Highrise City on Steam - User reviews, Price & Information

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Highrise City offers a new spin on City Simulations & Tycoon games expanding the economy and resource management aspect. Experience a modern take on the genre enriched with a complex resource based economy system.

Highrise City is a simulation, strategy and city builder game developed by Fourexo Entertainment and published by Deck13.
Released on September 04th 2023 is available only on Windows in 14 languages: English, French, German, Traditional Chinese, Simplified Chinese, Japanese, Korean, Turkish, Spanish - Spain, Italian, Dutch, Polish, Spanish - Latin America and Ukrainian.

It has received 1,232 reviews of which 976 were positive and 256 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 27.99€ on Steam.


The Steam community has classified Highrise City into these genres:

Media & Screenshots

Get an in-depth look at Highrise City through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i7 7700 @ 3.6Ghz
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 760 Ti
  • DirectX: Version 11
  • Storage: 25 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Highrise City is an ambitious city-building and economic simulation developed by Fourexo Entertainment and published by Deck13 that sets out to expand the traditional boundaries of the genre by placing logistics, production chains, and economic flow at the center of urban development. Rather than focusing solely on zoning residential, commercial, and industrial districts, the game challenges players to think like large-scale planners and economists, where every citizen, building, and service is tied into a broader system of supply and demand. The result is a city builder that feels closer to a complex management sim, rewarding careful planning and long-term strategy over quick visual growth. From the beginning, Highrise City establishes that a functioning metropolis depends on more than just roads and housing. Citizens have concrete needs that must be fulfilled through production, such as food, consumer goods, and services, all of which must be sourced, processed, transported, and delivered efficiently. Farms must supply raw materials, factories must process them into finished products, and logistics networks must move those goods to commercial buildings and households. If any part of this chain breaks down, shortages ripple outward, leading to stalled growth and unhappy residents. This interconnected design gives the city a tangible sense of realism, as success is measured not only by population size but by how smoothly resources circulate through the urban ecosystem. The depth of these systems gives Highrise City a strong identity, but it also contributes to a steep learning curve. New players are introduced to a wealth of mechanics early on, from production buildings and warehouses to transportation routes and workforce management. While tutorials and tooltips exist, they sometimes struggle to fully communicate how interdependent the systems truly are. Early mistakesβ€”such as placing industries too far from consumers or neglecting storage capacityβ€”can quietly undermine a city’s growth, leading to confusion for players still learning the rules. However, once the underlying logic clicks, the game becomes far more rewarding, transforming problem-solving into a satisfying process of optimization and refinement. Scale is one of the game’s most impressive features. Cities can grow to massive sizes, housing millions of residents and supporting sprawling industrial districts, dense downtown cores, and expansive transportation networks. The simulation tracks large numbers of citizens, vehicles, and goods in motion, giving the impression of a living city where activity never truly stops. Maps are expansive and often inspired by real-world geography, providing ample room for experimentation and creative layouts. Difficulty settings and adjustable goals allow players to tailor the experience, whether they prefer a relaxed sandbox focused on growth or a more demanding simulation that tests efficiency and economic foresight. Visually, Highrise City prioritizes clarity and readability over cinematic flair. Buildings are detailed enough to convey their purpose, and the overall aesthetic supports large-scale planning by keeping information legible even as cities grow dense. While it may not match the visual spectacle of some genre leaders, the presentation serves its functional needs well, especially when managing complex logistics at high zoom levels. The soundtrack and ambient audio complement the gameplay with calm, unobtrusive music that helps maintain focus during long planning sessions, reinforcing the game’s measured pace. Despite its strengths, the game does have areas where its ambition occasionally outpaces polish. Certain systems can feel underexplained, and players may need trial and errorβ€”or external resourcesβ€”to fully understand optimal strategies. Pacing can also feel slow in the early stages, as building a stable production network takes time before visible urban growth accelerates. Some players may miss specific simulation elements found in other city builders, and the interface, while functional, can feel dense when managing large cities with many interlocking systems. Post-launch support and expansions have helped