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holoVillage: Our Cozy Days on Steam

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Farm, fish, mine, craft, and decorate your home in this cozy life sim. Venture into dungeons and take on bosses outside the village for some added excitement. Enjoy relaxing and thrilling moments alike with hololive talents as you shape your countryside life.

holoVillage: Our Cozy Days is a adventure, action rpg and city builder game developed by Roboqlo and published by holo Indie.
Released on April 24th 2026 is available only on Windows.

It has received 546 reviews of which 459 were positive and 87 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 17.75€ on Steam.


The Steam community has classified holoVillage: Our Cozy Days into these genres:

Media & Screenshots

Get an in-depth look at holoVillage: Our Cozy Days through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Core i5 2.8 Ghz or better
  • Memory: 8 GB RAM
  • Graphics: GPU 4GB VRAM
  • Storage: 15 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

67 hours played
July 2026
I have a few minor quibbles with the UI that I think could use some streamlining, and I wish it told you sooner that the village caps out at 8 residents...but overall I'm really enjoying this so far. I say "so far" like I'm not already into the postgame, but yeah. Very cute, satisfying gameplay loop, more depth to the combat than I was expecting. Hoping it gets an update that adds more holomems, and presumably a way to expand your village a little more so you have some room to invite some of them even if you've finished the game...but even if there's nothing else planned for the future, I'd still recommend it.
7 hours played
April 2026
I really wish there was a neutral option for the recommendation because, while the game is fun, the art style is nice, obviously I love hololive which is the whole reason I got the game to begin with, the gameplay is good for the most part, I like how it differs from other cozy games, & overall I do really enjoy it.. At its current state, I don't feel like there is enough to do, or enough variety in what there is to do, before the game becomes extremely repetitive & grindy with the cost of upgrades being pretty high from the start, which takes the fun out of it. I know cozy games tend to be repetitive in general, but this one really feels like I do the same thing every single day, regardless of if I'm working on new quests, or have recently upgraded things. I will still play it of course, but I'm really hoping for some content updates soon because, as of right now, I can only play it for a little bit at a time before I get bored of doing the same things over & over.
10 hours played
April 2026
I get to play as Korone while collecting my beloved members. 10/10 Edit: played more and even more in love. It isn't ground breaking but what is dose it dose well. Combat is fun, you can get your girls working and the abilties seem vast. For this price I am impressed. Only downside is ID is missing and EN got slightly shafted with only Myth and Advent, though as Advent is the best gen I see no problem.
19 hours played
April 2026
Lovely game. If you are a Hololive fan, I recommend you at least try it. I would say the game itself is mostly fine. Perhaps a bit expensive for what it offers, it still needs some polishing - some graphics are not quite there, some mechanics, etc. I also encountered some minor bugs, and had to restart the game. Also, some things could be rebalanced. But there is one major complaint I really have - placing buildings, as well as other items is really hard, since you have to move you character to do so. It is really hard to position the building(s) exactly as you want. How much gameplay is there? If you are just after achievements, probably about 20h. But all in all, a nice combination of RPG and chill gameplay. And I get to play as Hoshimachi Suisei ☄️. Sui-chan is cute today too, 10/10! Oh, and it runs without any problems on Linux (at least on Arch).
17 hours played
April 2026
Have been waiting for this game for a long time and literally spent whole night playing it and after completing the game I can point out some problems I have with this game: 1. Villagers doesn't seem alive. Yeah, you can click on them, make them do poses, make them do works, but except from unique houses, there isn't much difference between Villager #1 and Villager #2 and absolutely no gameplay reason to look for specific villager. Maybe villagers could yap about weather, work, player or other villagers and we could have an option to befriend them? 2. You can't adjust jobs villagers do. It's good that villagers can help a little, but it would be great if they had some adjustments players could settle, for example, instead of gathering all the garbage they could find, adventurer-villagers could be looking for a specific item, like sugar or something. Or to make a field specify on one culture, so that farmer-villagers could use specific seeds for the field. We can go even further and make villagers level up too, so that they could have better results at their work and do it more efficiently. 3. Missing hololivers, like Council, ID, HoloX and Justice. I want to believe that they will be added in the future. 4. The game is all about grinding, and after buying 9th house, beating final boss, I have nothing to do in the game. Solving issue #1 and maybe adding some events could help. Or New Game +. 5. Village customisation is problematic. Placing houses is hard, as house position changes every time character moves, and moving an inch can be impossible. Also, adding decorations for the village could be good. 6. Resources could use information on where they can be obtained. 7. Quest board could use dynamic progression. Being on day 52, earning ten thousands of coins daily, I don't have any reason to complete quests with the reward of 500 coins. 8. 9 villagers maximum isn't enough. There is enough space on village to add more houses, at least 3 more. Of course this can cause disbalance and while #1 issue isn't solved there is no reason to increase the limit, but I'm sure something can be done about it. 9. Anvil upgrade doesn't do much. Like the other commentator said, anvil isn't a gamechanger, adding 1% to some stats. 10. Tickets mechanic is confusing. When I only started, I bought several Villager Houses 1 for 1000 coins and couldn't understand why I can't settle them. Okay, I can accept the pricings, balance and all, but maybe not sell tickets that don't work? In conclusion I want to say that I'm glad that this game has come, I can see how much efforts were done for it, during the game I encoutered only 3 bugs (1 of them about cooking was solved later that day). It's not exactly what I was expecting from the game, but if developers are to address these issues, it would be great.

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Frequently Asked Questions

holoVillage: Our Cozy Days is currently priced at 17.75€ on Steam.

No, holoVillage: Our Cozy Days is currently not on sale. You can purchase it for 17.75€ on Steam.

Yes, holoVillage: Our Cozy Days received 459 positive votes out of a total of 546 achieving a rating of 7.90.
😊

holoVillage: Our Cozy Days was developed by Roboqlo and published by holo Indie.

Yes, holoVillage: Our Cozy Days is playable and fully supported on Windows.

No, holoVillage: Our Cozy Days is not playable on MacOS.

No, holoVillage: Our Cozy Days is not playable on Linux.

This information about holoVillage: Our Cozy Days is not available yet.

This information about holoVillage: Our Cozy Days is not available yet.

No, holoVillage: Our Cozy Days does not support VR.

holoVillage: Our Cozy Days is a single-player game.

Yes, there are 2 DLCs available for holoVillage: Our Cozy Days. Explore additional content available for holoVillage: Our Cozy Days on Steam.

No, holoVillage: Our Cozy Days does not support mods via Steam Workshop.

No, holoVillage: Our Cozy Days does not support Steam Remote Play.

Yes, holoVillage: Our Cozy Days is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for holoVillage: Our Cozy Days.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 October 2026 00:15 UTC
SteamSpy data 19 October 2026 09:03 UTC
Steam price 26 October 2026 20:33 UTC
Steam reviews 19 October 2026 18:08 UTC

If you'd like to dive deeper into the details about holoVillage: Our Cozy Days, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about holoVillage: Our Cozy Days
  • SteamCharts - Analysis of holoVillage: Our Cozy Days concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck holoVillage: Our Cozy Days compatibility
holoVillage: Our Cozy Days
Rating
7.9
459
87
Game modes
Features
Online players
14
Developer
Roboqlo
Publisher
holo Indie
Release 24 Apr 2026
Platforms
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