Sync your Steam wishlist to find the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to find the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

House of Necrosis on Steam

Quick menu

A turn-based horror RPG with retro 32-bit 3D graphics. Survive the horrors of the mansion that changes every time you enter.

House of Necrosis is a rpg, mystery dungeon and horror game developed and published by Warkus.
Released on October 06th 2025 is available on Windows and Linux.

It has received 609 reviews of which 576 were positive and 33 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 5.89€ on Steam with a 50% discount.


The Steam community has classified House of Necrosis into these genres:

Media & Screenshots

Get an in-depth look at House of Necrosis through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, Windows 11
  • Processor: x64
  • Memory: 4 GB RAM
  • Graphics: 2010 Dedicated GPU or later, must support OpenGL 3+
  • Storage: 400 MB available space
  • Sound Card: Anything
Linux
  • Processor: x64
  • Memory: 4 GB RAM
  • Graphics: 2010 Dedicated GPU or later, must support OpenGL 3+
  • Storage: 400 MB available space
  • Sound Card: Anything

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

7 hours played
July 2026
Wow! What a game. This game is in my opinion the perfect modern representation of Shiren the Wanderer and mystery dungeon-likes. It's a great roguelike if you like these games. If you haven't played any of those and like roguelikes but have only played more modern examples, this game might be kind of rough and may have a steep learning curve for you. It's basically a 1:1 copy of Mystery Dungeon games with a few exceptions. It is a little bit easier in a few ways. I've played over 1000 hours for sure of those games, so this game came very naturally to me. There is a Starcraft-like level of strategy and thinking to playing these games, even if there's only one person to control, what you're controlling is the entire screen. You just do it in the guise of controlling one person. The vibes in this game are something else. I was a teen when Resident Evil first came out. This game really nails that nostalgia. When you see that door animation, you breathe a sigh of relief because you made it. It's very addictive. All the monsters are well-designed. I'm biased because I'm accustomed to approaching all new monsters I see with a lot of caution, because I don't know what they can do yet. This genre is very unforgiving in that way. Pain is the best teacher, and in this case, in this genre, it's pretty much the only teacher. That might be very difficult for some people to swallow. This genre is about steady perserverance. I'm old now. I could emulate Shiren the Wanderer or play some incarnation of it on Steam. Right now, I'm really happy with this game. I don't need that much depth, I just really like the core gameplay loop of Mystery Dungeon games. And, it runs beautifully and natively on Linux.
10 hours played
June 2026
Nowadays, pretty much every AAA company is incentivized to try and appeal to as many general consumers as possible, sacrificing artistic integrity for the sake of profit. With this in mind, it's definitely refreshing to see indie devs continue attempting to carve out niches within hyper-specific audiences. House of Necrosis in particular attempts to appeal to folks who are simultaneously fans of traditional mystery dungeon style roguelikes as well as survival horror games from the late 90s, which I suppose you could argue is a fancy and pretentious way of saying it appeals to masochists. But hey, I'm one of those masochists and I think this game is GREAT! Gameplay wise, House of Necrosis is much more similar to Pokémon Mystery Dungeon and Shiren the Wanderer than it is to Resident Evil or Alone in the Dark, as the horror aspect of the game is more so used for visual aesthetics. But both these genres of games follow very similar principles of resource management and risk-assessment, so even if you're a fan of one but not the other, you're still bound to find enjoyment here. For those who are familiar with survival horror but not with mystery dungeon roguelikes: House of Necrosis is a game where everything, including movement, is turn-based. It is also NOT a game that you can simply brute-force your way through. If you don't take time to study every enemy; how they move, how they attack, how they interact with other enemies, etc., you WILL hit a brick wall. The game also punishes impatient players with traps that are spread randomly across each area. While there are several ways to reveal these traps and ensure they are never stepped on, careless movements may just trigger the infamous "MONSTER HOUSE" which could spell the end of your run if you are not adequately prepared. Every encounter has you making strategic decisions about how you move, how you use your items, which items are even worth picking up, whether or not to spend a turn to heal, whether or not to gamble on a serum that you haven't identified yet, etc. The game constantly provides enough tension to keep you engaged while also giving you the time and space to breathe and plan out future turns, should you want or need it. Progression in House of Necrosis manifests itself in a few subtle ways. Throughout the game's labyrinthine areas, you can find rescue crystals that will teleport you back to the hub world while still retaining your items, allowing you to save the gear you collect for future runs. Death means the permanent loss of every item on your person, so making optimal use of these crystals is paramount. Each enemy also has a small chance to drop an item which permanently increases your inventory size, or a grimoire which can permanently teach you a new spell. Each enemy in the game has its own unique spell and each one learned gives you a new tool to potentially get you out of a situation that would otherwise be a checkmate scenario. House of Necrosis wears its influences on its sleeve, but it wears them like a badge of honor, acting as a lovely tribute the games that came before it while still managing to feel fresh in it's execution. I'm in the early stages of the post-game and I've yet to encounter a dull moment.
72 hours played
June 2026
Im not even a fan of Mystery Dungeon games, but this one completely hooked me. I was originally drawn in by the store page for the demo. The character on the cover instantly reminded me of Jill Valentine from classic Resident Evil / Biohazard , and the monster next to her looked just like a Tyrant. When I watched the preview video and saw that iconic mansion lobby, the grand staircase, the flanking doors, and even that nostalgic door-opening animation, I was instantly sold. However, it's worth noting that the game has no actual connection to Resident Evil in terms of gameplay or controls. It is, at its core, a brutally punishing, traditional Roguelike. --- Retro PS1 Aesthetics & An Unforgiving Learning Curve The game ditches flashy graphics for a wonderfully nostalgic, low-poly 3D art style straight out of the PS1 era. Controls are simple and direct. While the tutorial overlays basic controls on the screen, that is literally all the guidance you get. The game explains almost nothing else, leaving you to test and figure out every mechanic on your own. The difficulty curve is incredibly steep: * An unfair race against the monsters: Early on, you'll spend a lot of time just trying to understand items, equipment, magic, and enemy behaviors. You have to grind for XP to level up your gear, yet enemies gain HP and attack power faster than you can keep up. * Unique enemy leveling system: Not only do you level up by killing enemies, but monsters also level up when they kill other monsters! A leveled-up enemy's stats skyrocket, which is a rare and terrifying mechanic. Fortunately, once you secure high-tier gear