broaden the experience, introducing new mechanics related to tourism, transportation, and urban services. These additions add variety and extend the life of established cities, giving experienced players new challenges and incentives to revisit their designs. While expansions do not fundamentally alter the game’s core philosophy, they do help flesh out its vision of a multifaceted, economically driven metropolis. Ultimately, Highrise City is a game that appeals most to players who enjoy depth, complexity, and systemic thinking. It is less about creating a picturesque skyline and more about understanding how cities function beneath the surface. For players willing to invest time into learning its mechanics, the game offers a rich and rewarding simulation that makes growth feel earned rather than automatic. Those seeking a more casual or visually focused city builder may find it demanding, but for fans of intricate management systems and large-scale urban planning, Highrise City stands as a thoughtful and ambitious entry in the modern city-building landscape. Rating: 7/10
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June 2025
This game looks really pretty, I wonder why Cities Skylines 2 doesn't. Also, this game demands intelligence. Only bad thing are the streets, as you don't have that plasticity to draw roads like in Cities Skylines 2. I have much more hours playing CS2 than Highrise City, but this game is really challenging, and very funny because of that.
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April 2025
The Good: - Fun addictive city builder with some nice graphics. - It's very satisfying to work towards every milestone. Milestones give new buildings and production chains which keep things fresh and exciting. - When you reach the final milestone you end up with a beautiful huge city with incredible skyscrapers and enormous industrial areas. The Bad: - I had multiple game crashes when my city got very big. - Terraforming the landscape sometimes causes extreme lag. - Snapping roads to perfect angles to achieve nice grids is often very hard to do. For people with 'grid OCD' (like me) this can get very frustrating.
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April 2025
Overall a very interesting take on a city building game involving resource management including the human variety as part of the building and maintaining of the city... I do enjoy playing this game quite a bit and my favorite part is the balancing act you must perform to ensure your city doesn't cascade into a spiral of decline because you forgot to increase production after increasing population. The city management is quite nice but leaves something to be desired as there are a lot of quirks when it comes to restructuring a city layout and a forced plan ahead mindset where if you fail to plan roads properly or zones then some buildings arent accessible to some utilities and then some roads get clogged and are near unfixable without demolishing an entire section of your already built city to then have to rebuild it exactly the same but with something added on. This is learned via trial and error and I reset my initial citys in new games 4 times because I kept realizing since I was new that the planning was poor and fixing would require me demolishing the entirety of my entire city to replan it from scratch. There are more quirks but you will realize them as you play and if you are new you will also likely find that you need to restart, personally I enjoyed restarting since I knew how to do it better but i can see others getting annoyed at this realization. The resource side of things is very fun as it is a take I havent seen at least not to the extent and level. Everything has a cost; wood, clay, iron, silk, money, time, transportation, and even people. This makes the game very minmax and controlly where you have to be very careful with your expansion because the wrong expansion at the wrong time will send you in a downward spiral of loss that cannot be saved should you hit negative money, there is a saving grace but its only after you get to a certain level of city that you can potentially try and save your city from financial crisis and that is a bank. It is the only way to prevent your city from ruin and only if you know what to do once you take the loan, I am very glad i have not found a loan limit because ive had times where i needed to take out 4 loans just to save my city fro ma poor expansion i made, so if you want to make your game harder dont use the bank or the devs can put locks on which loans you can take based on your income or how many loans youve already taken lol. The planning, oh boi the planning... this is very VERY hard to get right on your first try unless you just know what to do at the start of every new city building game. I personally did not do the tutorial as i like to discover things on my own through trial and error since for me that makes games more fun than the hand holded forced tutorials ughh. My first city ever crumbled before i even knew what the bank was and became a flop, so was my second city but i got further and figured out i must have a port early on to save me from collapse... so get a port or 2 ASAP youll thank me later, other than that ROADS... roads are one of those things you dont really think of ahead of time and are just placing to get buildings connected