Hot Brass on Steam - User reviews, Price & Information

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As an elite SWAT operator, think fast and put your tactics to the test to master a series of missions and save lives. Summon your team of up to four players in online and local co-op, or hone your skills solo. Don’t just be the best—be the best of the best.

Hot Brass is a real time tactics, stealth and crime game developed by Walk with Kings and published by Treasure Hunters FanClub.
Released on February 26th 2021 is available on Windows and MacOS in 3 languages: English, Russian and Simplified Chinese.

It has received 651 reviews of which 492 were positive and 159 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 2.95€ on Steam with a 80% discount, but you can find it for 0.42€ on Gamivo.


The Steam community has classified Hot Brass into these genres:

Media & Screenshots

Get an in-depth look at Hot Brass through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 3.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card
  • DirectX: Version 9.0
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS X 10.14 or above
  • Processor: 3.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
May 2026
Hot Brass is a tense and highly tactical top-down shooter that successfully captures the pressure and discipline of modern SWAT operations through methodical gameplay built around teamwork, precision, and split-second decision-making. Developed by Walk with Kings, the game places players into dangerous law enforcement scenarios involving hostage rescues, armed criminals, active shooter situations, and high-risk tactical raids where survival depends far more on coordination and patience than reckless aggression. Instead of functioning like a traditional arcade shooter focused purely on gunfights, Hot Brass emphasizes realistic tactical procedure and controlled execution, creating an experience where every room breach and every decision carries significant consequences. What immediately makes the game stand out is its commitment to tactical pacing. Players are heavily encouraged to move carefully through environments, gather information, secure civilians, and neutralize suspects with discipline rather than charging blindly into combat. Missions are structured around realistic SWAT-style objectives where preserving civilian lives and maintaining control over chaotic situations matters just as much as eliminating threats. Rushing into rooms without preparation almost always leads to failure because suspects react quickly and civilians can easily become caught in crossfire or panic situations. The gameplay loop revolves around entering hostile environments, clearing buildings, rescuing hostages, and arresting suspects while navigating unpredictable threats hidden throughout each map. Every operation becomes a strategic puzzle where positioning, line of sight, timing, and communication play critical roles. Even small mistakes can rapidly escalate into disaster, which creates a constant atmosphere of tension throughout every mission. The slower pacing compared to many action shooters works extremely well because it forces players to think carefully before making any move. One of the strongest aspects of Hot Brass is its cooperative multiplayer system. The game supports both online and local co-op for up to four players, and this is where the experience becomes especially engaging. Coordinating synchronized room breaches, managing angles, using tactical equipment properly, and communicating enemy positions all become essential for success. Cooperative play transforms missions into genuinely stressful tactical operations where teamwork directly impacts survival and mission ratings. The game clearly takes inspiration from classic tactical shooters that prioritized coordination and realism over nonstop action. The mission variety helps maintain engagement across the experience. Players encounter hostage situations, bomb threats, criminal hideouts, armed robberies, and active shooter incidents across numerous urban environments. Some operations encourage stealthy infiltration and cautious movement, while others quickly spiral into chaotic close-quarters combat once suspects become alerted. The unpredictability of enemy behavior and civilian placement forces players to constantly adapt their approach rather than relying on repetitive strategies. Equipment selection also adds strategic depth. Players gain access to a variety of tactical gear including flashbangs, ballistic shields, breaching tools, armor, less-lethal weapons, and specialized firearms that allow different approaches depending on the mission. Choosing the correct equipment becomes extremely important because some situations are better handled through aggressive entry tactics while others reward slower, more controlled approaches. The emphasis on non-lethal arrests and de-escalation mechanics also helps reinforce the game’s realistic law enforcement focus. Visually, Hot Brass uses a clean top-down perspective that prioritizes readability and tactical awareness over flashy presentation. The environments are detailed enough to feel believable while still remaining visually clear during high-pressure firefights. The perspective works especially well for tactical gameplay because players can analyze room layouts, coordinate positioning, and manage sightlines more effectively than in many first-person tactical shooters. Environmental design constantly reinforces tension through narrow hallways, blind corners, hostage placements, and unpredictable room structures. The sound design contributes heavily to the atmosphere as well. Loud gunfire, breaching charges, footsteps, alarms, shouting civilians, and radio communication all help create the feeling of participating in dangerous SWAT operations. Audio cues become extremely important because players often rely on sound to identify suspect movement or anticipate threats before entering rooms. Combined with the slower pacing, the sound design maintains constant tension throughout operations. Another major strength is the mission grading system. Instead of rewarding simple kill counts, the game evaluates performance based on tactical efficiency, civilian safety, suspect arrests, procedural accuracy, and overall professionalism. This scoring structure reinforces the idea that players are part of a trained tactical unit rather than action heroes. Replay value becomes strong because missions encourage players to improve their execution and achieve cleaner, more efficient runs. The difficulty level is intentionally unforgiving, which helps successful operations feel genuinely rewarding. Suspects react quickly, firefights are deadly, and civilians complicate encounters constantly. Every mission requires concentration and careful planning, especially during later stages where enemy placement and map complexity become increasingly challenging. The game consistently creates moments where clearing a single room safely feels like a major accomplishment. However, Hot Brass is not without weaknesses. One of the biggest issues involves the solo experience. Although the game can technically be played alone, many missions clearly feel designed around multiplayer coordination. Without reliable teammates, managing multiple threats and maintaining tactical control becomes significantly more difficult and occasionally frustrating. The game shines brightest during cooperative play where communication and teamwork become central parts of the experience. Enemy AI can also feel inconsistent at times. Some suspects react intelligently and create tense engagements, while others behave erratically or unrealistically fast during firefights. Since the game already punishes mistakes heavily, moments of unpredictable AI behavior can occasionally feel unfair rather than challenging. The core gameplay loop may also become repetitive during longer sessions. Although mission layouts and objectives vary somewhat, the overall structure remains focused on clearing rooms, securing civilians, and neutralizing threats. Players looking for deep narrative progression or dramatic gameplay evolution may eventually notice repetition more strongly than dedicated fans of tactical shooters. For players who enjoy tactical shooters, SWAT simulations, cooperative strategy games, and high-pressure law enforcement scenarios built around teamwork and precision, Hot Brass delivers a rewarding and atmospheric experience that stands out strongly within the genre. Its combination of realistic pacing, tactical depth, cooperative gameplay, and constant tension makes it one of the more engaging top-down tactical shooters currently available on Steam. Rating: 8/10
