HYPERBEAT on Steam - User reviews, Price & Information

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Embark as a knight in an order chasing their potential. Featuring an original soundtrack, precision rhythm gameplay, character customization, and a story following an ensemble cast, only one question remains. What will you find at the peak of what you're chasing?

HYPERBEAT is a rhythm, 3d and colorful game developed by Alice Bottino and Chancellor Wallin and published by Dreamware Media.
Released on October 22nd 2025 is available in English only on Windows.

It has received 302 reviews of which 301 were positive and 1 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 14.79€ on Steam.


The Steam community has classified HYPERBEAT into these genres:

Media & Screenshots

Get an in-depth look at HYPERBEAT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10+
  • Processor: AMD Ryzen 3 3200G / Intel Core i5-7400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 3GB / AMD Radeon RX 560 4GB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Hidden Gem! Please at least give this game a try. This game deserves way more players than it currently has! This game has scratched all the right itches (at least for me). It has: - Unique Visual Style - Unique Gameplay - Sick Walking Animation (trust me, you'll agree with me when you see it) - A Story that at some point will feel relatable for like 90% of players - Absolute Banger of a Soundtrack - Lots of jokes and gags - Funny robotic voiceover - Quite diverse customization - And a Workshop Oh yeah, and it's a rhythm game as well, and BEFORE YOU START HISSING AND CRYING that rhythm games are too hard or you don't like them at all, just give the game a try. The gameplay is not like your average rhythm game. Trust me, it's a pure dream, or rather a meditation session. That's one of the things that clicked for me: the game is not focused on being a rhythm game, it's purely focused on V I B E S. I keep coming back to the levels that I've already full-comboed just to feel the V I B E S again. TL;DR – Worth every dollar spent, relatable story, great soundtrack, unique gameplay. Please at least give this game a try.
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Dec. 2025
If I had a nickel for every time a rhythm game made me cry, I'd had three nickels, which isn't a lot, but it's curious that it happened thrice. In all seriousness, this game has great gameplay, great songs, an extremely unique artstyle and some great dialogues. If you're a creative person this game hits especially hard. Give it a try. P.S.: The other games are Sayonara Wild Hearts and Vivid/Stasis
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Oct. 2025
I did not expect a rhythm game to make me feel so seen and appreciated, but this one's got such heart and sincerity it kept making me emotional. And that's not even to speak of the excellent rhythm mechanics and soundtrack. A must-buy for rhythm game enjoyers. ...also it let me dress up in ears and a tail which you can't do in Osu! so there's that.
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Oct. 2025
Hyperbeat is a rhythm game masterpiece. From start to finish, I was transfixed by every aspect - from music to gameplay to even story (!). The soundtrack is all original, and it's fantastic enough that I want to listen to it even out of game (please let me buy it!). It's a collection of 20 tracks, organised into 4 "chapters" with 5 songs each. They're all electronic music (sorry for being vague, genre nerds) and each has a different vibe that reflects the character the chart represents. The game nails the other key ingredient, the rhythm gameplay. This is not another one of the 4 button rhythm games that has you tapping and holding buttons to the beat. Instead, it controls similarly to a rail shooter like Space Harrier or Star Fox - Rez might be the most relevant comparison here, given the similar vibe - flying through abstract tunnel environments. Hyperbeat's equivalent of the stream of notes dropping down from the top of the screen takes the form of circular targets streaming down the tunnel towards and reaching your screen in time to the beat. You tend to stay on the outer edge of the tunnel unless you need to cross suddenly from one side to another, making it almost reminsicent of Tempest and its descendents (I think mostly of Space Giraffe in this regard). I'm also reminded of the way osu! plays and in fact one of the preferred control methods to play that game, tablet, is also supported here. Where the genius of Hyperbeat really stands out to me is scoring. Many rhythm games stick to taps and hold notes, which is not in itself a bad thing. However, as a casual enjoyer of rhythm games with an absolute lack of rhythm, I tend towards the lower difficulties, and these are often unengaging because the solution to making a song easier to play through tends to be just having fewer notes. This leads to sections requiring very few button presses and really disrupts the process of getting into a flow state, which is where I think good rhythm games really shine (and even games which aren't technically rhythm games but heavily incorporate music into the gameplay, such as Rez). Hyperbeat avoids falling prey to this issue by having different types of notes. One kind scores you based on how close to the center you fly through it, one kind scores based on your timing of a swipe or button press, one kind based on both accuracy and timing, and some notes award the full points value just by flying through them. There also sustain (hold) versions of these. The more strictly scored notes tend to show up in higher quantity on the harder songs and higher difficulties. This allows even the easiest songs to feel rhythmic and engaging, without the awkward breaks between notes of a traditional button-tapping kind of rhythm game, as all you need to do is touch the notes to be scored and rewarded with a satisfying hit sound to the beat of the song. The game also supports the creation of custom beatmaps and while I haven't yet played any, I'd love to see the community grow so that the great gameplay can be leveraged for more and more songs. To my surprise, I enjoyed the story, which definitely isn't at the top of my list of expecations when buying a rhythm game. Since it's short and sweet, I won't delve into it and spoil anything, but it's a bit of a vague and open to interpration kind of story with an uplifting message (at least, I thought so). There are a handful of characters which each have their own particular way of speaking and I thoroughly enjoyed finding out about each character. Though dialogue is voiced entirely by text to speech, it didn't detract from the game for me. If anything, it enhanced the "weird PS2 game you've never heard of" vibe. All in all, this is a must-have for even the most casual of rhythm game players. It's worth checking out even if you're not interested in rhythm games typically, but like playing weird and experimental stuff like Rez,
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Oct. 2025
It's like if Star Fox made a lovebaby with Audiosurf and that baby had a banging soundtrack, more outfits than I do irl, and gameplay that makes me wanna git gud
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Frequently Asked Questions

HYPERBEAT is currently priced at 14.79€ on Steam.

HYPERBEAT is currently not on sale. You can purchase it for 14.79€ on Steam.

HYPERBEAT received 301 positive votes out of a total of 302 achieving an impressive rating of 9.08.
😍

HYPERBEAT was developed by Alice Bottino and Chancellor Wallin and published by Dreamware Media.

HYPERBEAT is playable and fully supported on Windows.

HYPERBEAT is not playable on MacOS.

HYPERBEAT is not playable on Linux.

HYPERBEAT is a single-player game.

There is a DLC available for HYPERBEAT. Explore additional content available for HYPERBEAT on Steam.

HYPERBEAT is fully integrated with Steam Workshop. Visit Steam Workshop.

HYPERBEAT does not support Steam Remote Play.

HYPERBEAT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for HYPERBEAT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 February 2026 15:15
SteamSpy data 02 March 2026 15:21
Steam price 02 March 2026 20:38
Steam reviews 02 March 2026 01:50

If you'd like to dive deeper into the details about HYPERBEAT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about HYPERBEAT
  • SteamCharts - Analysis of HYPERBEAT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck HYPERBEAT compatibility
HYPERBEAT
Rating
9.1
301
1
Game modes
Features
Online players
2
Developer
Alice Bottino, Chancellor Wallin
Publisher
Dreamware Media
Release 22 Oct 2025
Platforms