or max out your equipment levels later on, this becomes much less of a threat. * Heavy reliance on RNG: Because items and enemies are randomly generated, bad RNG (like poor gear drops or terrible enemy spawns) can easily trap you in Chapter 1 for hours. But once you break through to Chapter 2 and scavenge stronger gear, things finally start to smooth out. --- The Brutal Penalty of Death The biggest hurdle in this game is that dying means losing everything on your person (though there are methods to save equipment later in the game). During a standard run, you rarely have the spare resources to upgrade a backup set of gear. So, when you accidentally blunder and lose hours of progress, being forced to restart chapters you've already cleared feels absolutely soul-crushing and infuriating. But honestly, that's just how old-school, traditional games were designed. Once I accepted that, as long as my global storage box remained intact, I was able to find peace with the grind. The traps are equally diabolical, especially the “Monster Houses” . You have to pixel-peep the map carefully to avoid triggering them. (Funnily enough, once your gear becomes overpowered later on, you'll actually find yourself intentionally triggering Monster Houses just to farm gold and loot.) There is also a special challenge mode called "Crimson Destiny," which forces you to enter completely stripped of gear. It is brutally difficult, but because you go in naked, dying carries zero consequences. You lose nothing, which makes it incredibly fun to repeatedly bash your head against. --- Final Thoughts & A Message to the Developer The game also features some light puzzle elements, mostly tied to completion rates and achievements. Like everything else, there are no explicit clues, so you have to deduce how to trigger them yourself. (For instance, trying to beat the tutorial boss for the achievement is insanely hard and requires a massive amount of luck). Overall, the game is heavily balanced against the player in the early stages, to the point of feeling unfair when you're just trying to survive against the weakest mobs. Yet, it is precisely this uncompromising difficulty that makes every single breakthrough feel so incredibly rewarding. Even after 70 hours of playtime , I still think this game is an absolute hidden gem. I highly recommend it to anyone who loves hardcore, old-school dungeon crawlers and retro vibes!
15 hours played
May 2026
Wedding bells are ringing, because the marriage between the Mystery Dungeon series and PS1 Resident Evil games has just been finalized! And it is a real thing of beauty. Warkus wanted to make a love letter to the PS1 with a Mystery Dungeon-style roguelite alongside a Resident Evil tone and the execution in combining these concepts is without peer. I have yet to play the original Resident Evil game, but House of Necrosis has definitely inspired my interest in playing it! No, I came here because I'm a Mystery Dungeon fan, and what this game offered me was quite possibly one of my most favorite games in the genre! What first jumps out at you about House of Necrosis is the incredible art direction. The low poly aesthetic of the PS1 era was captured so accurately, this game looks great with CRT-style shaders, just like a real PS1 game emulation. Monsters are rendered with textures that wrap and stretch to elevate the designs beyond simple zombies, and the first person view function allows full appreciation for them. The game and story is restrained but effective. The player character (who is basically Jill Valentine in all ways but name) is investigating a mysterious mansion. Throughout the mansion's randomly generated halls and grounds are zombies, hostile animals, living plants, and all manners of monsters trying to kill her. And in the event this does happen, she awakens back in a shelter room with a shopkeep NPC and a treasure chest to fill with items to start with on further runs. It's a Mystery Dungeon game more than it is a Resident Evil game, and that means clearing the main dungeon and the game's story is essentially just the tutorial for special rules dungeons unlocked in the post-game, but the 14 hours it took me to complete the story the first time was still totally fulfilling in its own right. The further dungeons are a dessert for those still hungry, but also the kind of dessert that some people love so much, it's the only reason they come here. If you like Mystery Dungeon games, you will be satisfied, basically. If you're a fan of more traditional roguelike dungeon crawlers, however, it might be disappointing to hear that the game's design similarities with games like those in the Shiren the Wanderer series means the true roguelike experience House of Necrosis offers is essentially locked behind a rogueLITE experience. Meta progression through purchasing bag slot upgrades and learning one-use-per-run spells might feel like building blocks to a power trip for one player, and like design poison to another. It is nice that a 99F no carry-in dungeon exists in this game at all, of course, but just like with other games in this genre, the game still wants you to eat your vegetables and learn the ropes first. Them's the breaks. Overall, House of Necrosis is one of the best games in the Mystery Dungeon genre, and I am itching to get back to it for my next run!
2 hours played
March 2026
TL;DR - It's super fun and good. Perfect on deck if you're a steam deck user. I have no history with either mystery dungeon or resident evil games ironically, but I saw this game and gave it a shot. I think it's excellent. I barely have time into it, but what I've played is fun, interesting, engaging, and challenging. The aesthetic is on point, paying deliberate homage to RE1. I dig the retro graphical style. The environments are heavily brown and grey, with color accents that keep it from looking dull. Very fetid blood feeling. Controls are simple and well executed, even the tank controls outside of the main game. Again, I have no experience with RE games, especially old school RE, so I had to laugh out loud when it took me half a minute to get over to the item chest. I respect the decision. (I do wish you could remap the menu button though, but that's a nitpick.) What I've experienced of the gameplay loop so far, is fantastic. Again, no experience with mystery dungeon games so this is probably expected for fans of the genre, but every movement has a significant element of decision making, in a chess-like way. But it's not stressful or overwhelming. It's easy to get the hang of the basics, and then you start figuring out how to exploit enemy movements, what items do what, how to maximize distance, timing, turn-taking, ammunition, and the run itself. Despite kind of sucking and getting clapped by the first boss, I can see paths forward or opportunities to improve my strategy and prevail. The failures have all been on me, which is so satisfying. The rogue-lite (or whatever don't @ me you know what I mean) elements are well done and suit the game. (Very minor gameplay spoilers for the rest of this paragraph:) Runs aren't as punishing thanks to items that let you abandon the run, but keep your items - letting you regroup, keep your good equipment, sell off what you don't need, save up to buy better items in the future, and jump back in for another try. This is mildly exploitable, but it's not like you can just do 10 runs, save up 1000 coins, buy a lightning zweihander and steamroll the game. Ammo and inventory space will still be limited, items you need during runs will still be sparse, bosses will still hit like trucks. You will need strategy, resourcefulness, and luck to make it far. The "one more run" feeling is strong. It doesn't matter if you're not a fan of horror, Resident Evil, or mystery dungeon games. It's just good. If you are a fan of games, give it a try.