15 hours played
Feb. 2026
Hot Brass is what I can best describe as a top-down Rainbow Six Vegas . In this game, you take control of a SWAT team that is called in on a variety of missions. The missions that your team will deal with range from robberies to hostage situations to gang takeovers. Your goal is to pacify the area in any means you deem necessary. Gameplay Hot Brass follows a mission structure like Metal Gear Solid: Peacewalker , but without all the annoying base building segments of Peacewalker . The game brings you to a screen, you select your mission, the game gives you your objectives, you can choose your loadout, and you're off. Each mission has certain objectives you are required to achieve. These objectives will be things like: “Detain the VIP,” or “Secure all hostile weapons.” In addition to these objectives, each mission has five “badges” you can earn too. The first two are mandatory to proceed to the next level, “Complete all objectives” and “No officer infractions.” The remaining three are more challenging objectives for you and your team to achieve. These challenging objectives will be, “Obtain all collectibles,” “Complete all optional objectives,” and “No casualties.” These don’t sound difficult in theory, but when you get to missions involving 20+ hostiles, it can get intense. Before you get to the playing field, you can choose your loadout. You have your primary weapons, secondaries, tactical gear, and the consumables. All the gear allows you to approach the game either lethally or non-lethally. You are completely free to play and strategize in any method you so choose. You wanna go in guns-blazing and take out all aggressors? Go for it, we don’t negotiate with criminals here. How about going about it non-lethally so that you can apprehend everyone in the building? Not a problem, put ‘em all in handcuffs. You’re able to make an entry into a building by picking the locks, jumping through the windows, or even using a thermal charge to blast a hole in the wall. Maybe you want to take the hostiles off-guard and cut the power to the building. Hope you have your night-vision goggles, because you’re in complete darkness now Replaying the same mission has endless different variations and approaches you can try. The gameplay isn’t infallible though, it does have some cracks that leave you feeling frustrated or thinking, “That’s it?” Occasionally, the game will throw in an interesting mechanic in a mission like “Defuse the IED,” or “The hostiles have called for back-up. They’ll arrive later in the mission.” But this mechanic is only used for a singular mission. Don’t get me wrong, the IED mission is completely random with where it will be located, keeping it interesting. But I wish they explored the concept further in more missions. Maybe you have to find the IED hidden inside the building, maybe a hostile has it on their person, something like that. With the reinforcements concept, that is at least featured in the arcade mode as an option you can select. But that still could have been explored further in the mission mode like, “The VIP will be on-site soon, apprehend him when he arrives.” Multiplayer Now the main reason I bought this game is to play this with my friends, and this is where I the game really shines. I prefer multiplayer games that encourage cooperative play, rather than competitive play (too many rounds of Duck Game ), so this was the perfect multiplayer game for me. You can get a squad of you and three others together to load-up and tackle any of the in-game missions. The function for multiplayer allows for even more ways to strategize and approach the mission. Maybe you and your team will decide to split up and each take a floor to pacify. Hey, everyone has a wife with dinner ready, they want to get home fast! Maybe you’ll stick together and move methodically as a squad. Have one guy take the riot shield and go in first, he’ll block the damage and allow someone else to throw a flash at the hostiles. My friends and I got a lot of enjoyment out of trying out each piece of equipment we unlocked and trying to find the most optimal way to complete each mission. Gamefeel The graphics aren’t really anything to write home about. Your characters, and by extension the hostiles, look like checker pieces displaying their current weapon, navigating around a DnD board. The level of detail in the environments is cool though. The developers could have just made generic looking buildings and houses to place the enemies in. But they really went the extra mile and added some neat details. In all the environments, you can tell that there was a struggle here. Sometimes the beds will be messed up, the couches turned, papers on the floor in the offices, things tipped over. Little things like that really add to the experience and make you think, “oh ♥♥♥♥, something went down here.” I won’t lie to you, the music didn’t particularly stick out to me. It just sounded like Generic, Action Movie Soundtrack #04. I do have a problem with locking in too hard and tuning the music out in games like these, so take my opinion with a grain of salt. The soundtrack is for sale on Steam though, so it was either a high demand or the team felt confident enough in it. I’m not going to write a big dissertation about the controls. I had no problems with how the game played, it felt nice. I used a keyboard and mouse; you can use a controller too if you’d like. I think that keyboard and mouse might be the optimal choice here though. Conclusion Hot Brass is a game that I personally enjoyed a lot. I don’t think that there is any specific taste required for this game. As a solo experience, I would recommend to anyone to pick it up and give it a shot. If you and your friends are in the market for a new co-op game though, I couldn’t recommend this game more. I think it would make for a great experience to test your team skills with.
8 hours played
Jan. 2026
Pretty decent SWAT 4-like on a budget. The lack of AI teammates isn't an insurmountable obstacle and the game is pretty fun if a little too easy at times. My only major complaint aside from difficulty is the somewhat odd system for unlocking equipment, but it mostly works. It has a lot of problems, but you can do a lot worse for 15 bucks.
13 hours played
Sept. 2025
great game, slaps in local co-op
5 hours played
July 2025
Minimalist appearance, but tight gameplay. You need to think tactically and have good reflexes if you want to show this game who is boss. It is in terms of quality of gameplay better than police stories, so I can definitely recommend it. It can be quite difficult though, especially when alone. Enemies are accurate and bullets hurt. Take advantage of stealth mechanics, tactics and police gadgets and you'll be fine.

