This is a non-jokey review from a person who didn't play the demo either. If you're looking for a completely serious review of this questionably serious game, I'm your guy. I initially wrote this review at lvl30 and I'm updating now that I finished the game. Some spoilers for basic game mechanics and such. Horse Magnifier is an innovative, relaxing puzzle game in which, as per the title, you use different kinds of magnifying glasses to distort images of horses to match the goal. The game describes itself as an experience but it is an actual, functional game, containing 54 levels (the last level, the 54th, actually has 4 sub-levels) that get more difficult the further you progress. The jokes don't overstay their welcome and the developer's comments on some of the levels as well as the hint system is very friendly. I did get it on sale right after release, but the full price is quite low anyway for the multiple hours of content. My experience with the game has been mostly positive. The soundtrack and sound effects are fitting and pleasant. The new kinds of mirrors being introduced every few levels ensure that you don't get bored partway through your game session. There are many different mirrors and filters (shrinking, expanding, portal, color-change, etc.) and the later levels use two or more different types as the difficulty increases. The tools can either be circular/oval or rectangular/square as well, producing different results. There's built-in support for Steam Workshop levels to create and publish your own level directly through the game itself (by going to the Horsey Worlds tab), you can use presets or import your own pictures from your device. The level editor is mostly intuitive and simple to use if you spent some time playing already. The images of the horses in the puzzle also change every level after the first couple of levels, so it's not the same image of a horse being distorted in different ways. The hint system (making you wait 60 seconds and encouraging you to try, as well as not giving you an exact pointer to what's wrong but nudging you in the right direction instead) is a great choice for a game like this. The splash text you get after completing a level is random each time (both its content and typeface) and can be a funny gif of a horse as well. You get a randomized horse neigh if you hit the "horse" button on the settings menu inside a level, and they do stack, so if you spam click you get a lot of very loud overlapping neighs. There are gag levels every so often where you have to use the tools for something different instead of copying the expected image (like doing an X-ray, feeding the horse, swatting a fly-sized horse). The settings include accessibility options such as a colorblind toggle (the different types of mirrors are usually distinguished by the color of the frame, but turning it on labels them with letters), different volume settings, and a static instead of video background which can be helpful for people who get dizzy easily or those with older devices. The jumpscares mentioned work the exact same way as in the puzzle horror game Cabin Factory (when you turn on the setting, a horse png shows up on your screen and neighs loudly for one moment, and in Cabin Factory a pre-recorded cutscene plays of the main villain in a similar manner only after you enable jumpscares). Another video game reference is the final boss's level, the last puzzle's introduction sequence is basically Photoshop Flowey's from Undertale (with the red background and the creature being blacked out, with ominous music playing and the creature laughing, or, neighing in this case). I also have an affinity for horses (you might actually know me from the Horsey Game discussions and/or my review) which does help if you would like to fully enjoy this game. With that being said, I do have some critiques. The music can get repetitive after a few minutes if you're on the same level for a while or want to do a handful in one sitting. The entire game had only one soundtrack for the main levels, a second one for the level editor, and a third for the last boss level in the main game. The hints system, while usually helpful, actually doesn't do anything if all of your mirrors are close together (it overlays a translucent grey layer over the game window everywhere except a circle around the mirror that's in the incorrect place, highlighting it. You will not be able to tell which mirror it's trying to show you if all of them manage to fall into the highlighted area, which frustrated me). There are also no hints for the gag levels or the final boss level, which I've seen confuse other players. The color coding of some mirrors is inconsistent; my best example is lvl49 where you get two square mirrors that both swirl the image, but only one of them is connected to the portal, and there is no visual indication of which it is (both square mirrors have a teal border and are the same size) making you go through some trial and error even finding the correct one. Despite the game asking you to make choices multiple times, there is only one ending. While inside a level, you can't click the cogwheel/settings menu to see exactly what the level number is, you have to exit completely to view that. Hitting the "main menu" option in the settings menu also doesn't actually bring you to the main menu, it brings you to the level selection screen. Most of the distortions concern the horse's head/face and there's only one or two changes to the entirety of the rest of the body in each level at most, which arguably could be more interesting/challenging. When you finish a level, the buttons fall in and have physics, making it a little difficult to find the correct one at first (my eyes are used to having buttons directly under or next to each other, and it takes a few moments for the buttons to go in place). I have also managed to accidentally find solutions to at least two levels while checking out new mechanics, because there's no separate "finish" key/button and the game automatically locks it for you when you placed all your mirrors on the horse in an almost-correct position, not letting you tweak it. The little horse gif used for the loading screen (the overweight chestnut horse walking in circles) was also made by a DeviantArt user whose other art is very predictable, and I'm burdened by that knowledge. I really apologize if I came off as too critical, I like being in-depth when writing a review. Even after finishing the game and getting most of the achievements, despite my minor frustrations I do recommend it. It took me around 3 hours to beat the game but I spent considerable time on the level editor and redoing some of the earlier levels to get used to the mechanics and improve my personal best scores. I hope my review could convince you to purchase the game if you were on the fence, and in the off chance that the developer reads this, hopefully I could point out some issues that other players might have found frustrating as well.