House of Necrosis on Steam - User reviews, Price & Information

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A turn-based horror RPG with retro 32-bit 3D graphics. Survive the horrors of the mansion that changes every time you enter.

House of Necrosis is a rpg, mystery dungeon and horror game developed and published by Warkus.
Released on October 06th 2025 is available in English on Windows and Linux.

It has received 518 reviews of which 490 were positive and 28 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 11.79€ on Steam.


The Steam community has classified House of Necrosis into these genres:

Media & Screenshots

Get an in-depth look at House of Necrosis through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, Windows 11
  • Processor: x64
  • Memory: 4 GB RAM
  • Graphics: 2010 Dedicated GPU or later, must support OpenGL 3+
  • Storage: 400 MB available space
  • Sound Card: Anything
Linux
  • Processor: x64
  • Memory: 4 GB RAM
  • Graphics: 2010 Dedicated GPU or later, must support OpenGL 3+
  • Storage: 400 MB available space
  • Sound Card: Anything

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Nowadays, pretty much every AAA company is incentivized to try and appeal to as many general consumers as possible, sacrificing artistic integrity for the sake of profit. With this in mind, it's definitely refreshing to see indie devs continue attempting to carve out niches within hyper-specific audiences. House of Necrosis in particular attempts to appeal to folks who are simultaneously fans of traditional mystery dungeon style roguelikes as well as survival horror games from the late 90s, which I suppose you could argue is a fancy and pretentions way of saying it appeals to masochists. But hey, I'm one of those masochists and I think this game is GREAT! Gameplay wise, House of Necrosis is much more similar to Pokémon Mystery Dungeon and Shiren the Wanderer than it is to Resident Evil or Alone in the Dark, as the horror aspect of the game is more so used for visual aesthetics. But both these genres of games follow very similar principles of resource management and risk-assessment, so even if you're a fan of one but not the other, you're still bound to find enjoyment here. For those who are familiar with survival horror but not with mystery dungeon roguelikes: House of Necrosis is a game where everything, including movement, is turn-based. It is also NOT a game that you can simply brute-force your way through. If you don't take time to study every enemy; how they move, how they attack, how they interact with other enemies, etc., you WILL hit a brick wall. The game also punishes impatient players with traps that are spread randomly across each area. While there are several ways to reveal these traps and ensure they are never stepped on, careless movements may just trigger the infamous "MONSTER HOUSE" which could spell the end of your run if you are not adequately prepared. Every encounter has you making strategic decisions about how you move, how you use your items, which items are even worth picking up, whether or not to spend a turn to heal, whether or not to gamble on a serum that you haven't identified yet, etc. The game constantly provides enough tension to keep you engaged while also giving you the time and space to breathe and plan out future turns, should you want or need it. Progression in House of Necrosis manifests itself in a few subtle ways. Throughout the game's labyrinthine areas, you can find rescue crystals that will teleport you back to the hub world while still retaining your items, allowing you to save the gear you collect for future runs. Death means the permanent loss of every item on your person, so making optimal use of these crystals is paramount. Each enemy also has a small chance to drop an item which permanently increases your inventory size, or a grimoire which can permanently teach you a new spell. Each enemy in the game has its own unique spell and each one learned gives you a new tool to potentially get you out of a situation that would otherwise be a checkmate scenario. House of Necrosis wears its influences on its sleeve, but it wears them like a badge of honor, acting as a lovely tribute the games that came before it while still managing to feel fresh in it's execution. I'm in the early stages of the post-game and I've yet to encounter a dull moment.
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Dec. 2025
You could simplify this down to being Mystery Dungeon + Resident Evil, but that'd be skipping over the aspects of this game that really make it its own thing. Doing well at this game entails identifying enemy behavior patterns and knowing exactly when and how to move. When is it really beneficial to use your emergency exit, and when can you continue safely to potentially get more goodies to bring back. How much health is enough to survive a hit, or should you use that valuable herb right now and risk taking more damage than you healed. It's a roguelike game that encourages you to slow down and think, instead of holding the Run button and zipping everywhere.
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Oct. 2025