but do NOT spam 4 lanes because you will eventually need to tear down half your city to replace 1 4 lane with a 6 or 8 lane to allow traffic to flow again, and word of advice to not create a megacity without the forsight that you will get jams, another good way to manage traffic is to actually change road direction to 1 way and limit which way a road will allow traffic to flow(bug here btw, sometimes the oneway will become a bi way but for all lanes and you will see cars go through each other in opposing direction, even the red arrows indicate this) this is key to use in tighter sections of your city where you cant afford to tear it down, just replace the road to a one way by clicking it and changing the road type then click change direction. I can go on about the nuances of this games planning but it could be better as i laid out some suggestions below that i would love to see for future updates... Some things I would like to see in future updates: - Better road placement: currently there is no way to prevent roads from trying to snap to existing roads making it very annoying to place raised roads above existing roads to create a raised highway system - more informative landscape tooltips and more landscape options to make it easier to transform land of already placed buildings, its very trial and error to figure out what each actually does and the image is vague. - road auto leveling: when placing roads at # y level it will stay at the level based on where your cursor currently is and not based on where you originally set the road making roads very wavy rollercoasters when there is any hill in the middle of your raised road, there is also instances where the terrain will jump up to a raised road creating a very ugly hard to fix nugget of terrain just floating in the air. - Prezones: basically ghost zones that arent placed but will place as soon as you get the resources. - city zone sections: kinda like the city skyline system where you can create a bubble of an area and name it, the part i think this would be useful for is localized statistics of the zone so you can see how each section of your city is doing -Ghost building: ahead of time planning just places a phantom building or road that can be clicked to build when you want to initiate a build these are all just suggestions that I would love to see added to the game, course I aint the dev and dont know what can be done but would be nice. final scores: City Building: 9/10 Resource System: 8/10 Roads: 6/10 Planning: 5/10 Utility QOL: 7/10 Terraforming: 4/10 Overall: 7/10
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March 2025
Highrise City isn’t just about zoning residential, commercial, and industrial areas. It dives deep into resource production, supply chains, and workforce management. The game runs fairly well. The graphics are clean, modern. It support Steam Workshop too. Different from City Skylines and focus on materials management. ---{ Graphics }--- ☐ You forget what reality is β˜‘ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Donβ€˜t look too long at it ☐ MS-DOS ---{ Gameplay }--- β˜‘ Addictive ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm β˜‘ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- β˜‘ Kids β˜‘ Teens β˜‘ Adults β˜‘ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato β˜‘ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy β˜‘ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind β˜‘ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second live for grinding ---{ Story }--- ☐ No Story ☐ Some lore β˜‘ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long β˜‘ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price β˜‘ If it's on sale β˜‘ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of β˜‘ Minor bugs ☐ Can get annoying ☐ Framerate bug / sudden freeze ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- β˜‘ 8 ☐ 9 ☐ 10
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Frequently Asked Questions

Highrise City is currently priced at 27.99€ on Steam.

Highrise City is currently not on sale. You can purchase it for 27.99€ on Steam.

Highrise City received 976 positive votes out of a total of 1,232 achieving a rating of 7.58.
😊

Highrise City was developed by Fourexo Entertainment and published by Deck13.

Highrise City is playable and fully supported on Windows.

Highrise City is not playable on MacOS.

Highrise City is not playable on Linux.

Highrise City is a single-player game.

There are 3 DLCs available for Highrise City. Explore additional content available for Highrise City on Steam.

Highrise City is fully integrated with Steam Workshop. Visit Steam Workshop.

Highrise City does not support Steam Remote Play.

Highrise City is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Highrise City.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 January 2026 19:16
SteamSpy data 28 January 2026 06:51
Steam price 28 January 2026 20:51
Steam reviews 28 January 2026 13:45

If you'd like to dive deeper into the details about Highrise City, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Highrise City
  • SteamCharts - Analysis of Highrise City concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Highrise City compatibility
Highrise City
Rating
7.6
976
256
Game modes
Features
Online players
4
Developer
Fourexo Entertainment
Publisher
Deck13
Release 04 Sep 2023
Platforms