are lacking so much, its crazy, i just play with what area ive chosen since you could do more terraforming in numerous older city builders. - Micromanagement of finances, sales, exports, imports, buildings, needs, is this only 20% done? it needs a major overhaul update on that. Just a small list of my annoyances. Now the good things, They made quite a more advanced version of the older games, its playable, its actually enjoyable, they seem to have implemented a number of ideas from other games, and all the small annoyances aside, I'm playing it from time to time, not everyday, not every hour unless a good update is coming out to make me do so, i still skip back to older city builders that i have on cd-rom since they can take away days in a row. Highrise City, takes away 2-3 hours in a day, but it's enough for me, im not young enough anymore to play days on no sleep, build major cities, manage details of everything and think of everything to do or can be done. Overal, great game, for me it was worth the 27.99, though i advise to wait till it's on sale.
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April 2025
Overall a very interesting take on a city building game involving resource management including the human variety as part of the building and maintaining of the city... I do enjoy playing this game quite a bit and my favorite part is the balancing act you must perform to ensure your city doesn't cascade into a spiral of decline because you forgot to increase production after increasing population. The city management is quite nice but leaves something to be desired as there are a lot of quirks when it comes to restructuring a city layout and a forced plan ahead mindset where if you fail to plan roads properly or zones then some buildings arent accessible to some utilities and then some roads get clogged and are near unfixable without demolishing an entire section of your already built city to then have to rebuild it exactly the same but with something added on. This is learned via trial and error and I reset my initial citys in new games 4 times because I kept realizing since I was new that the planning was poor and fixing would require me demolishing the entirety of my entire city to replan it from scratch. There are more quirks but you will realize them as you play and if you are new you will also likely find that you need to restart, personally I enjoyed restarting since I knew how to do it better but i can see others getting annoyed at this realization. The resource side of things is very fun as it is a take I havent seen at least not to the extent and level. Everything has a cost; wood, clay, iron, silk, money, time, transportation, and even people. This makes the game very minmax and controlly where you have to be very careful with your expansion because the wrong expansion at the wrong time will send you in a downward spiral of loss that cannot be saved should you hit negative money, there is a saving grace but its only after you get to a certain level of city that you can potentially try and save your city from financial crisis and that is a bank. It is the only way to prevent your city from ruin and only if you know what to do once you take the loan, I am very glad i have not found a loan limit because ive had times where i needed to take out 4 loans just to save my city fro ma poor expansion i made, so if you want to make your game harder dont use the bank or the devs can put locks on which loans you can take based on your income or how many loans youve already taken lol. The planning, oh boi the planning... this is very VERY hard to get right on your first try unless you just know what to do at the start of every new city building game. I personally did not do the tutorial as i like to discover things on my own through trial and error since for me that makes games more fun than the hand holded forced tutorials ughh. My first city ever crumbled before i even knew what the bank was and became a flop, so was my second city but i got further and figured out i must have a port early on to save me from collapse... so get a port or 2 ASAP youll thank me later, other than that ROADS... roads are one of those things you dont really think of ahead of time and are just placing to get buildings connected but do NOT spam 4 lanes because you will eventually need to tear down half your city to replace 1 4 lane with a 6 or 8 lane to allow traffic to flow again, and word of advice to not create a megacity without the forsight that you will get jams, another good way to manage traffic is to actually change road direction to 1 way and limit which way a road will allow traffic to flow(bug here btw, sometimes the oneway will become a bi way but for all lanes and you will see cars go through each other in opposing direction, even the red arrows indicate this) this is key to use in tighter sections of your city where you cant afford to tear it down, just replace the road to a one way by clicking it and changing the road type then click change direction. I can go on about the nuances of this games planning but it could be better as i laid out some suggestions below that i would love to see for future updates... Some things I would like to see in future updates: - Better road placement: currently there is no way to prevent roads from trying to snap to existing roads making it very annoying to place raised roads above existing roads to create a raised highway system - more informative landscape tooltips and more landscape options to make it easier to transform land of already placed buildings, its very trial and error to figure out what each actually does and the image is vague. - road auto leveling: when placing roads at # y level it will stay at the level based on where your cursor currently is and not based on where you originally set the road making roads very wavy rollercoasters when there is any hill in the middle of your raised road, there is also instances where the terrain will jump up to a raised road creating a very ugly hard to fix nugget of terrain just floating in the air. - Prezones: basically ghost zones that arent placed but will place as soon as you get the resources. - city zone sections: kinda like the city skyline system where you can create a bubble of an area and name it, the part i think this would be useful for is localized statistics of the zone so you can see how each section of your city is doing -Ghost building: ahead of time planning just places a phantom building or road that can be clicked to build when you want to initiate a build these are all just suggestions that I would love to see added to the game, course I aint the dev and dont know what can be done but would be nice. final scores: City Building: 9/10 Resource System: 8/10 Roads: 6/10 Planning: 5/10 Utility QOL: 7/10 Terraforming: 4/10 Overall: 7/10
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Dec. 2024
Honestly this game runs like sh*t. However...it's everything Cities skylines 2 could've been. Deep sensible and observable economy. Stats that actually mean something and can be acted upon. All that good gameplay stuff.
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Dec. 2024
This is what I call a 'Bottle of Wine' game. It's perfect for playing with a glass. There's always some little problem to work out. Why have I suddenly run out of eggs? Should I go all out on the glass making, or just make enough for my own use? Do my people really need bread? It's a cool game to chill out in front of with a drink, and relax. Look, it's early access. There are crashes (especially as your city gets bigger), there are oddities in the economy that make no sense, I still don't think I have a clue how the transport system works. But it's really fun. Sit back, take a sip of decent claret, and enjoy making a city that looks better than anything I've ever managed in Cities Skylines.
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Dec. 2024
Decent game for such a small development team. Early Access was well done. (haven't played much after release)
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Frequently Asked Questions

Highrise City is currently priced at 27.99€ on Steam.

Highrise City is currently not on sale. You can purchase it for 27.99€ on Steam.

Highrise City received 976 positive votes out of a total of 1,232 achieving a rating of 7.58.
😊

Highrise City was developed by Fourexo Entertainment and published by Deck13.

Highrise City is playable and fully supported on Windows.

Highrise City is not playable on MacOS.

Highrise City is not playable on Linux.

Highrise City is a single-player game.

There are 3 DLCs available for Highrise City. Explore additional content available for Highrise City on Steam.

Highrise City is fully integrated with Steam Workshop. Visit Steam Workshop.

Highrise City does not support Steam Remote Play.

Highrise City is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Highrise City.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2025 00:08
SteamSpy data 11 September 2025 08:22
Steam price 14 September 2025 12:50
Steam reviews 13 September 2025 10:01

If you'd like to dive deeper into the details about Highrise City, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Highrise City
  • SteamCharts - Analysis of Highrise City concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Highrise City compatibility
Highrise City
Rating
7.6
976
256
Game modes
Features
Online players
6
Developer
Fourexo Entertainment
Publisher
Deck13
Release 04 Sep 2023
Platforms