To start, House of Necrosis is fantastic. It is a very apparent love letter to not only an entire genre of games (mystery dungeons, specifically) but also to a wide array of gaming legends which have clearly left a mark on the developer over time. Games like Resident Evil (the setting of House of Necrosis is a large mansion in which you fight a vast array of twisted creatures), Parasite Eve (the stats on the weapons and armour you find during your adventure are shown in a window which is very much influenced by this amazing game), Final Fantasy (7 specifically, in the fact that when you are casting spells, and yes, you can learn magic in this game, your character is surrounded by a green energy which is clearly inspired by FF7), and hell, even Pokemon (you can find an item called Rare Candy which levels your character up once when used). I'm sure there are more references and influences that I have yet to notice, as well, and finding these easter eggs has almost become a form of metagame for me, even after such a short time with House of Necrosis. So, at its core, House of Necrosis is a mystery dungeon game. What this means is that you will be spending most of your time exploring a dungeon, fighting creatures, gaining experience points, and finding items. Leaving the dungeon, either by your own volition, of by death, means that your character's level will be reset to 1. Usually in this genre, that would be the end of it, but in House of Necrosis each piece of equipment (melee weapons, guns, and armour) can be leveled up independently from the character. These equipment levels, which come in the form of pluses applied to the weapon (a level 3 knife would be shown as knife +3, as a general example) are not reset when the player leaves the dungeon by choice. Death, of course, means that you drop everything you were carrying and it is permanently lost. Thereby allowing both a sense of progression outside of each individual run, but also preserving the permadeath mechanics of a traditional mystery dungeon. Outside of dungeon runs, you will have the opportunity to purchase items from a merchant who awaits you in the room which functions as this game's base camp, essentially. Items can be carried with you if you leave the dungeon willingly, as stated above, and these items can be sold to this merchant for money, or stored within a stash chest for later use. This allows the player to keep a spare set of gear (or two, or five) on standby just in case death unexpectedly visits. The merchant sells a decent spread of items and equipment, which usually changes between runs. Always available within his inventory, however, is one of my favourite items he has; the Rescue Crystal. This item allows you to leave the dungeon whenever you wish, provided you survive for a few turns after using it. I know there are some people who don't like this item, but to me having an escape option evens out the difficulty a bunch, thereby avoiding the issue that a lot of games in this vein tend to have; the fact that the games tend to feel as though they hate the player even attempting to have fun playing them. Not House of Necrosis, though. House of Necrosis is VERY fun. The challenge then comes down to the player's ability to learn the patterns of enemies, how to strategically expend ammo, or save up resources, and finding the weaknesses in the behaviours of the various bosses. The bosses, so far, have been fairly varied, and pretty well designed! They're challenging, and extremely powerful, without feeling unfair (at least once you've learned how they work and gotten used to the mechanics of the game itself.) One of my favourite things about House of Necrosis, though, is the fact that it manages to be a blast from the past and borrow so much from so many legendary games and franchises without feeling like it's bastardizing anything, or falling into the indie game trap of attempting to be a nostalgic trip into a genre from the glory days of gaming while simultaneously failing to realize what it was that made those games and genres fun to begin with. House of Necrosis avoids this issue altogether by sticking fairly closely to its genre's constraints while being allowed the freedom to add beneficial things to the game rather than annoying gimmicks which only serve to ruin the fun factor. In conclusion, BUY THIS GAME. It's so good! If you're on the fence about it, don't be! If you like mystery dungeon games at all, you NEED to play this one. House of Necrosis is a gem! (If I had to give it a numbered score, it would be 9/10.)
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Oct. 2025
It's a rogue-like themed after Resident Evil. Do I really need to explain it more than that? Hits all the classics, but does a few things different. Notably, there's a much larger emphasis on multi-run progression, much like Mystery Dungeon and its ilk. You can learn spells and increase inventory slots permanently, and gear (which often has random affixes like "increases drop rate" or "uses HP for ammunition") gains levels as it is used (which don't reset, unlike your character). To facilitate building out your collection of arms, an item called Rescue Crystal - which seems to have a very high drop rate if you don't have one already - warps you back home, ending your run without death or victory. And make no mistake, you will not win unless you flee smartly; the first boss will rip you to shreds if you aren't properly prepared. I think the two main avenues of improvement are different rooms - right now every level is the classic "box and hallway" with slight theming differences, I'd love to see handmade rooms mixed in - and maybe? some more character interaction / adventure game-y stuff at base. Still quite excellent though! If you love roguelikes, Resident Evil, and Final Fantasy like I do, this will press all your nostalgia buttons while still being its own beast.