Frequently Asked Questions

House of Necrosis is currently priced at 5.89€ on Steam.

Yes, House of Necrosis is currently available at a 50% discount. You can purchase it for 5.89€ on Steam.

Yes, House of Necrosis received 576 positive votes out of a total of 609 achieving a rating of 8.81.
😎

House of Necrosis was developed and published by Warkus.

Yes, House of Necrosis is playable and fully supported on Windows.

No, House of Necrosis is not playable on MacOS.

Yes, House of Necrosis is playable and fully supported on Linux.

This information about House of Necrosis is not available yet.

This information about House of Necrosis is not available yet.

No, House of Necrosis does not support VR.

House of Necrosis is a single-player game.

No, House of Necrosis does not currently offer any DLC.

No, House of Necrosis does not support mods via Steam Workshop.

No, House of Necrosis does not support Steam Remote Play.

Yes, House of Necrosis is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for House of Necrosis.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 22:28 UTC
SteamSpy data 19 October 2026 20:14 UTC
Steam price 01 November 2026 14:39 UTC
Steam reviews 22 October 2026 09:57 UTC

If you'd like to dive deeper into the details about House of Necrosis, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about House of Necrosis
  • SteamCharts - Analysis of House of Necrosis concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck House of Necrosis compatibility
House of Necrosis
Rating
8.8
576
33
Game modes
Features
Online players
24
Developer
Warkus
Publisher
Warkus
Release 06 Oct 2025
Platforms