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Frequently Asked Questions

Hot Brass is currently priced at 2.95€ on Steam.

Yes, Hot Brass is currently available at a 80% discount. You can purchase it for 2.95€ on Steam.

Yes, Hot Brass received 492 positive votes out of a total of 651 achieving a rating of 7.19.
😊

Hot Brass was developed by Walk with Kings and published by Treasure Hunters FanClub.

Yes, Hot Brass is playable and fully supported on Windows.

Yes, Hot Brass is playable and fully supported on MacOS.

No, Hot Brass is not playable on Linux.

Hot Brass offers both single-player and multi-player modes.

Hot Brass includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Hot Brass. Explore additional content available for Hot Brass on Steam.

No, Hot Brass does not support mods via Steam Workshop.

Yes, Hot Brass supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Hot Brass is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hot Brass.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 June 2026 02:29
SteamSpy data 10 June 2026 08:03
Steam price 13 June 2026 20:19
Steam reviews 13 June 2026 04:03

If you'd like to dive deeper into the details about Hot Brass, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hot Brass
  • SteamCharts - Analysis of Hot Brass concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hot Brass compatibility
Hot Brass
Rating
7.2
492
159
Game modes
Multiplayer
Features
Online players
0
Developer
Walk with Kings
Publisher
Treasure Hunters FanClub
Release 26 Feb 2021
Platforms
Remote Play
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