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Oct. 2025
Hot off the presses just in time for Halloween season, House of Necrosis is an exceptional indie game and one of my most anticipated games from the last Next Fest. This game is so well made, I'm honestly baffled as to how it came out without more fanfare. Its ability to run on any hardware and its relatively low cost of $15.49 CAD (or your regional equivalent) are also great selling points, to be sure As a game first and foremost, the experience is great. For all intents and purposes, it's just a Mystery Dungeon game. For people unfamiliar with those games, its a top down, grid-based roguelike where you go through ever changing dungeons while kicking the ♥♥♥♥ out of things (in this case, zombies and animals and trees???). It's turn-based, and the enemies don't do nothing until you do something. You have both a melee attack as well as a ranged firearm, the gun only being operable when there is a stack of ammunition in your backpack. And not only can you have a wide variety of melee and ranged weapons, but they can come with modifiers that enhance the play experience further (I have a sword that has a chance to heal on hit, as well as explode whenever I throw it at someone). But a lot of the fun comes from the plethora of items at your disposable. Items that you can use, abuse, ingest and throw for varying effects. A healing item to stave off the plenty harmful status effects? Check. A throwing item that pushes the enemy backwards? You got it. A dangerous, unidentified jar of liquid? Drink it or throw it, hope its what you want. You can even find these magical grimoires that allow you to learn spells permanently. Whether it be a teleport or a room-wide damage debuff for enemies or even just a heal, they're a good back-up source when your inventory runs dry. Be warned though, this game can get very difficult, either through bad RNG or overwhelming numbers, and death means the loss of everything you had on you. Play carefully. The audio-visual aspect of this game is also nigh perfect. In terms of the aesthetic, its Resident Evil 1 all over again in the best ways. Note for note, from the mansion itself to the surrounding area, it's unapologetically proud of its RE1 inspiration. Even the transitional door from room to room is the same door opening style animation from those games. Hell, the dev went out of their way to recreate the tank controls for the out-of-dungeon sections, which I have nothing but the utmost respect for. Graphically, this game tickles my brain in all the right ways. I normally have problems with games that are labelled as "PSX-inspired". Not for any faults with their creator or gameplay or whatnot, but because the models look way too nice to be from the PS1 era, and they overcorrect with crummy visual filters. I'm happy to say that this game really does just FEEL like it was a lost product of that generation. The models are so low fidelity, yet they just ooze charm and personality. Even the menus play into this old PS1 feeling, with the load game function mimicking a memory card load. It made me smile so bright seeing "Checking Memory Card, Do Not Pull Out the Memory Card" pop up on my screen. Musically, its all so creepy, and perfectly fitting the ♥♥♥♥♥♥ up situation the main character has found herself in. The sound effects are even better, with amazing feedback for every single possible action. Monster noises are perfectly crafted to emulate that cheesy PS1 horror game vibe. It all comes together to form one cohesive yet beautiful package. Yeah don't sleep on this, if you like the Mystery Dungeon games you will like this. If not, still worth a try at least <3
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Frequently Asked Questions

House of Necrosis is currently priced at 11.79€ on Steam.

House of Necrosis is currently not on sale. You can purchase it for 11.79€ on Steam.

House of Necrosis received 490 positive votes out of a total of 518 achieving a rating of 8.78.
😎

House of Necrosis was developed and published by Warkus.

House of Necrosis is playable and fully supported on Windows.

House of Necrosis is not playable on MacOS.

House of Necrosis is playable and fully supported on Linux.

House of Necrosis is a single-player game.

House of Necrosis does not currently offer any DLC.

House of Necrosis does not support mods via Steam Workshop.

House of Necrosis does not support Steam Remote Play.

House of Necrosis is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for House of Necrosis.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 March 2026 11:26
SteamSpy data 14 March 2026 19:40
Steam price 18 March 2026 20:29
Steam reviews 16 March 2026 19:49

If you'd like to dive deeper into the details about House of Necrosis, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about House of Necrosis
  • SteamCharts - Analysis of House of Necrosis concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck House of Necrosis compatibility
House of Necrosis
Rating
8.8
490
28
Game modes
Features
Online players
11
Developer
Warkus
Publisher
Warkus
Release 06 Oct 2025
Platforms